Posts for Patashu


Patashu
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"Reallyjoel's Mom difficulty, best ending" sounds like a fine tag to me.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
Or you could do any% deathless (assuming it would be entertaining enough to get moons of course ^^)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
I like it, very surreal.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
Two notes: 1) The category for this TAS should be 'Suspense Mode' or something like that. 2) Is the Lynx original version of this game TASable?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
TASvideos is long overdue for a Luigi's Mansion any% run :)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
got4n wrote:
[2295] PSX Yu-Gi-Oh! Forbidden Memories by Hoandjzj in 53:30.88 Still have the old CD and that game is pretty hard
Wait, that was this year? OK, definitely this then. For reference, the fastest real time run of this game, and it got ran a lot on speedrunslive, is still like 6 hours long, so this is literally 6* speedup all due to TAS luck manipulation.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
eternaljwh wrote:
So there are hard AND soft caps that aren't related to the precision of your Action Command inputs. ...I'm disappointed (in their design decision). Thanks for answering the questions.
The same design decision (power bounce random caps) is in the first paper mario game, and in that game each enemy had different numbers for min and max bounces, so it clearly wasn't an afterthought.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
thatguy wrote:
Glitching a main character through walls is fairly commonplace in the TASing world, but glitching a boss through a wall? Ocarina of Time is a gift that keeps on giving.
I don't think it's possible to get Gohma to leave her room. Hitting her through a wall though is NP :)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
THC98
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
[2380] SNES Super Mario World "game end glitch" by Masterjun in 01:39.74 For making credits call look like a playaround TAS.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
I want to throw in my hat for keylie, who made a TAS for two of my favourite games on very hard to TAS platform (Hourglass) this year (Braid and Super Meat Boy). Unfortunately the Super Meat Boy TAS is unpublishable here due to technical issues (random desyncs mean he had to make a segmented video that looked as close to a smooth run as possible) Also: MrWint, for approaching pokemon blue TASes with insane programmatic perfection and excellent glitch disassembly and analysis. £e Nécroyeur, for taking games no one else would even think of taking seriously and milking them for every movement tech possible.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
TheEnglishman MESHUGGAH
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
Personal preference is fine. Hell, the poll is DESIGNED to be personal preference. It's 'do you find this entertaining' not 'do you think this was well TASed' and no TAS is entertaining to everyone.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
Radiant wrote:
I'm not aware of Braid having multiple endings though. Sure, you can explode the princess or not, but that doesn't change the ending you get.
Exploding the Princess is considered the 'best ending' regardless.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
Nice!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
In particular, the pokemon gen 1 TASes are notable for each using a COMPLETELY DIFFERENT glitch to memory corrupt the hell out of the game. There's, what, probably a dozen distinct ways by now? If the nominations were for 'glitchy game of 2013' pokemon gen 1 would take the cup.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Post subject: 'Puzzle games you haven't heard of' thread
Patashu
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Joined: 10/2/2005
Posts: 4017
Wonderquest (Windows, 32-bit) If you have heard of Deadly Rooms of Death, Wonderquest can be thought of as a DRoD spinoff. It takes the basic idea of the game - you have a sword that stick out one tile in front of you, on your turn you can move or rotate your sword 1/8, and there are roaches, switches, etc to smack with your sword - and throws on top of it something like 10 characters with a plethora of gameplay differences, character switching mid puzzle, a huge dungeon full of puzzles and many elements that aren't seen in DRoD itself. It is free to download and comes with a level editor/the ability to make and play custom quests. Falling Hero (third entry on the page) (Windows, 32-bit / Mac OS-X) Falling Hero feels like if Boulder Dash and Lode Runner were made a turn based puzzle game and grown further. This is a really neat puzzle game, in that all the puzzle elements are presented as having simple, intuitive behaviour, but the quirks of setting it in a side-on environment with instant gravity lead to there being a lot of subtleness to interacting with the environment - you'll have an 'aha' moment so many times over when you realize a new way of moving something around, getting just a tile higher or further, or dodging/manipulating a creature to move in a new way. For example, the Bubble puzzle element - if you push it with your body, it moves one tile. Seems pretty simple, but because you fall down whenever you're in mid air, it seems like you can't move them very far... until you find out that you can push them against sloped/curved surfaces, such as other bubbles, and slide them into new configurations. As I describe, the way puzzles and elements work in the game encourages the player to mess around with everything and make what seems impossible possible through their discoveries. It has a free to download demo, with ~10 levels spread out across the game's standard level set - not just from the beginning of the game - so you can experience all of the game's difficulty and elements before deciding if you want to buy. And for me, it was an easy choice after the demo stumped me in fun ways :) With the full game, not only do you get a level editor and the ability to code new puzzle elements into the game (using the game's rather archaic, C-like scripting language - hey, this was decades ago and he wrote it all himself, LUA didn't exist yet, give him a break ;) ), but you can download and play ANY user made level set from the same page I linked above - even ones not made for Falling Hero specifically! Braid user-made Mods Do you own Braid for the PC? If you're like me you beat it and wished there was more to do afterwards. Well, you probably aren't even aware that Braid has a not-very-well documented level editor built into it and some brave people have created stunning mods using it. For example: Silverbraid - the first Braid mod all people should play. A good introduction to advanced concepts that feel like a natural extension of the main game. Tim's Modyssee - a quirky mix of remixes and originals, hard and simple. A bit of exploration of what pushing the game engine outside of its original comfort zone looks like. Stone - a remixed version of the original levels, to make solutions much harder. Nyx - I haven't played this and it only has one world done so far, but I hear it is good. Nova - the hardest Braid mod of all, from a Chinese modder. Solutions are extremely subtle and rewarding, climaxing in a world 1 that is the full mod in review. Comes with beautiful custom music. And there are a few more still, check DoctorBalcus's list of braid mod playlists to see. What about you? Do you have a 'puzzle game no one else has ever heard of, but you wish everyone played'?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
Do post your WIPs and anything you find out :D
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
Pannenkoek2012 returns, in: "No Joystick? No Problem" Link to video This one is very creative.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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I think if you are going for something like all gold crowns or all max scores, no-clip is redundant (because by definition you can't use it to skip important parts of the stage where you need to get points!)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Easy yes vote :)
TASeditor wrote:
A Question: Have you not tried to improve the parts before cucco collecting?
The description says that the early parts of the run have been TASed a lot already and are likely maxed or close to maxed.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
thatguy wrote:
Sorry to complain, but what is taking so long with this movie being published?
Probably making the official encode. Gamecube and Wii games are notoriously hard to make encodes of due to Dolphin's a/v sync and avi dumping issues, for example often leaving gaps in audio that have to be fixed.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
SmashManiac wrote:
In my opinion, a 100% (or "All Items" as the author calls it) run for Zelda should at least include beating the game with all heart containers, a full inventory and maximum upgrades for persistent items. It's arguable whether maps, compasses, quantity upgrades and red water of life should be required or not, so I'm leaving them out of the discussion. Still, based on my requirements, this run doesn't qualify. The problem is that there are no bombs left in the inventory at the end of the game, creating a hole which can clearly be seen in the sub-screen when the TAS switches to the bow upon entering Ganon's room. Unlike arrows which don't disappear from the inventory when running out of rupees, keeping at least one bomb is required to have a full inventory. For those that would argue that picking bombs once is enough to qualify (a position I disagree with but has some merit), well in this case the run is sub-optimal. The same logic has to apply to the bait (1 use), and yet it was purchased twice. This is inconsistent, and I don't see any arguments that would reconcile "no bombs left" and "detour to purchase extra bait" for 100%. Therefore, this submission should be either fixed or rejected in my opinion.
Oh no, it's the last submission of 'all items' all over again :D
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Zowayix wrote:
Would something like "no memory corruption" or "no memory overflow" be a good description for the old run?
It abstains from two things: The 'coin case arbitrary execution' route (executes data as code, corrupts memory via controlled writes) The 'box cloning/bad clone/map distortion' route (resets mid-save, corrupts memory/buffer overflows a lot) If you call controlled writes to memory memory corruption (and I think this is correct) then 'no memory corruption' should work on its own.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu