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I think naming game breaking glitches in branches started with this post:
http://tasvideos.org/forum/viewtopic.php?p=374098#374098
The point is to describe what the glitch achieves: instant game end, skipping most of the game but not to its end, SRAM corruption, are the most common ones. If the effect of the glitch can't be easily abstracted and described with the above terms, we invent new ones.
Demo glitch sounds fine to me and is easily definable, but it can actually result in all kinds of events, with each of them already having naming standards. The question is, should we revise them and insist of mentioning the setup conditions of the glitch instead of its results? I dunno. SRAM glitch mentions conditions too.
tl;dr: I don't object, "demo glitch" sounds good, we just need an agreement.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Bravo.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Looks like nobody dislikes my definitions, huh?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Congrats Aglar! I hope I'll make a comparison video this weekend.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Exactly.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I cleared such class in A2600 Kangaroo.
[2564] A2600 Kangaroo by yep2yel in 01:13.01[2571] A2600 Kangaroo by NitroGenesis in 00:34.79
The latter improves by using the thing we all know from Donkey Kong: horizontal screen wrap. In case of this game, it cuts half of the time, with a simple OOB glitch. I don't think it's a Game Breaking Glitch. The problem is, how do I prove it isn't?
Sure, we know what kind of game breaking glitches we're used to: credits warp, ACE, SRAM corruption, skipping from level 1 to level 1000, all that stuff. But where do we actually draw the line to fix ambiguity and misinterpretation?
Back when the term "Major skip glitch" was introduced, we were looking for a term, and SDA already had this "with/without major skips" thing. We do such skips using glitches, so we called them major skip glitches. Here's what SDA has:
Most of us were thinking about the latter category when adding Major skip glitch class, with examples like I described. My own impression has always been that Major glitch skip is when you skip most of the game using a elaborate glitch that goes beyond Heavy glitch abuse movie class, which can be called "usual" already due to its extreme popularity and long history. Heavy glitching is traditional already. Major skip glitch is still somewhat exceptional.
If you look through http://tasvideos.org/Movies-C3041Y.html it's probably not always possible to simply go by time comparison with the "fastest without that glitch" movie. I'll check them against my definition within a week, as there's quite a few of them, but maybe someone already knows of ones that don't fit into that list at all, or don't fit into my definition, or are missing from the list? Put them here. And also put your thoughts on what the definition should be.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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No, it's inside explicit tastudio logic (if (Movie is TasMovie)) that was wrong all along.
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No idea why the current pub has a branch. Gonna publish this branchless and clear the old one's branch.
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Thank you!!!!!!!!!
This controller test rom revealed what bizhawk fails to catch. Duplicate input is sent to the core if we're capturing new frames. It's been there forever, and now it's finally fixed.
I'd just like others to test if this fix breaks everything else including completely unrelated stuff like infecting your dog with panic attacks.
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Since the "score should be known to be maximum" requirement originated in my judgment of http://tasvideos.org/5478S.html I'll point out that its meaning is that we can't consider max score a version of full completion, if we're not sure it's actually full completion score-wise. This only applies to the current Vault rules, and I haven't read this thread at all.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I mean you don't have to duplicate markers, I just wonder how many places are there that you want the other user to instantly navigate through. Back in my days we had just one: taseditor can keep a single greenzone frame on your playback position.
So can you work with branches for such navigation, of you need so many key frames that it's just easier with markers? Also note that tasstatemanager will probably need to get fully rewritten before this happens (it was kinda in progress).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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See if having a branch saved at your desired frame(s?) and loading it with no greenzone at all does what you want.
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Whose ruling is that?
Trying to demotivate users that do no harm is quite counter-productive honestly.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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LOL, fixed.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Trace logging mostly just takes using some disassembler for an existing core, so it's the easiest among what you mention.
Debugging isn't happening soon, because bizhawk fundamentally can't pause midframe at all, nor does it have any idea what it is. Poll-based movies are even less probable, because all cores and all movies (and all their ecosystem) are designed around frame-based movies.
I'm the one interested in both of these, but it takes admin level decisions and efforts to happen. Debugging is becoming a big thing lately, more and more people request it for bizhawk, so maybe it has some chances, but you need zeromus to tell exactly.
p4wn3r is alone in the Linux journey, even though he's made some serious progress. Mac support requires porting the GUI over, and Sappharad is alone in that. So if anyone cares about these, help is greatly needed.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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21:19 feos "Support EEPROM (93c46) support for SMS"
21:19 feos does anyone support the EEPROM support support for SMS?
21:19 Sophira xy2_: I can't use a VM as I only have one GPU and IIRC last time I tried to try BizHawk in a VM it didn't like not having a GPU to work with. I don't quite remember though, I should try again.
21:20 Warepire If you pay me enough money I support as much support of EEPROM support as you need feos.
21:20 feos pays Warepire 3 Nachs
21:20 adelikat_ feos, feel free to fix my typos
21:20 Warepire As much as I like Nachs, that's not a valid currency in my country
21:21 feos Warepire: move to tasvideos pro country
21:21 feos yu can buy everything for 1 Nach, and then 2 times everything
21:22 Warepire moves to tasvideos pro country, buys tasvideos pro country, and 2 feos
21:22 Masterjun good job
21:22 Masterjun now what?
21:22 Warepire Masterjun: Then the world, obviously.
21:23 Masterjun you bought away our precious tasvideos pro country, but what is your ultimate goal
21:23 Warepire Taking over the world, Masterjun.
21:23 Masterjun and then what?
21:23 Warepire The Unvierse!
21:24 Masterjun yeah yeah, I mean it makes sense, but I guess there is not the one ultimate goal you're aiming for
21:24 feos then destroy it
21:24 Warepire Nah, first, I will take over the multiverse, and tame Korroth to do my bidding.
21:25 TASVideoAgent Page Bizhawk/ReleaseHistory edited by feos (drop eeprom support support): http://tasvideos.org/Bizhawk/ReleaseHistory.html
21:26 Fog^ add eeprom eeprom support support support
21:26 feos see what you've done Warepire. we can't support eeprom support anymore
21:26 Warepire Sorry feos =/
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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So after most of my unique new innovative additions have been sorted out, I'm encoding this now.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Absent for me too, regardless of Camstudio codec bitness.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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adelikat and I had a talk about user columns long ago, ask him if he feels like the time has come.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Indeed.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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TASeditor, I think what you're looking for is User Columns controllable from lua? With that you'll have the basic way to put ram watches into such columns, or even complicated formulas ram watch doesn't yet support. Or some text, whatever.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I'm at it. Like I keep saying everywhere, it is my own top priority and a reason I stopped tastudio work. But to do it fully the right way, I need time, because I'm constantly being distracted (by tasvideos duties and sometimes just resting), and because the idea is to first integrate into original mame the parts it needs out of what we need back from it, then we can start either improving the libretro layer, or directly adopt the libretro'd mame core and do whatever we want with it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.