Posts for feos


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Will it be at tasvideoschannel and have deblink?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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http://code.google.com/p/pcsxrr/source/detail?r=217&path=/trunk/pcsxrr/Win32/ConfigurePlugins.cpp SPU options got killed due to moving a single plugin to core and getting rid of all the rest. Trying to resurrect these options now... Where did you get the lua console build? The revision where selecting plugins works lacks some lua functionality. I wonder how does your lua build have these options being 130, while spu was muved in 120 already. EDIT: Managed to splice these 2 needs together. Here, it compiles in VS9 and contains the first fix against memleak (pointed by Nach): http://code.google.com/p/feos-tas/source/browse/trunk/pcsxrr EDIT 2: http://code.google.com/p/feos-tas/source/detail?r=549
applied Nach's fixes to savestates. memleak must be fixed now.
Now we will try to fix post-movie crash.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It's not annoying, it's just out of the "like a pro" fashion.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It's impossible to NOT USE the existing solution by someone else if you can't improve it and don't want to lose before it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It is okay to do for a speed based segments, but copying someone's entertaining actions is really not okay.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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XXX
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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No semi-sarcasm this time. Speedruns with "intended" routes are even harder to make due to the current level of quality most popular games runs were done at.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Not too much interest from the players' side. But yes, Megaman (especially the X series) is perfectly suitable for such stuff. However, if I started such a run, I'd also add all possible glitches due to personal preference. Playaround is better when it also showcases the glitches a normal speedrun wouldn't. Why don't you make your own run with all your tastes applied finally?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It now looks just as great as the game itself is. Amusing fashion. The only sad thing is the place where you have to wait for a floor to reach certain levels for you to slide. I guess you used the pause freeze in all possible places there though. I have a thought about the fire freezing pausing. Can pause be spread throughout the room so that it doesn't occur as a huge bunch of presses? It'd be fun if you actually don't pause when you're in a narrow place, but pause when it's wide, somewhat breaks the expectation. Syncing pause to music can also be good. Link to video
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Doing 2 player runs is easier in FCEUX than BizHawk, because the editing tool there (TASEditor, like TAStudio of bizhawk) is fully functional. You use mouse to add presses for frames you want for player you need and then unpause emulation. No need to save states to go back in your movie, just scroll and draw. http://tasvideos.org/forum/viewtopic.php?t=13521
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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Great, will be up tomorrow.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Are encodes any close to being done? I almost picked this publication already.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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Another post not having to do ANYTHING with how the games are supposed to be TASed. All my posts in this thread were about that matter. Why derail the thread? Because you are being obtuse and irresponsible in your posts "on the matter", which has been explained to you several times over the course of the last three pages. You have already derailed this thread by repeatedly stating your opinion, and continually pushing Warp's (as if his was any worse), and arguing where there was neither interest nor need to, and not even being able to do so properly. You fail to comprehend this in your usual self-apologetic excitement. And I am here to give you a wake-up call because I'm also a moderator, and I don't think an actually important topic (these things do happen once in a while) sorely needed to turn into this. I really don't want the thread to go to waste any further, and even less do I want to turn it into feos vs. the world, so I'll just leave this note here. You can direct the rest to PMs if you want. — moozooh
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Sophists moved in. The only thing that can be answered in your post it this:
moozooh wrote:
In fact, the rules—any rules, anywhere—are merely an attempt to legalize what is ultimately based on feelings. Is killing people wrong? People seem to say so, but is afterlife perhaps a better place to be? I don't know, and can't provide infallible logic or evidence for either choice, but there is a rule that we shouldn't kill people, and I obey for the lack of a better option.
feos wrote:
Feelings can't go well without any clear logical base, otherwise each time you express them you're gonna cause an argument about whose feelings are more true. Also, for such a huge community, rules must be lead by fairness and common sense.
You claim all existing rules are based only on feelings, you throw the common sense part away.
and I obey for the lack of a better option.
You do nothing to help developing one. Now please no more sophism.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I see, but it's not the first time you argue about reset+save concept validity. Also, if you want to contribute at least through discussion, you must be able to develop your own system to reflect reality we are trying to discover here. Otherwise you're talking to no one; voicing opinions has a goal in mind, it's not done for the sake of itself. The goal is to discover reality and improve personal vision of it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It's not some obsession that makes me post in this thread. As I said, the rules can develop, and it's always useful to discover a new aspect of common sense that was ignored by the current rules, getting the possibility to improve them constructively. Hence, when I read Warp, I imagine his ruleset is applied to all the community and... I'm scared. Sure there will always be people that want to see the game beaten the gameplay way. No one prevents from making a movie with no save glitch. No one prevents from enjoying the existing ones that avoid it. This means, if someone WANTS to make a full use of some programming hole in the point where hardware connects the software, no one must be able to stop him. Because if such a border existed, it: 1) would make no constructive and logical sense, 2) it would distract very skilled specialists from contributing. That's why I see no point in voicing the opinion that is NOT INFRINGED UPON ALREADY. This opinion is given a free road to contribute. Why act like it isn't? If a country has officially allowed religion A, this doesn't mean officially allowed religion B is automatically hurt by that fact.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Shouldn't it go to Moons? The obsoleted movie had quite decent rates.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I guess I'll encode this one as well. No improvements to expect shortly?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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AnS wrote:
The thing I don't like is that we keep using more and more heavy artillery for making the same level of achievements. I liked Pokemon Yellow "Arbitrary code", because the means were adequate to results. But when those heavy and debatable techniques are used for simple speedrunning (decreasing the movie length, but not improving on entertainment), this becomes much less impressive. You know, it's like if Neo was able to kill the Architect and then reprogram the whole Matrix directly just for the sake of dodging bullets. Not cool.
This is the natural development we are going through here. Somewhere people will get tired of technical overweight and start doing something that's completely natural by all means and showcase the very gameplay. I had the vision of that direction actually. But I'll never stop loving how insane things can go if you abuse the technical side.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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I still can't see the border you draw here that isn't based on your feelings/beliefs. Feelings can't go well without any clear logical base, otherwise each time you express them you're gonna cause an argument about whose feelings are more true. Also, for such a huge community, rules must be lead by fairness and common sense. And they can develop as some important points are found (like the Vault was invented). My point has this logical ground: Reset is really handled on a software level by EACH game. Some do it simple, some complicate it. Saving is handled on a software level by the game code as well. Some add checks and PREVENT corruption, some don't. Abusing the fault of not checking this process is completely similar to abusing an untested collision. Please disprove that logics.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Battletoads disagree with you. Before you watch the intro, any reset you do brings you to the intro. If you finish watching it, resetting will let you skip the intro. See how reset is handled on the gameplay level? This means the game can handle reset differently, developers decide how. Also, reset is a legal input, only some religious belief can tell the opposite. Again, there is at least one game that CAN NOT BE COMPLETED unless you seftreset. Not a gameplay action still?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warp wrote:
So you finally understand the difference? Good.
Gosh. Resetting is a gameplay action. Saving is a gameplay action. What makes doing both at once NOT a gameplay action? Being unintended by the developers? Then how the hell do you determine what is still allowed of the unintended actions to use in a TAS and what is not?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Looks like it isn't.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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No frame war. I'd accept it already.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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