Posts for eien86

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Post subject: never mind, made it work
eien86
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Mikewillplays wrote:
I'm not sure if this is a problem on my end, but the movie file you put has no inputs
I'm experiencing the same issues. I can clearly see there are inputs but the game doesn't react. It seems the window renders strangely on my end (bigger than what one may expect). Never mind, made it work -
eien86
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At @15:45 of the encode, it seems you struggle against the wall before you get on the stairs. Is it the enemy is blocking your way before it finishes dying?
Post subject: Is it entertaining? We need your opinion.
eien86
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We'd appreciate if the community would take a look at the encode (it is a correct sync) and tell us whether they enjoyed watching it or not.
eien86
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xy2_ wrote:
there is no defined completition point, rather there is a bunch of stuff to do, but you don't get an end nor a credits screen for doing it. most completion points are defined by the community part of doing everything would be getting 100% achievements it's also more complicated, because recently the community discovered an incomplete new achievement system in the source code, called "omega achievements", and made it work as most of it was already kind of working, so a new completion point is getting all of those achievements here the completion i chose was getting the first ascension. i chose this objective for the tas as the community was interested to see just how fast we could do it from starting the game but this is a fake end screen as you can just continue. there are three different types of ascensions of varying difficulties which give you points that unlock powerups in the game, and "completing" ascensions means getting enough ascention points to unlock everything (which can take around 9000 ascensions and takes on the order of months of full time play)
But with regards to this particular movie. You've defined "First ascension" as your target goal, which is acceptable under the "Alternative" category. However, it seems the use of the Konami code is not really unconditionally necessary to achieve that goal, is it?
eien86
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xy2_ wrote:
in this game, there is no real completion point as it's an idle game. so that means more so doing everything in the game part of this needs getting 100% achievements, and the codes and konami are part of those achievements
But this is a "fastest ascension", not a 100% achievements movie. Can you get ascension without the konami code?
Post subject: Please do provide sub notes
eien86
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Please do provide sub notes
eien86
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Vexxter, can you please paste here the contents of your config.txt file? It can usually be found here: $HOME/.lexaloffle/pico-8/config.txt
Post subject: Entertaining or not? Opinions needed
eien86
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I am still unable to sync, but it suffices that fsvgm777 was able to. There remains some issues with this movie. One is the use of the Konami cheat code (among others), which increases level up rewards. The use of in-game codes are not allowed for publication on the standard category: https://tasvideos.org/MovieRules#GoalChoice
Codes that modify or disable in-game mechanics are not allowed, unless they unlock an in-game item or a skill that does that.
However, they are allowed for the 'Alternative' category, clearly indicated in the category, e.g., 'in-game code use'. Alternative movies must still be (a) thorougly optimized, and; (b) be entertaining. Here, we have an issue with both. - It seems the gift code is inputted sub-optimally. This is not necessarily grounds for rejection, but the fact that one of our staff was able to quickly find this issue makes us think about the rest. - The movie is not particularly entertaining for the uniniated in the game. On the contratry, it can be offensive to the eyes with so much flickering. The entertainment issue decides whether this movie goes to Alternative or Playground. For this, we need input from the community. Please watch the movie and vote whether you found it entertaining or not.
eien86
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any news regarding this?
eien86
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McBobX wrote:
KusogeMan wrote:
battle network 1 has a game end skip glitch that was discovered after the TAS was made, would it be fair to just insert the game end skip and submit the old TAS with the glitch inserted at the end? would the old player that made the TAS need to approve using his moviefile? https://tasvideos.org/1560M im talking about reddit skip https://www.youtube.com/watch?v=zR8xpDOfeLs it always bothered me how easy it would be to insert this at the end of the TAS
I'm not judge, but my thought would be that you can use the inputs as long as you add him as a co-author... The input file is open to everyone anyway.
Short answer: Indeed. In this particular case, you can add that skip and submit the movie. You'll have to credit the original author. Long answer: Please always refer to our policy on authorship attribution. There is no hard rule as to when an author needs to be credited; every case is unique. In your particular case, it's pretty clear you need to credit the previous author because you use most of their work untouched. I have done that in the past myself (see: [4839] NES Ironsword: Wizards & Warriors II by eien86, Aglar & Randil in 07:09.06) My personal note: It is not about how many frames you've used, but how much of the intellectual effort from the previous author(s) you've recycled. For example, you might re-use thousands of frames which are nothing but wait time. There is nothing to do or change there anyway so there is no intellectual effort. However, if you re-use 15 key frames that you wouldn't otherwise have ever come up with yourself, then there's more of a case. Then there is the issue of public domain knowledge. If the key frames you re-use are well-known by the game's community, then there is no claim of ownership by the original author. Then there is the aspect of entertainment moves. These are very clearly required to be credited. If you use the artistic inputs of a previous author, then you need to attribute them. If you don't want them as a co-author you need to replace those moves with your own, or remove them (not recommended). That is, unless these moves are very intertwined with the gameplay. Then it becomes a bit of a gray area, if removing them requires inordinate amount of efforts. At the end of the day, you can ask a judge. But don't let credit attribution deter you from doing any TASing.
eien86
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rythin wrote:
Always nice to see more PICO love, voting yes but wanted to point out that I did TAS this gamea couple years ago and I believe I used some strategies that you seem to have missed. Overall optimization should be on par or most likely better than mine, Vexxter has this habit of improving my previous work without really trying I've noticed :p Main things to look out for is the exiting of levels early and the damage boost on level 5. I'm not sure about the damage boost route being faster but the level exits could definitely be implemented to shave off a couple seconds, though I could see it being a stylystic choice not to do that as quitting the levels early means the stats don't get saved and displayed in the menu.
Ok so now leaving the sync problem aside for a minute, we need to focus on the optimization issue. Although possibly different versions of PICO and the game were used by rythin, now the burden of proof falls on the author. I cannot accept this movie until you (a) implement the strategies mentioned by rythin or (b) show they're not longer possible. You can choose if you'd like me to put this submission on 'Delayed' until you make these optimizations, or you'd like cancel and try again sometime later. In any case, I recommend early sync checks with staff to make sure you don't go too far before somebody checking there are no problems.
eien86
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Vexxter wrote:
eien86 wrote:
Vexxter wrote:
Hi, Sorry for the wait PICO-8 version: 0.2.6b MD5 hash of snail.png: c9f5ab4ec9ea667c8cac8c587825b2cb I'm not sure what foreground_sleep_ms is supposed to be, but I'm using WSL2 and I didn't change anything
Hey so, this
MD5 hash of snail.png: c9f5ab4ec9ea667c8cac8c587825b2cb
Is not a valid PICO-8 cart. Cart images have a .p8 suffix, for example this one I used (version 9) to check for sync here: https://www.lexaloffle.com/bbs/cposts/sn/snail-9.p8.png What you sent here is an image that comes with the linux pre-compiled distributables (click Download) You gotta find exactly what cart you used and which version of the game it is.
Oh ok, well I used the built-in PICO-8 cart browser so I had to go find it in my appdata but this should be it: 718469af37ae43cf25dd5301528f87ed
Yep, I have the very same one, and still desyncs.
eien86
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Vexxter wrote:
Hi, Sorry for the wait PICO-8 version: 0.2.6b MD5 hash of snail.png: c9f5ab4ec9ea667c8cac8c587825b2cb I'm not sure what foreground_sleep_ms is supposed to be, but I'm using WSL2 and I didn't change anything
Hey so, this
MD5 hash of snail.png: c9f5ab4ec9ea667c8cac8c587825b2cb
Is not a valid PICO-8 cart. Cart images have a .p8 suffix, for example this one I used (version 9) to check for sync here: https://www.lexaloffle.com/bbs/cposts/sn/snail-9.p8.png What you sent here is an image that comes with the linux pre-compiled distributables (click Download) You gotta find exactly what cart you used and which version of the game it is.
eien86
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Tegron wrote:
eien86 Thank you for explaining to me, I mainly ended up with the frame of the exit from the game saves after the credits, because on the True End credits screen it's not possible to automatically get to the note from the developers, I can edit the frames for the version of the last imput before the credits if it helps anything else before accepting the TAS, I'll also remember next time to send these files to User files, for Paper Lily - Chapter 1 I'll also keep this in mind.
Ah, I didn't know about this extra note from the developers. Then your current movie is fine. For TASing, we consider the last piece of congratulatory messages /credits as the true game ending. So it's fine you wait to press a key after the credits rollout, if that triggers the dev notes
eien86
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I was able to sync the movie. I believe the issue is you pressing keys all the time and alternating at all frames. This can saturate the system's buffer or even go out of phase. I recommend holding inputs for a few solid frames instead of alternating so quickly. The procedure to make this sync is as follows: * Tick the 'Pause' box before starting the game * Press v once and wait for things to load * Then press v manually and slowly for a few hundred frames. If you see Japanese text, you're good * Set Slow Motion to "12%" and unpause
Tegron wrote:
I am inserting the correct file with the correct time, I have already embraced the removal of unnecessary extra end frames in the video
I am afraid your cut wasn't enough, as the new movie you provide still includes the credits (where you see Kaiyo & DrKie) within it. You need to truncate your movie to just after the very last input necessary to finish the game. Such movie shouldn't contain the credits but should be one that, if you keep playing it without pressing anything, it should reach the credits anyway. Remember to upload that movie to /UserFiles/Upload.
eien86
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xy2_ wrote:
I don't remember which ruffle version I used, can check if it's important For syncing I used WSL2 ubuntu, same version as mcbobx, maybe the issue is with using ubuntu directly For libtas I used a nightly for making it https://ci.appveyor.com/project/clementgallet/libtas/builds/50045924, but only for recording sake, because it fixed a crash when loading savestate, so it should sync on a stable libtas version
Tried with WSL and it desyncs exactly at the same place. Any further information you can provide will be vital
eien86
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Tegron wrote:
I am inserting the correct file with the correct time, I have already embraced the removal of unnecessary extra end frames in the video
For future reference, know you can upload work-in-progress and finished movies to TASVideos directly here: /UserFiles/Upload
eien86
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McBobX wrote:
eien86 wrote:
This desyncs for me around pretty early on (frame 5000) Using: fr_FR locale libTAS v1.4.6 3eb9ecfe00d0a6e6dee7bd2ca3b50b57 ruffle-nighly-2024_06_15 (md5: 0d1e58db36759296d794edf6c070b730) v1861.swf (md5: d98ae7bab6c6a07aedaf42cf415f18bc) Ubuntu 22.04.3 LTS Command: libTAS -r movies/ruffle2.ltm ./ruffle --no-gui -g gl anti-idle/v1861.swf Any help would be appreciated.
I did get this to sync in the following environment:
  • libTAS 1.4.6
  • Ruffle Nightly 2024-06-14 (I believe this is why it desyncs for you)
  • v1861.swf as the game used
  • WSL2 (but Ubuntu 22.04.3 LTS was used from Microsoft Store)
  • --no-gui -g gl as the cmd, and fr_FR locale (I don't remember I forced the region)
Thanks, but the ruffle version you are using produces the 'Game executable hash does not match with the hash stored in the movie!" message. The correct version used by the author is 2024_06_15
Post subject: Desyncs
eien86
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This desyncs for me around pretty early on (frame 5000) Using: fr_FR locale libTAS v1.4.6 3eb9ecfe00d0a6e6dee7bd2ca3b50b57 ruffle-nighly-2024_06_15 (md5: 0d1e58db36759296d794edf6c070b730) v1861.swf (md5: d98ae7bab6c6a07aedaf42cf415f18bc) Ubuntu 22.04.3 LTS Command: libTAS -r movies/ruffle2.ltm ./ruffle --no-gui -g gl anti-idle/v1861.swf Any help would be appreciated.
Post subject: needs more opinions, please read and opine.
eien86
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Here are my findings. This movie (from now on: NEW) is an alternative submission to that of the current publication ([6077] GC Digimon Rumble Arena 2 "longest path" by KusogeMan in 08:03.97, from now on: OLD). Both movies set the game at its hardest difficulty (default), and pursue the 'hardest' path, which results in a final fight against Malomyotismon. In OLD, the goal is specified as 'longest', which may be incorrect. It should be renamed to 'hardest', which is the canonical pathing name in the game (hard is top, easy is bottom). In OLD, an unlockable boss character is used, which is not normally acceptable in human tournaments. It is noticeable how overpowered this character is and the 'abuse' of AI characters is visible. On the other hand, in NEW, a non-unlockable character, Gabumon, is used which, although perfectly played, seems a bit more of a struggle. That is the only noticeable difference between both movies. Since both OLD and NEW are candidates for alternative, the real question is whether these movies feel different to the community, so they can co-exist, or; they look similar, and compete with each other. In the latter option, this movie would be rejected (or set as playground) due to being less entertaining. I cannot decide one way or another, so I depend on the feedback of viewers and staff to provide their opinions. * Current movie encode: https://www.youtube.com/watch?v=E9ZdrBGAKVQ * New movie encode: https://www.youtube.com/watch?v=QThBYc6gpqM I'll give this at least a week to gather more opinions.
eien86
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Hi again Kusoge, I was able to sync the movie, but it ends just before you put your initials. You need to put those inputs in the movie for the ending scene to trigger. (Style recommendation: don't put AAA, but KSM or something like that)
eien86
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KusogeMan wrote:
this is not a sram movie, it is a fresh savefile movie, it uses gabumon which is not an unlockable
I still don't understand. If this movie starts from a savefile, do you provide a validation movie to generate said Savestate?
Post subject: Contradicting information provided
eien86
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Hi Kusoge, At the very beginning of your submission notes, you claim "THIS IS NOT A SRAM MOVIE.". However, the movie file you provided indicates clearly that this is a SRAM start movie. Can you please confirm if you uploaded the correct movie or this wasn't intended?
Post subject: request for info
eien86
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Hi DyllonStej For me to judge the movie, I need to be able to reproduce it first. For this I'll need you to tell me exactly which plugins you used for Mupen, where can I get them, and what configuration you used. Thanks
eien86
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Mikewillplays wrote:
Bigbass wrote:
Why is the submission text empty?
Basically, I had this idea that was like "what if all the necessary movie information was in the movie itself?"
That's a pretty cool concept, I actually love it. Still, some very basic things are necessary to have at hand for the TASVideos staff to judge/encode without spending an inordinate amount of time. Remember, we are all volunteers here and other movies need processing too.
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