Posts for Satyrium

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Joined: 4/29/2008
Posts: 71
chaosv1 wrote:
Any progress on this game? This is another very entertaining game that seems unfortunately forgotten.
I agree. I can't imagine a run of this game being very entertaining however minus the storyline because of it's tight game engine and lack of ways to exploit it.
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Correct me if I'm wrong but isn't there not one single aspect that makes exploiting a game possible. The idea is to master every element that would make you faster and they're all equally important.
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Joined: 4/29/2008
Posts: 71
xenos wrote:
I made a TAS of the sewers of the imperial city this time. This is probably one of the more interesting levels and I managed to find a few time savers along the way. http://www.youtube.com/watch?v=CT2DKbrDqqs
Great job.
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I'm anxious to know if you could skip the lost desert city or if you need to get the items in there
Post subject: Re: Sorry for the huge post. :(
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Posts: 71
meepers wrote:
Hi Satyrium, After watching the Youtube video, here's the advice/comments I have: - (1:28) You need to brake before firing the charged up shot (I'll refer to them as CUS from now on) as you want the CUS to indirectly destroy all of them. In your video, you only get a +4 bonus which means one of the fighters was hit directly. - (1:54) Please try not to use the lock-on system, as it tends to prevent more points from being scored (One of the fighters bore the direct CUS hit.) - (1:58) Don't use lasers on regular enemies, as you won't get the extra point. CUSs fired from far away can go far enough to splash them. - (2:02) Direct CUSs should be avoided, as you hit the floating/stationary enemy with a straight shot. If possible, try to aim a little lower so it won't hit either enemy. - (2:04) Again, regular lasers should be avoided. - (2:10) Please check to make sure your CUS hits all the enemies. I believe you missed one. - (2:12) The m64 in this thread has a way to destroy that group of three fighters, so a direct hit can be avoided. (Aim for the top of the column when they fly near it) - (2:14) Do not fire the lay-zaah. - (2:16) You can actually the group of three fighters before they come out, by shooting the building with a CUS (provided you have the right timing.) - (2:17) Try and have your laser already charged up and ready to fire a CUS at the robot (as I call them) after dealing with the three enemies from before so you get more time to spam the robot with CUSs. If you don't already know, you can spam the lower half of the robot with CUSs for points as long as you make sure the CUS indirectly hits it. - (2:19) Lay-zaaah. :( - (2:22) More lay-zaaah. :( - (2:28) Since you're TASing the game, try and spam the robot more. - (2:31) Avoid locking onto enemies if you can help it, since it doesn't help maximise your score. :( - (2:34) Another direct CUS. - (2:40) While this is a purely stylistic choice in picking up the golden ring, I believe it's much better to get as many points as you can and THEN dealing with how it should be played. - (2:42) Not sure if that was intentional, but shooting the robot with lasers doesn't do anything when it's already blown up. - (2:48) Another stylistic choice, but I'm still wondering what you tried to do there. You missed the checkpoint and used up an extra two seconds for..? - (2:57) Direct CUSs make me go :( - (3:00) Remember to fly through the two columns on your left, as it triggers four more ships to spawn in front of you. Also, you missed a ship on your very left. (It's at the second pair of columns) - (3:06) Lock-on system should be avoided. And firin' your lazahs. - (3:14) Another stylistic choice, but I should remind you that you will pick up a laser upgrade anyway near the end of the level. An extra bomb might be better.. :x - (3:21) You could've used the time getting the golden ring to probably shoot the robot a few times. Also, use your brake in these situations, as it helps scoring. As a related sidenote, using the beams to help shorten the distance the CUS has to travel in order to spam the robots is a good idea, and should be used when possible. =) - (3:33) Nooo the bomb :( - (3:54) Nooo extra bomb :( Also, before you enter the waterfall, you can lock onto a enemy on your left between the mountains. I haven't quite figured out the most efficient way to go about this, but this trick adds around 7 points. I'll update the thread once I figure out if this can be improved. - (3:59) I would advise not to use a bomb, as awesome as it is, because bombs don't carry the scoring-potential of CUSs. A quick comparision of bombs vs CUSs: Bomb pros: Hits everything in a huge radius Useful for positioning (in the case of the robots, I haven't found any other uses for it otherwise) CUS pros: Everything it indirectly hits gives a bonus of 1 point. (Therefore many ships can have a double point value, if you CUS correctly) Fires relatively fast - (4:00) The divebombing birds can be hit with a CUS when they're closest to the ground, or maybe a little higher to prevent accidental direct CUS hits. - (4:02) The fighter that Falco chases can be hit with a CUS if you aim at the mountain slope (on your right) correctly. - (4:06) Bombing the tree-jumpers (as I call them) can be avoided if you brake and CUS the ground. You can also use this to spam them for points, as you can't destroy them while they're in the ground, but CAN hit them. ^^ - (4:11+4:13) The two groups of three enemy fighters can be splashed with a CUS when they come back around and fire at you. Just aim at the water below them (position them to be lower if you have to, by skimming the water with your ship) and it should blow them up. Also, no laser upgrade? :( Comments about the boss fight: You can actually take out the first section of the boss by first charging a CUS and having it hit right when he fires off the first missile, which destroys the rest in the process. That way, the CUS opens up the section and you don't have your laser fire blocked by missiles. Same goes for the two missile-launcher bays. It's also possible to destroy both bays in one go, so remember to use turbo fire (and boost, if you need to) to destroy the bays. I would also turbo when the boss comes towards you, as it allows faster firing rates with your laser and helps you take down the boss faster. In closing, while this is quite a long list (Yikes!), you did mention you only used about 100 re-records on it, so I take it this isn't a very serious run. I myself used around 10k to get 337. I would strongly advise you to compare your runs to other players and to the .m64 in this thread, as they are immense sources of information. If you ever have any questions, feel free to PM me or hop on #nesvideos and ask (My name is usually miipasu, although I nick as zombers from time to time.) A good first attempt, and I look forward to seeing your future work. :) As a unrelated but still Star Fox-related sidenote, I have started to work on Corneria yet again. I have found at least 4 points that can be gained, and possibly more.
Thank you very much :) I will get going on a redo right away.
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Posts: 71
Burning Death wrote:
This was done with 0 re-records, on real console: http://youtube.com/watch?v=Zkc7_xQ8bXY Sorry, but your Corneria score is nothing special, even if it would be non-TAS .
I know. I'm not very good at this game. Thats why I posted it so I can get some advice after watching possible errors I made.
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I remember playing this game. Was it just me or did anyone else find this game to be way to hard as a kid? The sewers always gave me nightmares
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I've always been very good at this game. I'd give tatooine a shot If i could find a working rom for sure.
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Made this about a week ago for fun to test out Mupen http://www.youtube.com/watch?v=UjJmtdumLOo only about 100 rerecords. Obvious errors but oh well.
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Yes I've already seen it and took a few notes. My first corneria run on normal mode was 250 but I'm finding out a lot of things I could have done to make it much better.
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Comicalflop wrote:
well, since meepers has really only completed one stage, there's only that one stage where you'd know or not if you beat her score (not counting the part where she stopped mid way through in meteo.) Now, if you want more vids to compare with, check out nangosan's vids. Just please, please don't spam the annoying buttons the way he did, like <^>v and up C to change the camera like nangosan did.
I'll try not to. I have a bad habit of barrel rolling because it's so pretty to look at. Just for you I'll keep it on the down-low though. Thanks for the links also.
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Posts: 71
I'm doing a ca,me,ka,sx,ma,a6,ve run for fun. I think i'm just going to make it individual youtubes though since I know I won't beat meeper's score.
Post subject: Re: x264 Codec isn't compatible with movie making programs.
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Joined: 4/29/2008
Posts: 71
Bisqwit wrote:
Satyrium wrote:
I exported a .avi file using the x264 codec and attempted to put it into Windows Movie maker and it said it couldn't understand the codec. I then tried using VirtualDub and it shut down. I burnt it onto a CD and put it on my mac and ran it using iMovie and it only played the sound. Can anyone relate to this problem or am I doing something wrong?
How is this a Mupen64 question? You posted it in the Mupen64 emulator discussion forum.
I couldn't think of a more appropriate place for this situation. I used mupen to export my video so I figured I'd give this a shot. Sorry bout that.
Post subject: x264 Codec isn't compatible with movie making programs.
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Joined: 4/29/2008
Posts: 71
I exported a .avi file using the x264 codec and attempted to put it into Windows Movie maker and it said it couldn't understand the codec. I then tried using VirtualDub and it shut down. I burnt it onto a CD and put it on my mac and ran it using iMovie and it only played the sound. Can anyone relate to this problem or am I doing something wrong?
Post subject: How Do I Install x264?
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Posts: 71
Title says it all. I have the .exe file on my desktop but that's all I have to work with. I've looked up several tutorials but none have worked for me. Thanks
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Posts: 71
Being a big fan of this game. It'd be insane to see it TAS'd. I'll be all over the next W.I.P GL Sami
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I'm using Jabo's direct sound as well as graphics Runs perfectly fine now Thanks a lot.
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Thanks a lot. I wouldn't consider myself amazing at the game but I'm just interested in messing around to try and get some good scores. I wouldn't expect a video of mine on this website anytime in the near future though haha.
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Joined: 4/29/2008
Posts: 71
I'm looking to mess around with Starfox 64. The plugins that were recommended to use as defaults are highly problematic for that game. I ran the Super mario 64 rom however and it ran perfectly fine. I was told, however, that different roms rely on different audio and video plugins. Should I just expirement with different ones or does anyone have a solution to find good Starfox 64 ones?
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Is mammon possible if you skip leveling up defense and agility and just keep magic barrier on while stacking dew drops and heroes drinks
Post subject: Getting Started with Mupen64
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Joined: 4/29/2008
Posts: 71
Hello TAS Videos.org I've just started TAS'ing and i'm confused regarding what plug ins to use for Mupen64 I've searched many sites using google and Ive checked the FAQ and failed to find a "Getting Started" sort of page. If someone could help me out and maybe give me a list of appropriate plug ins to use for this program or message me. Sorry if I might have missed something. Thanks