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Are all the rerecords in this submission manual?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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EZGames69 wrote:
I see what you mean. It's pretty easy for someone to get carried away with thinking of the positive outcomes of such ideas, but never taking time to think of the cons because they are not happy thoughts.
That's actually a misconception. If the idea combines honest joy and flawless usefulness, what can be better? And if it's so good that after all the perfection and implementation it also works out in reality, that's actual happiness! Until then, any idea can be improved. By a lot. It's what we have time for, just like in TASing. It's taking excitement to a new level. "Man I'm so excited by what this idea will become if I work on it super hard before implementing it publicly!"
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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EZGames69 wrote:
I found a comic on Reddit today that shows common signs of undiagnosed ADHD, and how that can lead to some forms of depression. I have personally related to each one of these experiences, and I believe it has caused issues with my life as a whole. That’s not to say this is the only way some may experience depression, but it does personally speak to me as someone who does suffer from high functioning autism and ADHD.
I've been rather impulsive for most of my life, and it shows in some of my past forum posts, but I do believe it can be controlled to some degree. The first rule that I never realized was "Never follow your passion. But always take it with you." In 2018, when preparing to become a senior judge, I took it as seriously as I could, and managed to improve my impulsiveness by a lot. Now I can formalize the approach I took. Every new and exciting idea or just a thought that magically sparks you honestly feels awesome, enjoyable, pleasant, and following it promises to be honestly awesome too. Often, upon actually trying, it isn't. It kept happening with me on the internet and IRL for years. So I added an extra criterion. In addition to it being awesome, I now ask myself, will it also be flawlessly useful? It's like demanding everything you consider doing to mix both business and pleasure. How do you know it mixes them both? It takes learning a skill to reject anything that only promises joy. The "awesome" idea may even be harmful, but it still always relies on some kind of enjoyment. Reject any emotion that's related to the idea, ignore the idea itself, and ask your heart "is everyone seriously going to love this idea and find it useful?" If the answer is "not sure", work on it to hear "now it's actually perfect, reasonable, reusable, reliable, and also quite cool". Never take shortcuts. This approach is gradual, you develop it like a muscle, and it takes a certain level of despair, years of failures and consequences, to decide to learn it at any cost.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I fixed it yesterday.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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ThunderAxe31 wrote:
What if I submitted only the lower quality game? Would you have accepted it without issues and then obsoleted after that I submitted a movie made with this higher quality game?
I'd definitely raise my question as well, in the discussion.
ThunderAxe31 wrote:
I don't see why quality should be considered in relation of existing games. I agree when it's done for ROM hacks, because we can obsoleted different ROM hacks to each other, but it's not the same for actually different games, especially in Vault. We can't obsolete with a different game just because the game used in the previous publication is lower quality.
It's about similarities in gameplay too, not just one being lower quality. Yet I recognize that the levels are different, just like they are different between the original AB game, the Genesis variant, and this NES port.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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EZGames69 wrote:
Technickle, this has happened too many times where you submit movies that are still suboptimal and easily improbable by spike. Is there a reason for this? Are you spending enough time making your movies? Are you struggling with anything in terms of the tools you use? Despite the hostility being exhibited in this thread, there are people around here that can help you learn how the tools work or some tips in optimization. However, If you keep this up, you are going to lose your submission privileges eventually. I would rather you try to learn something from all of this, but I’m not seeing it here. If you need help, just ask for it.
feos wrote:
The only mistake a TASer can do is not fixing mistakes that were already made. If it's been fixed, it's not a mistake, but experience! Just actually take your time and study the thing.
It looks like none of the movies you've submitted so far is up to the site's standards of optimality. Previously I let it slide due to unpredictable routing in TG2, but play itself has been sloppy for years. I planned to check optimality of TG3000 and look at your optimization skills once again, but this submission shows that you're not learning at all. Technickle, this is an official warning. If you submit one more movie that gets easily improved by the audience or the judge, your submission privileges will be revoked. You've been given enough tips and advises over the years, and they're not helping. So this is your last chance to improve upon yourself. If you want to get your WIPs reviewed, post them in threads for games you're TASing and ask for feedback. If people acknowledge that they can't beat your times, only then consider it worth submitting. It's basically how most of the TASers take this hobby: they submit only when there's no feasible improvements to think of.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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ThunderAxe31 wrote:
Uhm, now that I think about it... Everything we said here doesn't apply if we're playing a game in GBCinGBA mode, since that literally means that GBA (or GBI) is the hardware that it's being emulated, and the palette used should reflect that... Right? And the objectively correct palette for GBCinGBA mode is Vivid, as it reflects to what we already use for GBA movies. Since the Vivid palette can potentially make some GBC movies less appealing (see Pokémon Puzzle Challenge), I think that we should allow GBCinGBA only for Moons and Stars movies, unless that mode is being used for accessing GBA-only content (see Wendy: Every Witch Way) or if the game has a built-in color adjustment logic (see Harry Potter). EDIT: Actually, that makes things worse, as the GBC games that adjust colors for GBA are actually taking as refer the original GBA only, as opposed to the later commercialized GBA SP that featured a backlight that improved brightness. So, I my opinion, GBCinGBA should still not be allowed for Vault if it accesses purely aesthetic routines only.
ThunderAxe31 wrote:
I agree that console verification is a good reason to allow GBC-in-GBA mode for GB games, since console verification is an activity directly related with TASing, as it works as a proof of legitimacy for movies made with TASing tools. About one year ago I suggested to allow the GBC mode for GB games only for Moons and Stars, but it was deemed unnecessary. Personally, I'm fine either way about it, as long there is general agreement.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The main point here is that the game itself isn't trivial overall, so it's acceptable. If some movie may lead to simplistic strategies, it's still not as simple as #5799: Flip & ajfirecracker's Genesis Aladdin, Disney's "game end glitch" in 00:02.64. So yeah, worth submitting, for Vault.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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After having watched both this and #6688: ThunderAxe31's NES Angry Birds (Nice Code) in 07:51.21, since we accept bootlegs to Vault based on game quality, I think it will be a good idea to prefer this Angry Birds game to all other "versions" of it that exist for NES. What do you guys think?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Nice vid, it talks about some important things I noticed in myself. The main idea is, there is infinity of paradoxes in reality that we're always missing, and each such paradox can fix some tiny bit of our inner self if we discover it. If you're suffering from some emotion that always comes back and spoils everything, there's always some counter-intuitive notion that makes you go "oh shit, how was I so dumb for so long?! that's how it's supposed to work! hell yeah!". You may spend years not noticing it, with no one around you aware that there's even any solution, let alone knowing what to do exactly. She says that the problem is that your inner self keeps lying to you about things. And the solution is, refusing to get carried away by it. How? For every "unbearable" thought that bounces you around, for every "realistic" thought that pulls you deeper into negativity, it's possible to put your reactions to them on pause, like in emulation, and to examine them. Facing the idea that "the gremlin" gives you, without reacting to it, is very hard. But the thing is, facing it is meant to be hard, so you'd be afraid of seeing that problem in its entirety. If you think you can't bear experiencing some negative emotion or thought in its entirety, you'll keep being bounced and pulled around by its tip. But if you get ready and actually pause yourself in that "unbearable" state, accepting the negative parts of reality but not reacting to them, you'll find out that fear of that state is false, and that fear is the only real problem, blocking your path forward. It's hard to explain this in strict realistic words, so all I have is analogies (after all, feelings really depend on analogies, it's common to say "it feels like X", even if there's no X around you). So the way I learned treating my negative emotions is the same as pets. Every negative emotion is a pet inside you (or a part of you) that hasn't received due care in due time, and it just kept evolving without care, slowly mutating into something "foreign". It's very important to know that humans can not live without care, care is 100% essential to our nature. If you leave a babe in a forest, it will die. If you leave a child with wild animals, they will raise it as one of them, not as a human. Even if you can then take that child and try raising it normally, you'll need to invest tons of extra care to turn them back into human; the later you take them from their savagery, the harder it gets. So the main thesis is: results of lack of care can be fixed by extra care. But what to do if you're the only person who knows what's happening to you, and the only person who can, in theory, care about you? Bring your own care into your own hell! Take every negative emotion that appears, and treat it like a suffering pet: hug it, accept its feelings, and keep petting it calmly until there's no more fear. Once you cure the fear, you turn your previous negative emotion into a friend: a part of you that grew foreign is now back home! Every time you do this, with any new negative emotion or thought, you'll feel more and more alive and natural. Every such step is a part of your personal growth. And personal growth is the only way to turn previous negative experience into positive one!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I don't believe 12 minutes of #2908: HappyLee's NES Super Mario Bros. "lowest score" in 14:32.80 is going to be worth Moons automatically. If there's no challenging gameplay during that time, trying to make it entertaining may not help. So yeah, upload it and we'll see how trivial it is.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Will it be trivial to optimally TAS, removing any competition? See this judgment as an example of such case: #6345: MarbleousDave's NES Duck Hunt "All levels" in 1:15:12.15.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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This is as boring as Q*bert (unbearably).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Added to Post #333074
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The movie won't change, and as you said we can keep discussing it, so I don't think setting it to delayed is going to affect anything. We can just wait, while talking occasionally.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I watched this along with the regular MM4 TAS and Burst Chaser × Air Sliding. Gameplay in all 3 is significantly different, in both hacks the levels are reworked. BCAS has 2 gimmicks that make it different, and they're used throughout the entire run. Voyage is so heavily redone that it looks like a completely different game (the patch is also twice bigger than BCAS). I'm not exactly sure how we compare entertainment between those 2 hacks. BCAS got really good feedback and great ratings, but the judge didn't like it and expected it to be obsoleted someday. This movie got little feedback. BCAS has got almost 5k downloads on romhacking.net since 2014, while Voyage has got 3k in a year. 2,860 hits on google for "Mega Man 4 Voyage", 13,500 for "Burst Chaser x Air Sliding". -infinity is the only hack that has more downloads than those 2 (~30k).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Anyone who can waterbox cores is welcome. Even tho that may require rewriting everything I did from scratch.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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EZGames69 wrote:
If savestates from MAME are the issue then maybe bizhawk should rely on a different savestate method, rather than the ones in the core.
Maybe. How?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I asked to post here because I don't want to be searching through random PM archives just to remember what I want to find.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Sounds like cancellation then.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Bruno?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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ScHlAuChi wrote:
A quick test with a game showed that the input movie file synched. However, once you start AVI dumping that file, it randomly desychs! Out of 5 tests to dump it on 2 different PCs, it desynched 4 out of 5 times.
Why not post the game name and the movie.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Watched the non-camhack encodes for the 4 branches (any% and singulars). If we ignore slight difference in how the main zip is set up in a couple acts; out of 23 acts in S+T:
  • Sonic has 15 acts that look identical to S+T
  • Tails has 13 acts that look identical to S+T
  • Knuckles only has 6
  • Sonic and Tails have 8 similar acts
  • Sonic and Knuckles have 7
  • Tails and Knuckles have 4
  • S+T has 4 unique acts
  • Tails has 9 unique acts
  • Knuckles has 11 unique acts
  • Sonic has 5
Evil_3D wrote:
Out of curiosity, how a game with multiple branches affects the site negatively?
The general goal of branches is to represent content that is as much different across branches as possible. If we don't aim for that, we end up with 20 branches for every mildly popular game, and there'd be little to no difference between most of them. It results in overall clutter and drowning in tons of arbitrary rule variations that only people who RTA or TAS a given game can enjoy or understand. The Moons tier's target audience is not only people who actually work on games, but also regular viewers, the casual crowd, anyone curious. It doesn't mean we want to ignore the TASers of course. In the end we want to make it pleasant for both camps. So whenever the branch count for some run is unusually high, we seriouly ask ourselves if that's clutter already, or maybe there's some more room for unique content. From the list above, any% is the least unique, Sonic is the most similar to any%, and Knuckles is the most unique. Tails is more similar than unique, still quite different from all others. So how am I gonna solve it? Several people prepared to see this run rejected, several people said it'd be very bad to combine branches, several people said singular branches look similar, and now after measuring everything we currently have, Sonic is the least unique singular branch. I guess the only thing we don't know is which branches will have different routes in what acts if everything is redone using all the new tricks. Here's what I have:
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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