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That obsoletion chain features old approach to hacks, but we haven't decided what we want to do with hacks in the future, especially considering the level of freedom Playground is going to give. I'd leave this obsoletion as is for now.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Thanks! Turned out you could get autogenerated Japanese subtitles from yt, which I already used in googletranslate, just didn't have a person actually speaking Japanese to confirm.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Since we want the movies to end as soon as possible while reaching the credits, I tried to optimize skipping the dialogs so no further input is required, yet the input file is as short as possible. Please check if you can optimize those dialogs more without too much effort. https://tasvideos.org/UserFiles/Info/637778718340253948
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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keylie wrote:
If you think that this needs to be answered, I can try other runner files and see if I can replicate the glitch.
That sounds like even if it works on some launchers, a major part of the movie would have to be redone (if not the entirely of it). On the other hand we can't confidently say the "porting" process doesn't affect gameplay at all, if there's this discrepancy that may affect movie time significantly. But proving that it's possible with other launchers is also not an easy task at all. I honestly don't want to reject this well-made run just because of potential bad luck. If you're interested in checking this, I can wait with judging. If it would take too long, I'd like to err on the side of accepting this movie, but the answer would be needed when a new TAS is made.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Aktan wrote:
Which one becomes a tiny bit blurrier?
All the converted ones.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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At 500% zoom I notice that some parts of the BG become a tiny bit blurrier, but I can't notice any difference in quality between all the encoded converted variants.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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weils wrote:
documenting my little rant it kinda feels like the moons page is a bit vague. i was looking at it and it kinda felt like the page was worded rather complexly (not a word but idk the actual word lol) and there was only actually brief information on the class itself. I feel like it could potentially do with a slight rewrite just to make it more clearly show what moons entails, eg. What would actually qualify it with examples, clearer explanation of the rules that get it in (audience feedback, types of goals) and a deeper explanation of what the class actually is.
There's some info on other pages: https://tasvideos.org/Class https://tasvideos.org/MovieRules#Moons Do they contain info the Moons page also needs to contain?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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ViGadeomes wrote:
If having ILs compared to full run doesn't change anything for the run i don't think it is useful to accept them as it will be redundant stuff. A solution for it would be, if standard/moons classes can obsolete the showcase class, to obsolete all levels that doesn't save time compared to one of the full run. Another problem of levels that doesn't save time compared to full run is authorship... A new person arrive and "submit" (depending on the implementation) a level that is already in the Moons/standard TAS of the same game by another author, even if the inputs aren't the same, the author(s) of the old TAS already made the level optimally.
Firstly, I don't think that only the single most optimal movie for some goal should be kept in Playground. Since it's meant to be self-organized, I don't mind having several movies of the same goal but with different level of optimization. Think of it as DTC: several teams create their works and then someone can merge all the finds into one movie that is actually submitted. Different IL attempts may contain different tricks, which can then be put into a complete run that could be submitted and published. Secondly, I don't think there should be any kind of obsoletion or competition between Playground and publications. One of the reasons is the very implementation of Playground that we seem to like the most: it's just a submission status, and it's post-moderated by game mods. You can't obsolete a submission by a publication, and you can't put them in the same automated module. The second reason is we don't want to be limiting, dictatorial, or paranoid about what we are allowed to have. We decide this together, and users also get to decide what they want to have.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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[19:06:43] <TASVideoAgent> (Masterjun) New comment on (SNES Chessmaster (WIP)) Final test [19:06:43] <TASVideoAgent> Hey it is I, TASVideoAgent, totally not ... https://tasvideos.org/UserFiles/Info/38358509186482632 [19:06:51] <feoss> lol [19:06:59] <feoss> STOP HACKING US [19:07:37] <TASVideoAgent> (ViGadeomes) Page HomePages/ViGadeomes edited (): https://tasvideos.org/HomePages/ViGadeomes [19:07:47] <TASVideoAgent> (Masterjun) New comment on (SNES Chessmaster (WIP)) [19:07:47] <TASVideoAgent> no you stop feoss https://tasvideos.org/UserFiles/Info/38358509186482632
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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https://github.com/TASVideos/tasvideos/pull/747 was approved and merged, but the VS flag is not in any bizhawk release yet, so I think it's okay to just change system to Arcade for this movie and finally it can be judged.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Sorry I missed your post. Added. Also we updated our encoding workflow.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I updated the OP to reflect that we don't use torrents anymore, so you don't have to create them. We also don't use primary downloadable anymore (10-bit 4:4:4 MKV), so you don't need to create it. Our primary encode is now 480p MP4.
  • Don't append 512kb to filename.
  • Don't remove duplicate frames, it has to have constant framerate.
  • Don't do soft aspect ratio correction using codec or container, resize directly to 4:3 DAR before encoding. For games meant for vertical CRT screen, use 3:4.
  • Use 8-bit 4:2:0 colorspace.
  • If you're encoding 240p footage (earlier generations of TV consoles and Arcades), upscale by the factor of 2 before aspect correction. 480p and 480i don't need to be upscaled. For handhelds with small screen you can use bigger scale factor to get the result closer to 480p.
It's meant to be viewable in good quality on Archive.org, but we're still figuring out the best way to watch it live without downloading. Some browsers allow watching MP4s directly by opening the file link. Latest Encoding Package has all of the above, but you may need to tweak it to match your personal needs.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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We consider [2587] GC Luigi's Mansion "Hidden Mansion" by solarplex in 10:11.85 Fastest Completion, it was just missing the flag. Since Fastest Completion can involve potentially unlimited variety of specific goals that depend on the game, we highlight Fastest Completion separately from those goals. So yeah instead of using "any%" as a branch, we use the flag. With "major skip glitch" it's less intuitive. Since it's present in small percentage of publications, we highlight it in branch labels. But if most branches for some game have MSG, we put "no X" label on those that avoid it. It would probably be more intuitive if we included MSG in branch label at all times? Or maybe we don't need it outside fastest completion if the technique in question only causes a major skip in fastest completion? So using the current approach, branching this movie would depend on whether OOB is used in other branches. If OOB is avoided in most of them, then this is blank branch and the other one is "inbounds". Judging by https://www.speedrun.com/lm "inbounds" is in minority indeed?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Sorry I didn't mention it right away. The reason I suggested testing this on 512px mode of PSX and/or A2600 is to see how it compares after ARC. Because ARC is what makes them inherently not pixel-perfect. And heavy ARC is what may kill things really hard (slight fractional ARC too tho). But since we don't target 1x anymore, it also has to go 2x with pixel first, and then shrink or stretch width without changing height, because height isn't meant to be stretched by fractional factor. Finally, this test image has a lot of almost-white on a lot of almost-black, which means color changes are almost pure luma too. Good comparison would be going from chroma to no chroma (or vice versa), because detail loss is the most apparent there. As long as there's a lot of chroma, even changes from one chroma color to another won't make the loss apparent. EDIT: I'm switching between the 2 resulting images above at 1000% zoom I can't tell which one is better.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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They are completely different indeed. And 1p doesn't even look like some sloppy 2004 crap at all! Unobsoleted.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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To indicate which ROM it is, just post its hashsum (MD5 or SHA1 are the popular ones).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Thanks!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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[2852] PSX Bishi Bashi Special 3: Step Champ "Track & Field, best performance" by Spikestuff in 02:41.27 is labeled as "maximum score", and I labeled this submission to match, but turns out this mode doesn't track score, it only shows you competition results and then how many buttons you've pressed. Looks like a more accurate label would be "best performance". I think that is as close as it can get to full completion with this mode. Opinions?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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This movie doesn't seem to reach the credits. I had to click through a few dialogs to show them. Please append this part to the movie.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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keylie wrote:
The skip to go past the statue that is used by RTA runners is not possible on the Linux version of the game.
But we're using the Windows version. Do you mean the launcher from Ryuku: Extinction makes it not work?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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MESHUGGAH wrote:
- Last input is definitely over the minimal required input (standing on the platform if I understand)
I fixed this in the updated movie.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Added.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I'm using
CRC32: 9B1A5290
MD5: B2EF4DA23CE799C359F341B7930573F6
SHA-1: 6D0AD285AF2F7C649EC20F85E7FD0F253F1DB2C5
and loading it into desmume 0.9.9 makes it instantly crash. What is your ROM's hash?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Due to the jump at the end, this movie reaches the end 1 frame later than #3091: fsvgm777's PCECD Castlevania: Rondo of Blood "Stage X" in 00:15.78, because jumping wastes 1 frame (same as damage-boost). But that jump also makes the movie shorter by 78 frames if you only count gameplay. I tried comparing with human records and it's hard to determine if they are as fast, because most recordings are 30fps, which makes 1-frame delays almost invisible. Total time spent on reaching the end is different somehow. It's hard not to call this gameplay trivial. You have 10 frames to make a "frame perfect" jump leading to a damage boost. Final jump is done on the first possible frame, so it's the only input that has to be optimized here. And that's only if you measure this by movie length as opposed to when the game ends. Now how you end your movie is a stylistic choice, and we have 2 schools of thought here:
  • Minimize input length, the game should reach a stage where it completes itself, no matter how long it takes.
  • Game must be brought to a certain completion state as soon as possible, after which no normal game input can prevent the game from completing, even when this lengthens the movie file length considerably.
So there's no gameplay improvement here compared to #3091: fsvgm777's PCECD Castlevania: Rondo of Blood "Stage X" in 00:15.78, just a different ending style. Both movies are equally legitimate in terms of record value. Simply walking right at the end is completely trivial. While ending this movie optimally may take a human a bit of practice, it's the only input that need practicing, and even that won't end the game sooner than completely trivial running right. I can't help but agree that this game is trivial to TAS optimally. While there are future plans on lowering the triviality barrier (or getting rid of it), it's one of the farther plans. But looking at feedback, I'm not convinced that we should keep this movie in a limbo until then, especially considering that we don't even know when it happens.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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