Reading the submission text for the current
Luigi's Mansion submission made me realize that the way we handle branchless publications is pretty inconsistent. It's so inconsistent that I can't actually explain how we currently do it, since it seems to vary wildly from game to game.
I'll use Luigi's Mansion as the first example:
[2587] GC Luigi's Mansion "Hidden Mansion" by solarplex in 10:11.85
[3090] GC Luigi's Mansion "Hidden Mansion, in bounds" by Malleoz in 54:21.70
The run currently labeled as "chest glitch" was branchless prior to the publication of the run that is now branchless. Reading the submission thread for the branchless run, it seems the discussion of this choice was all of two posts, and it led to something that doesn't quite make sense with how we handle other, similar situations. EDIT: I updated the branches here, this example no longer applies.
There's also the fun situation that has been Aria of Sorrow branching:
[1129] GBA Castlevania: Aria of Sorrow "warp glitch" by klmz in 06:46.20
[1024] GBA Castlevania: Aria of Sorrow "warp glitch" by zggzdydp in 12:06.73
[1478] GBA Castlevania: Aria of Sorrow by Kriole in 20:58.62
[456] GBA Castlevania: Aria of Sorrow by Atma in 27:45.57
This is not a single obsoletion chain, but as of me writing this post, it sure looks like one. The branches for AoS have been inconsistent since the start, and even right now it's tough to say exactly how it should be handled, as the "warp glitch" category now stands with a "game end glitch" run due to a new way of calling the ending without defeating the final boss.
My proposal here is to consistently apply branchless in the same way we do for EarthBound:
[4361] SNES EarthBound by illayaya in 57:17.02
[3769] SNES EarthBound "in bounds" by tutelarfiber7 in 3:10:11.57
The branchless run for EarthBound heavily uses out-of-bounds glitching, much like "chest glitch" Luigi's Mansion, while the much longer run that avoids OoB is explicitly labeled as such. This makes a lot more sense to me.
Branchless, in my opinion, should be comparable to any%, no "game end glitch". That is, if a run lacks a branch, it should be assumed to be the fastest completion of a game under circumstances that do not involve an unnatural calling of a game's ending. With this, the new Luigi's Mansion submission and the current "chest glitch" publication would have their branches removed (let's not get into the Hidden Mansion discourse here), and the run that avoids OoB would be labeled as "inbounds" or something similar. Aria of Sorrow would still be tricky, but we could easily make a judgement call here and say that the current 20 minute publication can remain branchless, as we wouldn't necessarily accept a fastest no-GEG run (as far as I can tell, it would look the exact same as the GEG run, just with fighting the final boss).
I suppose this is also a call for branches like
"warps" and
"1 key" to be removed as well, as I feel they're just redundant tags for any% when branchless should be handling their jobs. If we want to keep having explicitly assigned branches for any% movies, it honestly makes more sense to me to not have any movie be branchless at all, and just start universally using "any%" as a branch.
God, this site's complicated sometimes, innit?