Posts for THC98


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THC98
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Joined: 8/7/2012
Posts: 279
Location: Brazil
Cara, não tem nenhum segredo pra fazer TAS no Dolphin. É só ir em Emulation -> Start Recording pra começar a gravar o video. Quando quiser salvar, é só ir em Emulation -> Export Recording ou apenas parar o jogo, que então aparecerá a janela pra salvar o video. Outras coisas importantes também são as Hotkey Settings (em Options), lá você configura os save states, frame advances, read-only mode etc, e o TAS Input (em Emulation), que te dará um controle emulado para maiores precisões quando estiver fazendo o TAS. Esse TAS Input é apenas importante em jogos com jogabilidade 3D. Qualquer dúvida, é só procurar tutoriais no Youtube ou aqui mesmo no TASVideos. Se ainda não entender algo, pergunta aí ;)
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THC98
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Joined: 8/7/2012
Posts: 279
Location: Brazil
Link to video Splash Hill 2 in 28.71
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THC98
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Joined: 8/7/2012
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Svimmer wrote:
THC98: We have a couple GC clips but feel free to do what arki says. The procedure of suggesting a clip is now edited into the first post as it should have been long ago.
Oh okay. So I want to suggest the 2nd section of Lost World in my TAS, also known as mirror room. It can be found here: http://www.youtube.com/watch?v=I-L3JuCA6-k&t=25m56s (up to ~26:13) This clip shows a huge superhuman precision to get really fast spindashes and to get a wallrun to skip two doors in the entrance of the mirror room. Inside there, I continued spindashing from one platform to another one, getting an insane speed there. In the last platform, I do another spindash towards a false wall to skip the waterfall part. After this skip, I landed on a ground and continued spindashing up to a door, that I skipped doing a really fast jump to get pushed out of bounds. After it, I just started running away the boulder (which is where the clip should end) Also, if you think that this clip is too long, it can end after the spindash to skip the waterfall (~26:06)
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THC98
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Joined: 8/7/2012
Posts: 279
Location: Brazil
RGamma wrote:
"Stretching" maybe isn't the correct term to describe what happenend to the audio. It's better understood as "filling the gaps (i.e. 8 blank samples surrounded by non-blank samples) with surrounding audio data". Ilari might be able to better explain what his program (see http://ilari.tasvideos.org/gapfix.cpp) does.
I see... does these gaps issue happen with all the audio plugins (audio backend), or the other plugins just don't work at all?
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THC98
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Experienced Forum User, Published Author, Experienced player (906)
Joined: 8/7/2012
Posts: 279
Location: Brazil
Hey, I guess there's no GC TASes in this new advertisement video... I'd want to request my new Sonic Adventure DX TAS for it!
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THC98
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Joined: 8/7/2012
Posts: 279
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It's awesome to see it got published! But I don't get why the screenshot of the submission isn't any one that I suggested in the submission text, which should be this (VI number 79850) Can someone please fix that?
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THC98
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Experienced Forum User, Published Author, Experienced player (906)
Joined: 8/7/2012
Posts: 279
Location: Brazil
CoolKirby wrote:
I don't know if someone was planning to set the rerecord count through the site instead (or if that's even possible), but here is the movie file with the rerecord count set to 0. Someone with the necessary privileges can replace the current submission with this file to have the submission page display the rerecord count as Unknown. I also took the liberty of adding the author's name in the designated space in the dtm (to help protect his work).
Thanks! ^_^
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THC98
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Joined: 8/7/2012
Posts: 279
Location: Brazil
feos wrote:
Yes, it'll display that if you set it to 0.
Oh, that's great then. So can you guys do that please?
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THC98
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Experienced Forum User, Published Author, Experienced player (906)
Joined: 8/7/2012
Posts: 279
Location: Brazil
feos wrote:
"Unknown" maybe?
If it's possible to let the rerecord number as "unknown" would be better imo, as I have no clue about how many rerecords I used.
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THC98
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Experienced Forum User, Published Author, Experienced player (906)
Joined: 8/7/2012
Posts: 279
Location: Brazil
RGamma wrote:
THC98 wrote:
Okay guys, so as I noticed that my TAS got accepted, I wanna thank you very much for all of the support! I also wanna say that I added the screenshot suggestions in the submission, so can you help me to find the best one? Thanks again!
Is there a new figure for the rerecord count by now?
I would say something between 60k and 80k rerecords, not sure though :/
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THC98
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Experienced Forum User, Published Author, Experienced player (906)
Joined: 8/7/2012
Posts: 279
Location: Brazil
Malleoz wrote:
Awesome job! I can't wait to see more of this. Do you think you'll go for a full game run eventually?
A full game TAS of it wouldn't be hard, but I'm not really interested on it yet. But I'll probably do it soon, after finishing the TASes I'm currently working :P
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THC98
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Experienced Forum User, Published Author, Experienced player (906)
Joined: 8/7/2012
Posts: 279
Location: Brazil
Okay guys, so as I noticed that my TAS got accepted, I wanna thank you very much for all of the support! I also wanna say that I added the screenshot suggestions in the submission, so can you help me to find the best one? Thanks again!
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THC98
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Experienced Forum User, Published Author, Experienced player (906)
Joined: 8/7/2012
Posts: 279
Location: Brazil
Link to video Splash Hill 1 in 0:29.94
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THC98
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Experienced Forum User, Published Author, Experienced player (906)
Joined: 8/7/2012
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Location: Brazil
I watched that on the stream and other time in the emulator. I loved everything I saw, great work! YES VOTE!
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THC98
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Experienced Forum User, Published Author, Experienced player (906)
Joined: 8/7/2012
Posts: 279
Location: Brazil
Youtube Channel | Twitch Channel • Finished projects: GC Sonic Adventure DX - Sonic | GC Sonic Adventure DX - Tails | GC Sonic Adventure 2: Battle - Hero Story | GC Sonic Heroes - Team Sonic • Current projects: GC Sonic Adventure 2: Battle - Dark Story - 1st WIP • Paused projects: GC Sonic Adventure DX - Knuckles - 1st WIP • Individual levels records: Sonic Adventure DX | Sonic Adventure 2: Battle • My Discord: Tales98#0408
THC98
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Experienced Forum User, Published Author, Experienced player (906)
Joined: 8/7/2012
Posts: 279
Location: Brazil
Mitjitsu wrote:
What happened to the re-record count? The real figure is clearly well in excess of 4393.
As I used Read-Only Mode, the rerecord count got messed up, and yes, it's much higher than 4k rerecords. I got to calculate how many rerecords I used in Ice Cap, and it was around 7k rerecords!
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THC98
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Experienced Forum User, Published Author, Experienced player (906)
Joined: 8/7/2012
Posts: 279
Location: Brazil
Patashu wrote:
Hey THC98, the nicovideo upload for this TAS is about to break 100k views. Grats :)
Yeah, I saw that and got really surprised! :D
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THC98
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Experienced Forum User, Published Author, Experienced player (906)
Joined: 8/7/2012
Posts: 279
Location: Brazil
hegyak wrote:
Aside from the Chao raising, what would be the "bad" part of a 100% run for SA:DX?
Getting all the missions of each level, like getting 50 rings and beating the level under a certain time. You'd have to play each level 3 times. And other bad thing would be Knuckles' and Big's RNG. For Knuckles, you need to get the best pieces layout, and for Big, you need to manipulate Froggy's position.
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THC98
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Experienced Forum User, Published Author, Experienced player (906)
Joined: 8/7/2012
Posts: 279
Location: Brazil
deuxhero wrote:
Why did you change camera settings in the last level?
That was done to avoid lag frames that would be got by having to load many things in the same screen, and as the camera would stay stuck in the beggining of that section, it wouldn't be entertaining, as you wouldn't see what's happening.
deuxhero wrote:
As for Sky Chase 2, I thought you were going to go pacifist run to contrast "everything must die" in the first one from the first one. Very minor problem.
Well, I'd try a perfect score run, but as I did a TAS of it recently (which got desynced...), and it was VERY time consuming, I thought it wouldn't be interesting to do here, and it wouldn't make the movie faster or slower. So I decided to do random things there. Sorry about it being no entertaining at all :/
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THC98
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Wow guys, thank you very much for all this support! Now, let's answer the questions XD
hegyak wrote:
So, how bad will Tails's story be broken?
It won't be so broken as Sonic's, as there's no spindash. But there are some interesting clips and skips!
Mr. Pwnage wrote:
Why the apparent apathy in Sky Chase 2? It wasn't all-out scoring as 1 was, nor was it pacifist-except-the-final-cannon nor was the end score a particularly notable number. What was the aim of that one, if anything at all?
Well, I actually aimed to get the perfect score in SC1, as there wouldn't need so much work. But in SC2, it would be very time consuming to do that, and it wouldn't make the movie faster, you just need to destroy the final cannon in the frame it closes.
jlun2 wrote:
Also, I never played this game before, but does this game even check whether you're OoB at all?
The game doesn't check if you're OoB, but there are some kill planes that can make you die in OoB, mostly below the ground. You can notice that I evaded kill planes in parts like in the skip after the mirror room in Lost World, and after the elevator clip in Final Egg.
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THC98
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Experienced Forum User, Published Author, Experienced player (906)
Joined: 8/7/2012
Posts: 279
Location: Brazil
Youtube Channel | Twitch Channel • Finished projects: GC Sonic Adventure DX - Sonic | GC Sonic Adventure DX - Tails | GC Sonic Adventure 2: Battle - Hero Story | GC Sonic Heroes - Team Sonic • Current projects: GC Sonic Adventure 2: Battle - Dark Story - 1st WIP • Paused projects: GC Sonic Adventure DX - Knuckles - 1st WIP • Individual levels records: Sonic Adventure DX | Sonic Adventure 2: Battle • My Discord: Tales98#0408
THC98
He/Him
Experienced Forum User, Published Author, Experienced player (906)
Joined: 8/7/2012
Posts: 279
Location: Brazil
Youtube Channel | Twitch Channel • Finished projects: GC Sonic Adventure DX - Sonic | GC Sonic Adventure DX - Tails | GC Sonic Adventure 2: Battle - Hero Story | GC Sonic Heroes - Team Sonic • Current projects: GC Sonic Adventure 2: Battle - Dark Story - 1st WIP • Paused projects: GC Sonic Adventure DX - Knuckles - 1st WIP • Individual levels records: Sonic Adventure DX | Sonic Adventure 2: Battle • My Discord: Tales98#0408
THC98
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Experienced Forum User, Published Author, Experienced player (906)
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Location: Brazil
Yeah, I'm currently editing the video. Sorry about this long time, but I had a lot of issues to encode it and I was busy with other things. But I'm uploading it in this week!
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THC98
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Experienced Forum User, Published Author, Experienced player (906)
Joined: 8/7/2012
Posts: 279
Location: Brazil
Oh I see. I've never got Cheat Engine to work with me, so I think I'll just continue using Debug Mode. Thanks for the reply anyway!
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Post subject: Reading addresses
THC98
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Experienced Forum User, Published Author, Experienced player (906)
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Posts: 279
Location: Brazil
While TASing, I use the Debug Mode feature of Dolphin to be able to read the addresses of the game (such as horizontal speed, facing angle, vertical speed...), but it has a problem: you have to click on the address to refresh it every frame, and it's very annoying. But I noticed that some TASers managed to view the addresses values using the Show Statistics feature. How does it work?
Youtube Channel | Twitch Channel • Finished projects: GC Sonic Adventure DX - Sonic | GC Sonic Adventure DX - Tails | GC Sonic Adventure 2: Battle - Hero Story | GC Sonic Heroes - Team Sonic • Current projects: GC Sonic Adventure 2: Battle - Dark Story - 1st WIP • Paused projects: GC Sonic Adventure DX - Knuckles - 1st WIP • Individual levels records: Sonic Adventure DX | Sonic Adventure 2: Battle • My Discord: Tales98#0408
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