Okay, here's the deal:
>On some games, the programmers increased the movement speed in the PAL version to counterbalance the effect, but that doesn't seem to be the case here (if you think otherwise, please share your research).
According to my tests, they DID increase the movement speed when porting game, but not enough.
In real time, the character in (J) on NTSC still runs faster than he does on (E) on PAL, but not by a lot. In (E) on NTSC, he then naturally runs a LOT faster than (J) NTSC.
This makes it highly questionable wether we should apply the 20% time bonus for the current run (see the
Rules on this), which would actually make the published run's correct completion time around 11 minutes.
After discussing this a bit with adelikat, we decided that:
1) for this game (and others with adjusted movement speeds), time is compared in seconds rather than frames.
2) for this game ONLY, use whichever version you like, J U or E.
We still favor U versions, and choosing the J version just because of a faster intro is not a good idea. Submission will be unrejected for now.