really awesome if someone did a full TAS of this game.
You mean like the one you did or a 100% one?
TheGreatestRoman wrote:
there's like 1 major glitch only that we speedrunners know of.
Thank you for not providing a video in this topic of that "major glitch" that you're on about that you should provide if you're going to mention it in a thread as bare as this which would benefit from such information you're holding onto.
https://www.youtube.com/watch?v=o0O8NyCZw2w Here's the glitch.
100% would be very annoying to do since it requires all coins which take lots of time to get. Any% would be nice enough.
Sorry for bumping this hecking old topic but would be really awesome if someone did a full TAS of this game. Shouldn't be too hard because of how linear it is and there's like 1 major glitch only that we speedrunners know of.
Spikestuff is correct, if the gameplay is identical and the Playstation version is more accurately emulated (which it probably is), feel free to use that version.
Judgment notes will always be found at the bottom of the submission text, however I will be willing to restate it here. When looking at this submission I found improvements constantly over the course of the TAS by correcting minor mistakes. Some of the improvements I uploaded in a userfile here but not all. I'd recommend using frame advance in order to better improve the TAS next time. If you find it more convenient, you can use a tool included in Bizhawk called TAStudio that many newcomers find more intuitive. Additionally I'd recommend finding RAM Addresses to help determine position etc. If you continue to use the N64 version you can use this list I made to start off, but if you use the playstation version, you will need to find the values on your own. I would not recommend the latest release of Bizhawk, 2.3, as it is currently unstable and would recommend 2.2.2 instead for TASing.
I wouldn't. N64 emulation just isn't in a good place at the moment.
I mean you could just recommend the PS1 version for this game but-- load times.
I've been thinking about the PS1 version since yeah, it has those heccin load times but still, it is maybe more stable emulation-wise. The PC vesion is still ages faster, but afaik Hourglass doesn't work with it. I'll do a testrun on PS1 later just to see the timewise differences.
btw, where does it crash exactly? i recorded the whole thing to an AVI (not a valid encode though, missing some frames from start and also bad quality), I could check it.
Trying to look into improvements, is the game normally unstable on N64? The game keeps crashing in this one spot for seemingly no reason.
I don't really know, but for me the game was on the edge of crashing in some levels too. It might be an emulator problem. I managed to run the movie on the emulator version I recorded it on, didn't crash for me but had some lag. What other emulators would you recommend? Afaik, Project64, which I use for casual gaming, isn't capable of TASing.
I see you chose easy difficulty in the beginning. Can you tell me the differences? Why choose easy?
I run Easy in RTA too, that's why i chose that, I know the stars for it.. The notable differences are that while in Easy you get 5 lives at the beginning, while 3 in Medium and 1 in Hard. Also enemy hits deplenish your health bar more in the harder modes, also bananas replenish lesser health (iirc). And yes, while it would seem like you would just need to run through the stage in all difficulties, you actually need to collect bananas in order not to die, because I believe killing stuff would be slower Watch the current PC World Record for Hard difficulty (https://www.youtube.com/watch?658=&v=n2Ib0P4xIWo), I think you can see notable differences. Hence, I wanted to create a real speedrun-feeling, so I chose the mode in which you can just rush through the level without any backtracking necessary.
Oh yeah, now that I'm at my PC, I kinda see what you are talking about. The thing is that while I was experimenting I came to the conclusion that while the first fruit doesn't hit the enemy, you can adjust your angle better while throwing fruit rather that without, so my following attacks could be more efficient.
In the second to last level you occasionally throw some fruit that doesn't hit anything. Is that deliberate?
Idk what you are talking about rn, since I can't really watch it now. However, if you throw fruit in the air, it doesn't slow you down. Maybe it was an accident, but doesn't change much. If I threw it on the ground, then it maybe it was a minor mistake, sorry for that. But iirc I counted how many fruit each enemy needs.
Use an official emulator version
Every officially supported TAS emulator has a repository to host official releases obtainable as a package (like binaries). These official releases are supported by TASVideos. Using custom or interim builds compiled from emulator source code (from e.g. svn or git repositories) is not officially supported. Always make sure your movie syncs on the official releases; use interim builds at your own risk. If a movie syncs on some interim build, but doesn't sync on any official release, it will be rejected.
Note that some emulators require interims because their official releases are infrequent and/or often outdated (including Dolphin and VBA-rr); for these emulators, interim versions are accepted on a case-by-case basis. If you are considering using such an emulator version, ask a judge if it is justified in your case. If it is clear that there is no other way to TAS your game, permission will be granted.
You didn't actually use BizHawk 2.0.0 (since it seems you looked at the movie version instead of the emulator version), but an interim release (specifically, this one). However, the TAS syncs on BizHawk 2.3 (an official release).
So this automatically makes my TAS rejected?
No because it still syncs on an official release.
Please stick to official releases in the future however.
Ok, nice. I'll be sure to download the newest official release.
Use an official emulator version
Every officially supported TAS emulator has a repository to host official releases obtainable as a package (like binaries). These official releases are supported by TASVideos. Using custom or interim builds compiled from emulator source code (from e.g. svn or git repositories) is not officially supported. Always make sure your movie syncs on the official releases; use interim builds at your own risk. If a movie syncs on some interim build, but doesn't sync on any official release, it will be rejected.
Note that some emulators require interims because their official releases are infrequent and/or often outdated (including Dolphin and VBA-rr); for these emulators, interim versions are accepted on a case-by-case basis. If you are considering using such an emulator version, ask a judge if it is justified in your case. If it is clear that there is no other way to TAS your game, permission will be granted.
You didn't actually use BizHawk 2.0.0 (since it seems you looked at the movie version instead of the emulator version), but an interim release (specifically, this one). However, the TAS syncs on BizHawk 2.3 (an official release).
80 frames of blank input at the end.
However I will not be providing a fix as this TAS is littered with mashing input from start to end and holds great menuing.
This is a first attempt no less so welcome to the site you speedrunner.
But I do recommend at least to go over it again and to take your time with this and use the tools that are available within Hawk to shave your time further with something like TAStudio.
This is an RTA inputted TAS.
Hi all, I'm new here, and I just made my first TAS and wanted to submit it here. My problem is, that apparently my description is way too short, even though it is almost 9 lines when in preview mode. Is that really too short? I ran out of ideas as in what to write, there's just nothing else I can. I think I included everything that is required. Also, above this report I get an error message:
error_handler:
errstr=fclose() expects parameter 1 to be resource, object given
errfile=/home/tasvideos/public_html/formats/bk2.php
errline=357
error_handler:
errstr=Undefined variable: fp
errfile=/home/tasvideos/public_html/formats/bk2.php
errline=217
error_handler:
errstr=fclose() expects parameter 1 to be resource, null given
errfile=/home/tasvideos/public_html/formats/bk2.php
errline=217
error_handler:
errstr=Undefined variable: infinite
errfile=/home/tasvideos/public_html/formats/bk2.php
errline=328
error_handler:
errstr=Undefined variable: fp
errfile=/home/tasvideos/public_html/formats/bk2.php
errline=217
error_handler:
errstr=fclose() expects parameter 1 to be resource, null given
errfile=/home/tasvideos/public_html/formats/bk2.php
errline=217
Any help is appreciated, thank you in advance!