Posts for Valagard

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Joined: 6/14/2004
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Actually I noticed a HUGE flaw in this movie, and its the fact the player plays and beats all the enemies/collects all the pizza's he could have skipped to save time on the bonus counter, a good 15-20 seconds on each mini-game. And don't say its because "To beat everything" because there is several parts in the game you use the games scrolling to push enemies off the left side of the screen (The Wild West for example)
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Oh we arn't compairing quality really since the source is a XVID. I just made two clips of it to show you it done with XVID, and one with H.264 and how CPU extensive the two of them are. The H.264 codec will indeed pack in more quality, but like I said its murder on CPU's (Edit) Yes the video was indeed 119FPS, just checked with GSpot
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Bisqwit wrote:
http://members.shaw.ca/nezgreengoblin/Clipxvid.avi is 23.976 fps.
I know, the original clip I was using from a anime was at 119FPS. 119FPS with XVID was about %50 use, encoded with H.264 it ate up all my speed and was choppy as hell. But yeah at 23.976FPS is completely playable with H.264 If we record a 60FPS source at 640x480 I am sure it would kill the H.264 codec So unless we start makeing 640x480 vids at 60FPS I doubt we will have a problem ;P My arguement is that with the two clips I posted, the H.264 clip is smaller and has more quality, but eats up more CPU time (EDIT) From research I have done, it was apple that developed that codec. Cool huh? But yeah like I said its a Bi-cubic nearest sample codec like Full Screen Anti-Aliasing and looks a HELL of alot better then XVID's "voids" as I call them (You see them in the MegaMan clip in black space easily) but to -me- I notice the image is de-sharpend just the slightest bit. Oh if anybody wants the h.264 codec goto that website I posted earlier. Its -ALOT- easier to encode with then XVID. I find it funny that people complain about encodeing time with H.264 compaired to XVID, when XVID I have to often make 3-4 encodes of a movie to find a decent quality that works throughout the WHOLE video, while H.264 I can do sample test clips, and once I find what I like I can encode the whole video in one try. The H.264 codec thou is ALOT better. Also I remind you that they update the H.264 codec daily (Edit2) Also anybody know of encodeing apps for Windows? Mplayer is just for linux (Bleh ;P) but I want to see if the apps influence encodeing speed, like it does for MPEG4 encodes
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I got a video which I found there was a encodeing problem with the last one (It was 119FPS) which the H.264 codec coulden't handle Anyways here's a XVID clip at http://members.shaw.ca/nezgreengoblin/Clipxvid.avi at 640x480 at 1022KBPS And here's a H.264 clip at http://members.shaw.ca/nezgreengoblin/ClipH.264.avi at 640x480 at 1022KBPS My CPU use with the XVID is average at %35, while the H.264 averages at %56. Still playable on my system, but on a 1.5ghz system I doubt the H.264 clip would be very playable. But yeah, for our use with NES, SNES and GBA the codec is completely usefull.
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Playing the movie back at %200 size in mediaplayer dosen't do much, its resizing the pixel ratio of the movie ITSELF which eats up all the CPU power. Try encodeing and playing back a 640x480 source, you'll see what I mean by CPU intensive once you play it back. I'll make a small 640x480 clip to show you.
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How are you getting the filesize so damn small? I try over and over again and it always comes up to 2.5MB with H.264 codec (edit) Duh, I had the bitrate too high at 800. I said it was fine at 320x240, blowing it up to 640x480 just blows away my CPU thou (Edit2) After encodeing videos at various sizes etc, I have confirmed what I have experienced and what other websites have said. At 320X240 its great, bitrates are clean, framerates high and CPU use is low. I encoded my own videos at 320x240, get the same CPU use and size as your video with different sources (Games, ads, porn) and when I goto 640x480 my computer chokes on the resolution and takes a nosedive. I even took your megaman clip, resized it to 640x480 and encoded it with H.264 and the final clip choked. I admit H.264 is better then XVID, but to me I see ALITTLE blurring, but its better then the "voids" I see in frames. But as soon as I make the movie bigger, it chokes. My one source of a video at 1024x768 (Game movie recording) with XVID only peaks at %50-60 CPU, H.264 its showing only one frame every 4 seconds.
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Try encodeing a 1024x768 video with H.264, its brutal on CPUs (EDIT) I just did research on it, and now I know how it all works Its a bi-cubic resampleing codec with XVID like compression. What happens when you play it back, its using a bi-cubic resampleing agent which is like Full Screen Anti-Aliasing, area's that are normally blocky are blurred in and match the pixels around them. Unfortunetly this also slightly blurs the whole image. You know how much AA kills framerates in a PC game, this is pretty much the same thing And yes I own a P4 with hyperthreading, and it still peaks at %100 if I run it at 640x480 H.264 (Something else the artical touched on, no current CPU's could handle high pixel count with h.264)
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Actually I kinda hate this codec. If you take a resolution higher then 800x600 the framerate crashs and starts skipping frames. I look at my CPU load and it reads %100 on my 3.4ghz machine too. Also I noticed everything looks more blurry, xvid has some pixelation but its far more sharp XVID with a 1024x768 movie only shows %50 CPU use I get the same result with 3 H.264 codecs (Element H.264 codec, X264 codec, FFDSHOW H.264 codec) Small res's are fine, once you blow them up thou the comp can't handle it. (Edit) Just ran the boulderdash movie which is 320x240 and I get %60 CPU use, I run a 640x480 XVID movie and I get %33 use. I think I'm sticking with XVID, also the XVID's less blurry (But sometimes has artifacts)
Experienced Forum User, Published Author, Former player
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Yeah I just found X264 from http://x264.nl/ Works great. I dunno if what you use is a Windows or Linux encoder, but this one works with virtualdub and windows ;P
Post subject: What do you use to encode H.264?
Experienced Forum User, Published Author, Former player
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What program and codec are you using to encode H.264? Can you tell me what it is? Virtualdub dosen't show it, only H.263. Can you point me towards a encoder download, or the codec to encode? Thanks. I ask because the quality of Zombie Ate my Neighbors was really good.
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Downloading now, most of the improvement was the boxing robot fight probley. Yeah I hate the flip counter, you can do 5 flips and freeze, or 4 flips with a 2 second pause, flip, pause, flip etc. (Edit) Like it, some parts are much faster, Boss fights are quick but brutal on your guy ;P. I can see where you saved time thou, Guess I am going to have to do my time attack over again ;D. BTW how did you keep the bot boss in the corner durring the fight? I kept trying and trying but I could never keep him locked in the corner without punching me.
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None come to mind right away, was just thinking of the possibilities, did a sparkster run I was thinking of maybe another SNES run
Post subject: What do you prefer no hit or speed run?
Experienced Forum User, Published Author, Former player
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I have been tinkering with some games, but I want to know what people prefer, a no death no hit speed run, or just runs that complete the game as fast as possible? The webmasters like the latter because the faster you beat the game the smaller the file thats produced, but what do you all think?
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Since movie publish I am working on version 7 of this movie, and trying to make a even faster run. I don't know how much more time I can squeeze off, but here's hopeing!
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The reason I rarely shot in the shooting stage is the explosions slow everything WAYYYYYYYYYYY down, and the only time I am killing things is to keep the framerate up to save time. As for the boxing boss, NIGHTMARE, a freaking huge supernova sized nightmare. On Crazy hard he hits YOU before you can hit him, and thats you with your fist out!. I just kept doing a few punchs, if they hit and I got away with it I saved and kept going. He just has too much life and he does WAY too much damage to go at him commando style like Bel did. I tried that thirty or so times, I could never get him to stand with gloves apart and NOT punch me when I punched him, so I had to wear him down and break one of his arms, which he almost instantly goes bezerk over. The desert boss pops out of the ground and can only be hit when his head "phases in" from the background. Thats why I jump up to that first ledge to wait for him.
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I tried using your patch, still woulden't work. Using the all in one codec packs fixed it so far, still downloading kirby
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Actually I think it has to do with something OTHER then the XVID codec. Exhusted from options I downloaded a Kazaa lite codec pack (newest) and over-writen all my codecs and played the movie. It looks like some players like winamp etc are over-writeing the MP4 codec with its own version and why it wasen't working. So while it said it was having XVID problems it was this instead. Got all movies working again, downloading kirby again to see if this is indeed whats going on. Edit: List of Kazaa lite codec packs that fixed the problem with updated MP4 drivers. Kazaa Lite Mega all codec pack http://www.free-codecs.com/download/K_Lite_Mega_Codec_Pack.htm Kazaa lite smaller packs http://www.free-codecs.com/download/K_Lite_Codec_Pack.htm
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This is overall a linux encodeing problem not working out well for windows systems. Maybe encode the xvid better next time? Cause we all have XVID installed, what your asking us to install is a native linux compiler driver in windows ontop of xvid to work WaiWai world also dosen't work. Fix your encoder settings bisquit cause your movies don't work
Post subject: Movies not working
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Movies not working for me either, used the newest XVID install too. Its something with the movie not with the codec. All other XVID movies work but not this one. Mediainfo reports that the framerate is higher then 60FPS, so that could be it. Nope, even almighty Winamp can't play this. EDIT: Found out what it is. Your movies header isn't correct so it can't tell if its xvid or not. Booboo in your recording, have to do it over again. BSplayer reports this
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The shooting stage (Stage 7) in my re-record I don't use the secondary fire at all (Bullets) to kill things or play along with the games music, I just "move to the beat" at times if that helps, so maybe your talking about a earlier movie? The thing with the dash attack you have to remember is that when you hit something you have to give enough time for you to flip away from the enemy before it does damage to you. The arch nemesis knight was perfect, I took him down with all 3 types of attacks as quickly as possible. As for the boxer AI, seriously, you have to try and beat him yourself before you judge how "quickly" it is to beat him. The guys cheap, having WAY more life then you and he knows it too. You saw in the video how when I was double as agressive with the re-record it caused him to go into beserker mode TWICE even before he went into block mode. When you GET him into block mode you have to jab at air often to keep him that way, otherwise he spreads his arms and starts trying to rocket jab at you. As for the rocket boosting ALOT of the time I am giving my guy time to fall/time to rest, because if you flip (which you see after most boosts) too many times after you rocket, your guy gets dizzy and stumbles for three seconds and eats up time. This was the problem I had with the Egypt level, and it took me about 100+ re-records just to get that FIRST part down. A few boosts I can see that could be instant is rocket attacks on the 2nd boss and Egypt mid boss. The dragon you have to cut down to size because as he takes damage he gets faster and faster, and you can only rocket jab him once at a time before he goes into his flame thrower (You saw how fast his body was when I hit him enough times to cut it off completely from the grey skull, it was moving at breakneck speed) Final boss, yeah I do swipe at air, but the game has bad hit detection here. Those flameing skulls often are nowhere near you and still hit you (Why I rocket boost through them once because my sword woulden't hit them that one time) and you have to rapid slice to keep them away. But if you want I can do it again for a cleaner version if you want. Also yeah, I love the music and sound effects for this game, they are so awsome ;D (EDIT) As for the low amount of re-records, I am a professional videogame tournament player (I have the highest score in the world for the blockbuster TMNT:Tournament Fighter game (GO DONATELLO!) and second highest for clayfighter. NBA Jam was my big fault, having practiced for weeks on end to get it right ONLY to be told I coulden't change my controller button posistions when I walked through the door for the tournament. This is what cost me to go national) amoung lots of other smaller tournaments in the city (Have TONS of free games and prizes) so I know what I am doing with most games. Did you know my first run through Sparkster for its quick run was only 627 re-records? ;D Also forgot something, with the rocket boost the meter being "full" isn't really in sync with the ACTUAL charge meter. If you boost the SECOND your boost bar starts flashing it will de-charge, you have to give the boost at least 2-3 flashs before you can rocket with it. Yes I know its anoying.
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I explained the boxing battle, you have to pause/jab at air at times in order to keep him in block mode. You attack too quickly he goes back into his bezerker mode (Which you see in the video) or his charge attack jab mode which is just as deadly. I can TRY it again but I did about 100+ re-records with the boxing match alone just to beat it the first time. As for the crystal genorator the more you hit the crystals the faster the ring goes, eventually it gets to the point where you can't boost attack and hit the crystals at all without getting smacked around, thats why I jump slashed at them untill I could defeat the whole thing. BUT if its what you guys want I'll try to re-do the act 7 and up (Shooting stage onwards) because I know Act 7 could be done better alone (It takes less time not to shoot anything at all then it does to blow stuff up. Not killing anything prevents slowdown). Just don't hold your breath on a faster boxing battle, since he only goes into block mode after he goes into beserker mode once, and then you still have to take it slow and pick apart his arms till they are gone slow enough that you don't make him go right back into beserker mode. (EDIT) I will attempt crazy hard mode AGAIN later. I beat the game up to level 7 before in crazy hard mode, then goto the boxing fight (The boss has 5x the life you do) and he takes off THREE hearts per jab he does to you, so when he goes into beserker mode the first time in order to get him into block mode its almost impossible to survive. If I -DO- beat him (I have the file saved still) later I will continue it, but don't hold your breath. Don't believe me on the boxing robot? Try it yourself to see how hard it is.
Post subject: Explanation
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I would like to add why two boss fights take a LONG time. The 3rd last stage boss (When your in the top down mech fight) is -VERY- tricky to beat, if you hit him too many times too quickly he goes into a beserker mode (Which he does in the movie, I hit him alot of times at first to save some time) after which you have to feint and dodge his attacks, sometimes attacking open air to keep him from charge uppercutting you. Its then a LONG process of takeing out his arms so he dosen't go into a beserker mode again, after which its a easy kill. It LOOKS sloppy, but that fight was a TON of re-records to get right. My guy jabs at open air at times but thats only to keep him in block mode. The second fight that takes a long time is the 2nd last stage mid-boss, the reactor core. When fighting the core the circle minions start off slow, but as the jewels take more damage they speed up to the point where its impossible to even dare try a boost attack because of the midair pause-spin you make every time you hit them. Then it becomes a tedious process of jump slashing at the circle minions till you wipe most of them out so you can hit the jewels from afar. Watching the movie I noticed 2 parts that I need to improve on, and thats the act 2 boss (I pause for a tenth of a second between attacks) and General Lionoss (2nd last boss, I flip over him and I attack to the right accidently, then slash him twice) When I look at the lionoss boss thou there where I miss the slash I still would have only smacked him twice instead of 3 times due to his long invincibility flashs Anything else that could be improved? Hmmm I dunno. I take a hit at the act 3 mid-boss but that was unavoidable, otherwise I would have to wait the half second before boost attacking him. Act 4 I have to take hits with the Lens laser genorator in order to kill it, otherwise its a 15 second wait between laser blasts. Also the act 4 boss I take a hit in order to get onto his other side, because if I diden't I have to boost up over him, flip 4 times to get around and then boost attack and that takes longer then just takeing a smack and going through him. The act 5 orb (The purple one you walk across backwards to make move forwards) I pause for a second before going, but thats so I can make it through the other 4 spikes in one clean motion without stopping. Act 6 is about as fast as its ever going to get =). The part with floating off the basoons and then flip/flip/flip/flip/boost/flip/flip/boost through the cymbils was really pushing my luck (Since you do 6 flips quickly in 15 seconds your guy gets dizzy) Act 7 (3rd last stage) is just me goofing around. The stage proceeds at a set speed so its not very interesting, so I just try to blow up enough bass heavy things to make it interesting (I love the bass effects in this game) Act 8 (2nd last stage) where I am crawling on the ropes I take a hit on purpose, otherwise I have to sit and wait for the charge to pass for 5 seconds before its safe for me to go. And thats about it =) I'll be working on version 3 in the future, working on some other games ATM right now. (EDIT) I see 3 no votes. I would like to know why you guys are voteing no without explanation. I can't fix things if you don't tell me the reason why. So please if you vote give a explanation so I can make version 3 better
Post subject: Sparkster is finished
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I finished the game on hard mode, took some damage to save time in places and to get in better posistion with some boss's etc http://members.shaw.ca/nezgreengoblin/Sparkstermovie.zip This game is FAST. When you play it back at full speed it makes Sonic 3 look slow This is the sequal to the Genesis game Rocket Knight Adventures Edit: I'll be cleaning it up later, that took me about 2.5 hours to do the first time. Beaten it many times before so I had most of it in memory. MOST of the re-records are with the 3rd last level boss. He is REALLY hard to beat, because if you hit him too many times too fast he goes into a beserker mode that almost always kills you. Thats why the fight takes so long EDIT by Bisqwit: No ROM links are allowed here. Also, this post is probably in wrong forum, because the SNES games forum is meant for discussing games - one thread per game. There already is a Sparkster thread. Thirdly, what's the point of this post? If you're going to submit it for my site, then submit it.
Post subject: Re: SNES9X re-record
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Bisqwit wrote:
As far as I know - create a quicksave during the playback and then load it.
Yeah I saw from the forums here, again its not in the FAQ for SNES9X. Oh well, I just have to restart it. Besides, I have to restart the game anyways, somebody clued me in on a even harder mode for Sparkster (Thou I fear the 2nd last boss, SO cheap)
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Ok why is there no re-record option in SNES9X? I had a problem with my movie so I went to the movie playback, fast forwarded till I got to the part I wanted to continue and saved a stat, then went to record. Problem, there is only "Save movie from" and "Save movie after restart" How in the world are you supposed to continue the movie if the options not in there? I tried re-loading the stat from the movie save and it said it diden't exsist. This is really getting on my nerves. HOW can you re-record a SNES movie without trashing the entire thing OR starting a new movie? I want to record from the exsisting movie. Edit: Figured it out, thou its not in the FAQ somebody covered it in the forums here. Oh well, off to Restart Sparkster again =) Then Aladdin, Final Fight 3, Cybernator, Pocky and Rocky 1 & 2, Batman Returns, Saturday Night Slam Masters (SO FUN!) etc etc Fun being on diability and when your not drawing you goof off makeing game movies ;p