Posts for Spikestuff


Spikestuff
They/Them
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CoolKirby wrote:
Spikestuff wrote:
- Heavy glitch abuse It's not heavy glitch abuse... it's actually fairly light.
According to the definition of that tag in the Movie Class Guidelines, that tag can apply to a run where a significant time-saving strategy is used (and that run abuses a heavy glitch, so it fits).
Oh I should clear this one up. It uses one glitch... which is just landing on the pad during Tiny fight. "Small bugs in the programming do not warrant this category."
WebNations/Sabih wrote:
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Spikestuff
They/Them
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[1457] PSX Crash Bandicoot 2: Cortex Strikes Back by Mukki in 47:37.62 Issues with it. first the tags: - Takes damage to save time There is only one little part where this happens. - Heavy glitch abuse It's not heavy glitch abuse... it's actually fairly light. now the branch... recently given to it "no box glitch" for [1506] PSX Crash Bandicoot 2: Cortex Strikes Back "item glitch" by pirohiko in 11:34.85 it actually deserves the credit of being noted as a glitched run... I say remove "no box glitch" from mukki's run and put something on pirohiko's. In crash RTA there are 4 categories. glitched, any%, any% No Game Over Abuse and 100% for tasvideos there's 3. Glitched, any% and 100%
WebNations/Sabih wrote:
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Spikestuff
They/Them
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feos wrote:
Doesn't answer the question: what if we publish this attempt?
Moth and I mentioned that it would take time to improve... and if this is published it has a benchmark... similar to this, this and well this.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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WebNations/Sabih wrote:
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Spikestuff
They/Them
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Zarmakuizz wrote:
The link to the AVI file takes forever to load.
nEilfox noticing that you're Chinese use: youku or Nico. For you, preferably youku. Edit: Just notcied the youku link. Here you go much simpler: Link to video Edit 2: We need a merge... To here please.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Warp wrote:
Btw, Lollipop Chainsaw is the only game I have ever bought solely because of the voice actress.
*stares* *stands up* *walks over to ps3 collection* *comes back* *sits* *stares* I don't have that game... and I don't want that game. *stares*
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Mothrayas wrote:
If Spikestuff and N?K are working on an improvement, it's perhaps better to cancel this submission and wait for the improvement to be done. Though if that improvement will take a really long time, I guess this submission may be published although we know it's improvable. I'm not sure, it's a bit of a fringe case.
I was actually considering cancelling it but the improvement is definitely going to take a long time to do, I don't know how long. We've spent more then a few days doing fight 2 due to the set RNG and we're still doing that fight.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Tompa wrote:
*hurries up with other TASes*
NOOOOOO #SAVETHEFRAMES!!!
WebNations/Sabih wrote:
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Spikestuff
They/Them
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We forgot something. Link to video
WebNations/Sabih wrote:
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Spikestuff
They/Them
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The difference is yours is a static "The End" where as the other one loops and doesn't static then fades out. If I'm wrong I don't care.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Warepire wrote:
There's another build linked somewhere by antd. It's the one the Japanese use.
Is it this?
WebNations/Sabih wrote:
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Post subject: Re: Metal Gear Solid 2: Substance (Special Missions)
Spikestuff
They/Them
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theenglishman wrote:
confirms that the latest build of PCSX2 is sync compatible with the Japanese Substance release.
Isn't there only one builld? If there is a newer build than that link it please.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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As long as that person is not a furry (or a person who watches the do do) then I think everything is absolutely fine. Silly family is silly.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Now lets go through this real slowly.... S̸̳̬̣̤̯̣͕ͪ̔͊ͬ̆K̥̗̯ͭ̄Ï̵̸͕͔͔̟͚̮͖̺ͬͩ͂ͫͬͦ͠P̜͓͖̟̼̃̍̑͐̀ͅ ̡̟͍̼͈̫̲̱̹̈ͦͥE̜̝̞̩͐ͩ͜V̸̹͓̫ͦ̏̓̈́̚͢ͅĔ̡̯̦͔̞͚̤̫ͬ̈́͊͆͠Ṛ̬͚̤͓̃̈͊͋Yͦ̏ͮ͏͓̘̫͔̯͉̖̭͝T̻̱̪̤̗̬̅ͮͤ͐̌H̭̗̗͍̬̰ͨ̇̽̃̋ͣ̏̒Ì̡͎̹ͬ͡N̵͓͓̭̱͇̰͈ͪͯ̇́Ģ̤͙̹ͩ́͟!̸̡͎̠̰͔͙͔ͦ̋̔̅̋ͮ̉͟ Right as I thought... game got rekt. Yes Vote. Entertaining and Busted.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Any progress or correction made in the TAS?
WebNations/Sabih wrote:
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Post subject: Re: 1.6.0 with Genesis!
Spikestuff
They/Them
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Based #tasvideos irc. adelikat replaces release notes with: http://www.youtube.com/watch?v=V3w2saj52fI Link to video In other news good addition. I hope WonderHawk is next.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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mklip2001 wrote:
Is this the same game as http://tasvideos.org/1852S.html but on the English version? If so, then you're a few minutes slower than that run.
14k v 3k 15mins v 17mins
Well I know how I'm voting. How do I vote again... "Did you find this movie entertaining?" Entertainment... ...Uh... NO.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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MESHUGGAH wrote:
xxNKxx wrote:
When start round, at freeze time (10-11 frames before end freeze time), press actions buttons can change luck
A very good place to start your investigation. Waiting for SpikeStuff and xxNKxx's PSX Tekken 2.
Spiekstuff T.T N?K and I have infact joined up this progress ... This will take a much longer time to complete to try and get the fastest time. While this is being done can someone obsolete this. K, thanks bai.
errror1 wrote:
You can 1 hit kill if you manuplate a counterhit
That takes a much, MUCH longer time. If the AI charges, it's faster.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Takes damage to save time. :P
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Sorry Clarifying: Well similar to Doody but instead of a d it was a t
WebNations/Sabih wrote:
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Spikestuff
They/Them
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I thought it was Dooty... as in Dooty... as in that thing that you flush away. Well now I know how to pronounce your name dootchy.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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xxNKxx wrote:
If you really want try improve this then I'll go with you :D
I'll let Moth decide if this run should go up... because trying to make each round 99 frames will take a lot of time. I've sent you something in the PM so have a look at that.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Dooty wrote:
But for now, here's the Tool Assisted Audio Commentary sample; http://www.mediafire.com/listen/c10hjsqa0la9ld5/taac.mp3
"dooshy is a Brazilian TOSSer."
I'm quoting what I heard nothing to you at all.
Almost there.
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Spikestuff
They/Them
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jlun2 wrote:
Well, I don't have a TAS of that game in particular, but.... It's actually quite lackluster imo.
and Crash one is in CNK (GBA) or Spyro Orange and the Spyro one is in Crash Purple (GBA) Oh and Warp This is the account you are looking for of that kid.
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Spikestuff
They/Them
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xxNKxx wrote:
have little not good. In some rounds (example Lei) you didn't start with punch for best time. In future, with a TASer use luck manipulation for enemy control, maybe your run will get beat
Spikestuff wrote:
Possible Improvements (with the joys of RNG): During the first round with Lei it's possible to finish him in 147 frames (32 frame improvement) but all the frames are lost when you reach the first round of King.[/quote] Please continue. I already know what I'm talking about, I was already aware of the issues. I was able to fix this issue... only to create a major issue down the track. There was also this in the submission text:
Please, please, please, please, PLEASE! if you think you can improve on my errors complete the whole TAS it's a painful TAS to complete as it takes a long time to do.
WebNations/Sabih wrote:
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