Posts for dave_dfwm


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Experienced Forum User, Player, Published Author (230)
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Update: I fought 4 bomb crags east of Kanave, and with the help of the poison needle killed them all. My characters got to levels 7,8,8,8. I bought equipment, and manipulated a Cloak of Evasion drop on the way to Baharata. It is now time to manipulate some metal slimes to level some more before Kandar. I can defeat his henchmen pretty easily, but not him. HP regen sucks. When I am strong enough, I figure in the battle, I can give the Wizard's Ring to the Wizard. Surround seems to work pretty well on the henchmen, and Upper on the hero (who can't parry) is a must. Kandar also sleeps pretty well, so I need to make sure I learn that spell first. I'll post a WIP if I can get past Kandar.
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Also, when it comes to manipulation, I've got a fairly simple strategy. First, I play in real time (or even sped up time) and mess around to find the quickest way possible. Then, I reply this quickest route TAS-style. This process works due to the nature of the RNG of this game... EDIT: In response to the below comment: Sorry for filling the thread, Guybrush! :-)
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ledauphinbenoit: I take extra steps for a reason. :-) In the enticement cave, (and other dungeons) there is a chance to fight a monster when entering a new "room". (That is, when you walk into the darkness and a new place appears). Taking an extra step prevents this. The extra step before the pyramid changed the enemy fights inside the pyramid. It made me fight 3 less fights. Taking the extra steps is much faster than healing or herbing 3 times! Anyway, I remember watching your WIP a while ago up to the poison needle. Please keep me posted if you've found anything useful that I have missed so far. And thank you for watching my WIP.
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Here is the WIP file. Sorry for the lack of html in the link. Here you go. http://www-personal.ksu.edu/~dbrown3/DW3.zip Take a look and tell me what you think.
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If this project somehow does get completed, I hope that it isn't too long or boring. As you know, this game is pretty long. It seems that I have a history of doing good TASes of bad games.... (Rambo, Breakthru, Golgo 13)
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Oh. One more thing.... A useful piece of information I've discovered is that confused enemies can easily kill metal babbles and slimes in one hit. Poison moth powder can be purchased, and I picked some up in a treasure chest in Isis. This could be used in a very efficient way to produce some metal enemy kills.
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I'll try to post the WIP sometime tonight when I get home from work. As of now, I had a couple of other things in mind that needed to be manipulated. 1. Try to get a Hunter Fly near Baharata to drop a Cloak of Evasion. 2. When I do level, manipulate the levels to try and learn spells sooner. 3. Figure out best strategy for leveling/beating Kandar 2. 4. After this, I get the boat. From here, the game would become a non-linear mess and a huge amount of planning would be required. ///////// As an aside, on my console version, my brother and I encountered a 'glitch' once. (Well, we think it was a glitch). The PHANTOM SHIP appeared as he walked out of Aliahan Castle. It was literally right there for us to walk on at the beginning of the game. He of course walked on and got slaughtered. However, if this happened in a TAS, it could save a HUGE amount of time and skip many parts of the game......
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Adelikat: I am using 2 pilgrims and a Wizard. Unfortunately, I have not yet had a chance to mess around with the poison needle much. The movie up to the Magic Key is approximately 16 minutes, I believe. Other luck manipulation simply involved my character's name. When I put an exclamation point after my name, the default pilgrim started with 9MP instead of 7MP. Also, I have discovered that the Lottery can be randomized by HEAL spells and even by waiting periods. This may be useful on a higher level (so I can win more money). I could randomize a fight and win 26 to 1 odds.
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However, I believe the toughest part of this game will shortly arrive in my WIP (which I cannot post now since I am at work and my WIP file is at home). I believe it will be difficult to level up (which as stated earlier in this thread will be required in this game). Before I level up, I will of course visit Portoga, Baharata, and Dhama. Metal slimes can appear near Dhama, and will of course be the quickest way to level. Unfortunately, they appear either in large packs or with other enemies. I was wondering if it might be best to be on level 3 or 4 before trying slimes, due to their BLAZE spell. A quick way to gain a couple of easy levels would be to fight the Demonites near Jipang. They chant deadly spells, but never have enough MP to use them. This may give me a bit more HP to survive BLAZE. Level up statistics can also be manipulated. For example, If I do the following in the last round of a battle. HEAL, HEAL, Attack. That will give me a different level up than if I USE ITEM (non random) HEAL, Attack.
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I'll put some more information also. There are of course two ways to avoid enemies in dungeons. Run or 'randomize' them away. In my test run, I've discovered that these two methods produce different outcomes as to where the next enemy will appear. For example, I've discovered a couple of times (in my run) where it was faster to enter a fight and run rather than use the HEAL spell. For example, running caused the next fight to be ~120 steps away, while HEAL caused 3 fights to appear in that same 120 step area. Also, SEEDS have different random outcome than herbs and HEAL, but the WIZARD RING gives the same outcome as herbs and HEAL. SEEDS can be used to avoid battles, and it is best to use them when they give you +3 attribute points.
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I've still always wondered if anyone else on this site has tried to seriously pioneer a DW3 run. I just posted in that game thread, and no one had posted for at least a couple of months. Has AxeMan or Adelikat given that game a serious try?
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Voted yes -- but is there any way whatsoever to change the brightness? Seems like you're just running in the dark, and it's difficult to see a few spots. Sorry if this question was already answered somewhere in this thread.
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A little behind on this one, but I'm glad someone finally did this game. Great job, yes vote.
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Is anyone still working on this project? I have created a WIP that gets up to the magic key. The movie ends when I get the golden claw and die. If anyone is interested in seeing it, send me a private message.
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That was the greatest example of Engrish I've seen in a long time. I actually did not know you could get an ending that was like that. I honestly thought the game would keep repeating itself and placing you in traps devised by Satan. Great job.
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but I hope a glitch or somesuch is found to remove the ambushes for a future version.
Yes, the underwater ambushes were thankfully avoidable due to the discovery of the swimming glitch. I think it would be rather difficult to avoid the walking and airborne ambushes. While finding a way to skip these battles would obviously make the movie shorter, I feel it would take away a lot of the variety the game offers. I also feel that some of these ambushes give a fine chance to show frame precision. I'd rather find a glitch that would allow the player to skip the cut-scenes. :-)
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Considering I was highly impressed by v1...v2 is pretty much a given to me
Thanks. Glad you liked it. I'm hoping that this game, along with some others, gets considered for publication. I would like to see a few more less-well-known games appear on the front page. I still think it's fun to watch this movie considering how difficult it is on a console.
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Baxter:
I'm baffled you find this Rambo movie even close to as entertaining, if not more entertaining, than the TMTN2 movie.
I think it just boils down to opinion again. I only really enjoyed playing TMNT2 on the console during two-player mode with my brother, and even then it got boring due to the lack of possible attacks in the game. (Even the original TMNT had more attacks if you include weapon pickups). //isn't trying to be offensive either -- it's tough to state opinions in text without any expression or inflection :-S
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Angerfist:
You should not take my voting as a personal issue
Never took it personal, just wanted a more detailed explanation of your thoughts on the movies. What about the game did you find repetitive? I tried to put as much surprise/variety in it as I could, but was very limited, especially at the beginning. I guess we just have differing opinions -- I ended up watching parts of the TMNT2 run at 400% speed and still found it to be a bit meh. Adelikat:
Optimizing rambo is far less challenging
I agree. One of the reasons I attempted a TAS at this game was because I really enjoyed playing it back in the day on the console.
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Angerfist said:
Voting No, too boring and repetitive. Pretty good performance by you but the game is rather weak.
Angerfist, your opinion on repetitive confuses the hell out of me. There is a TMNT2 movie on this site that is 27 minutes long, and consists of the following: teleport next to foot soldier, do jump attack, repeat hundreds of times. You recommended this movie for a star. This movie is much faster paced and almost 9 minutes faster. It uses a larger variety of attacks and has more types of enemies. How can you consider this movie too repetitive relative to your previous votes? Your opinions don't seem to be very logical, or at least don't seem transitive.
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One thing I noticed in regards to optimization is that around frame 50,000 you break a wall in one swipe, but before you were using 2 swipes.
The really tall walls allow you to break many pieces with one hit, whereas the others do not. This is because Rambo is falling a long distance with his knife attacking it.
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Why are all of these games listed in the suggested ideas page if everyone seems to think they're bad games? Or am I just getting the wrong people to view and vote? Before he left the site, I'm pretty sure I saw on a forum post that even Phil said he wondered why no one had done this game yet.
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It seems there was at least one time where hearts could have been picked up to stop the beeping. I am thinking of the waiting time after the miniboss fight as a kid in the shadow temple. He drops hearts after he dies, and I think you would have had time to get them before you can open the door.
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Awesome job with the glitching -- I love the screenshot given to this movie. I'm not sure if would be possible, but I've always wanted to see an uBer-glitched run of this game, similar to the Bisqwit-Angerfist Megaman movie.
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It's been a while since I've played the game, but I believe that the weapon upgrades increase the number of hits required to kill the bosses. This would lead me to believe that getting weapons, especially the spread gun, would lead to a slower time.
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