Posts for feos


1 2 95 96 97 439 440
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
Location: RU
This kind of "run right for justice" games gets old after a few minutes, so it was really hard to keep watching the same thing after 1/2 of the movie. And after having watched that, there's nothing new in the second half either, aside from falling for a while and then an epileptic blinking screen. Voting No.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
Location: RU
libTAS sync notes were missing from the movie rules, but they are very valuable since full config is not stored in movies. Please add libTAS config notes to the annotations and upload that to userfiles as well.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: #6444: Jont's Linux Undertale "True Pacifist Ending" in 1:21:55.37
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
Location: RU
Jont wrote:
Resetting to not canceled due to advice from an external source (my dad). He recommended that I see this judgement process through.
Easy. This submission has been bested.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
Location: RU
If that boss was not available to Maria even with a glitch, it would feel weird to call a movie without it "all bosses". But if it's indeed, literally, all bosses (thanks to a glitch), at least the branch would be accurately labeled. I don't see a problem with glitch usage in order to fight it.
EZGames69 wrote:
But the question is if there’s a way to access bosses that weren’t intended to play, would it be required or is it optional?
I think it would be required for anything labeled "all bosses".
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
Location: RU
Is it locked out just for Maria or in general?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
Location: RU
Thanks! This could have a dedicated subpage under http://tasvideos.org/Bizhawk.html if you want to make one. It could then be linked from this tool's Help menu. Also feel free to post issues on our github. This tool is underused, so we don't know which fixes it needs.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
Location: RU
We don't include botted rerecords, otherwise this list would have reached trillions years ago, completely losing its meaning: http://tasvideos.org/MovieStatistics.html#MostRerecords
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
Location: RU
aiqiyou wrote:
https://www.speedrun.com/Speedrunning/thread/h1jwd https://www.speedrun.com/Speedrunning/thread/zf3by https://www.speedrun.com/Speedrunning/thread/as9vo https://www.speedrun.com/Speedrunning/thread/fr41h https://www.speedrun.com/Speedrunning/thread/06c4q https://www.speedrun.com/Speedrunning/thread/mznvv
Wow this is disgusting. We won't tolerate this kind of harassment in here. And so far it looks like NESexpert is planning to continue. I sent him a private message asking to stop it, so we'll see. This problem is currently being discussed among staff.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
Location: RU
Open .tasproj in 7zip and remove LagLog and Session.txt, then it will load and play. However I was getting strange savestate mismatch that wasn't there in 2.3.1, so I couldn't load branches. It's some problem with waterbox savestates, it claims the hash is different, even though the game image and SyncSettings are correct. There's no workaround for branch state mismatch so far, even though it could be skipped and input would load just fine, it just hasn't been set up yet.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
Location: RU
As I mentioned before, the main problem with non-standard content is complete absence of consensus on what should be represented how. And as I've tried to come up with some regulations over the years, none managed to fly beyond free chats. As for myself, my goal has always been to upload tasblocks as single segment videos with waiting times edited out. If uploading it in its entirety isn't feasible, I don't have the passion to be selecting segments that are already featured at tasvideos.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
Location: RU
Please try on standalone mGBA (not bizhawk core).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
Location: RU
Masterjun wrote:
I mean, it's right there in the submission text. If even the senior judge doesn't read properly, then I'm probably caring about this too much. But not anymore! Who cares!
Please quote the part of the submission text that tells which enemies get hurt but not killed (which was my original question).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
Location: RU
aiqiyou wrote:
Masterjun's mean is we shot the tanks in stage2 and stage4.
In the boss rooms? I count these things as parts of the boss, even if they aren't necessary to kill, I don't have a problem with them being destroyed. Though those don't match his words "The run hurts enemies without killing them". I think he means something else.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
Location: RU
I watched it again, this time in an emulator, and I still haven't seen enemies being hurt.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
Location: RU
Do you have any information on how official were they? If consoles with those were officially endorsed and licensed by Sega (like with Tec Toy in Brazil), they should be acceptable. EDIT: https://segaretro.org/Sega_Saturn_consoles#Hi-Saturn https://segaretro.org/Sega_Saturn_consoles#JVC.2FVictor_V-Saturn Indeed those were official, therefore allowed for use in submissions.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: Feedback request for SGDQ 2019
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
Location: RU
dwangoAC wrote:
However, Mario Kart Wii and Celeste are unable to be represented on TASVideos as a result of current site policy and thus are not TASVideos content in any way. Posting those segments on YouTube under the TASVideos channel would be unwise unless we can say with a straight face that the content actually came from TASVideos, including future events until such time that we can fully represent event content.
Did everything shown at past events as TASBlock come from TASVideos?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
Location: RU
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
Location: RU
Masterjun wrote:
The run hurts enemies without killing them, which is generally not what a pacifist would do.
Even though I just watched it, I still have to ask, which enemies does it actually hurt?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
Location: RU
chatterbox wrote:
I remember the actual rerecord count is around 9,000.
I'll need to update the movie file with the one with manual rerecord count. Should I use 9000 or unknown?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
Location: RU
Is it known how much of the rerecord count is manual/non-botted?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
Location: RU
Tools that assist making movies should be justified. The resulting work should be superhuman. If it's perfectly humanly possible, there's no value in tools used to do exactly the same.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
Location: RU
Warp wrote:
This makes no sense to me. I have never seen (although I may well have missed it) a rule that states that a TAS needs to be somehow "better" than the unassisted equivalent. (The only rule I remember is that the TAS needs to beat existing records, meaning that if the TAS is slower than the unassisted run, it will be rejected for being suboptimal.) I thought that the principle has been in place for years that every officially published game (with the exception of games of certain genres, like certain types of educational games) for the currently supported consoles, can have an any% TAS published in Vault, with pretty much no requirements (other than it being as optimal as possible). I have never heard of a Vault rule that the TAS must not be replicable in real-time.
http://tasvideos.org/diff.exe?page=Vault&rev=11&prev=10
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
Location: RU
I've been a part of both of these talks, and the point is that it's sometimes impossible to perfectly match full game end state. Also it's impossible to explain every aspect of every rule in MovieRules, because the page would be endless (it already is insanely huge). For all rule clarifications that users may need we have Ask a judge thread. For clarifications for judges we have Judge Guidelines. If you're unsure about some definition that is there in MovieRules, you can always ask, and we will always elaborate. There's nothing beyond those 2 pages that we account for when judging glitched endings. Critical ending routines can be absolutely anything, the point is game behavior after it's been allegedly glitch-completed.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
Location: RU
MESHUGGAH wrote:
From Wiki: MovieRules.html#MovieMustBeComplete Where applicable, the movie must reach an ending screen that positively signifies a game is finished successfully. Reaching a game-over screen is not considered beating the game. If a game shows the same ending screen regardless of success or failure, reaching it is not considered successful completion. Also note that this rule isn't complete.
The rule is complete. Here's just a note in Judge Guidelines:
Runs that incorporate "game end glitch" techniques need certain verification on whether the ending really occurs. It can be done by comparing how the game acts after it ended normally, with how it acts after it was glitch-ended. Missing some critical ending routines would mean it was not really completed.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
Location: RU
Selicre wrote:
I'll render the final output in 4K in order to remove the 4:2:0 chroma subsampling. 8K would probably be overkill, unless someone else does it for me (prepare to spend 200GB on temp files!)
You can't remove it after 420. Dumping the game screen at its native resolution (1x scale) leads to losing all single-pixel-wide chroma information, and also distorting the color borders. Dumping at 2x resolution and then applying 420 chroma subsampling allows to overcome most of this. So we have 3 sets of variables: how much of the game area is visible at once, how internal game resolution scales before getting dumped to the video, and how that is scaled to fight chroma subsampling artifacts. For 320x224 Genesis emulator footage, we dump lossless-compressed avi at native resolution, then we upscale it to 4K using pixel-based algorithms (think nearest neighbor). In your case I don't know the target resolution of your emulated footage and how it gets scaled. If you can expand the visible area to 4K, then applying 2x scale to that gives us 8K video that can be viewed without losing too much details in lower resolution modes too. It can be compressed quite well at a reasonably high speed with correct settings. Since it's not antialiased 3D footage, I don't think the filesize will be near half TB. If needed, half TB is how much spare HDD space I have for this. What about my other questions though?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
1 2 95 96 97 439 440