Posts for dekutony


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Someone made a 100% TAS: Link to video Commentated version: https://youtu.be/eMSOPuCmt_0
Here, my YouTube channel: http://www.youtube.com/user/dekutony
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Glad to see this finally finished and submitted. Also didn't expect such a detailed college project-like document of information about this TAS. This really had a lot of time and effort put into it, and the movie itself did not disappoint either, so of course I'm giving this a Yes vote.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
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I just want to mention that Neko Project 2 isn't in the "Preferred Emulators" list on the Wiki: EmulatorResources page on the site, despite the site now accepting PC-98 TASes. It's only present in the Sub-pages section at the very bottom of the page.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
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Link to video Could be a lot better but not too bad for a first attempt.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
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A proper Pokémon mini core would be cool I think. PokeMini would be my emulator of choice but GBE+ also exists as an alternative. https://sourceforge.net/projects/pokemini/ I made a whole TAS using the Libretro core as a proof of concept but of course it's far from ideal for a variety of reasons. #7416: dekutony's NES Pokémon Puzzle Collection "Shadow Puzzle" in 02:49.52 I think there's enough games to justify bothering with this, and this is the last dedicated cartridge based Nintendo handheld without proper TAS tools, and I just really like the system in general. I made a GitHub request for this a while back: https://github.com/TASEmulators/BizHawk/issues/3162
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Experienced Forum User, Published Author, Experienced player (633)
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Ok so I don't know if this request fits in here but here goes. When are we going to get a subforum for Nintendo 3DS games and a subforum for Flash games? 3DS since we now have 3DS movies published on the site and Flash just to not oversaturate the Windows/Linux subforum, it would be kind of like how MS-DOS games have their own subforum. Also now that I remember, since Mupen-rr is acceptable for submissions again maybe we could bring back the subforum for that emulator as well.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
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MESHUGGAH wrote:
I'm asking the reason of inconsitency in the strategy. For example they are only manipulatable at a low degree or the AI is way too smart to fool it.
The AI can be cheap at times. When playing casually, I miss one of my attacks and the opponents then puts me in the corner consistently attacking me and not letting me do anything at times. You often have to predict an opportunity to block or jump out of the corner to stand a chance, and even then the timer ran out on me multiple times and I lose the round. The inconsistency is mainly due to RNG. For example, I KO someone at a certain frame, but if the opponent is KOd at the next frame, when the next round or fight begins, the opponent will react differently no matter if I perform Hard Edge at the earliest possible frame each time. The AI's reactions constantly change depending on which frame the round starts. I did wish Jae was nicer to me in that regard.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
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How's the progress on this TAS going? It's been over a month already, so I've been a bit curious about it lately.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
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Samsara wrote:
I appreciate the effort put into making this run and testing out the Libretro functionality, though! It's just unfortunate that testing only went and proved it may never be stable enough for acceptance. Hopefully things can be synced over to a properly implemented Pokemon Mini core whenever that comes around.
To tell you the truth, the main reason I made this is to hopefully spark some interest into someone to at least consider porting a proper Pokémon mini core in BizHawk haha... I understood from the start that this concept of submitting a Libretro core TAS is a no-go by the site, but at least it started a rather interesting discussion on the matter. By the way, I did make a github request for this to happen: https://github.com/TASEmulators/BizHawk/issues/3162
Here, my YouTube channel: http://www.youtube.com/user/dekutony
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Info Teddy wrote:
dekutony wrote:
For some reason this fix was never merged into official builds.
Why wasn't it merged? If it fixes a Flash game then it should be merged. Can you link to the corresponding PR?
I think this is the one: https://github.com/ruffle-rs/ruffle/pull/3611
Here, my YouTube channel: http://www.youtube.com/user/dekutony
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Are unofficial/patched versions of Ruffle allowed? https://github.com/PandaSRC/ruffle/releases/tag/nightly-2022-04-03-ab This version of ruffle fixes a particular issue in the Club Penguin minigame Astro Barrier, where level 38 is impossible to beat. For some reason this fix was never merged into official builds.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Experienced Forum User, Published Author, Experienced player (633)
Joined: 11/23/2013
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Location: Guatemala
Experienced Forum User, Published Author, Experienced player (633)
Joined: 11/23/2013
Posts: 2208
Location: Guatemala
Ok, so I finally made a testrun for this game: Link to video https://tasvideos.org/UserFiles/Info/637847332511967018 Not optimal at all, and I could've used more flying in midair to make some sections faster, but it's a nice visual test to see what a TAS of this game would look like. It's also like... very short in length, shorter than I expected. Mayyyybe I will make an optimized TAS for this game soon, but I'm not entirely sure about it, tbh.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
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Some documentation stuff for Digimon Fight. This is a movie demonstrating all the tech and inputs listed below: https://tasvideos.org/UserFiles/Info/637827403018946056 After a very long time, I have finally figured out what the command inputs are. You have to perform most of these in very rapid succession, and in the correct order. These command inputs are universal and don't change no matter the character. I'll be listing a couple of pieces of tech as well in order to be thorough, because I'm gonna forget about this later: Melee attack: Down+Up and hold B very quickly. Projectile: Down+Left/Right+B, depending which direction you are facing. Digievolution: When your blue meter is full, hold both A and B + either Down/Left/Right. Super Move: While Digievolved, hold both A and B + either Down/Left/Right. Falling through platforms: While on a platform, press Down+A very quickly. Multi aerial hit: Press B in the air while you're touching an opponent's hurtbox to hit them multiple times with an aerial attack. Normally you can only aerial attack once while in the air. Ledge Dash: Turn around as soon as you begin your falling animation when falling from a platform ledge. You can perform an aerial attack during this. Oh yeah forgot about this one, though all these Digimon bootlegs have the same thing. Backjumping: Press A + both Left and Right at the same time to jump backwards. Very common thing with these bootlegs. Posting this just in case anyone ever wants to TAS this game someday.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
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Link to video A World 1 "NG+" TAS. Could be better in a few spots but I'm still pleasantly surprised that some sort of TAS even exists for this game.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
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Whoa. Obi-Wan dies in not even halfway through the game to warp to final stage of Anakin's campaign... never saw that coming. Now I've been wanting to see a full TAS of this game for many years, and it's finally here. Surprisingly great job here, voted Yes.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
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Link to video A new TAS of this game was made not too long ago.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Experienced Forum User, Published Author, Experienced player (633)
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I nominate DyllonStej
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Experienced Forum User, Published Author, Experienced player (633)
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I want to nominate Randomno. His work with Club Penguin was remarkable, and his work on Professor Layton wasn't bad either. He managed to add more recognition to a genre of games that isn't commonly represented on the site, which I respect a lot.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
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[4513] N64 Donkey Kong 64 "no levels early" by theballaam96 in 1:37:18.52 Nice DK64 TAS that showcases a lot more of the game and its many glitches and still being very entertaining despite avoiding major glitches. [4508] DS Assassin's Creed: Altaïr's Chronicles by xy2_ in 55:57.72 I've waited for this TAS to be finished for years and it did not dissapoint in my eyes, despite the choppy framerate and it being 56 minutes long.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Post subject: maze level redo
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After a long time of me doing other stuff, I went back to the old TAS to improve the final boss fight as I felt it could've been a little better. Then, after playing it back through TAS Editor, I realized that Stage 4-4 (the dreaded maze level) could've been much better as well, so I worked on it before tackling the final boss. I was right, and I managed to improve it by about 329 frames! ...Until I noticed I didn't have recording mode enabled and I setup the pause hotkey as P, the same key that's assigned to load state............ SO I DID IT ALL OVER AGAIN. Link to video And this time I managed to improve it by 384 frames! Until I lost some of those frames because of that weird frame rule I still don't understand. SO... This level is pain. It has everything that makes it painful: Health management, careful routing, very specific RNG manipulation, tight, optimized movement, air management, avoiding enemies left and right, frame rules, obscure tech, and a lot of patience. All of this ending off with a boss fight against a clown... well I feel like one for messing up earlier. But now, I have to resync the final Special Jelly Stage and then redo the final boss fight and I think I'm done for now. Even if I felt frustrated at times, this game is just as fun to TAS as it was back in 2014, that has certainly not changed all that much.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
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Could there a different way to bind the Mic Input? The way it is now is a little annoying, as you have to bind it the same way as the Touch X and Touch Y analog inputs. Maybe there could be an option in the sync settings that lets you change how loud the mic input is, and then binding that to a hotkey, kinda how the microphone has a hotkey in DeSmuME. This would make using it in TAStudio a bit easier too.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
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Yup. I got my account back too.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Experienced Forum User, Published Author, Experienced player (633)
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Man, this sucks.
Here, my YouTube channel: http://www.youtube.com/user/dekutony