Amazing to see someone else interested on doing a run of this game, i did a test myself a while ago to see how a run of this game will be and is very entertaining, there are parts on your run that could be a little bit faster, for example the first stage:
Link to video
Also there's a skip at the final part of level 1 (1:28) that i do on RTA speedruns that i discovered after doing the TAS test:
Link to video
Otherwise this is a great first run to be published on the site for future references, yes vote!
I watched about half of the tas so far, and a couple things have caught my attention.
1) I noticed that you are not making full use of the various items like the giant iron bar, or the concrete pole. When playing you can jump at them and hit them in mid air then on landing pick them up for use. See https://youtu.be/9nhRkhXSDNM?si=mx2dGgHFDRtXr0Kh&t=49 . These weapons are very strong, but you do not make use of them at multiple points which loses a good amount of time. In fact not using it in the first level might be why you miss the Crusher at the end of the first stage for a quick stage 1 boss kill.
2) I have not seen any instances of the Button 1 + Button 2 special attacks. This would be faster to get a knockdown on enemies especially if you need to knock one in a hole.
3) One spot with some friendly fire was on frame 34000, where it looks like the motorcycle could have been killed faster.
4) Noticed how sometimes you should use other characters that are closer to enemies, but stick to using one character for the main attacking like at frame 34600 instead of a character that is closer to an enemy.
I have not seen this stated anywhere else so this would not count against the submission, but when I was testing the game I noticed that if you have two players that pincer an enemy you "catch" the enemy right after it takes a strong hit while the enemy is in mid air. Meaning instead of having an idle character at points the third one could get ready to jump in to do more damage.
Right. I did take a look at the arcade controls and can confirm the only way to de-possess enemies is through death. The gameboy version allowed you to exit a body at any time.
In my Gameboy TAS for this game, I switch out from playing as the girl to the bomb thrower as it does more damage to the 1st boss in the game. Would that be the case for the Arcade version as well? That could be a potential time save.
I can't Deposes but only poses death arcade version.
This 1st boss of 10 or 20 HP got take 1 or 2 HP Damage.
Ok so after my post on the 19th asking about whether different character or characters could be faster, you had changed the goal to "Santos". Is there a faster character, or is there a combination of other characters that would be faster?
Stage 1: Player 2 has riding the jeep because a scroll and dismount, Player 1 has decided ladder. Also the riding jeep but he has dismount to saved by Player 2
Stage 2: They are breaking the wall and destroy the core with bazooka.
Stage 3: Player 2 has laser was avenage, Player 1 with Bazooka saving the Player 2.
Spikestuff wrote:
Stage 1 has visible questionable vehicle management where opting for Player 1 to be in the car may have been the better option.
There's also questionable gunplay on the boss of this stage, and you can spawn the boss sooner than you did.
Stage 2 has questionable gunplay on the boss of this stage, and you can spawn the boss sooner than you did.
Stage 3 has a visible questionable shot on the boss of this stage, you flick right on player 1 to shoot the far right satellite dish that theoretically should've been defeated.
There's also questionable ammunition management here.
Stage 4 likes to desync when played back in TAStudio at random spots, but it looks fine.
Stage 5 and Final. I didn't look at closer due to above, but from a visible perspective it looks fine.
The TAS looks like you were still learning how the game operates and once you were reached the end you have an understanding how the game works.
Abstained vote.
Stage 1 has visible questionable vehicle management where opting for Player 1 to be in the car may have been the better option.
There's also questionable gunplay on the boss of this stage, and you can spawn the boss sooner than you did.
Stage 2 has questionable gunplay on the boss of this stage, and you can spawn the boss sooner than you did.
Stage 3 has a visible questionable shot on the boss of this stage, you flick right on player 1 to shoot the far right satellite dish that theoretically should've been defeated.
There's also questionable ammunition management here.
Stage 4 likes to desync when played back in TAStudio at random spots, but it looks fine.
Stage 5 and Final. I didn't look at closer due to above, but from a visible perspective it looks fine.
The TAS looks like you were still learning how the game operates and once you were reached the end you have an understanding how the game works.
Abstained vote.
811 frames removed.
Requesting co-auth.
Mid boss and Final boss were heavily improved on-- and for some reason Pepper decided to take a trip into the shop (Gas Station).
I want to be clear on my position. There has been no response to Spikestuff, in this thread, for a week. If there is no response to my request, I will not be accepting this submission.
Please respond to my earlier request and bring any conversations, that you may have had with Spikestuff, to this thread for my review.
Thanks.