Posts for VANDAL


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bkDJ wrote:
the duplicate frames take up little to no space. a few bytes maybe, and when encoded using mencoder, 0 bytes. normally it shouldn't be hard decimated or else the 60fps fade effects and 30fps pause screen would look bad
I did some testing yesterday and it did make a big difference, in size, removing those extra frames (a 2:00 minute segment (60 frames a second) that was 1.5GB, roughly, to a 2:00 minute segment (20 frames a second) that was 0.5GB, roughly, same lossless codec). But I do understand what you are talking about the 60 frames and 30 frames segments that would look like crap if the 3rd frame on were the only ones processed, I'm just saying what about encoding the WIPs like this, it would make them much smaller for downloading. But another thing that comes up in my mind is what exactly does MEncoder do that keeps those duplicate frames from making a video file bigger. Regarding the run, I'm interested in knowing if it will be redone at a certain point because of the desyncs?
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Cool, I'm fairly interested in this run as it could be a walkthrough (kind of) for me since I haven't ran through this game since my brother and I played it 2P, that was over 5 years ago, maybe longer. Looking forward to anything and everything you put out regarding this Final Fantasy.
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They look pretty identical/the same, is it just a direct port on certain frames?
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I just thought for a second if this game process at 20 frames per second couldn't you decimate frames by 2 and still get the same resulting video or has everyone already done this? I mean look at it in frame advance, every 3 frames equals 1 frame of input and I don't see a difference between thoses 3 frames visually either.
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Damn... Caught! Oh well, I knew what I was doing.
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This WIP and run so far is of really nice quality, so do what you have been doing to keep it up. Whenever I had a question about what you may have been doing it was answered in just seconds. I don't see any improvements as it looks pretty solid (I am very familiar with this game too, I might add).
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yeah, but I think it's worth a shot, I might find out more stuff to make it more interesting after all I am doing it mostly in frame advance.
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I thought this might be funny for some: Bart vs The World What seems to happen is an overload of input I guess.
Post subject: The Simpsons - Bart VS The World
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I didn't find a thread of this game so I'm starting a thread. I have considered doing a run of this game and so far I have completed the first area/map/whatever the hell you want to call it. I didn't pick up anything useless or possibly time wasting so I dodge most of the crap on the Great Wall (by time wasting I mean it might add up in the end and waste time, I'm not sure). Here's a WIP of what I have so far: WIP, "Of Great Importance", just kidding. Much like VS The Space Mutants, this game carries an identical/the same gameplay as VS The Space Mutants so you'll see I have done my best to keep things short and sweet. I made sure that when I fought "Fu Manchu Burns" I struck him on the first possible frame regardless of where I am. You can only strike him when he lowers his fan so you'll see that is what makes it a slow-looking fight. Harsh criticism accepted, where available. Really, I would like feedback from what you may know. Edit: Hmm, it seems when you press back and jump on the same frame and then hold forward after that you jump farther and quicker, I shall redo my WIP then I guess.
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I don't have a problem the perspective of currently backwalking. I also think that the forward-backwalking would waste frames besides there isn't much to look at anyway when he is backwalking, sure it takes away from the movie in a irregular way but with TASing in mind and in consideration I say what the hell. There may be a need for another run without backwalking but I really don't mind the backwalking just to be even clearer.
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Funny, I was able to watch the WIP from your savestate with no desyncs but whenever I try to view the whole damn thing it either desyncs at the first owl appearance or if I bypass that it desyncs at the cuckoo (you pick it up and run into the water in the entrance or you don't pick it up and run into the river) in Gerudo Valley (Damn birds and your evil desyncs!).
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Jabo's plugin works for a while then desyncs, I have tested it in many areas with many save states and it desyncs eventually in certain spots. I think it was better when Jabo's plugin was used like on the first run-through but I guess it wouldn't be fair for the linux users, hopefully this run will be able to be encoded in the end.
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Right here should explain everything. Just scroll down a little and you'll see the text.
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Plays fine with FCEU 0.98.16 and with that said a yes vote from me since a run of this game is done and is of pretty good quality regardless of bad game physics, besides it's the simpsons.
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April, the 8th.
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You severely broke this game down into pieces; yes vote, definately entertaining for a Fifty minute game.
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Yes vote, looks good, zipped by like nothing.
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I've tried Direct64 but it just won't work. Seems like it isn't as much like glN64 as it is described. I'll try Nemu64 since I haven't tried it yet. Edit: Unusable describes that plugin, I mean I can use it but what a piece of crap it is. I think I'm better off working around the desync.
Post subject: Graphic plugin (glN64), usable/unusable
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I have found that the glN64 plugin is usable on my PC but only upon loading a rom up initially, after starting up Mupen64 initially of course. Anytime, while I'm still using the same opened emulator, after I have closed the rom and reopened it, or another rom, I get a black screen but the rom progresses regardless. What I have noticed is when I load up a rom initially is that the graphics are scrambled for a couple of seconds, then everything works fine without graphical problems, but when I try to reload another rom, or the same one, I no longer get the scrambled graphics at the start; it just stays as a black screen. Does anyone know what I could possibly do, maybe a registry key change or anything of the sort? The reason I'm considering this plugin is to view GuanoBowl's WIP otherwise I would definately use another plugin like Rice's or Jabo's (with that in mind I have tried those other graphic plugins and they make the movie desync at the owl but that isn't really all to relevant here). Also I have updated my graphics driver and that has allowed me even use glN64 but I'm not able to use it entirely as you have read. Yes, I know I can view his WIP from the videos that are being encoded but if only a selected few can view his movie will it be accepted ultimately? To anyone who acknowledges this thread, I thank you in advance.
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Wow, you plan movies really well with speed and entertainment. Yes vote and congratulations on such an achievement, Ninja nitsuja (does it get any better!?).
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It's an interesting combo/find but I don't think it will be relevant in the run because of how redundant it is. Anyway, I have a few more fatalities and this time in a different place: Some are similar and some are the same but what the hell. Also I think I'm going to have to postpone the other 3 sets of fatalities...
VANDAL wrote:
then reverse the effect where I get hit instead of the 2nd player, just for fun
Since I am not willing to do them if I can't use them. Besides this I need to work on combos and if anyone knows which battle comes next after you either defeat or lose to SMOKE (doesn't matter the outcomes the same) then that would help me (don't use the cheat code because that will not help).
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That's why I didn't really ever fight with him, he is boring. I'll try to come up with better combos but a lot of characters are limited and also I'm not sure how this is going to come together. When I'm done with the all the glitched fatalities I'll have all you spectators choose which ones are worthwhile. Also I might ask you, would allowing for more fatality be okay? because I might I have to construct the glitches then or at least need the time to unmorph and remorph into someone else (during the finish him/her sequence).
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Voting Yes, I feel that this warpless run is good enough and should be published. Good work and maybe you could make another run of this game in the future, obviously obsoleting this one.
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Bastards, they're always one step ahead.
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If I remember correctly increasing the speed doesn't skip any frames it just goes by them quicker. Frameskipping/Fastforwarding skips a good chunk of them and is even faster than increasing the emulator's speed. Also I do think that it is a little confusing to have some hotkeys under the inputs of the controller since I haven't even begun using this emulator for anything except viewing movies and thanks for answering my "possible questions".