Posts for eien86

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eien86
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Experienced Forum User, Judge, Published Author, Skilled player (1882)
Joined: 3/21/2021
Posts: 262
Location: Switzerland
Very nice, yes vote
eien86
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Experienced Forum User, Judge, Published Author, Skilled player (1882)
Joined: 3/21/2021
Posts: 262
Location: Switzerland
KusogeMan wrote:
thanks for your feedback here's another survival tas high score but now no time wasting trying to entertain just combos to get high score and after uncombo to go even faster when you don't need points anymore https://tasvideos.org/UserFiles/Info/638666393948501231
Hi Kusoge. Since this is an entirely new movie (not a slight optimization or truncation), it will need to be uploaded as a separate submission. This is to have voting, feedback, sync and encode specific to that work, instead of mixing it with those in this submission. Before you do that, I'd recommend cancelling this one.
KusogeMan wrote:
verification movie is the same as the other TAS that was accepted: i need it to use ex groove to combo easier https://tasvideos.org/UserFiles/Info/638661635698903772
Can you please explain why ex groove is necessary for the movie? Is this something you need to unlock and is not available from a new game start?
eien86
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Some back of the envelope calculations: Starting score: 100.0 From one of your best fights (Morrigan) in terms of speed and score you get:
  • Vitality: 20
  • Perfect Bonus: 50
  • Max Combo Bonus: 94
Which theoretically brings you 164 points per battle if you won all of them in the same way. Since there are 48 battles, you'd receive 7872 points only from end-of-battle bonuses. This means you only need 2128 extra points from combos+parry+etc during the fights, with an average of 44 points per battle. In your morrigan fight, you obtained 68 points from combos (more than 44) and finished it in 13 seconds. If you had beaten all fights in the same time, you'd have finished the game in 10:04.00 (IGT). However, in this movie you beat all the fights in 22:46.16 (IGT), 1366 seconds in total. That brings a 28 second average per battle. This means your movie contains more than half (~53%) IGT time which is not directly required to accomplish the goal. The question is whether this much tradeoff is justified by the added entertainment component
eien86
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Joined: 3/21/2021
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Hi Kusoge, At 1:44 you beat Maki having taken a bit of damage and thus do not get additional score for a perfect fight. This seems obviously sub-optimal in terms of score, do you have an explanation for this?
eien86
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Hi Kusoge, Is this the corresponding RTA category for this TAS? https://www.speedrun.com/sonicr?h=100_No_OoB-Gamecube&x=n2yjoz2o-rn1g91nj.xqkxkk19
eien86
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Rxser wrote:
feos wrote:
Rxser wrote:
I've been messing around with Prince of Persia: Special Edition on Adobe Flash and I ended up finding a "game end glitch". However, I'm not so certain if I make a TAS using this glitch if it will be allowed or not. The same glitch does happen in an actual Adobe Flash Player I believe. Link to video
Does it provably work in Adobe Flash Player and in Ruffle+libTAS?
It works in libTAS too
Personally, I think this trick is amazing and would love to see it published. Nevertheless, I'd still like to see a non-glitched solution. No matter how broken it may be, it's still a nice homage to the OG Prince of Persia games.
eien86
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Hi Tegron, mohoc has created a variant of your movie that seems to have better chances at syncing https://tasvideos.org/UserFiles/Info/638645327070068529 He was even able to fully run and encode it. You can watch it here Link to video If it's ok with you, I will replace your original submission with that one and proceed to judge it
eien86
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Joined: 3/21/2021
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alexheights1 wrote:
By the way, could you please explain how you manipulated the RNG? The video itself does not reveal anything about it. It looks like you start the game and magically have perfect RNG, lol.
Once in a lifetime you get so lucky it cannot be even explained. And, instead of using that luck in winning the lottery, I wasted it in this TAS TLDR: I did nothing to manip the RNG
eien86
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Joined: 3/21/2021
Posts: 262
Location: Switzerland
feos wrote:
eien86 wrote:
alexheights1 wrote:
The RNG looks better than what I thought was possible. The monster slaying looks flawless too. Why not walk right with the blue knight to die faster?
yeah, I couldn't believe the RNG myself. Unfortunately I cannot manip blue knight since the joystick 2 is not currently supported in the emulator core.
I wonder if it will desync if the core is rebuilt to allow changing the input device.
There's only one way to find out ;)
eien86
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Joined: 3/21/2021
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alexheights1 wrote:
The RNG looks better than what I thought was possible. The monster slaying looks flawless too. Why not walk right with the blue knight to die faster?
yeah, I couldn't believe the RNG myself. Unfortunately I cannot manip blue knight since the joystick 2 is not currently supported in the emulator core.
eien86
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Joined: 3/21/2021
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alexheights1 wrote:
Wow, that was quick! Temp encode, please? :-D
By popular demand (?) Link to video This is any%, controlling all 4 knights I got GOD rng for the key placements and even the sword of sharpness. Moonstone phase RNG wasn't so good, but it was just a matter of waiting a few days.
eien86
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Joined: 3/21/2021
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Thank you guys for your inputs, they helped quite a lot in deciding this. I managed to find out the right category and finished the TAS using the new Amiga core. I'll be submitting this as soon as the core becomes acceptable.
eien86
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Joined: 3/21/2021
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Hi Tegron, we've tried everything to make this movie sync and still had no success. We wonder, are you able to reproduce it yourself? Kinda obvious since you've made the encode, but still worth asking you to try again. Also, if you have any other ideas or information you can provide us, that'd be helpful.
eien86
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Joined: 3/21/2021
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Spriven wrote:
https://tasvideos.org/UserFiles/Info/638639261239019061 made a co-op TAS for the SNES version of Knights Of The Round by Capcom.
You just uploaded the movie file to the site's userfile archive. This is not going to be judged/published, just stored. If you were intending to submit this movie for publication, please use this link: https://tasvideos.org/Submissions/Submit
eien86
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For those who played Moonstone, what goal combination would it make the most sense to TAS? - Control 1 vs all 4 knights? - any% or 100% (all gauntlets + dragon) - 100% items or low% The RNG aspect is of special concern to me, as item (key) location plays a huge role. And it's so hard to check for (one doesnt have a crystal ball at the beginning to quickly analyze the initial setup). Would a less than ideal RNG roll be acceptable for sub? Id really like to TAS this game but the complexity is so daunting
eien86
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Joined: 3/21/2021
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Pepper-Color wrote:
eien86 wrote:
eien86 wrote:
(1) It is possible to select the girl a few frames faster than it is done in the movie and still sync to the end.
Can you also please upload a new version of your movie that fixes this issue?
https://tasvideos.org/UserFiles/Info/638632967027883782
You need to provide a full movie with this fix, not just the fix
eien86
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Joined: 3/21/2021
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eien86 wrote:
(1) It is possible to select the girl a few frames faster than it is done in the movie and still sync to the end.
Can you also please upload a new version of your movie that fixes this issue?
eien86
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Obligatory AVGN reference Link to video Also voting yes for anything that resembles Death Rally
eien86
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somyeol wrote:
Please delete or switch the thumbnail, its inappropriate.
The thumbnail actually appears in the game. I think I know what you are thinking, but I rather see it as it is: a sandwich.
eien86
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Hi IgorOliveira666, I am not convinced your movie actually optimizes for the goals you imposed on it. Here are the notes I took, could you please comment on them and correct me if I interpreted things incorrectly? (apologies for the use of third person):
Although this movie has an odd choice of goal, one can appreciate the extra challenge it brings. The community has reacted mostly positive to it, indicating they found it entertaining. TASVideos certainly is open, today more than ever, to weird funny alternative goals other than finishing the game as fast as possible. Notwithstanding the above, we always require that movies are decently optimized, even for the more relaxed category we accept. This doesn't imply that the movie has to be perfect, but that the author has done their best to polish both the routing and the execution of the movie. My opinion can be prefaced by the author's own admission:
IgorOliveira666 wrote:
This TAS can probably be much faster, using other strategies, manipulating RNG's better. I didn't focus so much on optimization.
Although I see a somewhat polished execution, I believe routing has failed to remain consistent with the movie's own goals. For example, although both pistol and grenades are allowed, only enemies are killed with grenades, whereas the pistol is used for scenery only. However, such distinction is not clearly made in the movie's goal. It ought to be renamed to "Grenades for enemies, pistol for scenery". Even if the goal was changed, a particular violation of this rule was indicated in the findings by Dimon12321:
Dimon12321 wrote:
[...] Usage of grenades is weird at times. For example, when Leon and Ashley are locked in the room with a ceiling moving down, it takes a lot of time to wait for the ceiling to reach the height to make it possible to destroy "energy sources" with grenades, instead of using a handgun instantly.
We would need to accept that the energy sources in the ceiling are (un)living and breathing enemies to not use the pistol on them. This is a hard pill to swallow, as these are, albeit active, part of the scenery. Another observation by Dimon:
Dimon12321 wrote:
[...] The optimisation of TAS is also a little questionable. Since grenades are used as the only combat weapon, the author has to rely on adaptive difficulty to make necessary-to-kill enemies have less health and, maybe, improve the odds to get grenade drops. This is achieved by taking a lot of damage throughout the game. Watching this may make one doubt the optimisation of TAS. It looks very fragile, amateur-like and prolonged.
I would agree with this. Playing the game sloppily just for it to drop the difficulty and allow you to kill enemies with fewer grenades goes a bit against the spirit of the movies we produce. In a sense this might be, indeed, the fastest way to beat the game with grenades. However, it makes you wonder whether more clever ways can be found.
eien86
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Joined: 3/21/2021
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Do you need to have ascended to access the typing minigame?
eien86
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Experienced Forum User, Judge, Published Author, Skilled player (1882)
Joined: 3/21/2021
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Could not find the exact version used. Found these instead, both desync 538a97df04a841cebc89437bd10b996e gogogunmo/gogo_gummo.swf aae410f496320c4f7fadf0d231dd6aa1 gogogunmo/gummo.swf The game is available on flashpoint but it lacks a download option. The game does not store on disk
Post subject: Trimmed Input, can be done better
eien86
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Hi KingKappa In the trimmed movie file you uploaded you left several RB inputs at the end that can be removed. I did that and uploaded a new file I believe these last inputs can be optimized further by jumping over Bowser (see 5450M). Please give a good hard try and see if you can achieve a shorter movie
eien86
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After analyzing your movie, I've got a few points: (1) It is possible to select the girl a few frames faster than it is done in the movie and still sync to the end. (2) It is also possible to select her SEVERAL frames faster but then the movie desyncs. (3) EZGames69 asked a reasonable question. So please: * Refine your movie such that point (1) is addressed properly. * Provide an explanation to (2). Specifically as to why her selection is delayed so much (e.g., RNG manipulation). * Answer the question in (3)
eien86
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Experienced Forum User, Judge, Published Author, Skilled player (1882)
Joined: 3/21/2021
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Helmetgurus wrote:
I would like to see this game torn appart. :D Yes I know it's a crappy game. But still I have spent hours infront of this game. Perhaps starting out clean and win the against the hardest character and win the highest title straight away? I don't know. I don't even know what punches and kicks should be used to get the best results. Anyone up for it? I think this game has some potentials of making a good run actually. Even though it's nature is kind of slow and the graphics are poor, the sound effects even worse. Non the less I'm still concerned that this will make a great watch.
I do have this game deep down in my To-do list. It's good to see there's interest, I should get to it sometime next year
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