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If you count the time between lag end and lag start, this movie only has it 1 frame faster because the IGT starts ticking 1 frame sooner. If you count from IGT start to lag start, the time is the same (1017 frames). If you count from fade out to lag, this movie is 1 frame longer. Since everything is fluctuating due to accuracy changes, I'd prefer to rely on something that doesn't fluctuate. I copypasted the new input starting with the first non-lag frame, and the IGT ends at the same frame as before, though lag starts 1 frame sooner with this input. What I mean by loading times is that if you count from when the ship appears in the first level, to movie end, this run is 9 frames longer. I'm not saying this improvement is completely invalid. I'm saying a gameplay action only makes non-gameplay 1 frame shorter. If we have a consensus that this is a valid improvement, I'll accept it. If we look at our glossary definition of gameplay, this improvement is on the edge, because it doesn't improve the in-game puzzle, but it kinda improves the overall TAS puzzle.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Since this is after controllable gameplay has ended, it feels uneasy to accept an improvement to loading times when otherwise loading times have become longer
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: #7179: ThunderAxe31 & CasualPokePlayer's GB Game Boy Camera in 03:02.22
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TASVideoAgent wrote:
Messing around, I found out that I could jump right before the goal, and that seemed to be slightly faster.
What is faster exactly? The timer is ticking for 855 frames in both movies, which is an indication to me that controllable gameplay is of the same length, as is the resulting in-game time itself. Note that IGT is not only counting seconds but also presumably milliseconds, every frame, so it looks like a valid metric to me.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Jigwally wrote:
2) I know since I submitted this that at least a couple of improved solutions were discovered to some of the levels, if you get in touch with Archanfel he probably knows which ones they are
Is there any info about this? Regarding the Japanese version, since it's also an official release, using it is technically fine even if it has glitches. Even though I didn't notice any obvious ones, it's on the devs anyway to have released a version with problems. Cutting down the overall time significantly is a nice reason for a switch imo. However I can't force the author to switch if he has reasons to prefer the longer one. So it can stay on the international. Regarding "questional" improvement, I think the whole question about it will become moot if the movie simply uses an older version of the core to make the comparison clear and the improvement obvious. If the improvement reduces lag in the same places accuracy increases it in, it's really hard to compare and prove which kind of lag is prevailing, especially when there's overall more of this lag, and no improvements in routing.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Asking the same thing every month won't help me find time on this. I make a post whenever there's something new to test. If I don't make a post, there's nothing new to test. Not even "stearing and/or light gun support".
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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In my script I noticed that if you drop a file or a folder that has a space in its name, when running from mingw/msys2 it will say
find: ‘'/e/Users/feos/Desktop/thunderaxe31-gameboycamera_gambatte 2.bk2'’: No such file or directory
even tho the find command works if I supply it this path directly. Linux doesn't have this problem, nor does Dacicus's script (which prints =_fname is it's a link file).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Watched both. In some aspects they are similar, and in those where they are different, the 2P movie is more entertaining, but also has more lag. To me 1P feels like less of exactly the same. I'd leave the unobsoletion decision here for a discussion that involves more people, like if it was a new submission. I'm personally not convinced.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Rotation is not supported, and isn't planned.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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ThunderAxe31 wrote:
Anycase, at least Metal Slug X does meet the Moons standards for entertainment for both 1 player and 2 players.
Does that include obvious gameplay/routing differences?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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ThunderAxe31 wrote:
Oh. Yes. The actual judgement note. Yeah, my bad. Still, that's a very old judgement and I think with today's standards these should be considered as different games, and get the old movie removed from the obsoleted chain. I'm not asking it to happen, I'm just pointing out that it could be the case.
The post that contains actual explanation and is linked from the judgment makes it sound like in addition to one game being a version of another, the author kinda makes sure there's minimal difference in the goal, and that goal is also questionable. All this is still relevant to Moons requirements. So if you want to disprove that decision, please quote its parts and explain why they don't make sense anymore, and these are 2 completely different games and they are played differently enough to look like different branches with unique, entertaining content. I'm asking you for the legwork here because I may not be able to get around to this too soon. If you actually feel they're substantially different, you'll definitely be able to formulate why.
ThunderAxe31 wrote:
Edit 2: [226] Genesis Beavis and Butt-Head "1 player" by DudicalRat in 10:14.42 Same situation as Metal Slug X. Edit 3: [481] Genesis Cadash "1 player" by nifboy in 21:55.23 Same I'm also wondering this other movie should be reconsidered out of obsoletion, despite the judgement of the movie that obsoleted it: #5407: Arcree's Genesis Crack Down "1 player" in 09:14.18
Do they meet Moons standard on entertainment?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Doing something about player counts and eligibility for Standard is a future plan. We add one Standard goal at a time, so we'll get to it eventually. Right now there's no policy on keeping player counts separated. It just happens to meet Moons requirements sometimes, so we decide to have both. I'll look into your example later.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Depends on where you tried to find it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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ThunderAxe31 wrote:
[1300] Arcade Street Fighter Zero 2 Alpha "Dramatic Battle, 2 players" by errror1 in 03:19.00 This one is currently obsoleted by the sequel game. Was this intentional?
How can we know that?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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If there will be obsoletion, 2P full completion can theoretically be obsoleted by 1P full completion, but 2P full completion can't be obsoleted by 2P any% (what the hell??! it's faster!!11). So full completion is more important, hence it should go first.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It only needs a label for a goal if it would be a separate branch from one without that goal. So yeah, remove.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Still Moons only.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Yeah it's better. Did you have to use resync savestates this time too?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I don't know the game, but if all the previous scenes are just overworld navigation, this timing looks good for subs.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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ThunderAxe31 wrote:
No, I'm not suggesting to duplicate their meaning, I'm asking to replace these two tags altogether with two new flags. Since these two affect class-eligibility as you wrote, that's exactly why they should be given special emphasis, and not being put together with trivial aspects of a movie, that are all the other tags. Also, I don't think that "people don't pay attention" when the interface simply is cluttered and confusing, and could be improved in many ways.
If it needs to be improved, it will be improved on the new site. Flags are not as expressive as words, so how would you even draw an icon meaning "Forgoes major skip glitch" and potentially other tags like "Forgoes warps"? I don't want people to try to learn and remember 10 icon meanings (potentially more).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Fastest completion flag only works because it's not directly tied to anything already present in specific goals expressed by tags. It's a meta concept, and new branches may steal it. If people don't pay attention to tags, it means they don't see their meaning fully, at least they aren't aware of how it changed recently. Tags are definitive for class-eligibility. Duplicating their meaning with flags will add complexity and visual clutter eventually, and it'd be hard to explain the functional benefit from having the same thing represented twice everywhere.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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If you can pick difficulty directly, rather than via a password or a save file of prior completion, it counts as an in-game difficulty mode and is fine for Standard.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Does it automatically increment difficulty every loop?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Fixed it to say "no-BIOS improvements".
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Enctopia, do you still have the savestates you created for the resync? For future encoding of this movie (for example SD downloadable encodes) we can host them somewhere for future encoders, so they don't have to do the resync from scratch.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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