Posts for adelikat


adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Faster, more entertaining and more epic than the 1-star movie. A winner in every aspect. Easy yes vote.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Nice improvements. Having them get stuck in each other to cause zipping is priceless. Easy yes vote.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
I found myself saying "wow" or "oh man that's awesome" a lot while watching this. There are too many moments to name them all but here are a few: 6-2 auto-scroller - masterfully done :) dying in a mushroom house world 7 - getting the p-wing & mushroom and then glitching down a pipe using sledgehammer mario for world 8 - again, this differentiated it fromt he warp & warpless movies and gave it something fresh. I think the SNES version was a good choice. It allows you to show off a new glitch, and help differentiate it from the published smb3 movies. I vote yes. Excellent job and it was worth the wait :)
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
plusminus wrote:
The main question (which I do not necessarily expect the authors to answer) is how would this movie be obsoleted? If I decided I wanted to do an RCR playaround movie, and that I did want it to be published seeing as that is the main goal of submitting movies to this site, there's really no objective basis of comparison for how my movie could be "better" than this one.
Well the "superplay" aspect of the run was to show off as much about the game as possible. Specifically, aspects of the game that are only "opened up" by the use of tools (ridiculous combos and manipulation of enemy AI) or just the deep physics of the game when it comes to fighting (deflecting projectiles with attacks, using people as weapons, deflecting people, stacking enemies & objects). Visiting the sauna just to show that it is in the game would be an example of something we were not aiming to show. We certainly deviate from this to show off less TAS impressive things (like chasing girls) but this in more like "window" dresssing. So the basis of comparison with a possible new playaround would be if it shows superior craft and/or creativity with the TAS possibilities of the game or show more depth. Or perhaps show new glitches & tricks while still preserving the aspects of this run and its entertainment value. This is certainly more subjective in nature. But this only makes it more difficult to judge, not impossible. And there is precedent for such obsoletions. Such as my gradius playaround that obsoleted morimoto's. Or the published SNES mortal kombat movie that obsoleted the previous. Also, obsoleteability/competition is not a prerequisite for publication.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
ShadowWraith wrote:
You realise the entire point of a TAS is to entertain, right? Just because this video doesn't show off as much superhuman things as others does not make it any less worthy of being on this site than those.
He was saying that it contains some "time wasters" that aren't superplay worthy (which is a correct assessment). This is quite a different argument than "doesn't show off as much superhuman things". Also, I resent the assumption that it does not contain as much superhuman things. Most of the video is a series of superplay events. Also, since our movie has no time objective, is it such a strech to take time to do some silly/entertaining/etc things that lengthen the movie? If we were trying to get to the end of the game quickly, I could understand objection to chasing girls, random fights, Also, these things are done very much intentionally to set up the "mood" of the TAS. The first time we chasing girls, for instance, obliterates any concept that we may be in anyway aiming for time. This affects the expectations of the viewer for the rest of the run. So I think these moments are just as necessary as any other thing in the movie.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
There was A/V desync in the initially published avi. Anyone who downloaded the avi prior to this post needs to redownload.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Nice improvements. I was entertained. Yes vote.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
I really enjoyed this run :) The porky pig auto-scroller was a drag as well as the blocks in speedy's level but the rest was awesome. Good entertainment and good quality. I vote yes.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
I was very impressed by this run. Easy yes vote.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
I liked the boss fights. The game it rich in terms of optimization possibilities and you handled those situations well. The game got a lot more interesting after the 1st level (which most games do :P). The lag was a real pain though. The ice level towards the end was essentially a 30fps level. I vote yes.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
I decided to make a TAS of this game, as I think it has potential to be very entertaining. Here is my WIP of the 1st Act. I am using Ninja Gaiden (UE) [!].sms This WIP is testrun-ish. It is optimized in the sense that I found the first frame to do whatever move but i didn't spend too much time testing and planning strategies (that will be for v2). I've noticed that bosses unfortunately have a rather long invulnerability period. This could be a drag on entertainment value. But I noticed the special "kill all" attack (1 + 2) attacks the boss during his invuln time. This could potentiall save a lot of time. Especially if I avoid using it/taking damage in the level itself.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
The previous run ended input in the same place. Personally, I think this is correct because the goal is to not get to the credits but rather to allow Beavis & Butthead to rock out to GWAR A.S.A.P, clearly :) Also, I would hate to skip past the rocking out scene just for the sake of some boring credits. Let them rock out! Dun DaDaDa Dun DaDaDaDun.
It's hard to look this good. My TAS projects
adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Can the site not be both?
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
I did the pacifist run before the 2-player, and I didn't discover the jump until the 2-player movie. I have a wip of the pacifist run that finishes level 3 60 frames faster due to that jump. But I haven't had the motivation to finish it.
It's hard to look this good. My TAS projects
adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Ah, I see what you are talking about. Those shots are to manipulate enemy patterns. Either to manipulate them to not appear or to appear behind me rather than in front of me (or vice versa).
It's hard to look this good. My TAS projects
adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
plusminus wrote:
Especially nice is how you cancelled the rocking out animation when B&B find a ticket piece by exiting at the same time. Yes vote!
Glad somebody noticed :D It saved about 4 seconds every time it was done.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
I am unfamiliar with this type of game, but I can certainy appreciate the luck manipulation (my favorite TAS concept :P). Seems like an interesting genre for TASing since _everything_ including level layout is random. I vote yes and am accepting for publicaiton.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
1) When I shoot diagonally up or down it is with the spread gun. This is to set up a "single stream" spread gun. This technique is explained futher in my 2-player version. 2) There are no differences between the J & U versions other than what you meantioned. Level transitions are skippable and there is extra level animation in some levels. 3) Enemies are manipulated away since it is a pacifist run and this keeps me from having to jump over them (which costs 1 frame). 4) In addition to the Rom being faster due to the level transisions, there is significantly better TAS playing which is where most of the time savings comes from. I reccomend reading the comments on the previous version of this TAS: http://tasvideos.org/1368S.html Most of the relevant info is in that submission text.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
*adelikat dies.wav
It's hard to look this good. My TAS projects
adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Either the JU rom is different than the W, or this movie desyncs in 9.5B. Has anyone else had a desync issue?
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
mmbossman wrote:
You've been doing what I would like to do if I had more time: improving on any and all movies from 2004. So thanks:) Watching this now... EDIT: I have a question though, is it necessary to put the ticket parts in the bedroom after each one you collect, or can you collect multiples and assemble them all at once?
You can only hold so many items at once, so I had to make a pit stop.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
This is pretty much a rehash of the NES version. But I want entertained somewhat and more so than the original. I give this a yes.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Floogal wrote:
What was that pausing on the ledge after beating Birdo in 2-1 for? Future luck manipulation? It doesn't seem like it takes as long for the other hawkmouth gates to open.
Not sure what you are talking about. The strategy for the hawkmouth is to get it on screen as soon as possible after picking up a crystal. Once it is on screen, you simply need to touch it before it fully opens. So we perform a lot of antics while waiting for it to open but always get there just in time..
Also, as awesome as 3-2 was, why didn't you grab a Mushroom Block after beating Birdo for a faster spring to the gate? Or would the time taken to pick up the block negate the time saved?
We tried both ways and picking up the block is a few frames slower.
It's hard to look this good. My TAS projects
adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Like others have said. Nice improvements, nice dancing to the music. I too would have liked to see some dancing in the auto-scroller.
It's hard to look this good. My TAS projects
adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Ok, cool. Congrats on the discovery. But for future reference could you post/edit or submission text with a brief explanation of why? As a judge it helps me know what is going on.
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