Posts for feos


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The clouds and the face look worse IMO.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Buddybenj wrote:
I might as well voice my opinion; I support (retroactively) making all official encodes filterless. However, I am not opposed to the publication additionally linking to a filtered encode created by the authors if it's labelled as an alternative encode. My reasoning is a combination of my opinion that the original console output usually looks better than a filtered encode, as well as console purism. When the look of a filter is controversial, there is no reason it should be part of the official encode. If filters were to be used, it would only make sense to use them when a vast majority of people agree that it enhances the look of the encode without radically changing the original content. Moreover, one goal of TAS emulators is to recreate the original console as accurately as possible. Thus, it would make sense for the official encodes of TAS movies to have the same philosphy. Encodes modifying the official look of the game shouldn't be considered official encodes.
Read the post made by Bisqwit that I linked right above. Encoding 3D with max settings is what is traditional here. And I don't know a single N64 encode that did use internal 320p resolution without antialiasing or anisotropic filtering for youtube. And if there are some, that wasn't intentional or purism-driven. In general, that approach seems to have no radical rule, as people's tastes differ, so we can't force it to be one way or another.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warp wrote:
Then perhaps those standards could benefit from some revision, IMO. Since we are trying to emulate consoles as accurately as possible, I think that the video looking like what the console produces, with as little modification as possible and practical, would conform to that principle as well.
http://tasvideos.org/forum/viewtopic.php?t=6024
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Koh1fds wrote:
There is like Battle Kid game that made from scratch. Is it complete lost?
Reductio ad absurdum. Battle Kid is awesome. But compare it to latest NES games. Not even close to their level. Also, go ahead and list all NES homebrews that are as awesome/popular as BK.
Koh1fds wrote:
Every nes game that uses memory mappers are bad because "it do things that nes can't do"? So basically on NES you can play only like Super Mario Bros and Pinball? How about Star fox and Doom for SNES?
Lagrange Point used YM2413. There's literally no limit in expanding the hardware. As I said, it's a goal for serious companies, your own personal private custom console will be completely lost among those that are up to today's standards. Otherwise, go and invent one.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Koh1fds wrote:
dwangoAC wrote:
I think I finally realize why you're on such a different page than the rest of us. You literally want us to make our own hardware, or literally, physically make some abhorrent cartridge that breaks all the rules.
Yes. I would like to see new cartridge hardware based on modern parts and new game made specially for this hardware that uses everything that hardware can give. Without console modifications. It have nothing to do with tases or agdq. I post it right here, because this is only place i know where you can read this.
How is dwangoAC even related to romhacking or homebrew? If your demand doesn't relate to TASing or GDQ, then it clearly isn't supposed to be in this thread.
Koh1fds wrote:
dwangoAC wrote:
We do everything we do to entertain a nostalgic audience that loves seeing the games they grew up with get destroyed.
But peoples never see something like new game based on new powerfull cartridge hardware. So they don't know if they like it or not.
It's because using outdated hardware with limitations that look stupid nowadays is a bad idea. It's way more effective to pick an existing engine. Unless you actually intend to make a retro homebrew, but this doesn't belong here. If you want new hardware, well, errr... there's a fucking ton of that already. And it involves marketing you know? And all that business that scuppered SEGA one day. Please no.
marzojr wrote:
I don't think it would be well received on GDQ events, and I don't think it would even be accepted. But even worse, people would (justifiably) feel it was cheating, from the ROM hackers making it to the audience. As a Genesis ROM hacker myself, I would refuse to do such a thing because half the fun is figuring out how to do something within the confines of the stock hardware, and I imagine SNES hackers feel the same way.
True, the most terrible spoiler that can be invented is usually "Nah, TAS sucks, see, it's just cheating and hacking, any imbecile could do this". We've seen it for too much to get those ignorant people actual reason for such claims within TASing in general, or within GDQs.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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feos wrote:
Errrr, what filter again, exactly?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Errrr, what filter again, exactly?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: feos versus youtube
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https://vadosnaprimer.github.io/ Enjoy! Hint: Watch the artifacts around the blue hexagon and tell me what mode you need to set for them to disappear.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Hold the right mouse button and scroll the wheel. This works the same as < and > buttons. And the same as Advance and Rewind hotkeys. The latter 2 methods also work as everybody likes: tap'n'hold.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Posting this masterpiece again: Link to video
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Hetfield90 wrote:
The "insert frame" and "insert # of frames" functions create frames with all analog coordinates set to 0 instead of neutral(for PSX). EDIT: ...as well as the "clear frame(s)" function.
Fixed.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I know. But you know I mean.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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fsvgm777 wrote:
RGamma is going to do the encodes of this TAS.
Unless... Also, can you guys start posting such stuff in threads maybe?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The lack of feedback is usually because it has no encode. For an unpopular game, a quick vid would be more interesting, because no one would know what to expect.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I just tried poking RAM to see what happens, don't even remember the address, but that's the address where the game stores the loop count, and multiplies enemy speeds and other things with that.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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To everyone following this thread and using tastudio: Test the latest build as heavily as you can, I redid some basic restore logic once again!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Hetfield90 wrote:
It seems that selecting frames via the Frame# column and triggering auto-restore by cloning or deleting frames will often cause the blue arrow to stop much earlier than it's supposed to.
Doesn't happen for me. Video?
TASeditor wrote:
Reminder for feos: "auto adjust lag doesn't work when turbo-seek is on", "it also stops playback at the lag frame and not the auto-restore frame when auto restore is enabled on lag remove"
Autoadjust is totally broken since the day it was added, I'll need to adapt the approach taseditor uses, like with seek frame logic I borrowed to make it fully working. But that's only going to happen after the release.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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2 minutes is exactly the default autosave period. Can you try setting it to 0?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Vaan666 wrote:
If and when I will continue working on this might rely on Bizhawk finally working properly.
Which version are you using?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Voting Meh. It is decent, but not as good as 2p action in such single-screen arcade games. The glitch is nice, but not enough to make 8 minutes of otherwise the same MB gameplay entertaining.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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LOL
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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What, you've never tried clicking the frame number column and dragging the selected area? Same thing as drawing input.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Spreadsheets don't work for me like that: Ctrl+Shift acts the same way as just Shift. However, in tastudio, while holding Ctrl, you can select rows or draw selections, and this is similar to what I can do in spreadsheets. Why do you want Shift+Ctrl specifically instead of this?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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