Posts for Spikestuff


Spikestuff
They/Them
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Joined: 10/12/2011
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Dimon12321 wrote:
And some games can cause glitches and run not enough fast! Some stupid screen cap video of pcsx2-rr
Firstly: The glitches are mainly in the 2009 build of pcsx2-rr Use the 2010 version. Secondly: The emulator is not meant to be fast. It is based of your computer's graphics and processor (and other). Thirdly: The emulation is stable in playback! When you hit F12 on your keyboard to dump the video. DO NOT USE A SCREEN CAPTURING PROGRAM (I saw your mouse and closed the video ASAP). Edit: If you're going to mention a graphics problem it's due to the plugin itself. Crash Twinsanity has not been solved for graphics as an example. Edit 2: This was a mini test I did back in the day. Link to video I got 14fps average when creating this. Dumped it and it ran at 60fps. Also you can see there is a minor graphic issue to it too. Another Mini test was with Klonoa 2: Link to video On the 2009 version there is a programing glitch where something gets stuck on the ground and you cannot progress on. Average fps was about 8. Dumped it and it ran at 50fps (PAL GAME. PAL SPEED)
WebNations/Sabih wrote:
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Spikestuff
They/Them
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nico30620 wrote:
Spikestuff your link does not work , it shows me : unable to start because it lacks w32pthreads.dll on my computer
Yea it has to be manual set up. w32pthreads.dll is for the plugin once you find the dll you place that to the root of pcsx2-rr. I'll pm you the link for the dll.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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I'm actually going to attempt the first question.
EEssentia wrote:
What is a vault? What does these vaults do?
The vault is the section where undesirable TASes/Branches can go. By Branches I mean something like Pepsiman. The Game itself is pretty silly and the Branch given was 100% the issue of it this TAS is that it became a bit too repetitive. The other issue is that it is a superhuman TAS... but with that stated this is a superhuman TAS which hit Moon. From my understanding the superhuman TAS I mentioned always changed and it always had a... form of style where it was very quick and it kept changing, compared to the one in the vault which waited for others. Another example of something that hit Vault when it was created was the GBA port of SMW (God I hate my old comments) There are many issues with the GBA version compared to the SNES version... one of them is being the sound. There has been attempted improvements to update that TAS but that would take time and would need proper execution. The issue with ports is that sometimes the ports themselves actually do not end up entering the vault instead reaching the moons... (Example 1 and Example 2) The Vault keeps the Atari TASes or else they would all be rejected (except for 2). It's all on the payload and how much can be done in quick succession while keeping the entertaining vibes (like all Playrounds). Yes the Judges can actually make mistakes and put something in the Moon which was meant to be Vault as the people themselves Voted Yes towards Vault instead of hitting Meh but overall the system we have now is correct and it only needs to be defined a little bit better. No - Clear signs of improvement (etc.) (Reject) Yes - Entertaining (Moon/Stars) Meh - Boring (Vault) And as I realized after writing that I think I went off-topic from the question itself.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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hegyak wrote:
Helper Helpful Member
So CoolKirby's Role? That was an example.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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GigaWatt wrote:
Looks like there's already been a non-TAS RTA improvement: https://www.youtube.com/watch?v=-0CYsXUpKGA
To quote Masterjun: "If you had started from a clear save I would have accepted it, but you didn't." The WR is 0:49.20
WebNations/Sabih wrote:
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Spikestuff
They/Them
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For emulators sake use this one. (Please raise a question here) It is more stable and you can TAS more games. Also Like written above make sure you have a bios in it. If the game doesn't work... the game doesn't work. Sorry. Edit: Also Sorry I don't know French so I cannot translate what I wrote. (And I don't trust Google)
WebNations/Sabih wrote:
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Spikestuff
They/Them
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UraKn0x wrote:
The Mode7 bootup is as long as the non mode7 splashscreen.
Even though what Tompa wrote above was true it is desired for you to use a Clean Rom of the game. Which means no intro sequences.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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In Crash Nitro Kart the game itself is laggy. So calling that to use as an Accuracy test might be acceptable.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Based off a random demo... VisualBoyAdvance-M is the closest to accurate emulation... Kirby's Nightmare in Dream Land. Link to video
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Kurabupengin wrote:
Are Mode7 ROMs are allowed?
Mode7 is a bootup sequence before the game. For a TAS this isn't allowed, it wastes some time. Also for Submission we don't want these types of roms. Clean ROMS* is what we prefer to have. Example of a Mode7 bootup: Link to video *Roms with no bootup sequence.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Uh.......................................................................
WebNations/Sabih wrote:
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Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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scrimpeh wrote:
What.
The.
WebNations/Sabih wrote:
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Post subject: nice, nice, nice, nice, nice, nice, nice, nice, nice.
Spikestuff
They/Them
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This run is nice enough to go to the vault <3 Moth your logo is nice but I'm going to be picky with one thing. The Purple on Blue. That isn't a good combo.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Kura, you're doing what I told you not to do. Master (Nach), you're so evil. Then again I expected everything from master. meows
WebNations/Sabih wrote:
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Spikestuff
They/Them
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NitroGenesis wrote:
I agree with this
I disagree. Donkey Kong... Then again that has 3 stages and has an ending at the third stage so *goes to a corner*
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Dimon12321 wrote:
The movie is awesome, but not so exiting because there are lots of TASes on this game (including exits)!
YEA. Because it doesn't improve on an existing run (sarcasm). Mind you speedrunners cannot do a game breaking bug to complete or use said bug to create a run which Executes Arbitrary Code. Note: EAC was actually at a deciding factor that YES it was freaking awesome but the payload is pretty much the same as the glitched one. Yet the run was accepted as it was a demonstration to show what can be done to the game. Your opinion is invalid. This branch exists for the purpose of the speedrunner. Much like the other two SMW TASes that exist dedicated to the speedrunner opting the count to three total SMW TASes. [1944] SNES Super Mario World "warps" by bahamete, kaizoman666, Mister & PangaeaPanga in 09:57.82 (now being obsoleted by this submission right here) [1868] SNES Super Mario World "no powerups, maximum exits" by PangaeaPanga in 1:18:23.22 [2307] SNES Super Mario World "all 96 exits" by bahamete, kaizoman666 & Masterjun in 1:14:37.63 Oh because I didn't mention it earlier. Yes Vote. How the glitch works was quite funny in a sense.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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jlun2 wrote:
Also the only thing I believe shouldn't be TAS'd are games that never end (nor have any definable place to loop) or fixed length games.
Space Invaders, SG1000 Galaga, MSX Galaga, A7800 Galaga, A2600 Frogger, MSX Frogger, Coleco Frogger, -insert PAC-MAN here-. I don't see a problem at all.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Aqfaq wrote:
I quit!
He'll be back, they always come back.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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This TAS which was meant to be an April Fools joke got far. How Far? French Commentary: Link to video
WebNations/Sabih wrote:
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Spikestuff
They/Them
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PikachuMan this is why we want you to shut up on certain episodes. YOU WRITE TOO MUCH!
WebNations/Sabih wrote:
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Spikestuff
They/Them
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AngerFist wrote:
I really don't think it takes much effort for a speedrunner do the same.
Going to use ET as the example What you talking about AngerFist?
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Kurabupengin wrote:
All right, but please, PLEASE don't get me involved in any of your jokes again. PLEASE, I'm not the right guy for that. Please.
Just stay off TASVideos every March 31st until April 2nd
WebNations/Sabih wrote:
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Spikestuff
They/Them
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sack_bot wrote:
Yes vote, but how do you detrmin the game's end? Does it loop? Does it just repeat the last level?
It goes back to level 1.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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yep2yel wrote:
Voting no as password use is against the rules.
This was submitted on April 1st. In other words. Voting YES for violating that rules.
WebNations/Sabih wrote:
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