Posts for feos


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Renamed most of formerly "glitched" and "no foo glitch" runs without problems, but what about pokemons and final fantasy 4? http://tasvideos.org/movies.cgi?id=1840,950,2457 http://tasvideos.org/movies.cgi?id=2543,1149 FF4 is overall glitched to death, but what's the main thing that makes it so much faster? How it corrupts the memory? And pokemons, what is the exact set of movies that are considered one game? Only the ones I linked? How many of them use/avoid save corruption and glitched warps? What is the traditional completion type?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Trunk is not the fastest completion, but a run that doesn't have any special goals. Whatever goal is special is judged by the statistics. If some approach is only used in 1 run, and in 4 it's avoided, it's special, and needs a label. If it's used in 3, and 2 avoid it, neither is default. Super Metroid perfectly tells how it is supposed to work.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Are all improvements done? Also, what font do I need to install to see proper Japanese in the game? I installed SOME Japanese font and it doesn't help.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It will be "game end glitch".
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Mostly copied from Pasky13's script. Do you really need all the messy sword+boss hitbox stuff? Didn't do it yet.
Language: lua

Xrads = {0x0A,0x0A,0x14,0x0A,0x0A,0x10,0x10,0x0A,0x14,0x14,0x0A,0x0C,0x0C,0x0C,0x0C,0x14, 0x14,0x14,0x14,0x0C,0x0C,0x14,0x14,0x0A,0x0A,0x0A,0x0A,0x0A,0x0A,0x0C,0x0A,0x0A,0x16,0x16,0x16,0x0C, 0x0A,0x0A,0x0A,0x0A,0x0A,0x0A,0x0C,0x0A,0x0A,0x0A,0x0A,0x14,0x0A,0x14,0x14,0x14,0x14,0x0A,0x0A,0x0A, 0x0A,0x0A,0x14,0x14,0x0A,0x0A,0x0C,0x0C,0x00,0x00,0x00,0x00,0x00,0x18,0x18,0x18,0x1C,0x18,0x0A,0x0A, 0x0A,0x0A,0x1C,0x1C,0x1C,0x1C,0x18,0x18,0x0C,0x14,0x14,0x14,0x0C,0x10,0x10,0x18,0x18,0x18,0x18,0x18, 0x10,0x10,0x10,0x0C,0x10,0x18,0x10,0x18,0x00,0x10,0x18,0x18,0x1C,0x20,0x20,0x1C,0x1C,0x10,0x10,0x10, 0x10,0x10,0x10,0x0C,0x00,0x00,0x00,0x00,0x18,0x18,0x10,0x10,0x10,0x10,0x18,0x10,0x1C,0x10} Yrads = {0x18,0x18,0x18,0x10,0x10,0x18,0x18,0x28,0x18,0x18,0x20,0x10,0x10,0x10,0x10,0x10, 0x10,0x10,0x10,0x08,0x04,0x08,0x08,0x18,0x18,0x18,0x18,0x10,0x10,0x08,0x18,0x18,0x18,0x18,0x18,0x08, 0x08,0x08,0x18,0x18,0x18,0x18,0x08,0x08,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x10,0x18, 0x18,0x18,0x18,0x18,0x18,0x18,0x08,0x08,0x00,0x00,0x00,0x00,0x00,0x28,0x28,0x28,0x28,0x28,0x28,0x28, 0x28,0x28,0x18,0x18,0x18,0x18,0x28,0x38,0x08,0x14,0x14,0x20,0x08,0x08,0x08,0x38,0x38,0x38,0x38,0x38, 0x63,0x48,0x08,0x18,0x08,0x10,0x08,0x10,0x00,0x08,0x38,0x38,0x18,0x38,0x38,0x48,0x48,0x08,0x08,0x08, 0x08,0x08,0x08,0x08,0x00,0x00,0x00,0x00,0x38,0x38,0x08,0x08,0x18,0x18,0x18,0x18,0x18,0x08} function Hitboxes() for slot = 0,7 do local RyuYrad = memory.readbyte(0x90) local RyuX = memory.readbyte(0x86) local RyuY = memory.readbyte(0x8A) local Active = AND(memory.readbyte(0x73),memory.readbyte(0xE66F+slot)) if (Active > 0) then local Mov = memory.readbyte(0x438+slot) local X = memory.readbyte(0x460+slot) local Y = memory.readbyte(0x480+slot) local Xrad = Xrads[Mov+1] local Yrad = Yrads[Mov+1] gui.box(X-Xrad,Y-Yrad,X+Xrad,Y,"#00ff0050") end gui.line(RyuX,RyuY,RyuX,RyuY-RyuYrad,"#00ff00ff") end end
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Any plans on further improvement tests?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
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Since "any% no OoB" and "100%" would both be "no OoB", I'd leave that glitch for only 1 branch label - this one's.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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Can "no OoB" not be 100%?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
Location: RU
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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arandomgameTASer wrote:
http://tasvideos.org/userfiles/info/14261152466587404 Made a 320 frame improvement based on suggestions posted. Can the current file be replaced please?
Oh, very good. Just wanted to ask about improvements and now I see this :) BTW, what about this movie's branch? Seems it's some huge glitch finishing the game several minutes faster than expected. From the submission text, looks like a "game end glitch" to me.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Dimon12321 wrote:
I don't understand why did he spent 2 week on 1 frame??
Because he is obsessed loves what he's doing. It's never required to spend weeks on frames, but quite some dedication is usually needed.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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This is what it is called guys. A trunk! http://tasvideos.org/JudgeGuidelines.html#Branches Discuss.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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That's the point. "default", "basic", "classic" are all traditional here. They are so common we aren't mentioning them. Remember how "aims for fastest time" category got retired? I'm sure it only takes people to understand that blank branch means "average", not any%, and all the rest just clicks. Because otherwise we would have to come up with all sorts of silly looking names as happened after retiring "glitched" the wrong way.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Dimon12321 wrote:
"never give up"... I remember Churchill's talking on this theme! Maybe I unconsciously do my runs, but now I'm convinced that even if I TAS a game on all rules (what actually I did before), people will find mistakes anyway!
Exactly. Over the 10 years, as this site exists, the average quality if TASes increased very much. What was okay 8 years ago wouldn't work now. 5 year old runs still stand. We have many skilled TASers that absolutize perfection. And the info base is always filled in, just look at threads for popular games. So I'd say, now it's really really hard to compete with these skilled players, unless you become one of them. Because when people spend months on one run (Tompa once spent 2 weeks on 1 saved frame), it's nearly impossible to make a run where no one would see flaws. But who is familiar with TASing has a feeling of what is good enough, and what is sloppy. Which is the border of acceptance here: it should be good enough. When a TAS is good enough? Not when the author says "I don't know how to improve", but when he says "I redid the levels several times, saving fames all the time, and now I don't know how to improve more". It's all about how much you redo. So don't be afraid to try redoing whatever is done (be it a room, or a kill) so many times that you are sure it's fastest. http://tasvideos.org/TasingGuide/TASArt.html
Dimon12321 wrote:
I watched lots of TAS movie from the yard, which I played myself before on my Famicom and Mega Drive and some runs were rejected because there is the same game on more modern port, so I'm not sure this port will be published as it's already TASed on N64! Probably all =)
Yes, each system can have its port accepted, unless they are deliberately identical.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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adelikat wrote:
feos wrote:
For this game it can work. But realtime is actually our "so common it's default" condition. All the rest SM runs are also "realtime", so it's not unique over them in that.
Right, I'm not suggesting any rule incorporate "realtime". I am saying that the guidelines should allow the labeling of the "unlabeled" run for the purpose of reducing confusion.
Confusion will always be there. Having not-intuitive labels uses to cause it instead. And as we already succeeded, we can tell in the description what exactly is being avoided.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Eszik: that's correct, but why should we highlight any% by dropping the label in some cases, and not in others? When it's clear? Clear is as well relative (as my first post tells). For some people it's never clear enough.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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For this game it can work. But realtime is actually our "so common it's default" condition. All the rest SM runs are also "realtime", so it's not unique over them in that.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The problem with labeling the run that uses "neither of those, and nothing else" is that there's nothing to put into its label.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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You don't like it because "warps" is any%? But we retired any%. Blank branch isn't any%, because any% is relative and subjective. Read here on why marking the fastest possible branch isn't the best option.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Here's the list of all our movies that have more than one branch (huge thanks to Ilari). http://pastebin.com/vsZ8UtrF The plan: apply the guideline. Spot cases where some rare condition is used, and a new branch is made out of that. If that condition is used the same way in some other games, but is still very rare, each run that uses it for a different branch must be labeled. If it's a "game-breaking glitch", the label must be "X glitch". If the rare condition is still used in most runs of some game (like BLJ in SM64), the run that avoids it should be 'no X". If there are 2 common ways to apply some condition (warps/warpless, 1 player/2 players), both need a label. Blank branch should only be used for runs without counterparts and runs that don't apply some branch conditions the other branches apply. Like, if there are branches for using "X technique", "Y glitch", "Z% completion" and some branch that does neither and nothing additional, it is left blank. If it uses something those don't use, it needs a label too. Blank branch is not the indication of any%. This way, SMB in 04:57.31 is labeled "warps", because it's a common feature. SM64 in 05:02.25 is "0 stars", because it's unique over the rest runs of it. SM64 in 42:58.52 is "70 stars, no BLJ", because it's unique by avoiding BLJ. Super Metroid in 38:41.52 has no label, because it's a "neither of the rest and nothing additional" condition. Super Metroid in 39:15.3, however, is "ingame time", because it's "neither of the rest, but some additional goal". Battletoads in 00:56.76 is "game end glitch", because it's a glitch, it's rarely used, and it breaks a dramatical amount if time. Other glitch types can be "save glitch", "warp glitch", and more, if can be abstracted. If the glitch is unique and hard to describe, a new name for it must be invented (X-Ray glitch, box glitch).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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andypanther wrote:
The unnamed (any%) branch should always be the fastest way to reach the credits, no matter how this is achieved.
Warp wrote:
I don't think the existing rules are (nor should be) set in stone, never to he changed or amended. For example, if a consensus is reached that using ACE to reach the game end is not a valid "any%" game completion (instead being more akin to a "playaround demo"), then the rules ought to be amended as such. (I'm not saying this must be done, even though personally I would advocate it. My point is that the rules ought to not be so rigid as to not allow this.)
There will never be any consensus, the crowd is exactly halved in opinions on is "glitch X" a part of any% or not. We can't use the either option as it is. So we have retired "glitched" label and "any%" indication. Because both are also subjective and relative. Blank branch will not be an indication of any%.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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If it's possible to save 10 seconds with 26 rerecords, it doesn't tell anything good about optimality.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
Location: RU
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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