Posts for Spikestuff


Spikestuff
They/Them
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I will try and explain with Spyro 2: Ripto's Rage/Gateway to Glimmer. [1523] PSX Spyro 2: Ripto's Rage! "14 talismans" by lapogne36 in 28:11.70 - Heavy glitch abuse [2603] PSX Spyro 2: Ripto's Rage! by lapogne36 & Crash41596 in 07:32.47 - Major skip glitch + Heavy glitch abuse For Spyro 2 What you need is to obtain the Talismans with in level glitches and then you warp in front of the boss' door. For the Major Skip you can just OOB into the boss' fight. Note: I wrote I'll try to explain.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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PikachuMan please, stop doing this.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Paused wrote:
Whoops. I could have sworn I had read that phases reset way before 99. Anyway cheers for the update.
To Quote World of Longplays. "This game has no end. From Phase 12 onwards, the levels start repeating. This video shows gameplay upto Phase 12, ending with a Game Over screen." Even though that longplay if it was avoiding loops stop at Phase 13, The "Test Your Skill" Which means the TAS would've ended at frame 18785 (05:12.57). This means that you have to use the PAL version of this game due to the faster starting point of the game. NTSC is only faster for a "99 Phases" TAS.
Spikestuff wrote:
The "Classic" version has a 3 frame wait for Mario it also allows the player to use the B button to skip the cutscenes. The Original NES version you have to wait a total amount of 263 frames and a 176 frame wait after finishing and a stage and 3 frames added for every stage (The 263 frame wait only happens once). The "Classic" version you can hit the opposite direction at any time and Mario flip the other way in an instance. The Original NES version you slide for a set number of frames before next input. But what kills the "Classic" version is that it is a port of the Arcade game and should be an Arcade TAS not a NES TAS. That's just my thoughts, anyone can jump on it and attack my thoughts or expand on it if they like. Edit: Because this is back I should point something out that we said several times. The issue with your TAS right now is that it's 60hz. PAL is 50hz.
What I italicized in my quote I don't think that's the case anymore but I don't know what to think of it. Edit: Just remembered something different between the versions. PAL version would finish at Phase 23 not 13. Edit 2: Oh and for those curious. This is the difference in time for Phase 1 plus the startup (2 Players, Game B). PAL : 568 / 00:11.36 NTSC: 896 / 00:14.91 with their respective timings. I'll do a 23 Phase and give you a time in the future of what a PAL run is. Edit: Correction on amount of Phases on PAL version.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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What did I vote last time... Oh right. "Meh. Vault Worthy."
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Spikestuff
They/Them
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Samlaptop wrote:
A nice improvement to the published run.
Published run for the uninformed: [1306] GB Oddworld Adventures by applepieman in 09:07.88 I'll give it a Meh. I cannot give this a Yes, because it wasn't entertaining to me but the TAS has technical points to it compared to the previous one. Edit: So feos do not do what you did to Tekken 3
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Spikestuff
They/Them
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A "game end glitch" for this game should be rejected. You only need 48 frames just to finish this game. The branch isn't worthy for this game. Going with based Patashu and also saying it's more of a debug code as you are using the second controller to do this. Also that this is a bootleg which didn't have much thought or time into the development. Oh, Meh vote. I am both entertained and not entertained at the same time.
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Spikestuff
They/Them
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Keep it up Kura!
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Spikestuff
They/Them
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Slower than an RTA which is "glitchless" (There might be faster "glitchless" but this is the one I was looking for). No Vote. Oh and also slower than the one which started it all: [665] NES Super Mario Bros. "warps" by Bisqwit in 05:15.65 Your TAS input overshoots. 8-4's Final "A" Input: 20941 (20916 to 20941 A is held, Mario Bros only needs it for 6 frames according to HappyLee's input.) 8-4's Final Input: 20966 (It's a "B" input) Final Input: 21637 Final Frame: 21694 Also that re-record count. Edit: Was taking time to find the RTA. So I decided to plop the RTA WR there instead for a temporary amount of time. Sorry adelikat.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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everything is negative.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Zowayix wrote:
^The third one isn't exactly unique to this run though.
Actually it is... I have not seen a Pokemon TAS that has done this. Also it's possible to have multiple screenshots.
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Spikestuff
They/Them
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Correct? If so, I like the third one.
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Spikestuff
They/Them
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I chose the one with MissingNo for a 3 fold reason: 1. Everyone should at least know that MissingNo is a Pokemon which breaks the game. 2. MissingNo hasn't been used as a screenshot and using the running away one made it seem like they don't want this. 3. Because it was the most simplistic one to choose due to a lot of things going on within this TAS. If you can timestamp your example I will replace it. Why? Because of reason 3. Because past Pokemon TASes has pretty much shown everything now, so it's a bit harder.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Kurabupengin wrote:
Wow... you were that far? So sorry bro.
1-1 1-2 1-3 Cannon 5 5-1 That's why he's so far.
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Spikestuff
They/Them
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Meh. Vault Worthy.
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Spikestuff
They/Them
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You might wanna return and fix up your starting input. Frame: 9, 88, 254 and 291 is when you should be hitting the start button. Frame 9 Skips Sachen's Logo Frame 88 Is the earliest you can hit start Frame 254 Earliest you can hit start Frame 291 Earliest you can hit start and right. Saves a total of 5 frames (When you can see the character) Since you mash your inputs are derp.
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Spikestuff
They/Them
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Temp Encode: Link to video Sorry CoolKirby. I did know you were creating a temp. but since you said it would take a while and people continued to ask I decided to do one as soon as possible.
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Spikestuff
They/Them
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DiscoRico wrote:
PRAISE HELIX
Suggested Screenshot: 408806 Edit: Okay Actual Screenshots:
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Spikestuff
They/Them
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This is actually one of my favorite branches so to see it being destroyed like that is amazing. Anyways, Giving it a YES vote.
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Spikestuff
They/Them
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English Title: Mystical Ninja Starring Goemon Now if you need me I'm just going to be confused by that one, single, line. EDIT Previous TAS: [1459] N64 Mystical Ninja Starring Goemon by zggzdydp in 2:04:49.35
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Spikestuff
They/Them
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WebNations/Sabih wrote:
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Spikestuff
They/Them
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The re-record count never lies.
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Spikestuff
They/Them
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Only thing I can note is the damage abusing. Wouldn't the Royal Guards damage Sora more than a heartless? Also if the heartless is quicker isn't there a way to make them attack you faster? Otherwise good job.
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Spikestuff
They/Them
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feos wrote:
I'm going to agree with publishing these 2 versions alongside each other. But I don't think either of them should have any branch name, because they are kind of different games, so keeping the region is enough in my eyes. Opinions?
Call it "Tenchu: Rittai Ninja Katsugeki" like N?K originally had before I changed it to the English title? I really don't have any ideas...
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Spikestuff
They/Them
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Patashu wrote:
I live in Australia and can watch it.
Seconding. Land down under can view this. GET ON OUR LOWER LEVEL WITH OUR BAD INTERNET!!!
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Spikestuff
They/Them
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So 1 player master race.Also hell no
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