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If someone has a spare day for scripting, yt-dl can obtain all the info about all the streams.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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That's what I thought too.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Max score can serve as a full completion goal if there's no other way to define full completion for a given game. http://tasvideos.org/MovieRules.html#FullCompletionRules If it's not "maximum/all X", it's not full completion.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Are sure it will work in the release though?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Please post a movie with full annotations included. Also does it work on any libTAS release?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Please post a movie with full annotations included.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I'll need some more feedback on this run. The current support is 68% (7/1/3), but it's unclear if the audience is actually enjoying the game or just the joke. I personally think it's way too simplistic and unexciting: if you don't know the puzzle mechanics, you won't understand why they're solved, and if you know them, you've already seen them and there's nothing revolutionary in them. The overworld is also straightforward. Voted No.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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WarHippy wrote:
I found that I could use the level select feature on the frame after the score gets saved in order to skip the level transition. After a brief discussion, it was decided by a majority (including 2 judges) that this was something we shouldn't do.
I remember discussing it here, but I don't remember anyone suggesting to skip levels after gameplay has ended. So far the consensus is that for level select mentioned in the manual, it's should be perfectly fine to sooner leave the levels you've already completed.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Yeah that makes it fair play then. Also the manual mentions that you can increase game speed, which may make the movie a bit more entertaining?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Skipping cutscenes in itself is a good thing, but with this game there seems to be a conflict between maximum speedrun potential (utilizing every legitimate technique to save as much time as possible) and absence of hard limit on when you switch to the next level. If we use level select, we invent our own rule on when exactly we consider the level complete, and it's subject to quite some speculation I think. Why wait for the black screen? Why climb the ladder? Why wait for it? Just switch to the next level ASAP, but there's no point when it's objectively optimal. I would say introducing such a technique into a Vault movie adds arbitrariness, and we want to limit it in Vault. Unless there's some sort of in-game time?
EZGames69 wrote:
It seems like this could be compared to TASes that reset after certain levels to skip long cutscenes, like with Wario Land 4. The only difference here is you reload a save to go to the next level, but for Lode runner you can't. I also can see this rule being applied for games like Lode Runner, I think the question should be how you would define when a level is "finished". do you reset on the first frame of the results screen or somewhere before it?
In games like those there's an internal flag that marks the level as complete so you don't have to beat it again, so as soon as the flag gets set, it's objectively fine and optimal to reset.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Acumenium wrote:
Why that's just great. You're outright cherry picking. Let's read the whole segment you replied to again, shall we?
If a movie has entertainment significance which is deemed negatively, such as sickening camera angles, seizure inducing activity, and other rectifiable presentation decisions within it, the movie is not eligible for any tier.
Why did you cut it off at the first comma?
Because it's a list of examples of what may be the reason for negative entertainment value. None of the viewers (refer back to my post for numbers of watchers, it was a lot of people!) mentioned that they got any symptoms of epilepsy/seizures, motion sickness, or anything of that nature. And when they do mention it, we do put a warning. Sometimes nobody tells us and we still do it. Which resolves this accusation:
It's not hard to determine what is problematic seizure or motion sickness activity, the two most common causes would be: - rapidly changing and/or erratic cameras (Zelda, Sonic, 3D Mario, etc.), which can include Mega Man games with "zips" (Mega Man 1, Mega Man 2, etc.). FPSes would be incredibly guilty of this. - flashing lights (some Pokemon games, some parts of Zelda 2, etc.) This should've been something judges did years ago since it's actually easy for them to determine any of this since they, you know, have to watch the videos.
Acumenium wrote:
Seriously? This is your takeaway from it? Who the hell cares?! It's using the same glitches and has the same problematic camera as the ones here.
Should I be comparing every publication to your fake video or should I be reading your mind? Or are you saying every SM64 publication should have been rejected for "entertainment significance which is deemed negatively"?
Acumenium wrote:
What is productive in a Gruefood thread, by the way?
I don't understand what you're asking.
Acumenium wrote:
I also fail to see why I should bring anything up when I literally did that here and have you outright trolling me with your insane cherry picking, straw-manning, and condescension.
None of the people who have watched it mentioned any health issues caused by it.
Acumenium wrote:
Looking at the "Threaded Gruefood" section, it looks like some judges or runners don't like seizure warnings being pointed out. http://tasvideos.org/forum/viewtopic.php?t=21972 Why is this a controversial subject?
I have no idea what you're trying to find in Threaded Gruefood, which is where all the derailed and flamewar thread splits go to get locked, basically a cesspool. It's never been controversial as you can see from my pile of links above. And I'm still waiting for an answer to
Infamously bad according to whom?
And to
Does every other rejection reason I posted make perfect sense to you?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It'd be nice if someone posted A counts for other SMB branches.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Does every other rejection reason I posted make perfect sense to you? It's a joke submission and a joke judgment note. Maybe you don't share our sense of humor, both the author and I have had awesome time. Yes, he loved my rejection message.
Acumenium wrote:
I just noticed this as a rejection reason:
If a movie has entertainment significance which is deemed negatively, such as sickening camera angles, seizure inducing activity, and other rectifiable presentation decisions within it, the movie is not eligible for any tier.
Why are Sonic TASes even allowed on this site? Or the 3D Zelda games? Ocarina of Time trying its best to cause motion sickness: https://youtu.be/au3Q5AhTBQ0?t=220
When I look at the submission thread for it, I see 58 people that liked the run, 3 that didn't feel anything definitive, and zero people who disliked it. That clearly shows that the audience doesn't feel that that movie has negative entertainment value. So it doesn't make sense to apply that rule.
Acumenium wrote:
Or Mario 64? https://youtu.be/W-MrhVPEqRo?t=10
Why should we speak for random youtube videos that don't credit the authors and don't provide any reference to the source they were taken from? We don't even have such a short SM64 movie published on our site!
Acumenium wrote:
Heck, let's go 2D again. Mega Man 2: https://youtu.be/y1fehqCXr9U?t=798
35 people liked it, no one disliked or was uncertain. No sign of negative entertainment value either. Yes it's meant to be subjective, it's exactly the question we ask with every new submission: "Did you find this movie entertaining?"
Acumenium wrote:
The less said about the infamously bad Genesis Sonic TASes the better. So bad they need a "camhack" to even be followed.
Infamously bad according to whom? "My proof is so obviously unbeatable that I won't even tell you what it is."
Acumenium wrote:
Plenty of glitched videos here---and I do mean plenty, utilize constant flashing screens too.
Since 2004, our audience has been exposed to more and more glitches, which were getting heavier and heavier, and since they were saving time, we were loving the glitches, aside from some examples of when the audience actually speaks up and finds some glitches unpleasant to watch. But even there, 80 people liked the run, and only 3 didn't.
Acumenium wrote:
Judge the movie for what it's offering, and this, it isn't much. But this "rule" isn't followed to any degree to begin with. Honestly I'm surprised any judge would say this is a "reason" when this site has very lax seizure warnings. I think I've only ever seen it for one or two videos when so many (Mega Man/Sonic/Zelda/etc.) TASes are definitely seizure potential and have zero warnings at all. I've seen more "warning bad sounds" than anything for seizures.
There's no rule to reject for "seizure potential". Also your post isn't productive. If you think some publications are dangeorous to watch due to seizure risk and we're not warning people enough, please link them.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It was awesome! I'm known for disliking the whole Mario franchise but you guys can still make this game surprising after all these years. The hammer brother setup at the end (and the drum beat) is a perfect icing on the cake. Yes vote.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The game looks and sounds good, gameplay is not stupidly simple, so the movie wasn't boring. But it still gradually gets old because gameplay is mostly identical to what we see in the first level, and there's no a lot going on there. Voting Meh.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Looks like I should reject it for being unreplayable.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Submission Instructions wrote:
Please use only alphanumeric characters in your nickname. Do not use only numbers. Special characters, such as these are not allowed: #&!+%@. Do not use any Unicode characters in your nickname.
I don't think your nickname is supposed to have cyrillic characters in it. Please use one that only contains printable ASCII characters.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I tried comparing the 2 video dumps, and it's a nightmare to figure out actual frame numbers that come from VBA, because it dumps the same frame several times on screen transitions and possibly in other situations. So maybe my numbers are messed up, but still worth checking. Levels where your movie takes longer to complete the level: Level 14 - 3 frames. Level 16 - 1 frame. Level 20 - 6 frames. Level 25 - 2 frames. Level 31 - 1 frame. Level 33 - 2 frames. Level 34 - 1 frame. Level 37 - 1 frame. Level 41 - 3 frames. Level 44 - 1 frame. Level 51 - 1 frame. Level 53 - 3 frames. Level 54 - 2 frames. Level 55 - 1 frame. Level 57 - 1 frame. Level 68 - 2 frames. Level 70 - 3 frames. Level 72 - 1 frame. Level 76 - 9 frames. Level 77 - 1 frame. Level 80 - 5 frames. Level 81 - 7 frames. Level 84 - 2 frames. Level 85 - 6 frames. Level 89 - 6 frames. Level 97 - 3 frames.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Samsara wrote:
Assuming sufficient optimization, could another, different submission of Mario Paint be actually entertaining enough without fully relying on meme value? Could THIS run, if it was redone with proper optimization, be enough to make it?
If routine waits can be reduced, I think yes.
Samsara wrote:
Maybe this is actually a good time to start the discussion on whether or not playaround runs need defined endings. I'm perfectly happy to start having that discussion. I think not requiring defined endings for playarounds would be a great positive change that would allow better pacing and more creativity for them, and may influence a lot more of them coming in as people wouldn't have to expend all of their creativity trying to make an entire game entertaining.
I think whatever makes the audience feel entertained and happy is good.
Samsara wrote:
If relying on thread feedback isn't reliable... Maybe that's a sign that we need to figure out a new way of doing things. I feel like most of my job is just figuring out where to tier movies, and there almost always seems to be a huge discrepancy between submission thread voting and publication rating that, yeah, makes relying on any kind of feedback unreliable... And that's assuming that a run even GETS feedback in the first place. Rating/Voting complaints are pretty common on Discord, it really might be worth investigating how to fix them with the help of the community at large.
I think we agreed that it's safe now to allow some kind of rating for submissions too, since the question now is "is it entertaining?" rather than "should we accept it?" Back when we'd just reject anything a lot people had voted No on, there was too much pressure and people just voted all 10s to get something published. The only problem is we don't know if it's feasible on the current site.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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As the only person that voted No, I think the problem with this movie is its pace. Traditionally, there's some expectation that a tool-assisted superplay looks insolently superhuman, ideally throughout the whole run, ideally with increasing degree of WTF. This is why the AGDQ Brain Age TAS was so successful, which is easier to see when the live audience is right there than just by looking at numbers on our actual publication. If we want this run to be published as a playaround, there's quite some movies to compare it to, to decide if it's up to par. In my opinion, we have been kinda "spoiled" by brilliant content that brilliant people had made, so it's hard to impress us at the same level those movies did. It's hard to blow our minds. Is this run mind-blowing? Does it remain surprising for its entire duration? How many times does it trick expectations? How much is going on at once? How much careful planning does it have that results in something amazing? We can't rely on thread feedback alone because it's often not reliable. It's only a part of the global image that a movie presents. For a lot of years there's been a point that amazing technical achievements deserve recognition even if they're not so entertaining. But never did we manage to agree on actual rules on how to handle those less entertaining tech gems. Based on that, I'm not sure if there's enough demand, even tho I personally think some of those tech gems do deserve recognition as publications. Overall, it's obviously hard to draw the line for subjective things, but I personally don't think this run is as entertaining as our other playarounds.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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That means the first run can be described as "warp glitch" and all the rest are "game end glitch". "Map glitch" isn't something impossible to explain with existing common glitch types, like "X-ray glitch" in Super Metroid. And we don't need to highlight game-specific techniques in glitched labels if we can generalize by the effect. So I'll be renaming those branches.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Is map glitch not a game end glitch? The current labeling makes it look like it isn't...
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Updated the mame core to 0.230 release. No hawk related fixes or changes yet. Just see if savestates magically started working in any games where they were broken, or if something that desynced now syncs. Will get to the hawk part soon.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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