Posts for Spikestuff


Spikestuff
They/Them
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Internet just reminded me of something. You should've done this. This was in a Nintendo Power Magazine.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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If you're able to convert your TAS to FCEUX or BizHawk. Or alternately providing the input so someone can do it for you. Then you may have a chance. As it stands no.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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You make a good joke. VirtuaNES has been unacceptable since 2010 and will never come back. It is highly inaccurate so there's not even a chance.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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This may be an entire waste of time, by not checking something on version 1.11.9.1 of BizHawk (see bottom) BizHawk pre-whatever version the Commodore 64 got fixed on. Using The Great Giana Sisters as the example. 24 from the left 28 from the right 21 from the top 36 from the bottom should be cropped off. Leaving with the resolution of 352x228 Or in other words:
Language: AviSynth

crop(24,28,352,228)
The black border is part of 1.11.3 The White border is 1.11.9.1 Yay... I have to go fix C64anabalt again... Oh the other issue, is the screen resolution is 320x200... or to be exact this: So in other words it could be backwards in saying that 1.11.9.1 is wrong, and older versions like 1.11.3 is right. Yeah, C64 defaults to SmallProportional on 1.11.9.1 not Normal... so ignore that.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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Link to video
The8bitbeast wrote:
I will be restarting this TAS using the glitch
While you're at it, turn on SFX. I'm going to keep reminding you on the forums of the Speed/Entertainment Tradeoff that you always keep ignoring, all the way up to and including your submission. Edit: He decided to make this poll instead. Which he set to one day, and not a week.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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SmashManiac wrote:
Good job on the encode! I only noticed that the screens changed sizes halfway through the run!
bows Now I wait for 100% where I commit suicide and have to deal with switch top and bottom screen ontop of all that.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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MrWint wrote:
got4n wrote:
EDIT: I guess the portal sounds were edited in? Doubt the GB can support that
There is no editing whatsoever in that video, exported straight from lsnes. To be fair, the GB was not *meant* to support that, but that doesn't mean it can't.
I can second that there is no editing done to the audio at Still Alive.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Oh, I see... It's a ~28hour file... (the shitAh, Subframe input being read as normal input or something.) (102223 -> 28:31.49) 20802 frames is what it says back on lsnes which is 05:48.28. I kinda don't want to be a jerk but you left a blank input at the very end. :V Also claiming. Also yes vote, what the balls did I watch, and how do I gif screenshots?
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Just as a little point out. Thanks to zip-glitching we're allowed to propose not using this glitch like how Super Mario 64 decided not to use BLJ for the 70 stars (120 when).
WebNations/Sabih wrote:
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Spikestuff
They/Them
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StarvinStruthers wrote:
https://www.youtube.com/watch?v=OYDgiIVb-Es this is why i had asked.. game has an igt also
Tekken (specifically 1 and Advance) are a different case. They both dominate the TAStime not the IGT due to it being faster to complete with the slower (fastest) characters. If you want to say a game for Tekken that had focused primarily on ingame you should've picked the third one... and the userfile improvement (That can never be submitted as fastest IGT is already achieved). Second one also focuses on IGT and not TAStime due to the speed of Yoshi. Also they used the Hardest Difficulty.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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The8bitbeast wrote:
I’ve left this submission branchless because it should be considered pure any%. I fundamentally disagree with “Any%” including implied restrictions.
And I fundamentally disagree with your use of NoSFX, so atleast we have something in common. And use of both unrequired memorycards and having player 2's controller inserted. So you lose about 87 frames there, you also didn't skip through Sony Computer Entertainment or Universal screen, so that totals it to 266 frames. Oh why am I pointing it out? Already tried to fix it but desynced, already attempted what's presented in the TAS which is a 180frame fix up, but desync. So time to play another game of figure this damn branch out again. Also claiming this for publication and voting Yes on entertainment. (Also, reason why I want to publish this one specifically is because I have my legit machine for publications running again, not my older machine.)
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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I'm going to have to apologize. The commentary is taking quite a bit of time to copy and translate the boxes and positioning of them. So I will be publishing this first without any commentary attached to it and linking the author's YouTube encode for the commentary version. I'll still be working on this lua commentary to ass commentary like I have been, cause I have put time into this. When I do complete this conversion I'll make another comment letting everyone know, it'll hopefully be done and not causing any lag on playback within the next few months. It's just this is taking longer than I anticipated and I apologize for it.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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Welp. Time for someone (not it) to do a comparison between this TAS and... [2343] A2600 H.E.R.O. by FractalFusion in 09:55.78 Edit: v Nevermind v
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Alyosha wrote:
So I think at some point the 3 A7800 runs will need new encodes.
If they sync then sure.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Just a point to point out. If you remove the blank input from the SMB TASes. klmz's is faster by a frame. But both inputs end before touching the Axe, so the input is extended. And just to repoint my point from earlier:
Spikestuff wrote:
Also to point out one of the objectives in the submission it mentions that it Aims for fastest in-game time. Which when you look into it, it's mainly dominated by Sonic TASes.
Which means it's a 354 frame improvement in terms of ingame time not the 3 frames of realtime. It's not that hard to understand.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Sad you didn't go out of bounds during Ripper Roo. Good job so far though.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Zupapa wrote:
I do this so as not to risk losing some frame.
You're lying. Have a 26 frame Spiked improvement. Which Makes this a sub 10 TAS. Fixes up the 20 frame laziness which the author isn't bothering to correct apparently. Cleans up useless mashing that does absolutely nothing. And corrects the final shot at the final boss (more can be shaved)... which makes me query "Is this really optimized or is this RTA input disguised as TAS input?" I was going to bother going through each level with the shots for faster movement, but it's not worth doing especially when the author won't triple check anything. And since this is Spiked it's free update with no need to add my alias similar to all the other Spikes I've produced... unless it was heavy and requires me to Eek over it again. Edit:
Spikestuff wrote:
which makes me query "Is this really optimized or is this RTA input disguised as TAS input?"
Yeah, make that 12 more frames off the final few shots (not including movement at boss). I don't want to look into the input for the final boss (or any boss for that matter), so I didn't check if I could improve even further. I only produced final input where I don't have to care about movement, and where Zupapa placed the final shots. So this can be improved by a good couple of seconds, and I personally want to see more produced out of this, rather than the state it is in.
WebNations/Sabih wrote:
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Post subject: Lazy Edition.
Spikestuff
They/Them
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Stovent wrote:
Hello, is it possible to open a .mp4 instead of a .avi ?
http://avisynth.nl/index.php/FAQ_loading_clips#How_do_I_load_MP4.2FMKV.2FM2TS.2FEVO_into_AviSynth.3F
Stovent wrote:
And also what do I need to change to encode a DS movie ?
http://tasvideos.org/forum/viewtopic.php?p=413565#413565 And if you're using feos' script change "DS = False" (pretty sure it's that, I don't have it up on me) to true.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Your input seems to have a lot of mashing within the shooting (and starting input), and not the kind that's clean either. I haven't ran this back on emulator (nor is it possible for me for now) but just looking over the work provided it doesn't seem clean. (There's also 2 frames of blank input after ending input) I also don't think you should've done extra lives... Edit: I checked regardless. Copying your input method, you're 20 frames slower out the gate. You cannot mash past the SEGA screen. You got past the Wolfteam Screen correctly (surprisingly). You got the Granada Screen correctly (surprisingly). Your menuing was shocking.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Also to point out one of the objectives in the submission it mentions that it Aims for fastest in-game time. Which when you look into it, it's mainly dominated by Sonic TASes.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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It's probably more appropriate to title it as Twitch Plays Bloodborne rather than "TAS" as it's technically no Tools that Assist you. And your form of "TAS" (Twitch Assisted Speedrun) doesn't make sense as it doesn't perform of the level of a speedrun.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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ruadath wrote:
you can run it from start to finish on (any of) the interim builds and it works.
Let me just quote what Moth wrote.
Mothrayas wrote:
This violates a few movie rules - one being that usage of interim versions is not allowed for the purpose of playing back a movie, and that a movie must not require interaction mid-run.
Restart your TAS with 0.9.9 as I mentioned earlier that the later versions should be avoided to desync issues. And that a Git version shouldn't be used at all.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Yeah... okay... I'll attempt a sync and encode since 9.10 and 9.11 should be avoided... This is going to be interesting... Edit: Going to have to question the author. Did you verify that it actually syncs on 9.11 or to be exact on a different system using only the submission and the game or did you just verify on your own and think "job's done"?
WebNations/Sabih wrote:
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Post subject: And that's how I got my name in the Eek! The Cat wars.
Spikestuff
They/Them
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Sonia wrote:
By the way, will it ever be possible to make movies with the Performance Core? I noticed a very significant speed boost by using it (at least on my computer), and that helps a lot on making longplays. But sadly, you can't record movies with it.
This was made initially with Performance Core before being switched to Compatibility Core due to high desyncs. But yes a TAS was submitted on Performance: #4905: WarHippy & Spikestuff's SNES Eek! The Cat in 18:43.50 Came out published with Compatibility. [3003] SNES Eek! The Cat by WarHippy, Spikestuff in 18:43.50
WebNations/Sabih wrote:
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