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wow Slamo this is very nice now is more easy found doors in glitched rooms I'll try to find something interesting in this rooms and thank you very much :D
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I remember test this glitch in real run but apparently the effect of this OoB is RNG of some way sometimes you not through the wall and sometimes yes as I show in the video I think that is because few chests are collected before of execute this glitch that's my theory but I'm not entirely sure about that.
jlun2 wrote:
I'm not sure if it's related, but this problem plagued the TAS of Wario land 2 regarding OoB behavior as well. :/
These OoB in WL3 are very similar than in WL2 and in both is possible get glitched rooms as in super mario land 2 and how to run them is also very similar for this reason I think is possible get game end glitch in any of these games wario games.
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Hello actually I am speedrunner of Wario Land games and WL1 and WL3 are my main games in speedruns. Ok a few months ago me and becored(another WL3 speedrunner) we discovered OoB in WL3 in W1 and is possible get this OoB in another stages but this game have a potencial for glitched any% as Super Mario Land 2 manipulating the values or something. The problem with this OoB is it has different effects depending on the emulator i dont know why.
This is a example in W1 for get green chest early:
https://www.youtube.com/watch?v=CBE8SRU8Oec
apparently in W1 when you enter in this OoB you can enter to many glitched rooms.
Edit: and also ask them if is possible manipulate the values in the OoB for get the ending in this game or something.
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hello people here I want to leave something that will interest and that it would also be interesting to see on a TAS and this is a glitched speedrun non-tas of pokemon gold using bad clone good here I leave the video of this speedrun by werster:
http://www.twitch.tv/werster/c/2957473
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since I knew this game and played it once I always thought this was one of the games with less glitches that and known but now I realize I was wrong in that regard, and here I found several glitches and strategies for a speedrun of this game and also can serve as much for a tas
enter this channel and there you will find many things useful for a tas / speedrun
http://www.youtube.com/user/xJimmie1717x/videos
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oh ok I thought you had not taken into account that little skip right now I see that your tas is faster than mine so I think it is worth following judging this TAS because from simple point of view it is obviously slower than your tas jlun.
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looks good but jlun no use my improvent do not use my improvement after getting the second item look at him starting in the min 1:41 of my TAS
Link to video
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Masterjun wrote:
Of course these glitchfest videos are much better than this one. The problem however is that, first of all, they are not very easy to plan. Then there is the problem that you can't put too many glitches into one level, because then you would have no for later levels (or they would fit better in previous levels).
Here I had no problems with that and I could just do whatever I wanted to do :P.
But I'm sure that with enough planning, such a run could be done and you can really do awesome stuff with the physics of this game.
While you're right about that but what should I do first is to create a route that is the glitches and things that are going to perform at each level but for a game like this is difficult but it is possible but realizing it between 3 or more tas glitchfest one would be easier to perform at least I think so because you and made 2 TASes playaround glitchfest.
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this mini glitchfest is entertaining but I think it would have been better a showing glitchfest most worlds as shown in this videos
Link to videoLink to video
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a recommendation that I must give Mcbobx is that if you do a tas of a fighting game that is a playaround try and contain glitches and all it can offer the game so it will be more entertaining and is more likely to be published on this page but I think I vote no for this race because I do not see entertaining.
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JXQ wrote:
Why is the "arrow cannon item" required? You don't seem to need to use it after getting it.
I actually thought about that while doing this TAS can actually skip this item and did a test that but apparently this item must be collected in order to run the password of S item but if done arrowitem skipping the password can not be executed.
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Odongdong wrote:
I checked the option you've suggested, but got desynced again. Maybe I should try this on Windows XP, but since I don't know how to use VM, I'll just wait someone else verifies it. Thanks for encode, anyway.
Now let's move to other issue. Why doesn't it present any sounds? Actually this is crucial problem; there's even a precedent which was rejected for same reason.
on the sound of the game do not really understand because the emulator I encode the sound and also when he was making this TAS I did not play sound and do not understand the reason for that and I wonder if anyone knows how to fix that problem.
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Odongdong wrote:
I just tried watching this TAS, and it suddenly got desynced about at 3m 40s. Maybe because I'm using Windows 7?
The game also didn't present any sound effect while watching TAS.
is possible that this is the problem that desync but I'm not sure why try to change the option to disabled multithreading so maybe not desync the TAS.
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OK I always had problems with the English language because as you know this is not my native language and so I have to use a translator that even I think it is not good idea to use it but I have no choice about that.
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exileut wrote:
The bad N64 TAS was much faster than PSX in level 2 with faster loading.
I think N64 should be the preferred version.
My level 1 was faster in every part except for an enemy you were able to skip.
http://www.youtube.com/watch?v=3dy6M44_o2Y
My level 2 was faster except for the cool damage boost. My better optimizing doesn't seem to matter at the end because of having to wait for a platform.
http://www.youtube.com/watch?v=_o0Y-b6iFcs
If I added these 2 tricks into my more optimized run it would be a few seconds faster.
I still think this should obsolete the terrible N64 TAS. And maybe sometime in the next 5 years I will finish my version of this project.
More testing with N64 vs PSX needs to be done.
if not for the psx load time is about 3 minutes more faster than it really is there to do but also evidence whether used in psx glitches can be performed on n64 and I would but I have problems with the n64 emulator.
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Hi SoulCal I wanted to say that you very well with this TAS of RE4 is entertaining and I will accomplish end the game in a short time than expected.
here I leave a glitch that you can serve in the fight against salazar I think you know that I'm talking glitch that is to skip the whole fight against salazar using ditman glitch:
Link to video