Posts for ThunderAxe31


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I wish to see a console verification of this movie: #8581: Pankaj's NES Batman in 09:11.86 This game as a huge history of optimization, and now for the first time we got a BizHawk movie file, unlike all the previous ones that were done on FCEUX.
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I'm stuck at level 3-5. The game requires you to use microphone inputs, but they don't seem to work with bizhawk. How did you pass through that level? Edit: nevermind, I figured it out.
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Hello there. As WarHippy mentioned, a confirmation movie doesn't need to be a TAS, it just needs to produce the same SaveRAM file you used for your submission. You don't seem to have the confirmation movie, so I'm willing to produce one myself. I'm familiar with this game and I wouldn't mind playing it again. Just tell me everything that you did in-game before recording this submission, so that I can replicate it in a new recording.
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Spikestuff wrote:
ThunderAxe31 wrote:
This submission exploits a something in the realm of L+R presses.
That argument doesn't work when Arsenal, Sniper Assassin & Full Moon exist alongside one another.
Those exist alongside one another because the slower ones are actually glitchless ones, while instead the published Sniper Assassin 3 movie is not glitchless.
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feos wrote:
Obsolete the current publication. This submission exploits a something in the realm of L+R presses, as in the actual Flash Player you could just resize the window and that would be intended game mechanics, even though it may actually be unintended by the specific game developer.
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nymx wrote:
Just checking in to see how things are coming along. Any good news?
Sorry for the late response. It turns out that any improvement results in a different enemy behavior that sooner or later ends up in a desync due to getting hit by a projectile. So improving this movie would require to re-TAS it again from scratch, which is something I can't do right now. In case anyone is curious, you can download my current attempt from here: User movie #638280178151164279. I've only saved 17 frames in levels 3 and 4. Oh, and forget about my idea to turn this submission into a "maximum score" run, as that would also require to redo everything.
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OtakuTAS wrote:
They will usually set that up for the encode to let the viewers see but for timing purposes and the site's files, you just need to get to that screen instead. There was a ruling on it a while back. Which would suck without it because it's long! Thanks for your nice comments!
Where was this ruling exactly?
OtakuTAS wrote:
Also curious about the label change. It is executing arbitrary code (hence why I gave it that label many other runs share), albeit a short amount of it. No fancy payload or anything, but it's still arbitrary code execution. The large write-up about it can be seen in the description. I'm not sure if "game end glitch" does it justice and I think it fits in better with the former label as it explains the weird setup of the file names, killing the 3 enemies, talking to the child, the pause screen, and more. Not just the doghouse glitch (which some people may confuse it as simply abusing a basic glitch or warp and this is one of those runs where you NEED to read the notes), and also encourages them to read the publication notes and view the code and detailed explanation.
The point of a label is not explaining what happens behind the curtain, but it's telling to the casual viewer what's the end goal of the movie. And while the definition of "glitch that triggers the ending" may end up seeming like a misleading simplification, it's still the most intuitive way available to describe the goal. Also think that the word "arbitrary", in the eyes of a random visitor, may seem to imply that an artistic choice is at play, as opposed of feeding code that specifically goes for the goal of triggering the ending as fast as possible. Additionally, we still need to make a distinction from movies that use arbitrary code execution for pure playaround purposes, by using a label that is completely different.
OtakuTAS wrote:
Speedrun.com has "Any% ACE" and "Any% No ACE" and both are very popular As for the case of obsoletion, that's something I don't feel one way or another about, it's apples and oranges. Mine is the faster glitched run, but I also think they're both so different that it's exciting to have both.
So far I'm in favor of having both branches active, but I have to get more feedback first.
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I've found many minor improvements in this movie that I'm working on. Do you agree to have me as co-author (and let someone else judge it)? Also, I noticed you let some enemies live for the sake of saving few frames there and there. I think that's a bit counter-intuitive for a movie that aims to complete the challenging stages. Would you mind if I included those missing kills?
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At frame 4570, you could have gone to the left earlier. According to my attempts, it seems you can save at least 6 frames. Can anyone please take a second pass?
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somyeol wrote:
Kid Klown Bot (KKBot) which is a helping tool if you were to ever get stuck on a level. Pressing Start and selecting "Help" allows you to access Kid Klown Bot, who then shows you how to clear the stage.
The Authors field is reserved for displaying actual people that worked on making a TAS, so I have to remove KKBot, sorry. By the way, I'm looking forward to see a movie that beats the secret levels, by using the relative password. See here for the full list of known passwords: https://gamefaqs.gamespot.com/ps/562803-the-bombing-islands/cheats
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OtakuTAS wrote:
Request co-auth.
PinkyNoice, do you agree to implement the improvements by OtakuTAS and add their name to the authors list?
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All right, I think we did wait enough. By the way, I noticed that you don't clear the last dialogue to get to the credits. Would you like to include those?
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Why is this submission slower than the existing publication in Hill Top Zone 2, Mystic Cave Zone 1, Ocean Oil Zone 1, Metropolis Zone 1, and Metropolis Zone 3?
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It seems this game is still under active development: https://twitter.com/krooltoys/status/1670863817490718721 I think it may be wise to wait a couple of weeks before accepting this submission, in case they decide to implement new levels and such.
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Who is this KKBot mentioned in the submission text?
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I was able to get the necessary hack ROM by appying the IPS patch on the ROM hash indicated on the romhacking.org page. The hash of the hacked ROM matched the hash contained in the fm2 file, and I was able to play back the whole movie and make a temp encode, that I added to the submission page.
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I need to know what joypad settings were used for recording this movie. Can anyone please tell me?
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FractalFusion wrote:
Is it this hack: https://www.romhacking.net/hacks/7839/ ? (It would help if the game title was correct.) Anyway, I didn't watch this TAS (since the author hasn't exactly posted their submissions in an accessible manner), but I saw a longplay, and this hack doesn't deserve to be named after Rosenkreuzstilette. Sure, the backgrounds in this hack are sometimes cool. But not justified in having "Kreuzstilette" in its name. (BTW the enemies and bosses are completely unchanged from MM3, and the weapons too. So it's pretty much a level modification hack of MM3 with some changed foreground/background graphics. Also the music is taken almost entirely from other NES Mega Man games.)
Even the maker of the hack describes it as "a vanilla hack" 😕
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Dimon12321 wrote:
Looks optimized, but I have 1 question. Isn't it faster to turn around in the air and cover more distance while you fall down being dead?
Thank you for pointing out. I tried doing as you said, bit it didn't save any time.
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I needed the joypad settings in order to make it work. But I eventually managed to figure the correct ones. Now I have another problem: the movie has about 2 minutes or unnecessary inputs. Could you please truncate the movie file so that it stops in the exact moment you deliver the inputs necessary for reaching the credits roll?
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The movie file doesn't sync to me. What dolphin settings did you use? Also, it seems you didn't use a confirmed dump. Could it be because of that? I even tried compressing the image to .rvz but it made no difference.
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I think that this TAS is an accomplishment, and even more of an accomplishment would be to publish it. I think that new challenges are what drive us to develop new resources and evolve. On a fun note, this TAS used to be considered as "trivial" in the past, but if we think about it it's actually superhuman because no one possesses the necessary mental and physical capacity to play for 33 days straight. I think it would be tricky to beat it even if multiple people collaborated in a playthrough by taking turns.
coolman wrote:
I don't know when that rule came in place but there is a ~55h video of Elden Ring on YT that got released 10 months ago. Of course, its not 33 days, but they're might a way to go over 12 hours? The Elden Ring video in question: https://www.youtube.com/watch?v=0iTTEpdjWy0
Right, I also stumbled with some videos that are more than 12 hours long, so this definitely needs to be investigated.
OtakuTAS wrote:
CasualPokePlayer wrote:
Who cares that there's a 12 hour limit on videos, just split it up.
YouTube commenters gonna love that LOL
We can upload the first piece normally, and keeping the remaining 66 videos unlisted in order to avoid clogging the subscription feed. And then create a playlist that allows to find and browse them.
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Oh I see it wasn't an emulator issue. Thank you for the reply, I was now able to actually fix it.
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I'm having troubles playing back this movie, I can only play it in TAStudio. Is this an emulator issue?
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I'm having troubles with syncing this movie. Can you please tell me the exact checksums of the .bin files, as well as the the full contents of the .cue files and and the .xml file you used for launching in BizHawk? Edit: nevermind, I got it.
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