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That can be useful, but we have to be sure that the time spent on increasing stat points is less than the time spent on leveling up (with stat points to be assigned) and increasing both (6 or 9 or more)
I mean, maybe the amount of enemies needed to be killed are less (takes less time) that the amount of hits needed to assign stat points and kill the enemies.
each hit consume something about 10 frames before I can do anything else.
If I'm not wrong the time elapsed in spending three stat points are 60 frame more or less.
BTW transforming in SSJ isn't a good idea cause it takes something like 1200 frames (and I don't think I can save a more than 120 hits or save a couple of frames running) (cutscenes does't count)
and thanks for the intel, It gave me an idea of how to do it.
Experienced Forum User, Published Author, Former player
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hmm.... this TAS doesn't finishes the game but It's indeed funny, also nobody is supposed to die in a tutorial so my vote is going to be YES.
BTW shouldn't be better to put "dies in a tutorial" as a description?
Experienced Forum User, Published Author, Former player
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I think I'm missing something when I stacked that values and I was fighting Olibu and Pikkon, there were non critical hits, with Gohan most of the hits were criticals but there were also normal hits.
If this values affect in some way damage range and criticals (I've landed a lot of criticals stacking the values) non critical hits tells me that there has to be something else that can affect that.
If DarkKobold (or anybody who got interested) has found anything useful please tell me.
EDIT:http://www.youtube.com/watch?v=F_fFHGjaV6Q
I've forgot to show a demontration video.
Experienced Forum User, Published Author, Former player
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Using an emulator is easy (I mean, you don't need to have a lot computer knowledge to use it).
For example: you have FCEUX 2.1.4a (nes emulator) unzipped folder, you just enter into that folder and open fceux.exe. Then a window will open, now ¿what do I do?. Supposedly you already have a nes rom (like example.nes for a nes emulator), you have to go to file>open rom, then you look for that rom, then open it.
Now that the game is running you have to configure the input (A;B;Start;Select;Up;Down;Right;Left) to play (and TAS) more comfortable; go to config>input...(in some emulators like snes9x you have config>controls>configure controls...) and click on the left configure button, then click on the buttons and assign one key for each one (the ones you like).
Now the big deal: TASing (well, the basics)
In every TAS you record your input sequence in a movie file (.fm2 in case of fceux).
To record a movie, you have to go to File>movie>record movie..., then you give the name you want to the movie file (with .fm2), name of the author, and choose if you want to begin the movie file from start (the game resets), or now (a segment of the game you want to record), click OK and you will be recording every frame until you want to stop recording (File>movie>stop movie).
When TASing, you will normally use some features such as savestates(when recording It's called re-record), slowdowns, frame advance.
Savestate: in a simple way, when you save a state (normally mapped as shift+F1 for slot 1;shift+F2 for slot 2 for example), the emulator saves everything that was happening on that frame. Now you supposedly make a mistake and you want to redo that, so you load the state, and you go back to that frame so you can dodge an obstacle for example (the emulator erases everything you've done after saving a state if you load a state when you're recording).
Slowdown: nothing to explain, you lower the speed of the game, so you can have better reflexes (normally the common hotkeys are + and -).
Frame advance: in games there is a minimum time interval (in US/Japanese roms It's 1/60th sec, in PAL roms It's 1/50th sec) called frame. when you use this feature, you can advance frame-by-frame having (in some way) infinite reflexes (common hotkey: /)
Normally we use frame advance alongside with savestates to make perfect and precise movies,
Hope it helps.
Experienced Forum User, Published Author, Former player
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Good news and bad news.
Good news: I've found the RNG (or at least the addresses that have influence in damage[such as damage range and criticals])
Bad news: I don't know how exactly works.
addresses (as 16 bit):
_03004A5C
_03004A5E
_03004A60
_03004A62
one critical situation. (put it as a cheat and you will always have the same critical)
03004A5C:3725
03004A5E:2ED8
03004A60:E563
03004A62:E28F
Experienced Forum User, Published Author, Former player
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well, after watching the movie, I can see the technical and entertaining quality is great, and I apreciate your effort. However, the goal is pointless, because you are optimizing a glitched run (that has already been improved by collecting 0 stars) that collected 16 stars (in that moment considered the fewest amount of stars) which are not needed in a glitched run today.
So summarizing, I voted no.
and a 70 star non glichted run will be feasible IMO.
Experienced Forum User, Published Author, Former player
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IMO the only one way to slowdown is to make our brain work faster, since our brains are barely controlled by us (about 10%-15%, the other 90% is mostly controlled by subconscious, such as heartbeat, muscles strenght [35%], etc.) so you are thinking faster (or normally in slowdown, depending the point of view) which seems possible (theoretically).
rewinding is something totally different
You can't rewind, but If we consider the wormhole theory that it should let us travel in time (again theoretically) It should be possible to use savestates by making travel the information we are thinking through the brain ,(remembering something) and intercepting it with one wormhole that goes to the same place in the brain in the past, and supposedly have the information.
Experienced Forum User, Published Author, Former player
Joined: 11/6/2010
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Location: Argentina
Okay I'm having a question.
Was Model HX Corner Boost Trick used in this TAS or It only works at special circumstances/will be slower that way?
anyway nice work.
Experienced Forum User, Published Author, Former player
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Wait a minute, you can just slowdown the game's speed to 0% and you can move all the jewels at the same time (as long as you can form a row with one movement you can add another jewels).
Experienced Forum User, Published Author, Former player
Joined: 11/6/2010
Posts: 88
Location: Argentina
yeah, since taking damage is not a good idea in this game, the senzu bean glitch is useless (or at least for now)
now I'm having a little problem
As you can see goku has to be level 70 in order to break that barrier (and he is level 65), knowing that other world fighters give more experience than criminals, I'll have redo It.
http://www.youtube.com/watch?v=GBqWLHGsUEk
a lot of glitches are shown in this video
http://www.youtube.com/watch?v=qKgd0mQwuZY&feature=related
avoid musaka glitch (slower than seeing the cutscene)
EDIT: criticals can only be useful if:
_ It reduces de amount of hits needed to kill an enemy.
_ You don't have to wait too much.
_ The enemy won't go out of my reach.
also luck is affected by player's position.
EDIT2: player's position also affects the AI.