Posts for feos


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Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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MESHUGGAH wrote:
the bird trajectory script is awesome. the walls lua should be updated, at least I found an invisible sticky floor:
The thing is, these 2 are different kinds of blocks. Red block pushes you away, and you can't grab it, corners you can grab, but yeah, they are "sticky" too. As for myself, I will debug enemy spawn time and position. Will be obvious why.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Inb4 MESHUGGAH
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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If 100% is submitted and considered similar enough to the current branch, and better, it will obsolete it. This submission can't obsolete it in most of the ways. So that decision will be made when the time comes.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Archive item URL won't matter too much, it just would need to include the movie time to not overlap with similar items. But since it can't be changed, it's decent already.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Oh, these look good.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Because it's Moons, where obsoletions aren't done like that.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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According to this page, Doraemon was the name used outside Japan for this game, so I think it may be renamed in the submission, leaving the usual (JPN) label as an indication.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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wut
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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How should we call the other branch now?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Great stuff! BTW, you would need to trim the movie right at the last needed input. Link to video
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Guys please post whatever feedback :D
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Each time Tyson starts jumping, his subpixel Y speed is nullified, and then 0x37 is added to it. Two factors matter here: - Interrupt, when the new block set is loaded, freezes him completely for 1 frame. So his jumps may last longer by that frame. - Subpixel Y position is never initialized, it's inherited from the previous enemy in that slot. So it may also alter what frame he reaches the block border by 1 frame. Interrupts may or may not help, but the inherited Y subpixels from the previous enemy can be adjusted. And these 2 seem the only ways to affect his jumps, and therefore his actions.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I personally would check how the game itself proceeds after the 2 types of ending. It was reported that after this glitched ending, the game proceeds as the crew was saved, but the ending music keeps playing. And that flip mode isn't unlocked. After the normal ending the music is proper, and the mode is unlocked. If it's just that, I would call the ending pretty glitched, but overall legit. In the Pokemon glitched ending run, one couldn't proceed as usual from the ending screen, and game completion save wasn't created, so it wasn't legit. Here, some completion state is saved I guess, otherwise how would it know crew is saved? And it can proceed afterwards. Probably, the flip mode being unlocked isn't part of the ending routine at all.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: New Forum Rank Idea: Assistant?
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Aqfaq wrote:
I wonder, how many coders here actively create Lua scripts for projects that they don't TAS themselves?
Exactly my case on Batman and Robin. I debugged the shit out of this game, and with the help from r57shell, I developed a script that dramatically makes tasing this game easier... and I'm never going to tas it myself. I love your idea, but we must pick a better word. Assistant is too vague, TASsistant is hard. Something more sane, and to highlight that "this member vastly helps to create tases, in different ways".
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Too long, didn't read. Why is the system there, and why it IS working: The system as it is now was introduced when we moved to tiers. Speed records are the general Vault content. There is nothing the poll could do about it. When it's a Vault case, we ONLY judge how well it was executed - optimality. Vault is not when something is BAD, it's when something is a speed record. So in terms of optimality, any poll would make no sense: you can only read the posts on what is sub-optimal, and figure out the measure of sub-optimality, and make a decision on whether that's acceptable or not, as a tool-assisted speedrun. No poll fulfills the purpose of TASVideos being the host of TASpeedruns. Only posts. Then, there meeds to be some indicator that a submission must be published to a higher tier. Moons is our movies that don't need to be speed records at all. They need to be superplay that the viewer would widely enjoy. So the posts still matter the most, but why not make the poll showcase how much people actually enjoyed it? It makes the most sense to me, in order to directly find out how much is a submission Moon content. The role of TASVideos as a host of TASuperplays is fulfilled. Stars is a tier, but it's a different story, any poll that could exist won't help too much. Only posts and the history of that branch. If we weren't within the tier system, any poll that better reaches the goals would be there. But now, if you aren't satisfied with the current poll, please consider what it helps to get done (detect Moon cases) and where it currently fits as part of the system, and tell if it really is bad at that, in its current mode, and provide practical improvement suggestions on that matter. So, the goal of the poll is not to let us express something that it yet doesn't let. If it was this goal, no poll would be suitable at all, since people have different feelings to express. And if it was this goal, we could never rely on the poll in our tier decisions, so it would also be useless.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Tyson spawns on the ground ($488+slot = 0x30). Then he keeps jumping at some rate until Ryu is right there. He can change his action ($410+slot) only before every jump. When Ryu is within 0x20 pixels, Tyson's next jump will set his activity to "ready" (3). The next jump he will be "steady" (4). Then next jump he will attack (5). Direction he flies depends on where Ryu is. The only inconsistent thing here is jumping rate (9, 10, 11 frames per jump). Will investigate tomorrow.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It's a bit different. Could any of you 2 alone develop anything even close to what was developed in co-operation? It's not about whose "version" is put as final. It's about improving whatever is already there. One improves over another, then vice versa, then again and so on. When it comes to a level no one can improve, it can be called done. Unless there's some stuff the authors are not okay with. So I officially (lol) state that without Dooty it won't be as good as with him. Just because there must be someone to take a fresh glance and apply a different vision. As for, who catches up to who, it's what MESHUGGAH feels working with Aglar, I feel working with MESHUGGAH, Randil felt with AnS, and any team can experience that. Would it demotivate? Come on! I'd call it motivation to keep working. Except that sometimes there's nothing to work on, when a project gets put on hold.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11269
Location: RU
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
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I commented out the BG collision hitbox. If it's inside the block with it's first corner, you will be stuck for 1 frame. Jump so that your hitbox beginning is outside that block. It isn't possible on that wall platform, since corners seem to stick you for a frame as well, and you don't have enough room to go past it with your hitbox. Updated script that shows the hitbox, and also the bits of your BG collision state. http://pastebin.com/Qv7hXviv
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11269
Location: RU
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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"Obsolete specified branch." is ok, now let it count how many users think this one is more entertaining than that one.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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Powerups require using the sword outside boss rooms. And a run with them would look just similar to the any%. Se here we go for more variety over it, and for more clean pacifist concept. EDIT: While resyncing your improvements (that are hilarious), I got stuck at nearly every other tyson, because they changed their behavior. And you know what? I must debug this crap to understand what they really depend on.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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Radiant wrote:
Twelvepack wrote:
Either way, this version of "11 exits" with heavy glitch abuse is faster than the published "11 exits" with heavy glitch abuse, so go-go gadget publication.
Yeah, this. It's hardly the first case that a newer run is faster but shows less of the gameplay than an existing run. That generally results in obsoletion of the slower run; I fail to see why this is suddenly a problem here.
The trick this run uses (arbitrary code) is not pulled out to its maximum (as it is in the any% run). So this needs to be entertaining enough to obsolete the existing '11 exit' branch. This sumission got some Moon-ish votes, and decent feedback, but how many people honestly think that this run is more entertaining than the existing "11 exits" one? If it loses to the latter by entertainment, it can't obsolete it. And it's not a vaultable category either.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Well, it goes OoB then after a while falls down and keeps walking into a wall randomly opening and closing GameBoy, then Continue menu, and more running into a wall. Is it all intended? Can you tell after what frame it comes to something "normal"? Will run it myself again though...
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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