Posts for TheFrigz


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Joined: 2/9/2006
Posts: 124
Sadly, there was an unavoidable lightning strike at the beginning of the 3rd lap, so I decided not to finish it, but here's a little something I made: http://www.dailymotion.com/video/x14mpbt_pbunfinished_videogames Still extremely unoptimized, but it was kinda cool how I subbed 22 on a 0-shroomer :P, would have been 1'06"4-ish pace had I been able to finish it, and it's still extremely bad and unoptimized. Second lap is better than the first though. An actually optimized TAS of this game would be incredible.
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Weatherton wrote:
TheFrigz wrote:
I was correct. MTs can be charged MUCH faster on 2P mode than on 1P mode.
That is very cool. And, definitely the mode that should be used for any run submitted to this site. Not to mention the extra shortcut available in GP mode on Bowswer's Castle. Edit: TheFrigz, do you think you could get God +10 on all courses in time trials using TAS? Or are some of them maybe impossible?
It's tough to say with so little testing having been done, but if I had to make a guess, I'd say that the faster MTs in TT mode aren't that much faster than WR caliber driving, so I don't think it would offer as much of an advantage. I mean, it is noticeably faster, but the difference is smaller than when compared to 2p MTs. Also, some of the GOD+10 standards are insane, like sub 2'53 for RR. Still, I wouldn't rule it out, it very well could be possible.
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Weatherton wrote:
TheFrigz wrote:
I must not be doing something the way he is.
Are you using all of the advanced techniques described on this page? http://home.online.nl/tbeuman/mkdd/techs.html#ltech (This is linked to by http://mariokart64.com/mkdd/ )
Yes, where applicable. As I said, my knowledge of this game is not an issue. I've put more time into this game than any other by far, I'm #14 in the world and have a WR, so my knowledge of the advanced techniques is extensive. My problem seems to stem simply from being unable to find the correct number of frames for each input while charging an MT. According to what I've done thus far, the minimum amount of frames between driving straight and finishing an MT is: ~10 frames to start the drift (holding A+R) (this seems to differ based on whether or not you were holding a direction before starting the drift, however. for instance, if you're using a sideways boost around a turn, you'll be holding left; consequently, when you press the R button, you only need to hold A+R for ~2 frames before the drift starts) 8 frames holding the "opposite" direction (+A+R) 3 frames middle 3 frames opposite 3 frames middle Release From what I've tested, that is the fastest MT I've been able to charge. I have yet to get a response from the creator of the first video, so I still don't quite know what he's doing differently, but I'll report back when I know more. At this point the possibilities are: he is actually doing something different with the input that for whatever reason I did not think of (this is my first work ever with TAS, so this isn't out of the question I suppose), there may be some sort of version difference (he is using J). We'll see what happens when/if he responds. In the meantime, if anyone wants to do some testing of their own and see if they can figure out a faster MT input than what I've listed above, please feel free. EDIT: Another idea I've just had is that maybe his MTs charge so fast because he is using two controllers (as evidenced by the super start boost he gets, this can only be done with two players iirc). Maybe MTs are able to charge faster in 2P mode? EDIT2: I was correct. MTs can be charged MUCH faster on 2P mode than on 1P mode. On 2P mode, the input goes as follows: Start drift on 1P (A+R+direction) (# frames depends on if you were holding a direction prior, minimum is 2 frames) Hold opposite direction on 2P (1 frame) Hold middle on 2P (1 frame) Hold opposite direction on 2P (1 frame) Hold middle on 2P (1 frame) Release R on 1P It's really that easy. As you can see, this MT charges WAY faster than you can charge an MT on 1P mode, which means that any 2P mode TAS's of this game have a significant advantage over 1P mode TAS's. This probably does not affect submissions for this site, because it's probably within the scope of the rules to use 2 controllers? I'm not sure on that, but I think it is. This does affect Time Trial TAS's, which is primarily what I was interested in, because they can not go nearly as fast as 2P mode GP can. I will likely post another video of my latest test run in a few hours. http://www.dailymotion.com/video/x14l31s_framedump1_videogames
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For what it's worth, my initial tests have yet to find a way to MT as fast as he does in that video. I've asked him on youtube what inputs he uses for how many frames in order to charge those MTs as fast as he does, and when he responds I'll give it a try, but as of now, I must not be doing something the way he is. I'll wait until he tells me what inputs he used. EDIT: Here's my initial test. I spent about 30 minutes on it, so the run is obviously pretty bad, but you'll notice the MT speed is not quite as fast as in the above videos. http://www.dailymotion.com/video/x14ji9l_framedump0_videogames
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Joined: 2/9/2006
Posts: 124
Yeah, I'm one of the top MKDD TT'ers, and I can confirm that this is far from optimized--however, it is very cool, especially since no one has really attempted a TAS of this before. It's amazing how fast those MTs are. I am quite knowledgeable about the game, but sadly, I know very little about how to make TAS's, not to mention I lack the time and patience, so I will likely not be able to work on this. Otherwise I'd be very interested in trying, even just for a bit.
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holy shit that was awesome
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Joined: 2/9/2006
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Known improvements??? Not the urn, instant no vote Kappa
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Jesus...Cronikeys, what have you done??
Experienced Forum User
Joined: 2/9/2006
Posts: 124
holy dear fuck, what a great find! this changes everything
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Joined: 2/9/2006
Posts: 124
Paused wrote:
Vykan12 wrote:
You guys need a separate topic for freeruns.
SammerZ wrote:
what's the point?
As a person who wants to see a new 120 star run, but thinks the free runs were an a cool gimmick that were run into the ground years ago... I stopped checking this topic, regardless of the number of new posts, because to me, as a casual fan, free runs have become repetitive and boring.
I thought I was the only one.
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Posts: 124
Hutch wrote:
hegyak wrote:
ALAKTORN wrote:
SammerZ wrote:
https://www.youtube.com/watch?v=g3efx1VMs3Q Cool Cool mountain freerun by me, dennisbalow and non5en5e
fixed
Actually, it would be written as: Cool Cool mountain freerun by dennisbalow, non5en5e and I. So, re-fixed.
Re-re-fixed. I really enjoyed this freerun. I always find it more enjoyable when I don't glance at the timer of the video, so I expect they're about to grab the star, but instead they go and pull off another death glitch which I've never seen before!
it is DEFINITELY not "I".
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ALAKTORN wrote:
http://www.youtube.com/watch?v=8ARp2p3t-Mc was it known that you could take it from that side? I’m guessing it’d be slower anyway, but has anyone tried?
yes, iirc it was actually originally discovered from that side.
Experienced Forum User
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Posts: 124
invisible mario? that was discovered ages ago. http://www.youtube.com/watch?v=JRtl8w30bx4
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Oops, seems I've entered another "Slowking being an annoying, unnecessarily large asshole" zone. Seriously you guys should put a sign up or something to warn readers who honestly don't give a fuck about this petty ass drama between Slowking and Spider Waffle. It's like watching two 9 year olds fight over a fucking gummy bear. It's pathetic. Grow the fuck up. Everyone else, carry on.
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I'm confused about all this confusion.
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Posts: 124
/thread
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Joined: 2/9/2006
Posts: 124
"I don't like long runs so I'm voting no." if the game is too long it doesn't deserve a TAS! seems reasonable to me.
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Joined: 2/9/2006
Posts: 124
Absolute yes vote, no questions asked. As someone who's been avidly following the zelda community since back when OoT took 5+ hours to finish, this run absolutely blows me away. Even though I thought I knew nearly all the tricks that exist in this game, I still had multiple "holy shit" moments that I had to rewatch to make sure I had seen properly. Even to people like me who think they've seen it all, this run still blew me away. As for the Japanese issue, I have nothing to say that hasn't already been said. Zelda speedrunners have been running on the Japanese version for a long time now, it has become the norm. Furthermore, this game is so horribly broken that the cutscenes do not follow the story even remotely. It's best to get them done with as quickly as possible. Let's face it, this game has a shit ton of cutscenes, and with Swordless destroying the rest of the game as quickly as possible, these cutscenes become even more of an annoyance. I guess it's as simple as this. I prefer action to boring out-of-order stories. Call me crazy.
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TheFrigz wrote:
Awesome run, Swordless. One question. What was the reason for using that last bombchu in Ganon's Castle the way you did? Could it have been used during the Ganon fight to arrive at the Master Sword more quickly? I assume you thought of that, but I just wondered.
quoting since my legitimate question got buried in this bullshit argument
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Awesome run, Swordless. One question. What was the reason for using that last bombchu in Ganon's Castle the way you did? Could it have been used during the Ganon fight to arrive at the Master Sword more quickly? I assume you thought of that, but I just wondered.
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i had no idea the run was done because i dont frequent the workbench and no one posted here :P watching now, im excited
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nicovideo is honestly the worst ever. i cant watch that vid.
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ALAKTORN wrote:
thanks Nahoc :) random… why did it take 1 year to test this?
TheFrigz wrote:
http://i64.photobucket.com/albums/h176/TheFrigz/screen01.jpg Could we use these in sort of a sideways motion?
holy shit I completely forgot about that pic haha, thanks for posting it though, it makes me feel as though i had some sort of impact on the current state of the game :D
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Link to video seems useful but i dont know the current state of this game well enough to say for sure