Posts for Spikestuff


Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2312)
Joined: 10/12/2011
Posts: 6342
Location: The land down under.
Thanks for that, corrected that error. I probably wrote out the wrong word entirely when trying to do a romanized version of it.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2312)
Joined: 10/12/2011
Posts: 6342
Location: The land down under.
Oh shit yes, the game I literally purchased cause I actually want to publish this one day. (And also cause I watched this well ahead in time)
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2312)
Joined: 10/12/2011
Posts: 6342
Location: The land down under.
Finally a worthy TAS for the ever short list of god heckin dammit.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2312)
Joined: 10/12/2011
Posts: 6342
Location: The land down under.
slamo wrote:
Is the ROM name right?
Nope cause I'm an idiot, fixed it.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2312)
Joined: 10/12/2011
Posts: 6342
Location: The land down under.
Crowberry wrote:
Can someone do similiar guide for PPSSPP in LibTAS?
No point, doesn't actually function to how you'd want it anyways.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2312)
Joined: 10/12/2011
Posts: 6342
Location: The land down under.
The author is claiming a 9:29.9 as RTA timing as the TAStiming is a 9:41.92 with a Light Spike (corrected file).
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2312)
Joined: 10/12/2011
Posts: 6342
Location: The land down under.
TAS quality is extremely questionable and suboptimal, this was done in what can be assumed rushed and part of that can be due to the low rerecord count. And to prove it here is my userfile for this title. I don't TAS platformers, cause it's my weakest genre for TASing. Time is higher cause I'm using a Bios as a note. Link to video So, let me table it for everyone to showcase it, in frames per area/level:
Areaenderpal7Spike
1115115
2132127
3184179
4109107
510091
6213212
7171144
8157147
9175172
10138137
11121121
12115111
13254215
1410898
15154152
168379
17128117
18124115
197171
209796
215453
Final28032659
There is a section in your input where you don't move for 3 frames. Now I know why in other levels because I do a similar thing, but the level where this happens in doesn't make sense. Look at level 13, where I'm 40 frames faster. This is the introduction to the levers, which you can interact by walking or shooting, both is taught to you in this section. You run to the first lever instead of doing a frame to shoot it and then jump towards the spikes and then at the second one you shoot at it as you're intended to do so for distances. This is like something you need to be well aware of, I don't know why you didn't return to the start of 13 and actually fixed that error going "oh yeah I can shoot the levers". And I'm ignoring the 30 frame gap in level 7 as a note, cause this error in 13 is the actual standout for the suboptimal input. At the very end, you have an input error where you press A to jump, on the wrong frame, then the frame you're meant to jump is basically voided cause of the error'd input, and then you jump on the 54th frame. There is no care, and no polish going on in this TAS. The game is neat, my input in my crux of luck is suboptimal in my opinion, and someone can either create a new one from scratch, or take control over mine cause I did attempt polishing it within an hour of actually looking at it, as it is a relatively short game.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2312)
Joined: 10/12/2011
Posts: 6342
Location: The land down under.
Following the string of links that lead to the GitHub page to another GitHub page implies/showcases that the once made for GBJAM is now following a more active development for the passion project, meaning that the version you've submitted is (and it says on the itch.io page) incomplete, missing features, and not fleshed out. Maybe wait when the development to this demake is actually complete instead of running through an unfinished prototype.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2312)
Joined: 10/12/2011
Posts: 6342
Location: The land down under.
Just as a note: You could've requested on your other submission a file replacement and then add the additional author after.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Post subject: Linux, Vita3K and libTAS.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2312)
Joined: 10/12/2011
Posts: 6342
Location: The land down under.
Spikestuff wrote:
So this was unable to actually boot into the game at least on my end, which is why I didn't make a comment in the first place. All I was able to do was actually figure out how to quick load a title, figure out it pulls my input, and also able to dump within libTAS as well.
Vita3K version 0.1.6 released honestly this is more important that 0.1.5 as it has support for Vulkan an API I can use correctly on my machine. So similar to the PSP post that I have I'll outline the steps. Firstly get the latest version from Vita3K. Keep in mind, Vita3K doesn't have a visible option in retrieving older builds. Make a backup. After extracting it run this command within wherever you extracted Vita3K
chmod +x ./Vita3K
./Vita3K -B Vulkan
This will allow you to run Vita3K in the first place, and then force it to boot into Vulkan (if you can't run within OpenGL). Do the setup as normal (select the Emulator Path to where Vita3K was extracted to), and grab the firmware files. After doing that. Make sure the game you're running is actually compatible. And sometimes you can select a game that's compatible and be unable to do anything else with it stares at VVVVVV. Within libTAS to boot into game you run this command:
-B Vulkan -r GAMEID
Now to get the ID of the game you just need to do this, then you can put that where "GAMEID" is and start TASing: When viewing over what you created this is where I point out where you are going to follow Citra's logic so go delete your save data which is located in your emulator's path: ./ux0/user/00/savedata/<id> And then after all that you find out it all desyncs and this was a waste of time. 👍 (This is including titles that don't have any perceivable RNG, since the game showcased here Downwell actually has RNG.) I didn't check with Time Tracking settings to be honest, mainly checked if everything else worked and it pretty much does. I also assume that there's something going on with the Shader Cache which is allowing a desync, Honestly don't know, wanted to get something more definitive, and actually written out than what happened previously where it was snipped without any information. Pros:
  • Can Dump
  • Can Frame Advance
  • Can Pause
  • Can be TASed with
Cons:
  • Can't sync TASes with
  • Fast Forward breaks Vita3K
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2312)
Joined: 10/12/2011
Posts: 6342
Location: The land down under.
fsvgm777 wrote:
confirmed sync [...] an AMD Ryzen 7 4800H CPU.
In the background staring down their 4800HS laptop. What in the heck?
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2312)
Joined: 10/12/2011
Posts: 6342
Location: The land down under.
To my knowledge, a 9k-Intel CPU and an NVIDIA 20 series will sync this movie. Anything with a combo of an AMD CPU/GPU will not sync.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2312)
Joined: 10/12/2011
Posts: 6342
Location: The land down under.
From what I watched in terms of looking over at input, there's questionable menuing in a sense, other than that everything else looks fine. Now restore the music cut. >:( Good start to your TASing career. Your difference table could use a little work though.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2312)
Joined: 10/12/2011
Posts: 6342
Location: The land down under.
Hey Cadit what were your subs made with, and is it possible to grab the raws to that if it's not in an srt format?
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2312)
Joined: 10/12/2011
Posts: 6342
Location: The land down under.
Hello reirrab and welcome to TASVideos. I was actually a bit excited when I saw this submission. Curious how this compares to Hardest Path... I don't believe it's necessary to select Time Attack when there should be a dedicated RAM Value allowing you to do fair comparisons to say the Hardest Path movie (I'll look into this later). There's points on general bosses where you have questionable miss-shots; first, second and fourth On the first boss, you hit an enemy on one of the drops, where theoretically you would've had enough distance to be able to hit the mothership one last time. On the second boss, you unfortunately have shots that are missing entirely, where you could've in practice been able to shoot the enemy in the second wave... but there's another issue, the boss on this one can be beaten before it retreats the second time. On the fourth boss, there's a questionable miss-shot. On the final boss, when compared to FractalFusion you're allowing to be obstructed by the aliens, FractalFusion had to shoot one to get out of his way (and he had to deal with more cause hardest). In comparison to the Hardest Path you also don't play around enough in your downtime such as grabbing the extra points for no necessary reason, in my opinion this is what makes a SIE2 TAS unique. This is a great start, but more can be done.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2312)
Joined: 10/12/2011
Posts: 6342
Location: The land down under.
After 6 years I'm still personally in the camp of "this TAS is incomplete as this title features more than one loop". I mean at least it's faster than the attempts from 6 years ago so thank you for that, but this game does get increasingly more difficult.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2312)
Joined: 10/12/2011
Posts: 6342
Location: The land down under.
There's a thread dedicated to revisiting rejected TASes cause of rule changes. There is already a post asking about Bash. Judges are swarmed at the moment. Especially with one bright genius submitting two triviality TASes which forces more rule revisions. So how's about we let them get through everything that they can do at the current time, and let it be a "to get to"?
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2312)
Joined: 10/12/2011
Posts: 6342
Location: The land down under.
I think this is a mistaken submission as the author uploaded a userfile just before this.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2312)
Joined: 10/12/2011
Posts: 6342
Location: The land down under.
Publication error on the YouTube. I'll correct it as soon as possible (terms of processing).
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2312)
Joined: 10/12/2011
Posts: 6342
Location: The land down under.
Arc wrote:
You improved only the final boss but claim sole authorship credit?
Going to agree with Arc on this one as the current publication and this submission are identical all the way until frame 25229. (Bar the reset frame, and the obvious 1 frame difference between FCEUX and BizHawk but that's practically null in terms of differences since it happens at the start.) The 47 rerecords should be added onto the 24334 from the current publication, and the authors of that movie should be correctly acknowledged by being the actual authors to this submission as well. Taking credit for yourself on others works where all you did was change the ending sequence is actually a poor sight to see.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2312)
Joined: 10/12/2011
Posts: 6342
Location: The land down under.
I'm just going to break everything I saw down to keep it easy for everyone to know what I was thinking when I was watching this. Entering Options takes 4 frames, author does it in 5. Menuing and placing in the cheat for all characters is suboptimal. The sequence of input can be done in 13 frames, the author does it in 35 frames (this is including the changing the difficulty level as well). After that Story Mode can be selected in 3 frames, author does it in 6. These continued menuing issues continue throughout the TAS from selecting the character, and selecting the stages. This can be a sign for the low rerecord count where the author decided to make the movie as quickly as possible instead of taking their time. low% seems to be arbitrary and shouldn't be listed at all. This is apparent at the immediate start of Stage 3 (the first stage selected) when the author backtracks for some coins after defeating a wave of enemies. And also the high score that the author gets after defeating the wave of enemies due to combos. I personally got 3990 as my score after the first wave whereas the author got 9710 (both in Stage 3). As well as collecting the power-up immediately at the start of Stage 4. If you were playing "low%" shouldn't you be aiming for stock player stats? The mode can be played with 2 players as an additional note, does this change anything from playing in single player? The author classifies this as a "playaround" but I personally believe that is entirely unnecessary and believe it's probably more appropriate to branch this as "Story Mode". There are RTA runs that are faster than what's on display here if we remove the playaround element, and uses a default character; Kasumi. Which brings the question of; Which of the 12 characters is fastest to use?
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2312)
Joined: 10/12/2011
Posts: 6342
Location: The land down under.
I'm just going to break everything I saw down to keep it easy for everyone to know what I was thinking when I was watching this. The author allows the opening sequence to the title to play longer than necessary. The author also has suboptimal menuing, where not using the second player to input a single right to change difficulty nor pressing start which automatically exits out of the configuration menu on the same frame as selecting hardest (two to the right). The author doesn't hit A/B/C/Start when the Versus/Victory screen appears which allows to skip by such sequences sooner. Part of this can be associated with the low rerecord count as it seems the author didn't take their time in making this TAS. The author classifies this as a "playaround" but there is no sequence of using the second player to showcase other characters, all the author does is showcase Yusuke. There are RTA runs that are faster than what's on display here if we remove the playaround element. low% seems to be arbitrary and shouldn't be listed at all. The author also plays on an English fan Translation patch which is against the rules.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2312)
Joined: 10/12/2011
Posts: 6342
Location: The land down under.
Hey despoa I'm just going to let you know that well ahead of time I had this claimed for Publication. But since this was accepted when I was asleep I couldn't grab it for myself. Can you please drop it.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2312)
Joined: 10/12/2011
Posts: 6342
Location: The land down under.
Right. Bash. #7153: Craigelbagel001's PSX Crash Bash "200% No Memory Manipulation" in 5:21:19.83 The movie that was rejected just before the introduction of Standard, and the death of Vault. Despite it being pointed out that there was suboptimal issues, it was still going to be accepted. Under whatever the ruleset was back in August most of that has changed, meaning the clause of it having to be a "2 player, 201%" TAS has basically been pretty much null and void. A good way of looking at an example is the recently accepted N-Tranced submission which pretty much almost a 1:1 comparison to the now recategorized "N. Tropy" category. And because of this I can point out that there used to be an old argument of having to have more than 50% unique content in the old site logic, without getting into it (because I'm borderline using information I shouldn't be using) that was going to be a point against the Bash TAS. Under how the site is currently presented, logically and feel free to correct me, Bash is fair game with these categories for the site (MM - Memory Manipulation):
  • 200% (1 player)
  • 200%/201% (MM)
  • 201% (2 players)
  • any% (MM)
"Percentage Max is the preferred choice" does not work with this game since without Memory Manipulation present as there are unique strategies used in going solo, and playing in co-op. The only argument of it has to be 201%, can not be considered an argument due to both reaching the same credits, both reaching the main goal, and both actually being 200% in the European version of the game possibly due to some oversight. However, in writing that bit. I'm pretty sure that rule actually got nuked in the rewrite.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2312)
Joined: 10/12/2011
Posts: 6342
Location: The land down under.
EZGames69 should've probably referred to what they wrote as "Changed the game name to be the American Title" since when present the American title is used in games first, then the European one. As long as the description states; "Out of This World, known as Another World in Europe" it'll be fine.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.