Posts for Spikestuff


Spikestuff
They/Them
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Joined: 10/12/2011
Posts: 6342
Location: The land down under.
[22:06] DMTM hello meshuggahTAS [22:07] |<-- RattleMan has left freenode (*.net *.split) [22:07] |<-- Fatalis has left freenode (*.net *.split) [22:07] |<-- Squall-Leonhart has left freenode (*.net *.split) [22:07] |<-- D3ssyr3qt has left freenode (*.net *.split) [22:07] |<-- AngerFist has left freenode (*.net *.split) [22:07] |<-- AnotherGamer has left freenode (*.net *.split) [22:07] |<-- BisqBot has left freenode (*.net *.split) [22:07] |<-- Sanqui has left freenode (*.net *.split) [22:07] |<-- NrgSpoon has left freenode (*.net *.split) [22:07] |<-- DeHackEd has left freenode (*.net *.split) [22:07] |<-- Laban has left freenode (*.net *.split) [22:07] |<-- gocha has left freenode (*.net *.split) [22:07] |<-- xPi has left freenode (*.net *.split) [22:07] |<-- IsraeliRD has left freenode (*.net *.split) [22:07] |<-- RGamma has left freenode (*.net *.split) [22:07] |<-- Aktan has left freenode (*.net *.split) [22:07] |<-- Robert_O has left freenode (*.net *.split) [22:07] |<-- fsvgm777 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left freenode (*.net *.split) [22:08] |<-- Kazuma has left freenode (*.net *.split) [22:08] |<-- uberushaximus has left freenode (*.net *.split) [22:08] |<-- Nach has left freenode (*.net *.split) [22:09] |<-- LUXURY has left freenode (*.net *.split) [22:09] |<-- Celelibi has left freenode (*.net *.split) [22:09] |<-- Quibus has left freenode (*.net *.split) [22:09] |<-- siighup has left freenode (*.net *.split) [22:09] |<-- kanzure has left freenode (*.net *.split) [22:09] |<-- Tombad has left freenode (*.net *.split) [22:09] |<-- smr has left freenode (*.net *.split) [22:09] |<-- Krabbe has left freenode (*.net *.split) [22:09] |<-- scrimpy has left freenode (*.net *.split) [22:09] |<-- Cyber_Kun has left freenode (*.net *.split) [22:09] |<-- Deewiant has left freenode (*.net *.split) [22:09] |<-- true has left freenode (*.net *.split) [22:09] |<-- micro500 has left freenode (*.net *.split) And to this day DMTM screwed everyone.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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Joined: 10/12/2011
Posts: 6342
Location: The land down under.
Awesome you're not a one time user.
Dica wrote:
Spikestuff wrote:
Every other feature was used from me and got4n
My script is totally different but most of the features are the same.
This was an assumption when I didn't see the lua. ----------------------------------------------------------------------------------------------- Okay I see where you are coming from. I compared the inputs with vegas and all the way through it was the same. I'll add you into the lua. > The parts I will be adding is the parts you've changed (XSpd + YSpd as 4bytes). Future reference for you: The X/Y Pos are actually 2bytes not 4 (or whatever that is o.o). Wumpa is not really needed as they're not important as much (lives too but who want's to press select). -----------------------------------------------------------------------------------------------
Dica wrote:
Spikestuff wrote:
Exact. Same. Input.
Nope. Similar, but not the same. (You can see the difference in a video)
Link to video ----------------------------------------------------------------------------------------------- Also your English is actually good. I'm English (Australian) and my vocab just goes crap here... there... elsewhere.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Intro: FUCK YOU SCIENCE Well Rule 34 has a new idea Show: Are you sure it says pie? No, it is pie. NOOOOO SINGING! I'm the T-WI-LIGHT and ain't no other pony trolling down like me I'm Twilightlicious. Please tell me I wasn't the only one. Wait how is that ta- Pinkie Pie not questioing it. NOOOOO MORE SINGING!
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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Dica wrote:
I also made a WIP (only the first stage) I used an interesting trick at the beginning, instead of starting a new game I press "Load game" and then I go back the warp room. By doing that I won +/- 15 frames
Fun Fact: You can see my mood change through this
For Crash runs going via LOAD GAME instead of NEW GAME is unacceptable. (sorry when I write new and load I always write it as caps next to game. So I'm not really yelling.) 2nd I looked back at the input file. You completely took all of Lil_Gecko's input. Oh how do I know? Simple here's the file you sent over. I cannot compare it at the start because because Gecko is using a different version than what he was using. Oh and exact same input I mean. Exact. Same. Input. You haven't given us your lua. Instead it links to the vbm again. I see the features that you have and each of it's taken from me and Got4n and the only difference is
Dica wrote:
> Show the state of Dungodile's shield (On/Off)
Every other feature (because for some reason you linked the vbm) was used from me and got4n and that's not some THAT'S ALL THE LUA (I just noticed I handed out 1.6 and not 1.7 I found all the other values before this post was made). I feel cheated.
Dica wrote:
(X and Y with a better precision)
And.... what exactly is this "better precision" you call on. Your files on the 3 glitches are known. The slide is also known about. The big factor of slide is you need more space then anything else. The game is pretty damn broken. "Walljump" is actually more useless you need to be at the wall when you're there all your momentum is gone. This trick is known too. For my old tas I accidentally "found" (no idea who first founder was) going through walls in swimming levels I experimented with it. No escape. And I'm not going easy on you because you're new. Welcome to TASVideos.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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Ferret Warlord wrote:
If you guys think that's bad, you should check out the website! Play the Pony Song!
*Plays the song* 0:00 - 0:18 : Okay this is fine 0:18 - 1:20 : BURN IT WITH FIRE
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Lua update for Crash Huge Adventure: Crash HA lua - 1.6 (5.11 kb) This is a bit more of a cleanup with other stuff - I found a dead value but choose not to use it because useless. Issues:
    > The Positioning might not be best (Please feedback for that) - Also the famous issue. > When exiting out of a flying stage (and you had an aku mask before entering) when you come out of the flying stage (value is already removed) the value for the mask disappears but appears in next platform/swimming stage. (Just found the fix of that will be included in next update) > Need to update N.Gin image. > Still don't have what I still believe correct water values. Help out on this one
Added/Changed:
    > Removed Megamix values in terms of saving size, since values are exact same as normal level "area 2" is now in same line. > Removed Level failure fixes for "area 2" (lvl 8 still stays at water level) > Pixel Y found which will only be used for swimming levels > Swimming values are now white (used to be teal/cyan) > Boss fight against Cortex values are now white (used to blend with background (purple type color/colour)) > Found value of Camera in bonus based off Got4n's value in normal levels > Fixed Camera to be 2bytes instead of 1byte
Future:
    < Hide all values at start that are unwanted (based area code) < Hunt down working values for intro to get best start (this is next to impossible) < Hunt correct swimming values. < Invisibility frames (both loosing aku and invisibility).
----------------------------------------------------------------------------------------------------- 0300147C = Value of Invisibility Frames (1byte) and Invulnerability (2bytes) ... when on Polar Polar Based = 75 Frames when loosing an Aku mask, 500 Frames when 3rd Tier Aku. 03001DD0 = Value of Invulnerability (2bytes) issue with this is that it counts up to 1205. Right I cannot find the Invisibility frames when getting hit so this will be interesting to put up T.T ----------------------------------------------------------------------------------------------------- Crash Bandicoot - N-Tranced There will be fixes and corrections which will be mentioned... Warepire's values is in next update. I'm trying to remove random bugs/issues before the next update. Sorry for the delay on this one. ATLAS REQUEST: X, Y, Z Position.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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Warepire wrote:
Actually, vaulted movies don't show up when just browsing a system, you need to click the "(All)" link after the system instead. Give him a break.
Ah. I always scrolled to the Google section (when I write Super Mario World). Someone should really look into that. Super Mario Advance is what I usually search and that works perfectly.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Ferret Warlord wrote:
Get cute boyfriends and get married!
I have a feeling I'm going to have nightmares.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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Viewer wrote:
Spikestuff wrote:
NitroGenesis wrote:
when in doubt press the B button !!!
BBBBBBBBBBBBBBBBBBBBBBB. Wait are we all being stupid at this submission now?
He said the B button, not the B key. It's completely different!!!!
When you play with a combined controller which inputs B you know what I mean. Therefore Why are you questioning my logic?
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Buddybenj wrote:
There is a TAS of this game on TASVideos already? I didn't see it. Could you link me to it?
Are you serious: [2229] GBA Super Mario Advance 2: Super Mario World "warps" by Masterjun in 10:07.98 Not that hard to find. Fairly old (2011) and completely sub-optimal but it was accepted never-the-less.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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NitroGenesis wrote:
when in doubt press the B button !!!
BBBBBBBBBBBBBBBBBBBBBBB. Wait are we all being stupid at this submission now?
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Glitcher wrote:
If it includes a reference to My Little Pony.
Well then.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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gbreeze wrote:
Oh, okay! Well, I started a run on the Japanese version, and 59 frames of lag are saved from using that version.
Spikestuff wrote:
gbreeze wrote:
bahamete wrote:
Post.
Well, if I redo this run, should I do it on the Japanese version?
Spikestuff wrote:
Got told in IRC due to 30sec. lag in Jap but I digress like always
I'm sensing deja vu on what I already wrote
Buddybenj wrote:
There is no reason you have to use the J version. You can use U or J (U is preferred however). Read this: http://tasvideos.org/MovieRules.html#UseTheCorrectVersion
As for you Buddybenj read what I wrote HERE. On the same topic!
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Spikestuff wrote:
From what I understood: Episode - Sex and the City Spike treated like a typical male at a store with girls. New York - Manhattan Manehattan 3 Songs within this episode.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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jlun2 wrote:
Spikestuff wrote:
OH GOOD HELL RETURNS. Where is the nearest cliff?
Oh don't worry. As long as they don't look like this: It's all good.
AGH CHILDHOOD~! Mummy, mummy, mummy, mummy, mummy, mummy, mummy, mummy, mummy.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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OH GOOD HELL RETURNS. Where is the nearest cliff?
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Location: The land down under.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Don't know much on Mortal Kombat but isn't this: [1654] SNES Ultimate Mortal Kombat 3 "Tournament Mode" by SDR in 03:55.50 the fastest? I'm voting No regardless due to being fastest time and fastest time means no entertainment like Tekken.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Warp wrote:
Showing a static picture and playing some simple music is ok alright, but it's rather... well, static. Nothing much happens. As for the Pi hack, it just shows random numbers on screen. Personally I thought it was completely sub-par in comparison and didn't make any kind of sense.
Stopping you riiiiiiiiiiiiiiiiiiiiiiiiiight there. Ponies. Even though it was a long run because it was completely unknown where the total control could happen til pi tas came up, it was a run which showed more values that are unkown and it played the My Little Pony theme song, with what people believed it was 3 balloons until they figured out it was Pinkie's "cutie mark". Pi day in comparison was going to the beat of the music to bring up the numbers and not random numbers the digits of pi, with random stuff going at the bottom of the screen. Unless this is the point you're trying to get across then whoops.
WebNations/Sabih wrote:
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They/Them
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Tub wrote:
I am hoping that this will eventually be obsoleted by a run with better payload.
Actually. I will agree with you on that one. [2187] GBC Pokémon: Yellow Version "arbitrary code execution" by bortreb in 12:51.87
WebNations/Sabih wrote:
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Post subject: Might need a translator on this one.
Spikestuff
They/Them
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In comparison to something like this. There is a huge difference. Pi was done for it's time entertainment trade-off and it optimization over that full stop up there. Sure, pi is possibly unoptimized but this in comparison to what happened in snake is nothing. All that happened in snake was a "d" then "→" then "THE END". Snake can be better. If snake was only shown for demonstration purposes to the people, that makes me more upset about this run. I don't really have any comments on the performance of demonstrating PONG.
WebNations/Sabih wrote:
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Post subject: Re: Voting No
Spikestuff
They/Them
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Nach wrote:
In good judgment, I don't see where we can accept this. It's slower than it should be, and the trade-offs could be better. Great demonstration video for gruefood delight.
OH MY YES Here's where I want to switch to No vote. SNAKE could be better. A full gameplay of it, maxing out and then loosing will be more entertaining. I cannot comment on PONG, I say another game should've taken it's place.
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Spikestuff
They/Them
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Cyber_Kun wrote:
Eh. There is no real difference between making a demoscene or making a tiny game once you can program into the games RAM. It is the same run as the previous Super Mario World "glitched" run to show something that has already been proven on another console. It is important, but I am not that impressed or awed by it. I just feel like it is massively disingenuous to call it the best TAS ever or the like.
Agree, Glitchy TAS of 2014 (maybe) It cannot be TAS of year, seeing the list of what could/should be coming this year.
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They/Them
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Warp wrote:
Damn, I live in the wrong time zone. Most of the games that most interest me (Bioshock, Deus Ex, Duke Nukem 3D, Quake, Final Doom, Doom 1/2, HL, HL2, Portal, Portal 2) are run in the middle of the night... :/ (Yeah, I know I can watch the archived streams, but it just doesn't have the same feeling as watching live...)
Had to wake up at 4am for Jak and Dexter, Crash Bandicoot and Spyro. Have to wake up at 6am for Yoshi's Island. 7am for VVVVVV. Need to stay up at 1am for Pokemon Soul Silver and again for Paper Mario. Heck I think I'm not home from Friday to Sunday so I'm missing out on Paper Mario and Pokemon anyway.
WebNations/Sabih wrote:
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