Posts for feos


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Dump: if anyone wants to publish this: https://yadi.sk/d/G5QgpwIOlKPUKA
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I get "Downloading: TheGame_NFML.ltm" that never gives me the actual file. Use this instead http://tasvideos.org/userfiles/my#uploadfile
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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This should be added to movie annotations then.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Still crashes after frame 1, with libTAS 1.3.5 i386, on 64bit Ubuntu.
Attempt 1: Connected.
[libTAS f:0] Thread 1250 (main) OpenGL vendor: VMware, Inc.
[libTAS f:0] Thread 1250 (main) OpenGL renderer: llvmpipe (LLVM 8.0, 256 bits)
[libTAS f:1] Thread 1250 (main) ERROR: Could not import symbol swr_alloc
Got unknown message!!!
Made it run by going to /usr/lib/i386-linux-gnu and executing
Language: shell

sudo ln -s libswresample.so.2 libswresample.so
Getting this spam though:
Language: shell

[libTAS f:1] Thread 1356 (main) ERROR: Could not import symbol av_opt_set_int [libTAS f:1] Thread 1356 (main) ERROR: Could not import symbol av_opt_set_sample_fmt
I'm getting this error when trying to dump a video:
Language: shell

Error while decoding stream #0:1: Invalid argument [rawvideo @ 0x5555557de100] Invalid buffer size, packet size 1224898 < expected frame_size 1228800 Error while decoding stream #0:0: Invalid argument Finishing stream 0:0 without any data written to it.
I used these game settings to make it look bearable too (doesn't affect the dumping error): https://i.imgur.com/58czpho.png For direct manips, the game folder is in /home/you/.local/share/Minor Key Games/You Have to Win the Game
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Xipo wrote:
Even a little kid wouldn't believe it.It's amazing Tasvideos believe it.The logic of Tasvideos's trial is quickspot + scratching words + disguised replacement of concept + red herring.Tasvideos ignore facts.
What is that supposed to mean?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The movie lasts until the credits end. Does it have necessary input there, or is it blank frames?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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My main question from the start was, has he sent you WIPs that were faster than yours? He just said it's clear from the video (it's not). I interpreted your previous replies as "yes he improved upon me, but then I improved upon him", now you're saying he didn't. Which part did I get wrong?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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TASeditor wrote:
feos wrote:
someone's intermediate input may not have survived in the end, but they managed to make the overall work more optimal, so they deserve credit.
This is exactly the case here. I used his input/old TAS for reference, but none of his input survided, so he gets credit in submission text
Sorry, I meant co-authorship. See these movies for example: [2406] NES Kirby's Adventure "game end glitch" by MESHUGGAH, CoolKirby, Masterjun, MUGG, TASeditor & illayaya in 00:35.91 #6545: illayaya, Memory, Bluely, Bloopiero & feos's NES Super Donkey Kong 2 in 02:11.63 Those were effectively a co-op work, regardless of whose input remained in which parts of the final submission. Consider this situation:
  • 5 people improved a movie consecutively
  • Then they couldn't improve it anymore
  • The 6th person arrives and improves it
  • Some more people arrive and improve it further.
In the end it may not be possible to track whose input survived where. Does that mean some of the people who successfully improved the overall work can be dropped from the final authors, even though it was a group effort? If it's submitted and someone actually works alone and overwrites everything, of course they would be a single author. But for a group effort, it's fair to count everyone's intermediate improvement. Especially when they do not deny co-authorship explicitly. Your personal rules are too strict, the site doesn't work that way.
TASeditor wrote:
You rejected the co-authorship by done exactly nothing, except little when being asked.
It's called an assumption. Why would we rely on assumptions in a hobby that consists of checking everything all the time?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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If this submission isn't relevant anymore, please cancel it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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10 seconds of net backtracking sounds like it's worth including this bit in the 100% TAS definition, at least in the future, for completeness.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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TASeditor wrote:
If someone doesn't have made inputs for my TAS, but helped otherwise, they get credited in submission text.
EZGames69 wrote:
So you never received any input file from him ever?
TASeditor wrote:
I did, but none of his input is in my submission file.
If you can't figure out how to improve something, then show your movie to another person, and that person manages to improve your times and sends you their input, then they have contributed to the overall product by making it more optimal. If you then improve it further, you're using their contribution as a basis (you call it a reference). If the only help you've received was textual explanations, then it's entirely up to you how to credit that. But if the other person contributed ideas implemented as input files that improved your times, then it's co-authorship. This is how we handle frame wars too: someone's intermediate input may not have survived in the end, but they managed to make the overall work more optimal, so they deserve credit.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Xipo wrote:
feos!I used to think you were a just man.But that was before,now I've changed my mind.You define co-work different in different periods.Do you remember this tas?The submitter is you,feos.You retained my 99.9999% input and made a little change.Then you wrote your name in co-work.After that I improved this tas again,all the input belonged to me,originality came from Koh1fds,this means there is nothing to do with you there.Why did you retain your name in co-author?
Koh1fds discovered the new technique, I implemented it after your input. Since most of the input was still yours, I put you as the main author of the movie. You asked for explanation of how the glitch works, I explained it, then you improved the segment I made. I tried improving it time-wise and couldn't. I tried making it more entertaining, and couldn't make more entertaining glitches fit into the movie length. I didn't exclude you from the author list, and I also included Koh1fds who hadn't actually send me any inputs, only discovered the glitch. What is unjust here? I'm not even saying "only people whose input is in the movie need to be credited", because that's not what I think. Any significant contribution can be credited as co-authorship, for example research and development, route planning, etc. I made your movie shorter, you made my movie shorter, we are both co-authors of it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I watched the video. If I ask someone to co-work on a new movie with me, get a lot of help, and then only submit my own input to remain the only author, that would be extremely questionable. The way co-authorship works is, I send my WIPs to my partner, who then improves my times and sends it back to me, then I improve, and so on. With constant back-and-forth, we try to improve upon each other in every spot, until we can't improve it anymore. But then there may be all other ways of contributing, and depending on how important the helping was, one either gets credited as a co-author or just as someone in the Thanks section. Xipo, have you actually improved TASeditor's times and sent him those as movies? I'm asking here so that everyone doesn't have to watch the video.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Something cool and super fast-paced. Link to video https://rgb.yandex/storage/201/hardy.zip Another really impressive game. Link to video
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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How much longer would this movie be if it included Full clearing each level?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Evil_3D wrote:
feos wrote:
Um, what is Avpag?
Sorry I think my keyboard is on another language. You need to press "Page Down" 1 time instead of Page up to activate Tails camera
It still reset after the first level :/
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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<Spikestuff> > New Tekken 7 Character: Fahkumram <Spikestuff> How... How do I pronounce that... <Mothrayas> Fahkurmam <Warepire> Fuck-uhm-RAM? <scrimpy> Warepire: you have wierd fetishes <Warepire> scrimpy: You have seen nothing yet <scrimpy> Do I dare ask <Mothrayas> does it involve catheters <Warepire> Mothrayas: Only when I get to slap you with them =)
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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#2 and #3 is how we'd branch this game if we agreed on what clearing a level means. Not losing by the original sport rules feels like the sanest way of defining it, but that's just my preliminary opinion. If we agree that this game has a meaningful completion criterion, then we won't have to invent new rules or clauses. Adding max score as a valid any% goal mixes it together with full completions. It feels like we're trying to patch away the internal problem of the game that's too simplistic to have traditional any% definition. Not having strictly capped max score makes it worse.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Memory wrote:
You are playing through all of the events with a goal of aiming for the high score. By playing all the events you are going through all unique content the game has to offer and high score adds an objective to aim for. If completion is considered a problem because of that rule, the rules need to be fixed because it's not like you can just add additional events. This seems like a rule written with speedruns in mind and is one of the flaws with the site in my opinion.
I think instead we should focus on this, as an explicit rule for sports games:
In sports that depend on a variety of environments or situations, such as golf, completion can be defined by clearing every environment or situation in the game.
Does this movie clear every event? If it does not, maybe it should?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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WarHippy wrote:
Secondly, it keeps getting brought up that there needs to be proof that the score is truly maximum. Where are the guidelines for this? I know it got mentioned in the previous judgment of this submission, but I believe that was by mistake. Max score had only ever been an allowable goal for moons tier, but it was set to be published in Vault so that shouldn’t have been mentioned at all in the notes. It’s great if you want to definitively prove that it’s the maximum. I just don’t know why that would be required.
Requirement that there must be a hard-coded score cap to count as full completion, has been removed. If score is the only viable way of defining full completion for a game, we don't require you to get absolute maximum (like 100 out of 100 available), even though that's preferable obviously. We require you to gain as much as TAS tools allow you. Which may vary, just like final completion time depends on one's skills.
WarHippy wrote:
So, a couple things... maybe I missed it, but has there been a clear consensus that max score is the only valid completion criteria?
Not yet.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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electricslide wrote:
Which of our movie rules says "being a superplay is enough to get published"?
The one that states, "this is the purpose for the site?"
Quote? There's no such phrase there.
electricslide wrote:
Why would we use 'fastest run' to evaluate this kind of game? It makes no sense, because failing out of each event would be faster than completion.
Because that's how the site works.
electricslide wrote:
Highest score makes sense.
Highest score subjectively makes sense generally, but it doesn't automatically make this movie meet other rules. What is required to make a "max score" run eligible for Vault has been linked a lot of times in this thread, go and read.
electricslide wrote:
The author has already found a way to increase it.
Where? He doesn't say that at all.
I got a PM from him.
electricslide wrote:
What do you mean by "superplay" at all?
Games done to precision beyond unassisted human capabilities.
This does not automatically make that "game" meet any of the movie rules we have.
electricslide wrote:
What ruling?
The reason this game is now being reconsidered now.
You said "the original ruling was crap which is why the rules were changed", and you don't even know what ruling you're calling crap exactly?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Vykan12 wrote:
- "Talk about low attention spans" Seems judgmental at first, but also fairly objective. Why else would so many people be voting no/meh to a video that's less than 180 seconds long?
I think the real reason is how gameplay of this game compares to what a given person uses to enjoy.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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Um, what is Avpag?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Evil_3D, how do you make camhack focus on Tails all the time? When I just switch the target with Page Up, it gets reset when the Tails object disappears.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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