Posts for Walgrey

Walgrey
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Joined: 10/27/2022
Posts: 34
Location: Canada
TiKevin83 wrote:
…or also especially rhythm games like the geometry dash TAS community where as far as I understand there is little to no technical achievement possible between the levels being user generated and the levels being completeable in fixed times.
Hate to but in and be pedantic, but there are ways to save time in Geometry Dash levels, they’re just not immediately obvious.
Walgrey
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Joined: 10/27/2022
Posts: 34
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Hey there! I’m going to be commentating my Night at the Museum TAS tomorrow at Lady Arcaders Out of Bounds 2ronto! It will start at 4:40 PM EDT. You can see a full schedule of the event here: https://ladyarcaders.com/events/16/schedule/ And here is the Twitch link for the marathon: https://www.twitch.tv/ladyarcaders Thanks!
Walgrey
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Joined: 10/27/2022
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Going to be a No vote from me. I don't think this TAS is interesting or unique. It's essentially an SMB TAS where a substantial amount of the base run is just skipped. That and the optimization issues brought up by DrD2k9.
Walgrey
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Experienced Forum User, Published Author, Player (248)
Joined: 10/27/2022
Posts: 34
Location: Canada
Walgrey
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Experienced Forum User, Published Author, Player (248)
Joined: 10/27/2022
Posts: 34
Location: Canada
The Movie Rules article says that ROM hacks need to be in a "well-known database" and then lists some examples. I imagine this extends to homebrew titles if I'm not mistaken. The game I'm TASing is currently only released on GitHub. Does this count as a "well-known database"? Edit: The game is also listed as a "beta". Would it still be acceptable to submit this TAS?
Walgrey
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Joined: 10/27/2022
Posts: 34
Location: Canada
Saved 72 frames. Sorry for not finding this timesave earlier. I only now just thought about it. https://tasvideos.org/UserFiles/Info/638806030739991993
Walgrey
She/Her
Experienced Forum User, Published Author, Player (248)
Joined: 10/27/2022
Posts: 34
Location: Canada
Walgrey
She/Her
Experienced Forum User, Published Author, Player (248)
Joined: 10/27/2022
Posts: 34
Location: Canada
Walgrey
She/Her
Experienced Forum User, Published Author, Player (248)
Joined: 10/27/2022
Posts: 34
Location: Canada
Walgrey
She/Her
Experienced Forum User, Published Author, Player (248)
Joined: 10/27/2022
Posts: 34
Location: Canada
Walgrey
She/Her
Experienced Forum User, Published Author, Player (248)
Joined: 10/27/2022
Posts: 34
Location: Canada
Walgrey
She/Her
Experienced Forum User, Published Author, Player (248)
Joined: 10/27/2022
Posts: 34
Location: Canada
Walgrey
She/Her
Experienced Forum User, Published Author, Player (248)
Joined: 10/27/2022
Posts: 34
Location: Canada
Requesting the TAS to be set to Delayed so we can fix it.
Walgrey
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Experienced Forum User, Published Author, Player (248)
Joined: 10/27/2022
Posts: 34
Location: Canada
Walgrey
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Experienced Forum User, Published Author, Player (248)
Joined: 10/27/2022
Posts: 34
Location: Canada
How were you TASing it? I couldn't get it working on libTAS.
Post subject: Differences between versions 1.1 and 1.2
Walgrey
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Joined: 10/27/2022
Posts: 34
Location: Canada
I've been asked to list the differences between versions 1.1 and 1.2 of this game, but I couldn't find a nice way to integrate it into my submission notes. Hopefully this suffices. From what I can tell and according to the game's changelog, the only noteworthy differences are changes in the game's physics and more/different levels. Note: The game's changelog mentions 63 levels, but only 43 are actually in version 1.2. The rest are in a separate ROM, called the "B-Sides", and this is currently being TASed separately. (It's really weird because one of the levels in the B-Sides is just a test level of seemingly infinite length, so it's more like 62 levels, actually.) The following is a table that has all the levels in versions 1.1 and 1.2. Main Levels
1.11.2
Stereo MadnessStereo Madness
Back on TrackBack on Track
PolargeistPolargeist
Dry OutDry Out
Base After BaseBase After Base
Cant Let GoCant Let Go
JumperJumper
Time MachineTime Machine
CyclesCycles
xStepxStep
ClutterfunkClutterfunk
Theory of EverythingTheory of Everything
Electroman AdventuresElectroman Adventures
Clubstep
Electrodynamix
Hexagon Force
Blast Processing
Theory of Everything 2
Geometrical Dominator
Deadlocked
Fingerdash
Dash
Custom Levels
1.11.2
Level EasyN/A (moved to B-Sides)
EonN/A (moved to B-Sides)
ReTraY
The Challenge
Dreamer
Ground to Space
Kappaclysm
Sunshine
Revolution
Lost in the Woods
Bloodbath but no
Rainbow Tylenol
A Pretty Easy Level
THE LIGHTNING ROADTHE LIGHTNING ROAD
THE NIGHTMARETHE NIGHTMARE
demon parkdemon park
Death Moon
DeCodeDeCode
Dear Nostalgists
Problematic
Fire Temple
Forest Temple
Lucky DrawLucky Draw
Walgrey
She/Her
Experienced Forum User, Published Author, Player (248)
Joined: 10/27/2022
Posts: 34
Location: Canada
Walgrey
She/Her
Experienced Forum User, Published Author, Player (248)
Joined: 10/27/2022
Posts: 34
Location: Canada
Found one frame of timesave in Geometrical Dominator: https://tasvideos.org/UserFiles/Info/638766216535920661
Walgrey
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Joined: 10/27/2022
Posts: 34
Location: Canada
In February, I submitted a 201 frame publication for Famidash. On February 28th, a new version of the game released, adding more content, and I created another submission for that version. My question is, do I cancel the first submission? I’m going to be honest, I think the current publication is poor in quality. It isn’t optimized and there is little interesting playaround, despite the game offering a lot of opportunity for it. I’d like to have the 201 frame improvement accepted, as there would at least be an optimal TAS of version 1.1 before it gets obsoleted by the 1.2 TAS. Does the 201 frame improvement have any chance of getting accepted? Additionally, will the version 1.2 TAS get accepted? Figured I’d ask since I don’t think I’ve seen any other examples of a game on TASVideos being given more content in an update, although I could be wrong. The 1.2 TAS is longer, but it’s more representative of the game in its current state (and more interesting than the 1.1 TAS in my opinion). Is there any sort of written policy on this? I’d also hate to get pedantic, but the collectable coins in Geometry Dash are called “Secret Coins” in-game. Famidash technically doesn’t have a name for them, but I’d assume the same name applies, considering it’s a demake of the Geometry Dash. Is “main levels, all Secret Coins” a better branch name or is “main levels, all coins” still accurate? Would “main levels” without the coins be accepted? When you collect a coin, you are forced to wait for it to get tallied on the score screen. Sure it’s technically fastest completion, but it doesn’t offer anything different from “main levels, all coins” other than intentionally missing the coins and getting free timesave at the score screen from it. The level route and skips are still the same. Lastly, I’m working on an “all levels, all coins” TAS of the game. Is this an acceptable branch, or is just “all levels” preferable? I’m reusing my inputs from the “main levels, all coins” TAS I made to save time. Is this allowed? Frowned upon? Should I change the inputs in the main levels to make it more visually distinct from the existing submission I made? Should I just make a “custom levels, all coins” TAS instead? Many thanks for taking a look at my many questions. I apologise if anything isn’t super clear here.
Walgrey
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Joined: 10/27/2022
Posts: 34
Location: Canada
Twisted_Eye wrote:
Did bizhawk throw up an error window when the run finished? Because the embed video has a really alarming stop/stutter right after the 19:20 mark
It did. Sorry about that. I fixed that issue since then. Working on a new encode now. Edit: I'm still getting the error window. Don't think I'll be able to figure it out right now.
Walgrey
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Joined: 10/27/2022
Posts: 34
Location: Canada
Oh yeah! This one’s a classic! Yes vote!
Walgrey
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Joined: 10/27/2022
Posts: 34
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Yes, we agree to using the 323f TAS. One last thing to note, Deppy found a faster way to get the shortest maze. It's still 43 seconds, but I figured it was worth mentioning here. https://tasvideos.org/UserFiles/Info/638733772675487075
Walgrey
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Joined: 10/27/2022
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I'm turning down all the files submitted after my original request...seeing that they all get longer in length.
Can I ask why? The file I submitted doesn’t use Stella and takes advantage of being able to reset where you shouldn’t be able to. I’ve explained the gist of this in the user files and description. I’m just confused as to why the original file was chosen since it’s technically not possible to do on actual hardware.
Walgrey
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Joined: 10/27/2022
Posts: 34
Location: Canada
BlackWinnerYoshi wrote:
Is it even possible for this game to generate a maze like in the BenS7 WR? Maybe the A2600Hawk core could do that, but then it could be an emulation error. Also, can you both share the program that you made?
I have a user file that does an even shorter maze. Deppy will upload the program to her GitHub soon. I'll update the description when it's ready.
Walgrey
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Joined: 10/27/2022
Posts: 34
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Hi! I'd like to apologize for the long wait. I wasn't expecting this to happen. I am happy to report that Deppy and I have found an improvement (although this uses the Stella core and still doesn't beat RTA).