Posts for darkszero

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darkszero
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I was not disappointed, after everything the ending was also glitched.
darkszero
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Post subject: Re: #4145: TASeditor's NES The Legend of Zelda "all items" in 32:16.98
darkszero
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TASVideoAgent wrote:
I hope more people will like the TAS now, but feel free to vote no, since I already know it will be cancelled/rejected.
100% runs are allowed in the vault! But we have the issue of defining what is 100% in this game. :)
darkszero
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Each day that passes I'm more hyped for AGDQ. I'm so glad the TAS block is on the first day: don't have to wait much longer :)
darkszero
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Aside from being awesome, these surprise new strats just made my day.
darkszero
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That character swapping. It's Portrait of Ruin all over again! And that is a good thing :)
darkszero
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I'd like to raise another point just for clarity: - Using dirty save file in order to skip cutscenes. Example: Metroid Prime Would this be considered a 'newgame+'? I know that [1759] GBA Castlevania: Aria of Sorrow "all souls, inbounds" by Kriole in 24:56.10 starts from SRAM in order to access hard mode, but also benefits from the skipable cutscenes.
darkszero
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andypanther wrote:
I can see this categories for OoT being published: any% 100% All dungeons or MST No RBA/no WW This run is somewhere in between any% and no RBA/no WW and is technically arbitrary. But did I find it entertaining? Of course, it shows a route that can't be seen in any other category and has that extra cool WTF-ending. Besides, if a Super Metroid RBO is publishable, why not this?
This run is as arbitrary as a "No RBA/no WW". Especially since that one would be the old DOT Skip -> beat shadow,spirit temple -> Get bow/magic/light arrow -> beat ganon and offers nothing except being a shorter MST. This is in a similar position to the mario 64 16-stars, except it offers many things that appears only in this run and not even in a 100% run.
darkszero
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Neither [2457] GB Pokémon: Blue Version "warp glitch" by MrWint in 28:07.28 and [1639] SGB Pocket Monsters: Green "warp glitch" by p4wn3r in 04:24.37 have branch names. Shouldn't they have since we consider Pokémon Red/Blue/Green/Yellow to be a 'single game'?
darkszero
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Considering both the 70-star no-BLJ and the 120-star sync, it may very well that all of the previous any% syncs.
darkszero
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This is fun and fast paced, yes! :D
darkszero
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It's closer to this: The only non-obsolete movie that don't abuse memory corruption/arbitrary code execution is the 100% run (and maybe the JPN run?).
darkszero
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Interesting how short lived the other two 'empty workbench' were. However, a more relevant datapoint would be the longest/average/variance of the time between two submissions? For example, it's been about 12+ days since the last submission.
darkszero
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darkszero
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Location: São Paulo, Brazil
From what is posted in the two warcraft threads, JPC-rr runs too slowly/is hard to use, making the run much easier to do in the PSX version.
darkszero
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That was impressive and nicely well done. Voting yes. However, some things that I find this movie lacking:
  • Killing a critter with the power of your clicks.
  • Pissing off your units with your clicks.
But I don't know if either are present in this version.
darkszero
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The download link got broken, there's a
in the end of it that shouldn't be there. I like how snap0067 tells a lot of what's wrong in the TAS but doesn't spoil too much.
darkszero
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That was a nice TAS with neat glitches :D I've tried this game's GBA connection on Dolphin myself and it did infact work, at least thousand of revisions ago (at least 1+ year ago), but it real slow. There's also the question how well it would sync and how the TAS tools work when you're working with 5 different applications running...
darkszero
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There's some precedent of movies published with an additional encode that has some sort of camera hack: [1728] NES Marble Madness by Aglar in 02:43.01 [1665] GBA Sonic Advance by Mukki in 10:46.52
darkszero
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Improving the TAS in less time the publishing process takes, twice! At least the encode's easier to make now, since IT'S SO SHORT. Yes vote, of course!
darkszero
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That ending was completely surprising and amusing. I laughed REALLY loud here :D YES vote.
darkszero
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Cronikeys wrote:
I'm not really sure what that means or how I would find that :s
I'm not sure how to explain what a vector is, so pointing to the right artcile and hoping you've already learned that at school is good :) A normalized vector is a vector which length 1, meaning the only information it provides is a direction. This would be combined with a speed in order to calculate the movement. Vectors are usually stored in memory with three numbers, for x/y/z. These values also probably aren't integers and instead floating point numbers (or fixed point, depends on the n64).
darkszero
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Rydian wrote:
2.0 is still the current version (and I can use R to kill myself in it). Anything past that is a beta released on the forums. This has already been posted.
This is best conclusion to this kind of conversation ever. I checked it here and it's also the 2.0 version with the "glitch".
darkszero
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RachelB wrote:
We are guessing around 2:30.
Let's hope you're wrong at this and it ends much lower. Meanwhile, good luck! :D
darkszero
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AngerFist wrote:
All NES Mega Man games does not have this feature expect for Mega Man 10. Adding this code to all NES Mega Man games would fundamentally change their routes, planning but obviously increase the momentum.
At least Mega Man 2 has a Japanese-only PSX version where you can switch weapons without pausing. There's two things about this "code": could it be considered a hack? Wii cheatcodes are quite powerful, just look at the all the SSBB hacking. Compared to a run aiming for in-game time, the run overall doesn't change much, other than the removed pauses.
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