Posts for feos


1 2 328 329 330 439 440
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11269
Location: RU
Thank you!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11269
Location: RU
What I see now is that WST is pissed by Mr_Sweed/DMTM's actions. What's so disturbing about them, he just asked for credits? I know from members of the Sonic TAS community that it's just the way he acts, claiming authorship on everything, pissing off people, doing absurd stuff. I experienced it as well when I tried to teach him how to encode. Now let's get back to the co-authorship issue for a while. - If a person actively participates in the process of TAS creation, he is a co-author. - If a person contributed some notable portions to the run, he is a co-author. - If a person was considered by the author as a major contributor to the project, he may be added as a co-author per real author's will. #3983: MESHUGGAH, feos's NES Battletoads "Glitched" in 00:56.76 #3825: STBM & iongravirei's GC Billy Hatcher and the Giant Egg "All Levels" in 2:38:33.47 - If a person has made a run that was partially used to make the new one by someone, the previous author is credited per real author's will. [1656] Genesis Sonic 3 & Knuckles by nitsuja, upthorn & marzojr in 29:51.20 http://tasvideos.org/forum/viewtopic.php?t=14440 - If someone's artistic decisions were directly copypasted, the author of the original input deserves a credit (this is still case by case). http://tasvideos.org/forum/viewtopic.php?t=13699 - There's no copyright on a trick - There's no copyright on a glitch - There's no copyright on a strategy - There's no copyright on the fastest known input. The last item deserves details. If there's only a certain macro that can proceed the fastest way, no one owns this input. It's just considered optimal, and anyone is free to use it. However, if the gameplay allowed various kinds of moving around during that section, all being equally fast, if someone's "style of moving around" was copypasted, it will deserve a credit (as said above). I'd also add about framewars and other group improvements. If a user submits a movie, it is then common in terms of reusing tricks and starts, so if someone improves a bit and also submits it, the original author does not need a credit. This way there may be (say) 5+ submissions with nearly similar input, all having different authors, and no one demanding his authorship on the tricks used in all those runs. On the other hand, if several authors improve each other before submitting the result, they all deserve credits: [2406] NES Kirby's Adventure "game end glitch" by MESHUGGAH, CoolKirby, Masterjun, MUGG, TASeditor & illayaya in 00:35.91 [2062] N64 Super Mario 64 "70 stars, no Backwards Long Jump" by Jesus, Kyman, MICKEY_Vis11189, MoltovM, Nahoc, snark, sonicpacker, ToT, CeeSammerZ, coin2884, Eru, Goronem, Mokkori, Nekuran, Nothing693 & pasta in 42:58.52 As we can see, as long as DMTM's input was not improved, and was considered optimal, if it was copied, it does not mean he is a co-author. It's just the fastest path. If his input contained some important playaround features that were copypasted, he can arguably be considered a co-author. Now to personal stuff again. The way DMTM/Mr_sweed acted was 100% unethical. What's worse is what his actions resulted into: a great TAS made by others (first submission, hype) gets cancelled just due to being upset. And yes, that's just the way DMTM acts all the time. There existed the Xkeeper's issue where he was pissing people off here and there. He got banned because it's not what TASers and staff need to deal with to see him contributing. DMTM's contributions are nothing comparing to what Xkeeper contributed to emulation community overall. And now we see a great TAS cancelled because of him. I say: WST, please get it back to the bench, and leave the original (2) authors only. And if DMTM does something like that once more, he must be banned.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11269
Location: RU
What the heck is going on here? I'm all yours to explain the situation about co-authorships and credits, and how much input deserves what, but what happened really? WST, were you just hurt by what's happening? I'm asking because making TASers cancel their true work is completely unacceptable for anyone, so I need to know what made you cancel it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11269
Location: RU
Oh wow.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11269
Location: RU
Unobsoleted both, Aladdin for Moons, and Rangers for Vault.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11269
Location: RU
I'm going to fully debug the birds trajectories and predict them... some day. As for that knife thrower, seems that it only depends on global timer, so it will be barely possible to lose NO frames on them. Which I was also going to resume... some day. Are you willing to finish it alone?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: Revision Control
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11269
Location: RU
Buddybenj wrote:
Read my post twice before assuming I'm retarded
I reread your post 3 times, can I now assume you're retarded?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11269
Location: RU
Congrats!!!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11269
Location: RU
You create a repository for your files on some version control site. You commit files to that repository and keep its copy on your computer. When you edit a file that is already committed, you then commit the edit. The miracle is that all of your interim files are still alive, you can then backup any revision you wish. http://en.wikipedia.org/wiki/Revision_control Oh, and I personally failed to understand what happened to you with fceux. I understood that you discovered tons of new tricks, but what was the workflow and how did you proceed to get stuff lost?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11269
Location: RU
Downscaling (with LanczosResize) is done when the dump was captured at higher resolution from 3D games, which does antialiasing. So no matter what the dump resolution is, for SD it is downscaled to 320x240. For HD it is upscaled with PointResize to be above 1080p (twice for 720p and 960p).
Nach wrote:
II'm looking to understand what width and height number are important. I want to create an algorithm that solely works with width and heights, not concepts of handhelds and approximations.
If you want to obsolete manually specifying handheld/TV console, I don't think you will succeed, because it can only be done so that you list resolutions and it knows which is for what console type, but Windows, Arcade, and maybe some Computer games may have resolution matching the ones listed as TV consoles, but you don't want to apply aspect ratio correction to those. Is there any other way to automate detection of ARC need? Or did you mean something different at all?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11269
Location: RU
For now I agree about unobsoleting the fastest branch for Vault and marking the other as "all gems". More opinions?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11269
Location: RU
Seems that these 2 last posts break the "concensus", isn't it? And I'm not mentioning IRC discussions.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11269
Location: RU
I had some pathetic thread about it, many cool guys posted there: http://tasvideos.org/forum/viewtopic.php?t=11977 Also: http://tasvideos.org/Search.html?key=%22gameplay+puzzles%22
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11269
Location: RU
Then try MPC...
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11269
Location: RU
Heidman wrote:
I have issues playing this codec... any tips?
Update Media Player Classic, or use VLC. Also: Link to video
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11269
Location: RU
Since huge changes are announced in the News, I'll use this thread to post small updates of the workflow. Tests with rc-lookahead setting showed that it does not give any size profit (if several kilobytes isn't profit for you), while it gives a huge memory load, especially for higher resolutions. In some cases using lower values gave even smaller files. And there is some speed boost for higher resolutions with lower lookahead. So we decided to remove rc-lookahead setting from encoding commands. This way it will be set to default value of 40 which is okay.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11269
Location: RU
True wrote:
But seriously, this is a site for TAS and very little electronics happens here. There are a LOT of wonderful resources on the internet for what you seek. I can send you a huge list of beginners electronics resources if you desire. Why post this thread here?
You seem to never have seen this thread. Electronics thread has way more to do with TASing that than one :) EDIT: I'm late to the party, so nevermind.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11269
Location: RU
In theory, yes. In this case - I don't know.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11269
Location: RU
boct1584 wrote:
Yes vote, suggestion Moons, and also suggesting that a Knuckles any% done on S3&K obsolete this.
I'm going to judge this applying the quoted proposal. People in this thread prove that the impression of S3K and SK is nearly the same, just S3K is better. But this run is good too, so Moons. Any more opinions?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11269
Location: RU
In theory, your movie may be restored from the latest savestate you did. Uncheck Bind savestates to movies, start recording a new movie, and just load the state. It must bring you to the frame it was saved on, and if you stop your movie then, it will be saved to disc. Didn't try that myself, should work.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11269
Location: RU
Even snes9x 1.43 runs won't be obsoleted based only on accuracy boost, if real gameplay improvements are not found. Accuracy doesn't beat TAS optimality. So unless some real improvement is found (either on snes9x 1.51, or on bsnes core), a published snes9x 1.43 run won't expire ever.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11269
Location: RU
I'm recalling the story with NeXT computers...
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11269
Location: RU
Unique features are what makes emulators be loved by people.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11269
Location: RU
May I suggest that you look at the Genesis version of Maui Mallard (also with Donald)? It's way harder than the SNES one and greatly differs overall. And unlike the latter it has running, and few other interesting features to speed up over the SNES version.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11269
Location: RU
What I'm saying is that "Heavy glitch abuse" is not the same as "glitched" branch, because any branch can have "heavy glitch abuse" and not be "glitched" at the same time. So we can't just make a tag and throw away the goal statement. If anyone has such huge problems finding the fastest branch for some game, we can add a flag (linking to all current published branches for certain game, or to all fastest branches of all published games). And for those who fail to read all descriptions to know HOW is fastest completion achieved (by 2 players, by warps, by game breaking glitches) we need to have visible branches for all runs.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
1 2 328 329 330 439 440