I'm doing this as a point out.
I don't really care about the decision of it being accepted and I'm being the publisher but I need to point this out for whoever wants to obsolete this.
Reminder: Each comma when talking about input is the next frame.
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I'm disappointed grassini.
So close yet so far from being completely super-human.
Mainly this is because I actually looked into your input instead of doing what I actually did of just going straight to end input and not caring about anything else.
How about we do a little bit of a
flashback to
Justice League?
I'm going to
echo N?K out of everything that happened in Justice Leauge since he's one reason you went back into redoing it until you got it.
But I'll just focus on his first point heavily.
Now one of the things that talk about a suboptimal TAS is menuing.
Your menuing is still shocking after all this time.
Now in the comparison my frames will be related to that of using mGBA so numbers will be off for me as it's VBA vs BizHawk.
Opening Sequences.
452-535 you're mashing between S & A to get through the intro.
That's fine if you didn't double up in your mashing at certain points.
It is only 2 sequences but come on such a simple error.
Start Menu.
544-580 you're holding Start and Up and then eventually pressing A.
Now in actual count in menu to get to options that's 27 frames.
Now let me teach you optimal.
Start,Down,Up,A.
4 frames.
Options Menu.
728-736 you have a great idea here.
Left, Down, Right, Down, , Down, , Down, A.
Issue 1: It's faster to go; Left,Down+Right,Up, ,Up,A
As it's only 2 spots away from Exit not 3.
Issue 2: There's actually faster than that. It's this:
Left,Down+Right,B
Just like that it went from, 9 frames to 6 to 3.
But at least you got revisiting the Menu right for the most part.
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Now for anyone that wants a frame timer mainly for just the Millenniummon Fight.
This is what the value is for VBA: 03004D0E (4 bytes, Unassigned)
For BizHawk it's: 4D0E (4 bytes, IWRAM)
The frame time grassini got at Millenniummon according to the timer is 1689
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Now again. I don't care that it's being accepted or that I'm already publishing it, I'm just pointing it out to the others and it's up to others (or yourself) to obsolete it.
Don't worry, your TAS will be published before that will happen though.
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Round 2. Judgement Screens.
From First Frame Visible to First Frame Black.
You should be in and out in 326 frames.
You're in there on
first round for 501 frames.
And I write first round, cause you actually found a way to speed it up, but you didn't stick to it.
Each Judgement that matters all up on your input: 3120 frames.
Optimal: 2282 frames.
(Ignoring Millenniummon as it's after ending input, this is all 7 important Judgement Screens the game throws at you.)
All you had to do was hit A on the 14th and 16th frame of those screens.
Again. This is just pointing out for every single person on the forums about the issues with your TAS in terms of TAStime as that's the more important factor for it.
Cause how else would you improve on an autoscroller?
So grassini, what other shortcuts did you do to this TAS that you don't want me to dive into?
After all. I only have Millenniummon left to look at since this is an 87.5% autoscroller.
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Oh nevermind. I did it for you.
Round 3 Millenniummon
Left is me. Right is you.
The RAM Watch is ordered as Millenniummon's Remaining Health and Stage Frame Time respectively.
At 18 HP Millenniummon switches palettes.
Now I got there at the
frame time of 767 you got there at 797.
The image being shown on the forums itself and not behind an URL is when the time matches.
I got Millenniummon down to 15, you have him still at 18.
And I'm still working on it.
I'm going to knack on the judgement here.
I told you ThunderAxe to be careful with this submission.
You didn't take my warning to heart at all.
grassini once more.
Please don't halfass your TASes.
Edit:
A video was requested on the comparison of time between you and optimal in terms of menu and judgement screens.