Posts for SXL


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SXL
Experienced Forum User
Joined: 2/7/2005
Posts: 571
Would it be possible to propose filenames for the blanks ? At least by what it would begin ? I must find some time to write a script (XP box) to help searching.
I never sleep, 'cause sleep is the cousin of death - NAS
SXL
Experienced Forum User
Joined: 2/7/2005
Posts: 571
Think beyond the thinkable. There is almost no more "slow" parts, the pace is good and the length is short, that's just perfect. "any%", as, there'll be a "100%" ? I wish I could see more of the game at the same speed.
I never sleep, 'cause sleep is the cousin of death - NAS
SXL
Experienced Forum User
Joined: 2/7/2005
Posts: 571
Many programs ("Image mosaic generator") exist, but you can't tell which images will fit best. So you have to prepare many additional to get better results.
I never sleep, 'cause sleep is the cousin of death - NAS
SXL
Experienced Forum User
Joined: 2/7/2005
Posts: 571
Map with JoyToKey.
I never sleep, 'cause sleep is the cousin of death - NAS
SXL
Experienced Forum User
Joined: 2/7/2005
Posts: 571
timy, this topic is reserved to the movie Frenom recorded. If it's not directly related to it, please use the appropriate topic. It may sound harsh but those forums are very strict about such policies. Thank for your comprehension. timy, ce topic est réservé au TAS de Frenom. Si ton message n'y est pas directement lié, merci d'utiliser le bon topic. Cela peut sembler un peu dur mais les règles sont très strictes sur ces forums. Merci de ta compréhension.
I never sleep, 'cause sleep is the cousin of death - NAS
SXL
Experienced Forum User
Joined: 2/7/2005
Posts: 571
timy93 wrote:
merci beaucoup. je vais essayer. badpotato, j'aimerais NO ROM REQUESTS s'il te plaît. en fait, la mienne m'affiche les éritures à l'envers. (du genre ! a la place de i)
Il est strictement interdit de demander des ROMs sur ce site car comme tu le sais, c'est une pratique totalement illégale. On peux te fournir l'émulateur, les plugins, l'input, mais pas la ROM. Il faudra te débrouiller. Les règles sont décrites dans http://tasvideos.org/FAQ.html (tu peux le passer par Google Translate si c'est trop difficile). Pour les écritures, je pense ça n'a rien à voir avec ta ROM mais plutôt le plugin d'affichage est mal configuré. As-tu bien la version rerecording de l'émulateur ? Quels plugins, exactement, utilises-tu ? He was wondering why his mupen64 could'nt run the movie file, and how to display the input in the video. I explained the difference. BadPotato asked him what game he was trying to run so he could help him choose the plugins. Now he wants the ROM because "writing are vertically inversed, i <=> !", I told him that his plugins must be badly set up.
I never sleep, 'cause sleep is the cousin of death - NAS
SXL
Experienced Forum User
Joined: 2/7/2005
Posts: 571
timy93 wrote:
merci mais le problème c'est que ma version de mupen64 n'arrive pas à lire les vidéos téléchargées. y a t il un moyen de regarder l'input directement sur TASvideos ?
timy, vidéo et TAS sont 2 choses complètement différentes. Une vidéo est produite en enregistrant toutes les images (l'affichage produit par le jeu) et le son dans un fichier type divx ; une fois enregistrées les images ne peuvent plus être modifiées et tu le lis avec ton media player (WMP, VLC, MPC, etc.) Un TAS est produit en enregistrant toutes les commandes du joueur, dans un format type texte (image 0 = joueur 1 (appuie sur X + Droite) etc.). Tu peux sauvegarder les actions et les relire avec l'émulateur : celui-ci lance le jeu et exécute les commandes enregistrées à ta place. Il faut une version spéciale de l'émulateur (dite : rerecording, réenregistreuse) pour lire et écrire ces fichiers (ce sont eux qui constituent les TAS). Dans les fiches de chaque TAS tu peux accéder aux 2, mais tu ne peux lire en live que le divx sur des sites comme Youtube. Si tu veux voir les commandes il te faut télécharger l'émulateur "rerecording", une version customisée non officielle, plus le fichier de commandes, tous les 2 dispo sur ce site, et bien sûr il te faut la ROM du jeu. Donc, non, tu ne peux pas lire directement sur TASvideos, et non, tu n'as pas la bonne version de mupen64. Télécharge la bonne + le fichier d'inputs (le TAS), lance la ROM sur l'émulateur puis lance le TAS ("Run movie"). Le gros problème de ce site je pense, c'est que "movie" pour nous français ça veut dire film donc divx alors qu'en fait c'est l'input, le divx c'est "video". Note : en aucune manière, les versions "rerecording" des émulateurs ne sont officielles et donc supportées par les équipes originelles. En clair ne va pas parler de TAS sur le site officiel de mupen64.
I never sleep, 'cause sleep is the cousin of death - NAS
SXL
Experienced Forum User
Joined: 2/7/2005
Posts: 571
put = mettre, in = dedans (out = dehors) donc input = les commandes. Mettons que tu fasses une boule de feu, l'input serait donc : - image x (moment x), droite - image x + 1, bas - image x + 2, bas + droite - image x + 3, bas + droite + X Il est possible d'afficher, pour chaque image, l'input en cours, ce qui correspond aux touches maintenues pendant cette image (parce qu'il n'est pas possible d'appuyer et de relâcher la même touche durant la même image vu que le jeu ne lit les entrées qu'une fois par image). En examinant, image par image, les inputs des films qui t'intéressent, tu pourras apprendre quelles techniques la personne qui les ont enregistrés, ont utilisé.
I never sleep, 'cause sleep is the cousin of death - NAS
SXL
Experienced Forum User
Joined: 2/7/2005
Posts: 571
Timy, qu'est-ce que t'as pas compris dans ma réponse dans l'autre topic ? Où tu veux juste me vexer ? :/ Timy, what did you not understood in the other topic ? You just wanna heart my feelings ? :/
I never sleep, 'cause sleep is the cousin of death - NAS
SXL
Experienced Forum User
Joined: 2/7/2005
Posts: 571
Timy, tu dois apprendre à te servir des fonctions de base : - rerecording (enregistrer toutes les commandes) - frame advance, c'est-à-dire, enregistrer les commandes image par image (tu maintiens les touches et tu passes à l'image suivante) - save/load state pour faire tes essais : tu sauvegardes à l'image 0 (dans le slot 1), sur les images suivantes tu rentres des commandes, et une fois ton action terminée, tu sauvegardes à l'image n (dans le slot 2). Tu recharges à l'image 0 et tu essaies de faire mieux, tu sauvegardes la nouvelle version de ton action terminée dans le slot 3, à l'image m. Tu gardes la meilleures des 2 et tu recommences. Lis attentivement la FAQ (en haut de cette page), passe la par google translate si tu as besoin. Bon courage. Too lazy to translate to english.
I never sleep, 'cause sleep is the cousin of death - NAS
SXL
Experienced Forum User
Joined: 2/7/2005
Posts: 571
Many TASers are geeks ; if you played video games in the 80s or early 90, and visit this site, you propably know what an emulator is and you like to fiddle with computers. So you're a gamer and you are interested in hardware stuff since you wished you could play PS2 games on your computer. You're most likely 20 to 30 so you're starting to have money to buy the stuff you dreamed of when you were a kid, like playing Zelda in the subway, etc. Since you like games you heard about Japan, you watch Anime and read Manga. So related topics should be (with examples) : - Gaming : IGN, GameFaqs - Hardware : Tom's Hardware - Geek culture : Facebook, Google Wave - Geek accessories : ThinkGeek - Retro-gaming : MAME, AbandonedWare - Japan : Anime & Manga sites
I never sleep, 'cause sleep is the cousin of death - NAS
SXL
Experienced Forum User
Joined: 2/7/2005
Posts: 571
Dude, if you really think anyone is holding a grudge against you, then you really need to take a break from the internet. Learn how to building a wall cause it's ain't real life, you know. Please grow up. Also, The Laws of Forum Psychology and Phenomena : Law #1.
I never sleep, 'cause sleep is the cousin of death - NAS
SXL
Experienced Forum User
Joined: 2/7/2005
Posts: 571
Or simply, propose a feature who does the same while respecting the server. Like a picture viewer : on the "new posts" list, a link to a browser, where you can skip to first/previous/next/last topic at the new post's level. Since users who open all usually do so to avoid clicking and waiting for pages to load, when one would be reading a topic, the next one could be loading in some cache on the client ("read ahead" and "cache back" of ACDSee). It should be easy to write a firefox plugin who does all those, actually I thought of doing so but I lack the time.
I never sleep, 'cause sleep is the cousin of death - NAS
SXL
Experienced Forum User
Joined: 2/7/2005
Posts: 571
I agree that the bosses need to be killed with whatever the best is. But the rest of the run could use shadows and swords more, to improve the style which is lacking in my opinion. I think the best TAS of 2D platformers always use and abuse the special feature of the game they're played on to look spectacular. Shadows and jumps are the most interesting things in this game. I would try to kill as many enemies as possible using some restrictions to avoid the "walking to the right" dull effect ; for instance : - Killing only with shadows - Making the main character always knifing into the air, but by some lucky coincidence, having his clones killing everybody meanwhile in his back - Jump all the time at differents heights to reach airborne enemies and using only sword - Try to reach enemies's spots right before they appear ; It might be hard to achieve because of the slow pace of the character What do you guys think of those ideas ?
I never sleep, 'cause sleep is the cousin of death - NAS
SXL
Experienced Forum User
Joined: 2/7/2005
Posts: 571
Very good run, nice improvement. Voting yes. Fearless running at a high speed is what a TAS needs. I'm a fan of this game. This run is too short :) It really begs for a warpless version. Hope it will come some day.
I never sleep, 'cause sleep is the cousin of death - NAS
SXL
Experienced Forum User
Joined: 2/7/2005
Posts: 571
http://tasvideos.org/FAQ.html http://tasvideos.org/EmulatorResources.html Bon courage pour la suite. (Google translations just make my eyes bleed.)
I never sleep, 'cause sleep is the cousin of death - NAS
SXL
Experienced Forum User
Joined: 2/7/2005
Posts: 571
theenglishman wrote:
Yippee, I'm cool! At least to somebody :/
You're great at history and literature, but you suck at geography. The english man isn't in Toronto but in New York. Sorry, had to.
I never sleep, 'cause sleep is the cousin of death - NAS
SXL
Experienced Forum User
Joined: 2/7/2005
Posts: 571
Cool Nerd. I converted "comics" to "any kind of comics, including mangas", because US comics are not very popular outside of the US. Also, I scored very low in literature/history for the same kind of reason. Whoever write such tests could consider the rest of the world...
I never sleep, 'cause sleep is the cousin of death - NAS
SXL
Experienced Forum User
Joined: 2/7/2005
Posts: 571
Then I'll nitpick and add that the correct french should have been "tout ce dont tu te souviens". finalserafin, very few people play the same game in NTSC & PAL because it was tied to your region. You should really try to give as many details as possible, or else your luck won't raise. Tu te focalises sur ce détail de différence NTSC/PAL mais tu n'as quasi aucune chance que quelqu'un ait pu jamais faire ce genre de comparaison, surtout sur un jeu précis avec aucune autre description. Fais appel à ta mémoire au maximum, même un dessin à la con, sinon tes chances resteront minces.
I never sleep, 'cause sleep is the cousin of death - NAS
SXL
Experienced Forum User
Joined: 2/7/2005
Posts: 571
finalserafin wrote:
Hello. I am searching for the name of a game released on the nes. The game was very easy in the U version so when the game was released in Europe, they cut the energy meter in half. So the game was in-winnable for the european version (The final boss had some indogable attacks).
It would help if you could describe the game a bit : type (platform, rpg, etc.), year, characters (girl, boy, color, etc.), enemies, levels, gameplay, you name it. Merci de donner le max d'infos sur ton jeu qu'on puisse t'aider : tout ce que tu peux te rappeler. Pour l'instant c'est vague. Il y a des myriades de jeu très difficiles, et ça dépend beaucoup des personnes...
I never sleep, 'cause sleep is the cousin of death - NAS
SXL
Experienced Forum User
Joined: 2/7/2005
Posts: 571
You guys are aware the pro version holds a (totally transparent) XP emulator right ? Also, you could run a Virtual Machine very easily for your old programs, including even older versions. VirtualBox and DosBox come to mind.
I never sleep, 'cause sleep is the cousin of death - NAS
SXL
Experienced Forum User
Joined: 2/7/2005
Posts: 571
Just make an short example, most basic tools, less than 5 minutes, so that beginners don't run away. Then you can do more complicated ones. I suggest TASers discuss here what should be in there : - beginner : first TAS, how to record the first level of game - easy : basic techniques : how to get better times - medium : advanced techniques, optimize as much as possible - pro : other tools like ram watch, LUA, etc. Then create a playlist available from the site. Also, a video explaining for total outsiders what a TAS is seems a good idea. It could be displayed as a note saying "click here to see what a TAS is" at the beginning of each video. Questions : - Upload of all TASes ? Does YouTube support groups, so that multiple people can upload files ? I can't imagine a single person doing this, especially since the site is supposed to live many more years. - Request for limitless videos ? Will TASVideos apply to some sort of partnership, so as to overcome the 11min limit ?
I never sleep, 'cause sleep is the cousin of death - NAS
SXL
Experienced Forum User
Joined: 2/7/2005
Posts: 571
pirate_sephiroth wrote:
Kuwaga wrote:
Thanks! ^^ I actually have tried to use google. I searched for "logical" "dos game(s)", for "dos game(s)" "marble" and many more, searched some entire sites with dos game collections and screen shots for them (game by game), but couldn't find it anywhere.
You're doing it wrong then. First hit (after the other search suggestion).
By the way, I just typed "logical abandonware". If it's ever been released on a PC, such a keyword would help often.
I never sleep, 'cause sleep is the cousin of death - NAS
SXL
Experienced Forum User
Joined: 2/7/2005
Posts: 571
wicked, was it 3D or 2D ? 1 vs 1 ? It makes me think of Soul Edge.
I never sleep, 'cause sleep is the cousin of death - NAS
SXL
Experienced Forum User
Joined: 2/7/2005
Posts: 571
Kuwaga wrote:
I'm looking for this old dos game (or was it windows?). It was called logical.exe on my PC, though I'm not sure if that's the real name. [...]
Its name is... Logical by Rainbow Arts. I bought it and played it a lot... 18 years ago, on my Atari STE. http://www.abandonwaredos.com/abandonware-game.php?gid=MTI0NQ== It had fantastic, 8bit music.
I never sleep, 'cause sleep is the cousin of death - NAS
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