Posts for Spikestuff


Spikestuff
They/Them
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Hey Evan remember how in the SMB3 thread you were told to use the Game Resources page as that would have the information to Mario 3. Same applies to SMB. Use the Game Resources page as everything for SMB already exists.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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You focused on nearly all my points but you missed the major two on why it's definitely going to be rejected, if the other points are invalid (which they're not).
Spikestuff wrote:
> No SRAM anchor. Which basically means no one will be able to verify your TAS therefore your TAS has a very high chance of being rejected. -> Alternatively: No Verification Movie
thatchbro wrote:
I can do a faster TAS with hammer chime . Hexoskeleton can be done in 29 sec but need more patience.
That's not an excuse. Also you blatantly proved this point right further.
Spikestuff wrote:
> Probably half assed IGT focused TAS. Especially with a rerecord count of 325.
So good job on that.
thatchbro wrote:
RnG manipulation is only on hexoskeleton. Not hammer chime that was just slow. Read properly man. You also need description setting to use RNG manipulation on Hexo.
> When you write the point down as a post and not in the submission details about the TAS. Haaaaaaaaaaaaave you met pause buffering to stall the length of entering a boss fight and seeing if that works?
thatchbro wrote:
You dont understand how this game works so why bother.
Remove the word "this" and change the word "game" to "TASing", then apply it to yourself. Cause you're not even using the touch screen.
thatchbro wrote:
If you judge the whole TAS then the video is not interesting.
Not our fault that you can't menu to save a life. Doesn't matter. Game can be an autoscroller for all we care, and even if that's suboptimal in every part except the boss (in that case also the boss) it'll become rejected.
thatchbro wrote:
I was using TAS tools for achieving this time but this is not a whole TAS run.
Not even close to the full (or half) extent. Have a nice day.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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> Mashing Opening Input > Slowest Damn Human Menuing Under the Sun. > Enables the Description Setting of Each Battle Slowing the TAStime. > About 20 Seconds of Blank Frames at the Ending. (no point on Spiking this cause...) > Unlockable Mode. > Probably half assed IGT focused TAS. Especially with a rerecord count of 325. > No SRAM anchor. Which basically means no one will be able to verify your TAS therefore your TAS has a very high chance of being rejected. -> Alternatively: No Verification Movie > Boss Rush (I know it says "Bash" but it's basically a Boss Rush mode). Basically the reason why a Kirby "boss rush" TAS doesn't exist. You're a moderator to a game who should understand what the purpose of TASing is, but you provided this? Going off what I saw including your menuing. I'm going to go on the assumption as nothing is provided, that your TAS is suboptimal. Just to show it off as a side-by-side. I went to GameFAQs just so I can show, and so I can see how much of your TAS can sync with it (desynced at the start with Feed and Seed). Ontop of that GoddessMaria has a better Hammer Chime than you. She kicked in a 18.76. A niconico TAS cracked in an 18.90 right behind GoddessMaria. Nice RNG "manipulation".
thatchbro wrote:
Hope you found the TAS video interesting.
By "interesting" I hope you mean, what I just ended up doing to your TAS. Then Yes. If not. Then No. Abstained Vote.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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What hopper wrote. Also using what hopper wrote I'm kinda upset that Boot Throwing was just used to generate fouls. The TAS could've easily produced a "max score" but it wasn't done. Meh on the Vote.
WebNations/Sabih wrote:
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Post subject: Better that the ones with nostalgia glasses.
Spikestuff
They/Them
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It's also the better Zelda game. As for the submission, gymnast86 is having issues as the file is too big for submitting. The TAS is available to watch on gymnast's YouTube I'll just relink it here for those at home who are a bit lazy to do a few mouse clicks: Author's Commentary Version with special guests Pheenoh (the Meano), & Dragonbane0 Link to video
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Just as a point out you're slower off at the start of the gate to get into first cutscene. I'm just going to place that under as Emulation Improvements and ignore it. Since I'm a bit lazy at changing the table I'm using. Left is New. Right is Old. Because of this. Difference will be Negative and not Positive. Anything Negative in the stage comparison is better for Nonster. In-Game Time:
LEVEL | NONST | SOIG | DIF
 1-1  |  456  |  456 | 0
 1-2  |  457  |  456 | -1
 1-3  |  451  |  450 | -1
 5-1  |  449  |  448 | -1
MINIG |   93  |   93 | 0
 5-3  |  445  |  445 | 0
 5-C  |  533  |  533 | 0
 5-4  |  357  |  355 | -2
 5-H  |  571  |  571 | 0
 8-1  |  431  |  431 | 0
 8-2  |  423  |  422 | -1
 8-7  |  343  |  343 | 0
 8-S  |  399  |  368 | -31
 8-B  |  586  |  586 | 0
 END  |  516  |  515 | -1
TOTAL | 5849  | 5886 | -38

Note: Higher is better*
*Lower is better for "difference"
(I'll fix the table at a later time cause maybe.) KEY: B = Bowser, C = Castle, H = Haunted House, MINIG = Mini Game, S = Ship END refers to no input that's why there are 2 times for the final level. Total time reads all except for 8-B since that and END are the same level. Since it's basically definitive by a whopping 38 IGT compared to 8 IGT last time. I'm not going to do a frame by frame. (Totally not because of the fact it's a pain in the ass to do that one)
WebNations/Sabih wrote:
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Spikestuff
They/Them
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EZGames69 wrote:
I think you can just upload your new movie to userfiles and a judge will replace it for you.
You mean the thing under the first video that's under the subtext "newer"? Cause it's already there, directly below the first video.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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PikachuMan wrote:
Talk about self plagiarism.
I mean why bother putting in the effort of recreating everything when you can just reuse input you have and go through it? I mean if you really are a dick are you going to write the same thing over at Teleroboxer for a one frame correction? Or the one frame update over on Kirby's Adventure? Good Job PikachuMan.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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I'm doing this as a point out. I don't really care about the decision of it being accepted and I'm being the publisher but I need to point this out for whoever wants to obsolete this. Reminder: Each comma when talking about input is the next frame. --- I'm disappointed grassini. So close yet so far from being completely super-human. Mainly this is because I actually looked into your input instead of doing what I actually did of just going straight to end input and not caring about anything else. How about we do a little bit of a flashback to Justice League? I'm going to echo N?K out of everything that happened in Justice Leauge since he's one reason you went back into redoing it until you got it. But I'll just focus on his first point heavily. Now one of the things that talk about a suboptimal TAS is menuing. Your menuing is still shocking after all this time. Now in the comparison my frames will be related to that of using mGBA so numbers will be off for me as it's VBA vs BizHawk. Opening Sequences. 452-535 you're mashing between S & A to get through the intro. That's fine if you didn't double up in your mashing at certain points. It is only 2 sequences but come on such a simple error. Start Menu. 544-580 you're holding Start and Up and then eventually pressing A. Now in actual count in menu to get to options that's 27 frames. Now let me teach you optimal. Start,Down,Up,A. 4 frames. Options Menu. 728-736 you have a great idea here. Left, Down, Right, Down, , Down, , Down, A. Issue 1: It's faster to go; Left,Down+Right,Up, ,Up,A As it's only 2 spots away from Exit not 3. Issue 2: There's actually faster than that. It's this: Left,Down+Right,B Just like that it went from, 9 frames to 6 to 3. But at least you got revisiting the Menu right for the most part. --- Now for anyone that wants a frame timer mainly for just the Millenniummon Fight. This is what the value is for VBA: 03004D0E (4 bytes, Unassigned) For BizHawk it's: 4D0E (4 bytes, IWRAM) The frame time grassini got at Millenniummon according to the timer is 1689 --- Now again. I don't care that it's being accepted or that I'm already publishing it, I'm just pointing it out to the others and it's up to others (or yourself) to obsolete it. Don't worry, your TAS will be published before that will happen though. --- Round 2. Judgement Screens. From First Frame Visible to First Frame Black. You should be in and out in 326 frames. You're in there on first round for 501 frames. And I write first round, cause you actually found a way to speed it up, but you didn't stick to it. Each Judgement that matters all up on your input: 3120 frames. Optimal: 2282 frames. (Ignoring Millenniummon as it's after ending input, this is all 7 important Judgement Screens the game throws at you.) All you had to do was hit A on the 14th and 16th frame of those screens. Again. This is just pointing out for every single person on the forums about the issues with your TAS in terms of TAStime as that's the more important factor for it. Cause how else would you improve on an autoscroller? So grassini, what other shortcuts did you do to this TAS that you don't want me to dive into? After all. I only have Millenniummon left to look at since this is an 87.5% autoscroller. --- Oh nevermind. I did it for you. Round 3 Millenniummon Left is me. Right is you. The RAM Watch is ordered as Millenniummon's Remaining Health and Stage Frame Time respectively. At 18 HP Millenniummon switches palettes. Now I got there at the frame time of 767 you got there at 797. The image being shown on the forums itself and not behind an URL is when the time matches. I got Millenniummon down to 15, you have him still at 18. And I'm still working on it. I'm going to knack on the judgement here. I told you ThunderAxe to be careful with this submission. You didn't take my warning to heart at all. grassini once more. Please don't halfass your TASes. Edit: A video was requested on the comparison of time between you and optimal in terms of menu and judgement screens.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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ViGadeomes wrote:
Yes but it's just the credits without the kiss of Jasmine and this happens only after the time they said :/.
I striked out that comment and corrected myself. Apparently you didn't get the memo even though you did quote my correction which mentioned that I was looking at the attract credits.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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I like my Automated TASes like I like my Dinosaur. No Vote with a side of Rejection. Should've submitted this on April Fools. Game ends ~28k frames in which is like just under 8 minutes. (Looking at the updated input Flip provided.) Nevermind. That's the attract credits. An encode is coming.... in 5 years. And 5 years later here's the encode: Link to video Real time isn't accurate for some stupid reason that I don't know why (as I've never dealt with wrong framerates before even though they should be correct in avisynth before). But it's 1:45:10.29 for first frame credits appears. It's only off by ~8 seconds on the timer I have, again don't know why it's like that I did what I personally knew so yeah. The frame timer is correct however.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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Cause I straight up give up posting the comment for a fourth time and giving two other people the same stamps, since YouTube just likes to keep it hidden for some stupid reason. Here are the timestamps:
Interview Desk
Donkey Kong Country (w/ dwangoAC & V0oid) - 0:00
Yoshi's Island (w/ dwangoAC) - 10:56
Rockman & Forte (w/ dwangoAC & Joka) - 14:07

Console Replays
byrz & CyclopsDragon's Super Monkey Ball - 17:21 (2994M)
Super Monkey Ball Modified Replays - 27:34 (Explanation at 32:12)
Masterjun's Playaround of Super Dram World 2 - 34:56

Credits Sequence within the GameCube - 34:19
Yes. You can see both Fog's and AdituV's comments for the timestamps only if you hit Newest First. YouTube is a broken buggy shit.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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PikachuMan wrote:
Encode
Watch the publication to the current movie. There is no point on encoding something that is pretty much exactly the same as it. That doubles for anyone wanting to provide an encode after Pikachu made that comment. Don't. There's no point.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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You got the title wrong. It's: Boxxle II: Boxxle Harder. [/blatantly obvious sarcasm] I'm turboing through this just to watch it. My vote will be Meh on this.... Considering the fact I am turboing it. Disappointed that this is only 3 and a half hours compared to the previous title that was just under 5 hours.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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*960x720 1280x720 is a 16:9 ratio which is the wrong resolution for the console(s). Anyways here's the thread you want to gander at.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Fog wrote:
Full Metal Alchemist (2003) - Five episodes in thus far, and already it's pretty different from the manga series. Doesn't make it bad though, just different.
It's 63% filler. If I remember correctly the canon part of Fullmetal Alchemist is only like the first 3 episodes in Brotherhood.
Fog wrote:
Assassination Classroom - Picked this one up on my own due to the art and seemingly weird premise. Overlord - My brother recommended me this anime.
Not shitposting cause what I'm about to write is correct. & Spikestuff. *stares*
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Oh this game. > 90 Second Round Autoscroller. (Thanks for changing it from a 2 minute a round autoscroller.) This TAS is poorly done in terms of entertainment for a good bit then you considered doing it. I'm actually annoyed that you took "damage" spilling out your balls. For that much my vote will swing to No. If anyone want to know where the non-Autoscroller part in this game it's at Millenniummon (13:05). At Millenniummon you took damage that seems like it could've been avoidable. It's probably improvable at that point but this game is a bit of a fest of a long boring watch then the actual main event. I wished you provided some sort of character stats in this. Do they all give the same amount of damage? Or are they different. I know about their projectile attacks. I'm curious about physical. This isn't a fighting game I personally dived into detail and looked at each character. This is also a fighting game I didn't want to TAS cause it is boring if you don't keep the entertainment firing. My vote on Entertainment is No. I wished you did a playaround with it, at least a bit larger form. You had 630 seconds of downtime (10mins 30secs) but you didn't do much with it. If this does get accepted. I'll claim it for publication.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Evan0512 wrote:
How did you submit this?
You can't ask that question when you've submitted twice since November. Unless how can he submit a romhack then... you can. For quite some time now.
Evan0512 wrote:
I will publish NES Mario Is Missing! soon. How to do that?
To quote myself on another topic.
Spikestuff wrote:
We don't upload Submissions that aren't accepted to TASVideosChannel. Only movies that are Accepted for Publications appear on that channel.
Great job going off-topic bringing up some other TAS/Game in your post for something related to something completely different.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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EZGames69 wrote:
>able to play as luigi and mario
I think you're meant to write "able to switch between Mario & Luigi on the fly without having to return to menu." Because you already can play with Mario & Luigi originally.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Samtastic wrote:
Wow a Japanese runner beats an English runner.
Soig's Chinese.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Soig wrote:
Would you want to make 100% TAS with me
100% 4 Player Playaround. K? Thanks.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Here's the somewhat encode that Soig made (as it's split over multiple playlists and isn't complete, I assume Soig has a final temp encode coming). OH COME ON I LITERALLY JUST GOT RID OF A DS TAS AND ANOTHER SHOWED UP. Going off what I watched in the playlists before the submission my vote is going to be yes on Entertainment. I'd like to see warpless done next. Shotgun Publications I guess... yay.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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WebNations/Sabih wrote:
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Spikestuff
They/Them
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Yeah, sure. Ok. I'll publish this one cause VBoy. And like last time. Hey YouTube want to explain the 6 deleted TAS encodes you did to me. THAT ARE ALL VBOY!? As for vote it'll be Meh again. My entertainment won't change for a 1 frame improvement. Congrats on it though.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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I'm iffy on Japanese cause seriously there's no striking difference to the US version besides text but whatever just random salt in the mouth. YouTube video time and Submission Time don't match up, I'm just assuming a check in the input is required just to be sure it's on final input. I'll put up a comparison to Soig's movie and yours like previous times as an edit to my post, as well as which way I'll vote. It'll most likely be a Yes.
Nonster wrote:
I'm Japanese, so sorry for my bad English.
You can write it in Japanese and someone would be happy enough to translate it to English for you.
WebNations/Sabih wrote:
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