Posts for feos


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You can skip all you want as long as you activate all checkpoints.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The warp only appears if you make all the objects of that area spawn, which requires spawning all the previous areas objects. Post #429623 The coordinates don't help you make sure some input is optimal in this game, only trial and error does.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Lobsterzelda wrote:
Namely, is the checkpoint skip seen at 1:41 in the 2 player warps TAS usable in the warpless TAS? Or does this skip prevent the level end from loading?
The Resource page says that you can't spawn level end checkpoint unless you activate all the previous ones. I dared to disbelieve that and so I started testing. I skipped the last checkpoint, then I found out there was an invisible wall right before the next platform that I couldn't pass. I thought it's because the snowman hasn't destroyed the wall, so I did the left+right thing to show the wall on the screen. He crashed it and I was going to try passing the invisible wall once again, and it didn't disappear, and I occasionally started falling down while my sprite remained shifted way to the right. The screen went from high to low in a certain way, and suddenly EVERYTHING SPAWNED! But when I went down to activate the end checkpoint, it couldn't spawn because the screen was too high, and I couldn't move it lower since my sprite was shifted up. When I manipulated my position to make checkpoint spawn, I finally found out it indeed fails to end the level, it just increases the checkpoint value to tell the game where to respawn you if you die. So yeah, you must activate them all.
It wasn't your question whether you need to activate them all in a warpless tas, was it?
Lobsterzelda wrote:
Additionally, going back to 1:41 in the encode above again, how exactly does the clip into the floor work? I get that it's based on pressing L+R simultaneously to alter your toad's walk plane position or whatever it's called, but what position are you aiming for, and where does this put you on the map?
It puts you here:
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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All of this is answered by the 1p warpless movie and its submission text.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Can't speak for the other judge but console verification sounds like a good reason to use that mode.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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If it syncs without deleting anything, that doesn't tell us if it actually depends on sram or not. The submitted file contains a savestate that autoloads if you drag-n-drop it onto lsnes, as well as sram.srm that is non-zero. To know that the parser detected sram anchor erroneously, one is meant to delete the thing that confused it and check sync again.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Preventing coronavirus epidemic in russia: [3:54 AM] CoolHandMike: would a concentration camp type deal work? or maybe doing a large forced quarantine for a large city area? i think we in the US are doing both of those. [3:54 AM] moozooh: russia has pretty extensive history with concentration camps, lol [3:55 AM] Bloopiero: I don't think packing people together and putting them into forced labor is going to help, mike
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The parser treats empty moviesram.srm file as sram anchor. It syncs if I remove .srm, here's the file: http://tasvideos.org/userfiles/info/61946443524672885
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Trip World is maybe not as brilliant as this fine masterpiece, but still as good as it was in 2015 when we starred it. Amazing graphics, great music, fast pace, several characters, varied gameplay, glitches... cool stuff. Pac-In-Time is not bad, but way too long and not particularly enjoyable for my own taste. What do others think?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The rule about triviality and standing out from unassisted play is about acceptability of games, not movies. It's logical suicide to declare a game trivial retroactively, after there was already a movie that clearly showed the game was fine, and then to try solving the artificial problems that come arise. When Pinocchio happened I didn't dig deep enough to realize this, now it's kinda clear. The submission was beating the unassisted records when it was created, and there's no rule saying "if you get tied by RTA before you're published, you're rejected". Getting beaten by RTA during that period would indeed be a problem, because it's known improvements. But so far there are none. This improvement doesn't stand out from unassisted speedrun anymore, but once again, it's a game requirement, not a movie requirement. Let alone legitimate improvements to published movies.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Comparison video Link to video mmbossman said about the current run that it doesn't look too different from the 2P one, and even though this is a new movie, I kind of agree that the same applies to it and 1P. The facts that it was initially sent to Vault also means there's little chance to have 2 branches for this game.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The current publication has a Forgoes time-saving death tag, but it wasn't clear in its submission text if it was actually a way to have a shorter movie. Can you address it please?
But can't you still utilize two players while avoiding lags? Yes, sucide can be abused to have only one jeep on the screento avoid lags, and the game-over player can "borrow" a life from the other to join boss fight, and then commit sucide again. This can be a faster way than this movie uses, but I deprecated it for the sake of entertainment.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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ViGadeomes wrote:
both TAS can't be accepted at the same time, and the "maximum score" TAS will obsolete this TAS because the "fastest completion" TAS is included in the "maximum score" TAS.
Why do you think it will be included? If the goal is different then gameplay will be different across levels.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Am I doing something wrong or you can't use B anymore after this movie ends? There's a new layout but B isn't working.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It'd use global configs if you don't have portable.txt alongside it. I tried with and without it and had no luck tho. EDIT: Desyncs on linux too.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Vynneve, do you still have the original file you submitted? My DONEEEEEEE.dtm says it was not edited since I downloaded it, but somehow it stopped syncing for me no matter what I change in Dolphin configs (the updated movie doesn't sync either anymore). Please post it again to make sure I haven't accidentally messed something up: http://tasvideos.org/userfiles/my#uploadfile
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Guys please post some feedback. It's more than a minute improvement, and gameplay changed drastically compared to [3182] NES Cross Fire by MESHUGGAH, Jules in 05:52.45, so maybe it can be moved to Moons now? Link to video
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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Does that problem happen with other games too? I remember Abobo worked fine for me.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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Thanks, replaced.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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It would be ridiculously mean and counter-productive to completely disregard all the actual gameplay and its optimality and just reject because you're not overclocking the load times because the original hardware can't do that. Bonus points for overclocking it via something that's not even emulated on an acceptable level and has no usable TAS features. Here's how we actually compare runs:
Obsoleting a published movie wrote:
When comparing against a prior movie for faster time, the faster time must come from improved play in the actual game-play segments. For example, gaining time by switching to another version which loads faster, has shorter cut-scenes, or by more optimized usage of the title screen menus is not counted as an actual time improvement. A movie which doesn't have any actual in-game game-play improvements over its published predecessor will not be accepted. If time is gained from using a more accurate emulator, but game-play hasn't been improved, such a movie will be rejected. However, if improved emulation introduces more lag, extends the cut-scenes, or slows down game-play in some way, yet the actual game-play has improved, such a movie will be considered a valid improvement.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Sounds like it's all about execution, just with unconventional mechanics. Not a conventional platform either tho. No idea what to call it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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While playing casually, is it hard to figure out and decide how to get to the exit in King of Swing?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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electricslide wrote:
Rule is stupid
Can you stop this ignorance? We work as hard as we can on designing them so they fit all the tastes of the watchers, TASers, judges, admins, while also being logical, usable, reliable, future-proof. If some situation out of 1098992786475476379809897387647547398329864 possible combinations of reality was not predicted with crystal clarity in advance, it doesn't mean that all our rules are stupid or crap. In addition, if you try to account for literally every possibility, 1) you never finish writing the rules, and 2) if you do, they will be infinitely long each. You have no idea what judges are going through with how detailed the current rules try to be, yet unpredictable problems raise every now and then and we have one brainstorming session after another to invent how to resolve it. But no, it's so much more comfortable to just yell out that the rules are stupid anyway, because who cares to actually read, apply, or design them, right?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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