Posts for feos


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Please talk about the weapon usage. Is supergun used? Can rocket launcher be brought to a boss? Can you select weapons? If you die you're back to UZI?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Dimon12321 wrote:
I want to make a TAS where I kill all the enemies and find all the secrets in all the levels, aka 100% run. Unfortunately, the game has several sections where enemies spawn infinitely and the player is forced to run away. Are such remarks acceptable if I submit a TAS under "100%" branch, or it's more reasonable to restrict the goal from "100%" to "All secrets" or something like that?
If the game doesn't have an internal percentage counter, we don't use "100%". Whether "all secrets" is a fitting goal depends on the nature of the game. Killing enemies is not a sensible goal if they respawn infinitely. For full completion goals, here are the requirements: http://tasvideos.org/MovieRules.html#FullCompletionRules
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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feos wrote:
Awesome stuff! Especially loved the playarounds.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Timestamp?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Screenshot suggestion?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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My only complaint is that I can't enjoy the full tune from level one! I'd replace all the music in this game with that tune continuously playing. Other tunes end abruptly so I don't have time to understand their theme. But gameplay wise, the pace doesn't let get bored, and it's not all the same, so I vote Yes.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I don't think I've seen such a game before, so even though there were some cases, none of them was so extreme. I think the ideal scenario here will be ending the input that makes the game reach the Congrats screen, and then for encoding, using the file that advances farther after some seconds on each screen. Even though we prefer such situations to include all the needed input in the published movie, it'd have to skip all the credits (except for the last page maybe), so it's fine to use 2 files. http://tasvideos.org/userfiles/info/65324994620780895 looks good for encoding, the video would just end before the title screen appears.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It's been a crazy ride, but you've made it in! Congrats.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Watched this side-by-side with the any% publication. That run doesn't really kill that many enemies either! And then it does, it's clear that it doesn't save that much time, it's either to reduce lag, or to save some frames by going past dead enemies quicker. The only thing that looks like a substantial difference is lack of sub-weapons in this run, but that doesn't drastically alter gameplay compared to their usage either. The levels are really linear, and the strategies are basically the same in both runs. In Moons we want branches that offer significant gameplay difference compared to how the game is normally played, which is why a pacifist run for Contra is very successful: enemies die from one hit, and there's a ton of them to kill, so sparing them looks obviously different, and challenging on its own. With this game, both runs just punch their way through the game regardless, with a few kills and sub-weapon usage in one of them. The previous submission didn't get much appreciation towards this goal either.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Awesome stuff! Especially loved the playarounds.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Yeah I don't think we're meant to blindly weigh all votes equally either, because of this bias. This is why there's a point that if only experts can appreciate a work and see the difference, then it doesn't suit the general audience.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Samsara wrote:
Sanqui wrote:
Full disclosure though that I was the one to invent the Coin Case ACE exploit and make the first RTA run, so I'm very much biased towards this category. Just putting forth my view though! :)
With all due respect, that should disqualify your opinion due to potential bias.
So far I'm seeing 3 people being entertained by this run in and of itself, 2 of them being pokemon experts. Being biased due that fact isn't a reason to disregard the yes vote, because it's meant to be subjective, but either way, even people who were entertained by this run aren't clearly saying "yes I see a lot of difference between this run, the save glitch run, and the full run, there's little to no content clash, each is unique in something obvious to an untrained eye". As ais523 said:
ais523 wrote:
In terms of entertainment, I haven't watched this specific run, but I'm aware of the category in general (and have seen runs of it), and don't think it has all that much to add compared to a glitchless run; the two start very similarly, so any additional entertainment has to come from the glitch itself. I find knowing the technical details behind these glitches to be interesting, but because the setup for this glitch is (in effect) very straightforward, the main interest typically comes from the bootstrap and how it's entered. That isn't something that can easily be seen from an encode, and based on the submission text, it's somewhat simpler than it would be for a typical ACE glitch.
Due to small amount of compelling differences compared to other branches, and little support in terms of entertainment, I don't think this branch satisfies the Moons requirements for extra branches anymore.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Do you think a meaningful any% record is possible for this game, without caring about score explicity?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Samsara, would you call this situation similar to a "max score" run of a soccer game? There might be optimization for better manipulation too, and optimally done menuing and stuff. I can't spot the difference if there's any.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Memory wrote:
feos wrote:
But full completion is required to be an optional goal, in addition to shortest time.
Why? What value does that add?
So the definition of full completion is not confused with regular completion. Of course there are cases when full completion ends up being faster than what normally counts as regular completion, but I only know of one such case: [809] SNES Mega Man X2 by FractalFusion, Graveworm in 31:42.45 (the current obsoletion chain still looks really confusing). If full completion is not optional, then it's required to win the game, and then there's no way to define full completion and fastest completion differently, which means full completion is pointless as a category.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The problem with this game seems to be lack of any winning condition or state whatsoever. The max score rule requires following the existing rules on movie completeness. When there's no way to speedrun the game, then there can not be any speed record for it. This movie is a score record, but I don't think Vault has been designed for that. The Decathlon movie is both, which is why it was accepted.
Memory wrote:
To me this is precisely the kind of game I had in mind when I pushed for the changes to score rules. This game is one where time in and of itself might not make the most sense as a goal, but there is an extremely obvious meaningful record to aim for.
The current rules don't cover this situation. There will have to be another round of brainstorming to sort this out. If max score for Vault is a replacement for full completion (when there's no better way to define full completion), and the game doesn't offer any room for speedrunning whatsoever, then max score is the only viable goal. But full completion is required to be an optional goal, in addition to shortest time.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The Decathlon run aims for in-game time, to disregard the time needed to wait for the opponent to finish. If there's no in-game time in this game, and all the levels are timed, and some levels aren't sports, I don't think we even have a rule for such a situation.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I'm not saying it's a precedent, I mean that when dealing with Vault, different game version may not be a good enough reason to have runs on both versions, and maybe we should obsolete the USA run. I feel that would be consistent with what is decided for this submission.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The situation we're in closely resembles [1302] NES EarthBound Beginnings (Prototype) by Nitrodon in 47:56.08 which is a movie done on a newer game version than the faster, glitched, branch. And both are in Vault.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I repositioned them a bit, see if the current wording is still confusing.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Relevant post by Marzo Post #448834
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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ThunderAxe31 wrote:
Yeah, the category doesn't make much sense for me as well. Hitting the enemies looks cheap, and I feel that avoiding to hit them entirely would result in much more interesting strategies.
Check the previous submission.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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