Posts for feos


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I'm not sure how to properly work around this, I relayed on this post: http://tasvideos.org/forum/viewtopic.php?p=378858#378858
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Spikestuff wrote:
feos wrote:
When exactly is "bad" flickering happening?
Did you even watch a temp encode or run it yourself? I'll give a short and simple answer if you say you haven't... because it does show. EVERYWHERE.
Sorry, I'm not in a mood for pointless misinformation. If you have nothing meaningful to say, you shouldn't have posted. At the moment of making my previous post, I was 25k frame in, I saw exactly two instances of flickering, and as I don't know the game, I asked people who know which of them are "bad".
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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When exactly is "bad" flickering happening?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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This movie utterly entertained me intellectually by presenting this nice lua script and showcasing the result of great research. So much that what's happening in the run didn't even need to be entertaining. Who cares what happens there visually if we know that yet another game got PWNED?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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You can seek through mp4 since it has no dedup. It's not about key frame in fact, it's about the fact that anything paast the frame where that still scene starts got cut from the video to reduce its size. DeDup.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Samlaptop wrote:
Which mode does not produce segments?
Pixel Pro.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Then select a mode that doesn't produce segments.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Is there some secret option for enabling camhack for SA1? I downloaded vba-sadvhack.exe, ran Sonic Advance (U) [!].gba and mukki-sonicadvance.vbm in it and I see no camhack.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: Progress is still being made, mostly on the race
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dwangoAC wrote:
- I need a high-quality encode of the camhack version of Sonic Advance in WebM format, either by transcoding an existing video file or re-dumping it - I need help with Lua scripting to automate the speed TAS race judging - I need a volunteer who is reputable and can keep a secret well to run through the target game to provide feedback on their experience so I can be better prepared for how people other than myself will approach the game; this person will have my thanks but unfortunately will be restricted from participating in the actual event for hopefully obvious reasons :)
- What resolution? - Let me try. - Let me try, but it'll have lower priority than the above 2.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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So the problem for now is to find out if the time between the actions you've mentioned is fixed or not. Like, doing action 2 delays action 3 but makes action 4 happen sooner. Is it the case? If so, it's really some manipulation you'll need to examine, in terms of what addresses affect what events. Another option is to record all actions done ASAP, then you delay the last one for 1 frame for a few times and see if target event happens sooner. Then you save the best result. Then you delay second to last action for a frame, and repeat the entire test with your last event again, delay the former 1 frame more and repeat the latter again. Doesn't sound like fun so it's better to figure out game logics (with the help of other people) than to brute force it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Masterjun wrote:
TAG wrote:
I apologise feos for wasting your время
Site Rules wrote:
Language The main language on this board is English. Posting in other languages is allowed, but all discussions should be at least translated to English. Users who are unable to post in English should confine their posts to the non-English sections of the forum.
I guess he actually meant пространство.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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You should unecm them, they are archives. Google unecm.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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TAG wrote:
TASvifeos.
What do you want from me?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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If there's acceleration in the game, subpixels will roll seemingly randomly as the pixel speed increases or decreases. Otherwise, subpixels can be used to move the character for a non-integer amount if pixels, then they won't roll "randomly" as your speed changes, but will rather alternate between a limited amount of variations. Note that structs used to store object attributes can be implemented in several ways: 1) List all attributes of on object, then another one's, etc. 2) List one attribute for all objects, then another attribute, etc. 3) Separate some attributes of an object from the rest. 4) Dynamically allocate memory for newly spawned objects in a weird way. This is to help you get the idea of how far subpixels can be from a pixel coordinate. And of course, it is all assuming the game does have subpixels in the first place. If you can afford a debugger, set write breakpoint to your pixel coordinate and see if something gets incremented/decremented by a certain value just before the pixel address. It is very common that subpixel value gets added a subpixel speed for the given state of the object, and if it overflows, the integer part goes to pixel coordinate.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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NitroGenesis wrote:
I like all the clippings and the improvement is impressive, but this game is downright painful to watch, so I voted no.
No it was me!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Noal wrote:
Можно узнать? BizHawk имеет поддержку msu-1 у снес игр или нет? Вроде упоминание об этом есть в истории выхода версий эмулятора (BizHawk 1.5.0), но у меня почему-то оригинальная музыка воспроизводится о_О Думал, может с ромом что-то не так, не правильно пропатчил. Попробовал его запустить в оригинальном бснесе (тут же вроде его ядро используется?), улучшенная музыка заработала, а тут почему-то не хочет.
Мы без понятия, пиши сразу в тему.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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jlun2 wrote:
Can I request that at TAStudios, dragging the mouse offscreen of the paino roll would also scroll the piano roll while placing additional input? Currently it feels somewhat stiff compared to FCEUX's version.
This is done in the release. I want to request to make a sticky tastudio thread and discuss all bugs and features of it there, to not make them lost in this thread. This is because there's now 3.5 of us actively working on it, so there gonna be a lot to post about it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Spikestuff wrote:
To zeromus: Thank you for taking your time in implementing PSHawk/Octoshock/PSXHawk
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I'd give my kidney for j2me rerecording.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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scrimpeh wrote:
We in there.
hifive
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Samlaptop wrote:
How do I create a bot?
/me chokes with a cookie
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Стены вырубил, больно тормозят. Download GargoylesBH.lua
Language: lua

-- Gargoyles, Genesis -- feos, 2015 --== Shortcuts ==-- local rb = memory.read_u8 local rw = memory.read_u16_be local rws = memory.read_s16_be local rl = memory.read_u32_be local box = gui.drawBox local text = gui.drawText local line = gui.drawLine local AND = bit.band local SHIFT= bit.rshift --== RAM addresses ==-- local GlobalBase = 0x1c76 local GolBase = 0x2c76 local MapA_Buff = 0x4af0 local mapline_tab = 0x0244 local LevelFlr = 0x00c0 local LevelCon = 0x00c4 local levnum = 0x00ba --== Other stuff ==-- local XposLast = 0 local YposLast = 0 local camhack = false local div = 1 -- scale local size= 16/div -- block size local mult = 2 function main() if camhack then box(0,0,320,240,"#00000066") end if memory.readbyte(0xF6D4)==0 then gui.text(100,0,"LAG","black","red") end camx = (rws(0x010c)+16) camy = (rws(0x010e)+16) backx = camx backy = camy mapw = rw(0x00d4)*8 maph = rw(0x00d6)*8 -- text(100,0,mapw.." "..maph) Xpos = rws(0x0106) Ypos = rws(0x0108) health = rws(0x2cc6) facing = AND(rb(GolBase+0x48),2) -- object flag 1 working= rb(0x0073) if camhack then camx = Xpos-320/2*div camy = Ypos-224/2*div end run = rb(0x1699) inv = rw(0x16d2) rnd1 = rl(0x001c) rnd2 = rw(0x0020) Xspd = Xpos-XposLast Yspd = Ypos-YposLast XposLast = Xpos YposLast = Ypos if rndlast~= rnd1 then rndcol = "red" else rndcol = "white" end rndlast = rnd1 for i=0,20*div do for j=0,14*div do GetBlock(i,j) end end Objects() PlayerBoxes() HUD() end function GetBlock(x,y) if working>0 then return end x = camx+x*size*div-AND(camx,0xF) y = camy+y*size*div-AND(camy,0xF) if x>0 and x<mapw and y>0 and y<maph then local x1 = x/div-camx/div local x2 = x1+size-1 local y1 = y/div-camy/div local y2 = y1+size-1 local d4 = rw(mapline_tab+SHIFT(y,4)*2) local a1 = AND(rl(LevelFlr),0xffff) local d1 = SHIFT(rw(MapA_Buff+d4+SHIFT(x,4)*2),1) local ret = rb(a1+d1+2) -- block local col = 0 -- block color local opout = 0x33000000 -- inner opacity local opin = 0x66000000 -- outer opacity local op = 0xff000000 d1 = rw(a1+d1) a1 = AND(rl(LevelCon),0xffffff)+d1 memory.usememorydomain("MD CART") if rb(a1)>0 or rb(a1+8)>0 then box(x1,y1,x2,y2,0x5500ff00,0x5500ff00) for pixel=0,15 do retc = rb(a1+pixel) -- contour if retc>0 then gui.drawPixel(x1+pixel/div,y1+retc/div-1/div,0xffffff00) -- text(x1,y1,string.format("%X",retc)) end end end memory.usememorydomain("68K RAM") local lol = 0 if lol==0 then return end if ret>0 then if ret==0x80 then -- WALL col = 0x00ffffff -- white line(x1,y1,x1,y2,col+op) -- left line(x2,y1,x2,y2,col+op) -- right elseif ret==0x81 then -- CEILING col = 0x00ffffff -- white line(x1,y2,x2,y2,col+op) -- bottom elseif ret==0x82 then -- CLIMB_U col = 0x0000ffff -- cyan line(x1,y2,x2,y2,col+op) -- bottom elseif ret==0x83 then -- CLIMB_R -- col = 0x00ffffff -- white -- line(x2,y1,x2,y2,col+op) -- right col = 0x0000ffff -- cyan line(x1,y1,x1,y2,col+op) -- left elseif ret==0x84 then -- CLIMB_L -- col = 0x00ffffff -- white -- line(x1,y1,x1,y2,col+op) -- left col = 0x0000ffff -- cyan line(x2,y1,x2,y2,col+op) -- right elseif ret==0x85 then -- CLIMB_LR col = 0x0000ffff -- cyan line(x1,y1,x1,y2,col+op) -- left line(x2,y1,x2,y2,col+op) -- right elseif ret==0x86 then -- CLIMB_R_STAND_R col = 0x00ffffff -- white line(x1,y1,x2,y1,col+op) -- top col = 0x0000ffff -- cyan line(x1,y1,x1,y2,col+op) -- left elseif ret==0x87 then -- CLIMB_L_STAND_L col = 0x00ffffff -- white line(x1,y1,x2,y1,col+op) -- top col = 0x0000ffff -- cyan line(x2,y1,x2,y2,col+op) -- right elseif ret==0x87 then -- CLIMB_LR_STAND_LR col = 0x00ffffff -- white line(x1,y1,x2,y1,col+op) -- top col = 0x00ff00ff -- cyan line(x1,y1,x1,y2,col+op) -- left col = 0x0000ffff -- cyan line(x2,y1,x2,y2,col+op) -- right elseif ret==0x70 then -- GRAB_SWING col = 0x0000ff00 -- green box(x1,y1,x2,y2,col,col+opout) -- elseif ret==0x72 then -- FORCE_TURN (for enemies) -- col = 0x0088ff00 -- green -- box(x1,y1,x2,y2,col,col+opout) elseif ret==0x7f then -- EXIT col = 0x00ffff00 -- yellow elseif ret==0xd0 or ret==0xd1 then -- SPIKES col = 0x00ff0000 -- red box(x1,y1,x2,y2,col,col+opout) else -- LEVEL_SPECIFIC col = 0x00ff8800 -- orange box(x1,y1,x2,y2,col+opin,col+opout) end box(x1,y1,x2,y2,col+opin,col+opout) -- text(x1,y1,string.format("%X",ret)) end end end function HUD() if working>0 then return end local c1 = "black" local c2 = "yellow" local c3 = 0x88000000 box(286,0,320,54,c3,c3) -- if camhack then ch = "on" else ch = "off" end -- gui.text(270,0,string.format("cHack: %s\nscale: %d",ch,div)) gui.text(4, 0,string.format( "x:%4d", Xpos),c1,c2,"topright") gui.text(4,15,string.format( "y:%4d", Ypos),c1,c2,"topright") gui.text(4,30,string.format( "dx:%3d", Xspd),c1,c2,"topright") gui.text(4,45,string.format( "dy:%3d", Yspd),c1,c2,"topright") gui.text(4,60,string.format( "hp:%3d",health),c1,c2,"topright") gui.text(4,75,string.format("run:%2d", run),c1,c2,"topright") gui.text(4,90,string.format("inv:%2d", inv),c1,c2,"topright") gui.text(4,4,string.format("rnd: %08X %04X",rnd1,rnd2),c1,rndcol,"bottomright") end function Objects() if working>0 then return end for i=0,63 do local base = GlobalBase+i*128 local flag2 = AND(rb(base+0x49),0x10) -- active if flag2==0x10 then local xpos = rw(base+0x00) local ypos = rw(base+0x02) -- local anm = rl(base+0x20) local dmg = rb(base+0x10) local type = rw(base+0x40) local hp = rw(base+0x50) local cRAM = rw(base+0x76) -- pointer to 4 collision boxes per object local col = 0 -- collision color local xscr = (xpos-camx)/div local yscr = (ypos-camy)/div if type==0 then -- gui.text(mult*xscr,mult*yscr,string.format("%X",anm)) end for boxx=0,4 do local x1 = (rws(cRAM+boxx*8+0)-camx)/div local y1 = (rws(cRAM+boxx*8+2)-camy)/div local x2 = (rws(cRAM+boxx*8+4)-camx)/div local y2 = (rws(cRAM+boxx*8+6)-camy)/div if boxx==0 then col = 0xff00ff00 -- body if type==282 or type==258 then hp = 1 end -- archer hp doesn't matter if hp>0 and type>0 then gui.text(mult*x1+2,mult*y1+1,string.format("%d",hp),"black",col) end elseif boxx==1 then col = 0xffffff00 -- floor elseif boxx==2 then if dmg>0 then col = 0xffff0000 -- projectile else col = 0xff8800ff -- item end if dmg>0 then gui.text(mult*x1+2,mult*y2+1,string.format("%d",dmg),"black",col) end else col = 0xffffffff -- other end if x1~=0x8888 and x2<320 and x1>0 and y2<224 and y1>0 then box(x1,y1,x2,y2,col) end end end end end function PlayerBoxes() if working>0 then return end if working==0 then box( (backx-camx- 1)/div, (backy-camy- 1)/div, (backx-camx+320)/div, (backy-camy+224)/div, 0x0000ff00) box( 0-camx/div+size, 0-camy/div+size, mapw/div-camx/div, maph/div-camy/div, 0x0000ff00) end xx = (Xpos-camx)/div yy = (Ypos-camy)/div local col = 0xff00ffff local swcol = col -- usual detection if Yspd>0 then -- gimme swings to grab!!! swcol = 0xff00ff00 elseif Yspd==0 then -- can tell that too swcol = 0xffffffff end if facing==2 then box(xx-0xf /div-1,yy-0x2c/div-1,xx-0xf /div+1,yy-0x2c/div+1,swcol) -- lefttop else box(xx+0xf /div-1,yy-0x2c/div-1,xx+0xf /div+1,yy-0x2c/div+1,swcol) -- rightttop end box(xx -1,yy-0x2c/div-1,xx +1,yy-0x2c/div+1,col) -- top box(xx-0xf /div-1,yy-0x1f/div-1,xx-0xf /div+1,yy-0x1f/div+1,col) -- left box(xx+0x10/div-1,yy-0x1f/div-1,xx+0x10/div+1,yy-0x1f/div+1,col) -- right -- box(xx -1,yy-0x1f/div-1,xx +1,yy-0x1f/div+1,col) -- center box(xx -1,yy-0x0f/div-1,xx +1,yy-0x0f/div+1,col) -- bottom box(xx -1,yy -1,xx +1,yy +1,0xffffff00) -- feet -- box(xx -1,yy+0x10/div-1,xx +1,yy+0x10/div+1,col) -- ground end --event.onframeend(main) while true do main() emu.frameadvance() end
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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28 кадров реалтайма. http://tasvideos.org/userfiles/info/24084391748814111
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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