Posts for SmashManiac


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Experienced Forum User, Published Author, Player (12)
Joined: 6/17/2006
Posts: 501
Here's my opinion/suggestions on this debate. If we keep the rules/guidelines as-is (in which case the movie is judged as art, similar to Ryuto's Brain Age movie): - Publish? Yes, if entertaining. - Speedrunning the injected code? Not required. - Obsoletion by different arbitrary code? This would be a case-by-case basis, resulting either as obsoletion (like this) or as a new category. - Obsoletion by faster payload? Yes. - Obsoletion by better gameplay after payload? Yes, if audience response is better. If we create new demoscene rules/guidelines: - Publish? Yes, either as a Payload tier or as a Demo tier. The Payload tier would be a TAS up to the exploited state. The Demo tier would be a collection of demos with good audience response. - Speedrunning the injected code? Not required. - Obsoletion by different arbitrary code? Yes, if it's a new version of the same demo. Otherwise no, but it could still be published as a separate Demo-tier category instead. - Obsoletion by faster payload? Yes for the Payload tier. Not applicable for the Demo tier. - Obsoletion by better gameplay after payload? No, this would be considered a TAS of a homebrew game and fall under the Moon tier rules instead. In the end, one way or another doesn't change much, but the new tiers approach would be cleaner in my opinion and could potentially bridge the demoscene and TAS communities together.
Experienced Forum User, Published Author, Player (12)
Joined: 6/17/2006
Posts: 501
Soon TASes will be subject to copyright law. Oh dear.
Spacecow wrote:
I'm not sure if it's clear that this is the second game ever, and first game on the SNES, that this has been done. Please correct me if I'm wrong on those numbers.
Yes, although from my understanding, Yoshi's Island total control is also possible since the glitched run jumps to controller data. It may also be possible with Pokémon Gold by using a similar method as #4126: TheZZAZZGlitch's GBC Pokémon: Gold/Silver/Crystal Version in 59:36.02. I can't wait until more software exploits like this are found though! It's the next best thing after normal TASes! :)
Experienced Forum User, Published Author, Player (12)
Joined: 6/17/2006
Posts: 501
ALAKTORN wrote:
is it me or does the TAS avoid input to “end” sooner and let the AI kill itself? if so, I really disliked that, I’d much rather have a longer input time but a shorter ending time
I invite you to read Thread #14336: Input time vs avi time and join the conversation if you have anything new to contribute on this matter.
Experienced Forum User, Published Author, Player (12)
Joined: 6/17/2006
Posts: 501
Experienced Forum User, Published Author, Player (12)
Joined: 6/17/2006
Posts: 501
Experienced Forum User, Published Author, Player (12)
Joined: 6/17/2006
Posts: 501
Experienced Forum User, Published Author, Player (12)
Joined: 6/17/2006
Posts: 501
Experienced Forum User, Published Author, Player (12)
Joined: 6/17/2006
Posts: 501
Experienced Forum User, Published Author, Player (12)
Joined: 6/17/2006
Posts: 501
Experienced Forum User, Published Author, Player (12)
Joined: 6/17/2006
Posts: 501
got4n, especially when considering his age.
Experienced Forum User, Published Author, Player (12)
Joined: 6/17/2006
Posts: 501
Masterjun, without a doubt.
Experienced Forum User, Published Author, Player (12)
Joined: 6/17/2006
Posts: 501
Experienced Forum User, Published Author, Player (12)
Joined: 6/17/2006
Posts: 501
Masterjun - don't even need to look at the list. :)
Experienced Forum User, Published Author, Player (12)
Joined: 6/17/2006
Posts: 501
Experienced Forum User, Published Author, Player (12)
Joined: 6/17/2006
Posts: 501
Experienced Forum User, Published Author, Player (12)
Joined: 6/17/2006
Posts: 501
Experienced Forum User, Published Author, Player (12)
Joined: 6/17/2006
Posts: 501
Tangent wrote:
SmashManiac wrote:
jlun2 wrote:
In fact, imo it seems to resemble this run and feels like a WIP more than an actual full game submission.
I heavily disagree on this. [516] SNES F-Zero "first track" by Saturn in 02:22.03 is showing off a single level out of a whole bunch of levels, while this submission is showing off a specific game mode with different gameplay mechanics of the rest of the game altogether.
I don't think that a 2006 run that was (supposed to be) published as a concept demo only which definitely wouldn't be accepted under the current rules is a great precedent to staking anything on.
Uhh yeah, pretty sure we all agree on that already. I'm not sure I understand your comment, so to clarify, what I meant was that a subset of levels and a subset of game modes are completely different things, so comparing that old movie to this submission is irrelevant.
Experienced Forum User, Published Author, Player (12)
Joined: 6/17/2006
Posts: 501
Audio desyncs on YouTube encode. That's the second time this week, please be careful.
Experienced Forum User, Published Author, Player (12)
Joined: 6/17/2006
Posts: 501
( Oh hai, this looks interesting! May I join? ) V
Experienced Forum User, Published Author, Player (12)
Joined: 6/17/2006
Posts: 501
scahfy wrote:
SmashManiac is right, I found a strategy that uses 1 less block and the same number of holds, saving 10 frames.
Well I can't think of any trivial way to improve the top block strategy now! Nice! :)
jlun2 wrote:
In fact, imo it seems to resemble this run and feels like a WIP more than an actual full game submission.
I heavily disagree on this. [516] SNES F-Zero "first track" by Saturn in 02:22.03 is showing off a single level out of a whole bunch of levels, while this submission is showing off a specific game mode with different gameplay mechanics of the rest of the game altogether. Arguing that Push mode should be combined with other game modes is completely ridiculous in my opinion. It's like saying that Action 52 runs must play all 52 games because each game is too boring separately, or that NES Tetris A-Type runs should be combined with B-Type runs because B-type is too short. Why argue something different for Tetris DS? I can understand that this game mode alone might not be entertaining enough for some, but that argument should not prevent publication, even in Vault. If you're not interested in this game mode alone, just wait until there are movies published for all game modes, and then watch them in succession. I think this should satisfy everybody, yes?
Experienced Forum User, Published Author, Player (12)
Joined: 6/17/2006
Posts: 501
TASeditor wrote:
The bombs are consumption items and it they are extensively used in this run, while the bait isn't. Having one bomb left wouldn't make any difference on the run, because the last bomb was just used for some playaround. For the bombs I get the two upgrades. Those things are to arbritary.
I can understand the consumption problem, but I don't see how the usage frequency of an item changes anything. That said, I agree that 100% definitions are a bit arbitrary right now, especially considering the lack of guidelines on this topic. My position is that it should be consistent at least, and my concern is that I don't see such a thing with the "no bombs vs extra bait" case. I'm glad to learn that the last bomb was only used for playaround though. I was afraid that an edit would be problematic if judged necessary because of the lack of consensus. :)
TASeditor wrote:
I hope don't get the idea, a 100% run should kill all enemies, visit every room and stand on every possible spot...
Well, I DID think about visiting every dungeon room... but I think it would be better in a separate category. :P
Experienced Forum User, Published Author, Player (12)
Joined: 6/17/2006
Posts: 501
Gimetulkathmir wrote:
Why do you only get +45 Rupees the last time you play the gambling game when it says +50? You start off with ten; you should be at 260 when you finish but you're only at 255.
Because 255 is the maximum number of rupees that can be collected.
Patashu wrote:
Oh no, it's the last submission of 'all items' all over again :D
Well, the current guidelines for 100% runs simply state "Goal choice criteria must be clear and non-controversial (a clear consensus on what constitutes full-completion or when a game is completed)." So as long that there won't be more precise guidelines, that debate will rage on... especially if I don't agree!! ;)
Experienced Forum User, Published Author, Player (12)
Joined: 6/17/2006
Posts: 501
In my opinion, a 100% (or "All Items" as the author calls it) run for Zelda should at least include beating the game with all heart containers, a full inventory and maximum upgrades for persistent items. It's arguable whether maps, compasses, quantity upgrades and red water of life should be required or not, so I'm leaving them out of the discussion. Still, based on my requirements, this run doesn't qualify. The problem is that there are no bombs left in the inventory at the end of the game, creating a hole which can clearly be seen in the sub-screen when the TAS switches to the bow upon entering Ganon's room. Unlike arrows which don't disappear from the inventory when running out of rupees, keeping at least one bomb is required to have a full inventory. For those that would argue that picking bombs once is enough to qualify (a position I disagree with but has some merit), well in this case the run is sub-optimal. The same logic has to apply to the bait (1 use), and yet it was purchased twice. This is inconsistent, and I don't see any arguments that would reconcile "no bombs left" and "detour to purchase extra bait" for 100%. Therefore, this submission should be either fixed or rejected in my opinion.
Experienced Forum User, Published Author, Player (12)
Joined: 6/17/2006
Posts: 501
Audio is desynched in the encode.
Experienced Forum User, Published Author, Player (12)
Joined: 6/17/2006
Posts: 501
There's 5 garbage blocks at the top in the end, suggesting that it's possible to use one less tetrimino with better arrangement. Also, I'm not sure if making lines from the top block instead of the bottom block is the better strategy. For these reasons, I believe it's possible to improve this run by a few frames. I could be completely wrong though. In any case, I really liked watching this run, so I'm voting Yes. :)
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