Posts for feos


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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Yes, it appears savestates are mostly present for different drivers, but some are incomplete, hence not sync-stable. Frankly, adding proper savestates to drivers is on MAME's own list of easiest things one can contribute to the initial code. But there's nowhere to ask them, if they would want rerecording internally, so we should enjoy adding it in a fork for now. They say, most drivers _were_ designed with savestates in mind, but not all of them have them complete. So it's not "adding savestate logic from scratch to everything". http://www.mamedev.org/devwiki/index.php?title=Save_State_Fundamentals
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Tangent wrote:
With two players and the only major dependency being making sure you're in position for the last enemy of a wave, it seems honestly pretty trivial.
And it was :) Took me only 2 evenings. Dealing with 1 player needing to fly around, manipulate shit and delay killings, would be way harder (and it was, until I found 2P is possible), but probably it wouldn't look like a domination over the challenging game. But who can guarantee what the 1P version feedback will be?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The game usually seems to be going as follows: 1. Normal enemies in the beginning, all platforms. 2. White enemies appear (faster), platforms disappear. 3. Platforms return. Repeat 2-3 for a while, then introduce blue enemies that are even faster. That's all. One can spawn blue enemies by letting the white enemy eggs lie untouched.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warp wrote:
Please insert a rickroll somewhere in there. That ought to elicit some laughter.
I keep seconding this.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Awesome!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Please return the Donate button, with a note that it's for dwango's trip, thanks. Is it possible to return google ads and send the money to him too?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Yeah, those are what mz (and co.) did. I don't know anything about how stable it is, but if £e Nécroyeur can make a TAS with it, then we have what to talk about! :)
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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FWIW, screenshots used for Battletoads (used as an example by CoolKirby) all are from PAST the movie. Just not too far away, they demonstrate the very glitch the movie sets up. After it was set up, the movie ends, so there's not sensible way to combine 2 concepts: showcase the run and be within input length. That discussion started after I actually used a screenshot that was completely irrelevant to the run, but had some odd and extremely funny (to some, including me) relation to what was happening in the run.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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£e Nécroyeur wrote:
Patashu wrote:
When's Arcade Joust?
As much as I would love to see (or TAS) this, MAME videos are not accepted here. Please change this policy! :)
Does it have a stable rerecording already? I think MAME-rr project was abandoned a few years ago. But even if it was, there was that guy, mz, who saw the code for the first time, fixed a few bugs in fceu, and then added rerecording to PCSX and FBA out of nowhere! Probably if you have that dedication, you can help the MAME situation too :) Or maybe it had some chance to be BizHawked? EDIT: From what I was told, MAME is basically "own core for each set of hardware" and neither of them was designed with rerecording in mind. So you add rerecording to games, like in hourglass, not to the whole platform.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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jlun2 wrote:
Is David Crane part of the game's name?
Yep: http://www.mobygames.com/game/nes/david-cranes-a-boy-and-his-blob-trouble-on-blobolonia
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I'm arguing about what to put in the encode.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I still have a point to voice. All games that Spikestuff linked don't have anything to put in the encode after the wave/level is beaten even if you wanted to. On the other side, this run and Cheetamen 2 have content. So the question must be: is that content of any value? If not, for most people, I'll get it, just please don't treat it as an "already precedented", "a fortiori" case.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Link to video Voting No on entertainment, and can't see it accepted at all, as it doesn't even fulfill its own goal about maximizing bouncing.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I dunno, I drop input as soon as the last wave makes sure to be beaten (not beating it ASAP though), all the rest is indeed irrelevant. I didn't want to spend lives on deaths, dunno, didn't feel like it. Then I set up what I thought would look the best out of all options available when input is no longer provided, and it looked funny to me. Judging by the opinions here, it really should be cut out in the encode, but it still has a right to exist IMO.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Er, what? Look at the encode of the movie I linked maybe? It tells everything about the current topic.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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My single counter-argument beats all yours: [2487] NES Cheetahmen II by adelikat in 01:11.68
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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ALAKTORN wrote:
feos wrote:
it'd need to be well received, and I see little to no enthusiasm about this goal.
Really? Where do you see posts against this goal?
Where did I say I saw posts against it?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Пару недель в целом должно занять у Тренкейтеда. Он очень толковый судья, чуть ли не с первых месяцев сайта, так что если он найдет косяки, значит они там точно есть :D Если не найдет - значит нету.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Liked, Laughed, Yesvoted!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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As this run isn't vaultable it'd need to be well received, and I see little to no enthusiasm about this goal. Add average level of execution (the author would probably need to do a couple more TASes to get the idea), and see this run rejected, with hopes the one with the retreat glitch is done some day.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11269
Location: RU
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
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Check.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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