Here's my opinion/suggestions on this debate.
If we keep the rules/guidelines as-is (in which case the movie is judged as art, similar to
Ryuto's Brain Age movie):
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Publish? Yes, if entertaining.
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Speedrunning the injected code? Not required.
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Obsoletion by different arbitrary code? This would be a case-by-case basis, resulting either as obsoletion (
like this) or as a new category.
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Obsoletion by faster payload? Yes.
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Obsoletion by better gameplay after payload? Yes, if audience response is better.
If we create new demoscene rules/guidelines:
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Publish? Yes, either as a
Payload tier or as a
Demo tier. The Payload tier would be a TAS up to the exploited state. The Demo tier would be a collection of demos with good audience response.
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Speedrunning the injected code? Not required.
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Obsoletion by different arbitrary code? Yes, if it's a new version of the same demo. Otherwise no, but it could still be published as a separate Demo-tier category instead.
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Obsoletion by faster payload? Yes for the Payload tier. Not applicable for the Demo tier.
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Obsoletion by better gameplay after payload? No, this would be considered a TAS of a homebrew game and fall under the Moon tier rules instead.
In the end, one way or another doesn't change much, but the new tiers approach would be cleaner in my opinion and could potentially bridge the demoscene and TAS communities together.