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Nach wrote:
I think quality of the game in question, especially in terms of if it's a good port of an existing game or not deserves to be looked at too.
I can agree with it being accepted, but I really think someone should edit the source, turn the difficult way up and make a more exciting TAS.
Shiru is registered here, I think he can add a difficulty level if we ask well :)
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MESHUGGAH wrote:
I think I don't need to say that nobody ever heard of Alter Ego here, most importantly about it's NES port.
Not exactly comparable. While being of the same level of unnotability, no one ever took Alter Ego as a port of something all know. It looked exactly as a brand fresh game. Here, the impression is spoiled by how absurdly famous the original is, hence the fame of the port kind of fades, even if it betters the original by more than in the Alter Ego case. However, I'm not stating any preference here, just the facts how I see them.
Mothrayas wrote:
I would say you definitely should take what I wrote into consideration though, as well as the reasoning behind it. (This applies to other people's statements as well, of course)
Right, as soon as I count your (and turska's) opinion on how the provided data is a proof of notability, I notice people thinking it's not enough.
You know what? This port is better than Alter Ego by all means. It's not some crappy self-made piece of FRENDSHIP we want to avoid publishing. I actually think it deserves being accepted!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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This is exactly how I see it. Back then (before heavy mapper abuse was invented gosh was it long ago) NES was that limited, and it was maximum it could give. 9 active objects including the players.
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It's interesting, even after unrejecting, all I can see in this thread regarding how worthy the game is is uncertainty. A handful of people think it's a decent game (and popular "enough"), some think it's not. Yes, we have people out there that like it, it is known, but I don't think it fits into what we want from a game and a TAS of it, especially having people looking at the original and preferring it.
My personal opinion is that it's decent and known, and has something one may like, but while being known, it doesn't actually look unique and notable. If no new people appear who still think it is, I'll reject it in a few days.
Senior Judge thinking it is notable is another issue. Should I blindly rely on that?
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Want an explanation? There you go.
I already watched (and accepted) the any% run of this game, and I have a strong certainty that this run is of the same technical quality. So accepting it is the most probable scenario, but I need to make sure all the coins are really picked.
And no, I'm not getting tired of judging, like, ever.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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What?
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Thanks, will accept it as soon as I watch it through.
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Is there a way to check that there are no missed coins?
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WST wrote:
Проще попробовать понять, что именно сбилось, и написать программу, которая пересчитает все пиксели должным образом. Хотя… Посмотрю, сейчас не до этого.
Проще, чем заюзать кодек? Это так толсто, что даже тонко :D
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Беспотерьные кодеки юзай, плеер может неправильно распознать RGB, которое твоя система намалевала. Lagarith или Camstudio.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Do you think I was requesting it because I don't know what's happening? I know.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Какой кодек?
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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xnamkcor wrote:
I thought the policy was to play on hardest difficulty.
Tried reading the thread?
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Or rather winning in the -world on FDS (includes wall entering) and why it can't be done on NES?
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Spikestuff wrote:
feos wrote:
But he uploaded an improvement (was it not just removing blank frames?), however this improvement's optimality is what I want to discuss now.
2^3 Things.
1 - 8050 was the old one (excluding blanks), it's now 7978
2 - You're good at checking things >.> (This is sarcasm)
3 - Muffins.
4 - Yes, it's an update. Why didn't you validate this?
5 - Did I really have to make you state that point?
6 - Are you making me pull your teeth?
7 - WHY ARE YOU BEING EVIL!?
8 - This point is just here to make what I wrote not make sense anymore.
I just went through all the current movie and couldn't improve anything. You spawned some random passages, but never answered the question about whether he fixed the ladders or not. He did.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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В ВК ответил тебе.
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ars4326 wrote:
Good stuff, Bisqwit. I wouldn't mind watching you do a whole series on breaking down TAS tricks.
+1
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Different ports are already being published separately for a few years, obsoletion only concerns actually identical ports, which are rare on old consoles.
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We're going to need notability merits here.
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Now we're getting right to TASEditor logic. It keeps states for all frames that are present in the current input log, but throws away all the side branch frame states, only keeps input logs for them, and the keyframe state (the frame you get to as you load the branch). One really doesn't need to keep all the frame states that aren't corresponding to the the current input log version: it costs space and time with little practical benefit. The main point is recreating frame states as soon as the branch becomes current and is emulated through.
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My logic was the opposite to what Moth thinks it was.
We must start with mame-rr at some point
|
v
The best proof that it can be tased is an actual tas done with it
|
v
After it's done, the only thing we need is a site parser.
This is the impression I got when talking to adelikat about it some time ago, so I encouraged £e Nécroyeur to make one, to prove mame-rr's validity (even if it'd only be experimental), to prove that we do need a parser.
As for version, the least broken rr version is 139, not 144. I may come up with command lines that should be used in order to record/dump movies.
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The problem is state musmatch between what you rewind to and what was saved as an explicit savestate, right? How about giving a message like "This savestate doesn't match the rewind history. Load it anyway?" that would erase the paradoxed rewind states and create fresh ones? As for future states, there might be a term "rewind gap" that would be an understandable side effect when using both methods at once.
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But he uploaded an improvement (was it not just removing blank frames?), however this improvement's optimality is what I want to discuss now.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.