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To Quote World of Longplays.
"This game has no end. From Phase 12 onwards, the levels start repeating. This video shows gameplay upto Phase 12, ending with a Game Over screen."
Even though that longplay if it was avoiding loops stop at Phase 13, The "Test Your Skill"
Which means the TAS would've ended at frame 18785 (05:12.57).
This means that you have to use the PAL version of this game due to the faster starting point of the game.
NTSC is only faster for a "99 Phases" TAS.
What I italicized in my quote I don't think that's the case anymore but I don't know what to think of it.
Edit: Just remembered something different between the versions. PAL version would finish at Phase 23 not 13.
Edit 2: Oh and for those curious. This is the difference in time for Phase 1 plus the startup (2 Players, Game B).
PAL : 568 / 00:11.36
NTSC: 896 / 00:14.91
with their respective timings.
I'll do a 23 Phase and give you a time in the future of what a PAL run is.
Edit: Correction on amount of Phases on PAL version.
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Published run for the uninformed: [1306] GB Oddworld Adventures by applepieman in 09:07.88
I'll give it a Meh. I cannot give this a Yes, because it wasn't entertaining to me but the TAS has technical points to it compared to the previous one.
Edit: So feos do not do what you did to Tekken 3
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A "game end glitch" for this game should be rejected. You only need 48 frames just to finish this game. The branch isn't worthy for this game.
Going with based Patashu and also saying it's more of a debug code as you are using the second controller to do this.
Also that this is a bootleg which didn't have much thought or time into the development.
Oh, Meh vote.
I am both entertained and not entertained at the same time.
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Slower than an RTA which is "glitchless" (There might be faster "glitchless" but this is the one I was looking for).
No Vote.
Oh and also slower than the one which started it all:
[665] NES Super Mario Bros. "warps" by Bisqwit in 05:15.65
Your TAS input overshoots.
8-4's Final "A" Input: 20941 (20916 to 20941 A is held, Mario Bros only needs it for 6 frames according to HappyLee's input.)
8-4's Final Input: 20966 (It's a "B" input)
Final Input: 21637
Final Frame: 21694
Also that re-record count.
Edit: Was taking time to find the RTA. So I decided to plop the RTA WR there instead for a temporary amount of time. Sorry adelikat.
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I chose the one with MissingNo for a 3 fold reason:
1. Everyone should at least know that MissingNo is a Pokemon which breaks the game.
2. MissingNo hasn't been used as a screenshot and using the running away one made it seem like they don't want this.
3. Because it was the most simplistic one to choose due to a lot of things going on within this TAS.
If you can timestamp your example I will replace it. Why? Because of reason 3.
Because past Pokemon TASes has pretty much shown everything now, so it's a bit harder.
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You might wanna return and fix up your starting input.
Frame: 9, 88, 254 and 291 is when you should be hitting the start button.
Frame 9 Skips Sachen's Logo
Frame 88 Is the earliest you can hit start
Frame 254 Earliest you can hit start
Frame 291 Earliest you can hit start and right.
Saves a total of 5 frames (When you can see the character)
Since you mash your inputs are derp.
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Temp Encode:
Link to video
Sorry CoolKirby.
I did know you were creating a temp. but since you said it would take a while and people continued to ask I decided to do one as soon as possible.
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Only thing I can note is the damage abusing.
Wouldn't the Royal Guards damage Sora more than a heartless?
Also if the heartless is quicker isn't there a way to make them attack you faster?
Otherwise good job.
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