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Oh derp me. I read what you were trying to figure out incorrectly.
From what I'm reading. Figuring out the pattern boosts? Written in hex digits.
*shrugs*
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The game creaothceann is showing is F-Zero.
It is a game on the Super Nintendo Entertainment System.
He is just providing an example of what investigating and optimization looks like.
Then to show others and give in their input rather then submitting the run.
So in other words is to post your progress in the game.
Or post what discoveries you have found.
Then wait for feedback or to continue what you are doing.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Jump. Jump you little mouse.
meows
On the terms of "easiest difficulty" this can be accepted and be part of a new branch for this game.
I will say it was more entertaining (for me) but still not enough for me to be completely entertained.
Considering about 52% of time was taken off from hardest difficulty.
Meh Vote. Towards Vault.
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Nach wrote:
This kind of run can probably be redone on a more accurate emulator build, one which emulates proper behavior, and may just need some memory addresses tweaked. But till then, rejecting.
Note: When writing something that affects the processing of this movie, please edit the submission instead of posting at the forum.
Well if it isn't another TAS that got into the same situation.
WebNations/Sabih wrote:
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Kurabupengin:
Basically it's the way you post.
Actual and Random (nearly off-topic) ones.
As long as you write something random then post it.
You were my easiest example of someone who acted like past me.
ars:
He understood at your first point.
Then you continued to talk about lag counts and frame counts.
Which I summed (with Ilari's 2 cents too) up in a non-broken record in 2 different posts.
WebNations/Sabih wrote:
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Dimon12321 wrote:
I just can lose my wish to TAS games!
Don't say that.
This is my 3rd year I have been on this site.
A lot has changed since then.
Back when I started TASing I was terrible.
Even my first thousand posts are at the level of Kurabupengin's posts today.
I was probably easily hated by other users, which I understand as I look back.
What you have done so far has been set in stone, this stone cannot be destroyed.
It shows who you are and what you're trying to archive.
The current TASes I have created and became accepted are all junk.
They're "superhuman"-input as they're all arcade based games.
But this creates a step to understand how to optimize on your mistakes.
Currently I'm trying to update 2 different TASes created by 2 other users, it takes time.
I do hate it, trying to do something over and over again it's a loop.
Remember: Everyone has been on the same boat as you.
Have fun, do whatever you want, muck about.
Just don't give up, especially on a game that would decline input.
Something that does this becomes a challenge.
Hard as it may be the reward will be always waiting for you.
Now. ars.
You have been on a constant loop explaining one thing.
Stop it, Dimon has already got this point and he already understands.
You're out of line on what you have been writing so far.
I won't explain why because it's quite clear.
Read all your posts you have created in this forum.
WebNations/Sabih wrote:
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Dimon12321 wrote:
I watched my TAS again and noticed that in total the difference between frame counter and lag frame counter is about 15000 frames.
14977 which is about a time of 4:09.56 of actual input.
Dimon12321 wrote:
Which was increasing during all the game!
I repeat, this depends on the game.
Instage some games won't have any lag frames and only lags during loading screens.
Instage some games will lag majority of the time (eg Duke Nukem/Crash Nitro Kart(GBA))
Dimon12321 wrote:
Interesting, what unintended actions did I do in the run?
Misplacing your input (put input in lag frames (especially the important ones)) during the TAS.
Dimon12321 wrote:
If you told that it's not my fault, so why you'd been talking about it?
After realizing what you didn't have running in both TASes you have produced for us it was evident that we needed to tell you what to do.
The lack of knowledge on the emulator is crucial.
By noting that.
I am not blaming you.
I am blaming the TAS itself.
Dimon12321 wrote:
Anyway it's not important. What should I stick with (about lag frame counter)?
You use both.
The Lag Counter tells you when you can put input.
The Frame Counter reminds you about the Lag Counter to get the optimal input.
So you note when Lag finishes on Frame Count and execute that button input.
Dimon12321 wrote:
There was no lag frames discussion in my Doom 64 run! Probably N64 is strong and just don't need it!
Even though this has been stroked out I will address this as a normal point.
The main discussion on Doom 64 was how unoptimal your movement was.
You would still need the Lag Counter to know when to do your input.
Reason why I didn't join in on that conversation adding that point is because of the emulator itself.
Since you are working on Doom 64 again I have two simple questions.
Did you check if your menu navigation was optimal?
Did you make sure that the Frame and Lag Counters are Running?
If you cannot find the two counters, I suggest switching from Mupen64 to Bizhawk.
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BBkaizo wrote:
Voting no, because of a difficulty
That is not a proper reason.
Difficulty can do many things.
Just saying no on difficulty is a fatal flaw on what you wrote.
Easiest difficulty is acceptable.
The reason most of us voted NO.
Was on how poor the input was done and how much can be improved.
And to point out for the third time on this submission.
You might want to have a look at this.
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Dimon12321 wrote:
Is it depends on me?? I think it doesn't!
Actually. Yes, it does depend on you.
Also I never mentioned in my statement in anything that falls (aka depends) on you.
But I'm going to say, "You shouldn't blame yourself."
You had the lack of knowledge on how to TAS to a proper degree.
"Some things are beyond your control."
It is acceptable. All humans can stuff up.
All humans aren't "perfect."
We are who we are.
It's a fact. Don't get upset over the small.
Just try again.
See what you can do with the new knowledge we have given you.
Dimon12321 wrote:
I should repass every start hoping that frame counter counts up less frames!?
I'm going to try not to attack you in the forums. I'll try and keep it simple.
We know the issue.
Heck, we knew you didn't have a lag counter running when I did this.
You need to know what works and what doesn't while TASing.
You can have the lag counter going and hold the inputs you want to do.
You're input will not go in. Only until the lag counter is white.
This is the game itself.
It's not your fault.
We're trying to carry you through this.
Personally I want to actually see a better TAS which would end up in the vault then have a mistake TAS that no-one thought about or actually questioned... even past me.
TASing takes time mostly.
You cannot just click your fingers and go "Yup I'm done, I've got the time I wanted and it's beautiful."
Others will find flaws, pointing them out to others.
The others will look into it too and agree with the issues.
TASVideos is a bit more strict with the TASes that come in.
Dimon12321 wrote:
I would call it idiocy!
It's not stupid, we noticed some flaws.
To quote what I wrote a few lines earlier.
"You had the lack of knowledge on how to TAS to a proper degree."
It is life.
Life will only stop when you stop.
Don't let go of life but most importantly, never give up on anything you want to achieve.
To Note: The "mistake TAS" I have mentioned was actually improved on (not by much) but even that had issues notable. That TAS was rejected.
WebNations/Sabih wrote:
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Yea, it's not enough.
You can probably sub 24:10
I you told the issues with this TAS and you fixed 2 of the 3.
But some stages just doesn't seem to right.
No Vote.
For your future TAS on this please have "Lag Frame Count" on.
Grind out everything with the game and make sure you do each input correctly.
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Internet Explorer 11: "Welcome SuperUser! Your password is: CutePass"
Edit:
iPhone Safari: Link 1: "Welcome SuperUser! Your password is: CutePass"
Link 2: "HTTP Status 0" and then it randomly works....
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My face when I saw the time: :|
My face when I realized why: :3
My face when I watched TAS: :3
My face when I saw Tompa: :D
TOMPALALALALALALALALA :3
Easy Yes Vote.
#SAVETHEFRAMES
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Warepire wrote:
It's "You've been hit by, you've been struck by".
Nope.
Different part of the song.Shoutouts to my mother for always playing MJ music.
I hope the comments get or "Don't you care about us" and forget about doing it.
Seriously I'm shocked on what happened in all this.
I NEED THE EXPLANATION.
"THIS IS IT"
IT'S BEAUTIFUL.
IT'S THE POP TAS OF 2014!!
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