Posts for kierio04

Post subject: Competition Spotlight #2 (May 2026)
kierio04
He/Him
Ambassador, Experienced Forum User
🇳🇿 New Zealand
Joined: 12/25/2018
Posts: 29
Location: 🇳🇿 New Zealand
Hello everyone! Welcome to the second ever Competition Spotlight! I'm kierio04, and it's time for the review of all TAS competitions from May 2026.
MKWii TAS Competition 2026 (Mario Kart Wii) Each year, this competition is broken up into "sets" of 5 official tasks. May saw the commencement of Set 2 2026.
  • 3 May to 9 May: Task 6 2026: Slippery Slope (21 competitors, won by kierio04). This was a speed task, in which competitors were given 4 hours to create a TAS of custom track Compact Closed Pushy Penguins, a klein-bottle shaped course based on the Pushy Penguins gamemode from Mario Party 5. This was a very divisive task, with some people enjoying the chaos and others (including someone who had competed in every official task since late 2021) choosing to opt out of competing altogether. If you're paying attention, you'll notice that I won this task! It was my first solo task win since Task 6 2024 (which was also a speed task).
  • 10 May to 30 May: Task 7 2026: Back in the City (25 competitors across 16 teams, won by kierio04 & Police). In this task, competitors were asked to complete a lap backwards on custom track Big Express City without any mushrooms or respawns; a challenge previously done in a series called "CTGP Backwards" by the task winners themselves. Rigged? Fitting victory? Or just inevitable...?
Want to join in? Check out the MKWii TAS Competition discord server!
New SM64 TAS Competition (Super Mario 64) Coincidentally, SM64 is also in Set 2.
  • 4 May to 16 May: Task 8: It Must Be a Sign (6 competitors, won by galoomba). Despite being a task allowing teams of 2, this was won by a solo competitor! That happens sometimes, and it either means it's a quiet task with less competitors than average or the solo competitor is just that good. Let's go with both. In this task, there were custom-placed boxes and signs throughout Wet-Dry World, and competitors had to interact with all of them before collecting the custom-placed star.
  • 18 May to 30 May: Task 9: Road to the Stars (7 competitors, won by Kieran). Taking place on popular romhack Super Mario Star Road, this was the first romhack task since Task 9 2022. In this task, competitors started on the top of a tower and had to collect coins, goombas, and trees before dying to finish.
Want to join in? Check out the New SM64 TAS Competition discord server!
Trackmania is absolutely winning in 2026 with multiple active competitions running concurrently. I didn't mention this but, in April, Trackmania passed Mario Kart Wii to become the game with the 2nd most TAS competitions ever held. As of writing this post, the standings are Super Mario 64 in 1st at 419, Trackmania in 2nd at 216, then Mario Kart Wii in 3rd at 163. TASmania (Trackmania Nations Forever) TASmania, the flagship competition, is consistently performing well with around 20 competitors every month!
  • 2 May to 16 May: TASmania 30 (19 competitors, won by Rio)
Want to join in? Check out the TASmania discord server or sign up on the TM TAS Exchange! SpeedTAS Season 2 (Trackmania Nations Forever) Part of the reason for Trackmania's surge in total task numbers is the consistency of output at SpeedTAS, which hosts weekly speed tasks.
  • 3 May: SpeedTAS 17 (11 competitors, won by Rio)
  • 10 May: SpeedTAS 18 (14 competitors, won by igntuL)
  • 17 May: SpeedTAS 19 (8 competitors, won by vogtek)
  • 24 May: SpeedTAS 20 (11 competitors, won by Thoman)
  • 31 May: SpeedTAS 21 (8 competitors, won by skycrafter)
Want to join in? Check out the SpeedTAS discord server or sign up on the TM TAS Exchange! Random TAS Comp (Trackmania Nations Forever) RTC is still going strong, with another 5 tasks in May!
  • 3 May to 5 May: RTC 9 (3 competitors, won by Comfy_Ivy)
  • 7 May to 10 May: RTC 10 (7 competitors, won by ingtuL)
  • 14 May to 18 May: RTC 11 (12 competitors across 7 teams, won by skycrafter & Rio)
  • 22 May to 24 May: RTC 12 (11 competitors, won by Comfy_Ivy)
  • 27 May to 30 May: RTC 13 (9 competitors, won by Thoman)
Want to join in? Check out the RANDOM TAS COMP - RTC discord server or sign up on the TM TAS Exchange! LIC Competition (Trackmania Nations Forever) A new competition in May, which instead of aiming for fastest time, you aim for the lowest input count (LIC), i.e. the least number of unique input changes.
  • 5 May to 11 May: LIC Competition #1 (7 competitors, won by Comfy_Ivy)
  • 10 May to 17 May: LIC Competition #2 (2 competitors, won by Der_Kabeljau)
  • 20 May to 24 May: LIC Competition #3 (3 competitors, won by Der_Kabeljau)
  • 25 May to 31 May: LIC Competition #4 (5 competitors, won by Comfy_Ivy)
Want to join in? Check out the Trackmania Tool Assisted discord server or sign up on the TM TAS Exchange! UnitedTAS (Trackmania United Forever) Unfortunately, this experimental competition for the paid TMUF came to a close this month, with UnitedTAS #4 being the last edition.
  • 1 May to 6 May: United TAS #4 (TMUF-X) (1 competitor, won by CA1EBYT)
TAS of the Day (Trackmania Nations Forever) Coming in as a huge shock is the introduction of the first ever daily TAS Competition in history.
  • 7 May: LunaticBay (8 competitors, won by ArkesTM)
  • 8 May: Marina (1 competitor, won by Thoman)
  • 9 May: Marina XIV (2 competitors, won by charliethepig)
  • 10 May: »Lunatix 14 (7 competitors, won by LittleD3m0 & skycrafter)
  • 11 May: So Short # 082 (2 competitors, won by Thoman)
  • 12 May: TMN Race B-5 (1 competitor, won by Rio)
  • 13 May: I-2 (0 competitors)
  • 14 May: Kackiest Kacky #412 (0 competitors)
  • 15 May: S12 (7 competitors, won by Thoman)
  • 16 May: S87 (2 competitors, won by Thoman)
  • 17 May: Tropical Mini :) (2 competitors, won by Rio)
  • 18 May: MM Lunatic 033 (4 competitors, won by igntuL)
  • 19 May: Quic jump 13 (3 competitors, won by igntuL)
  • 20 May: Polaris XIV (1 competitor, won by igntuL)
  • 21 May: 222 - Khai-Muk (2 competitors, won by igntuL)
  • 22 May: Jsut Hard Short | 11 (2 competitors, won by igntuL)
  • 23 May: Kacky United D8 | Westie (2 competitors, won by igntuL)
  • 24 May: ~ JUMP 57 ~ (6 competitors, won by igntuL)
  • 25 May: [Speedracer] stupid LOL 42 (2 competitors, won by Bedeux)
  • 26 May: Mini Hard Project #10 (3 competitors, won by Fabi)
  • 27 May: A01-Race-Bubble (0 competitors)
  • 28 May: xtrm Hard - 9 - S107 (2 competitors, won by igntuL)
  • 29 May: Grass fun slider A2# (2 competitors, won by igntuL)
  • 30 May: Uni-Hard 06 (2 competitors, won by LittleD3m0)
  • 31 May: tracut #018 (1 competitor, won by ArkesTM)
Want to join in? Check out the Trackmania Tool Assisted discord server or sign up on the TM TAS Exchange!
That's it for May! If you've made it this far, thanks for reading! If you're interested at all in seeing more of what these communities do, consider joining their competitions! Participation helps keep these things going. I look forward to writing again June!
kierio04
He/Him
Ambassador, Experienced Forum User
🇳🇿 New Zealand
Joined: 12/25/2018
Posts: 29
Location: 🇳🇿 New Zealand
Hello everyone! Welcome to the first ever Competition Spotlight! I'm kierio04, the ambassador you haven't heard of before. Not to worry, you'll be hearing a lot from me over the months to come! This thread takes after ikuyo's Load State as I'm sure you guessed. However, instead of discussing what's been happening inside TASVideos, I'm going to be discussing what's been happening outside, specifically in the world of TAS competitions. Competitions are a huge passion of mine, and I thought it was about time I made it everyone else's too. So, without further ado, let's wind the clocks back one month and review April 2026. Throughout this post (and all future posts), you're going to see the words "task" and "competition" used an awful lot. To be clear from the beginning, a task is a single event with participants and a winner, and a competition is a series of tasks which together form a larger event.
MKWii TAS Competition 2026 (Mario Kart Wii) This game means a good deal to me. I've been TASing it for 8 years, and have been running competitions in it for 6. So to counter any claims of favouritism, I'm letting you know that I'm putting it first by right of "it just so happened to be first alphabetically".
  • 22 Mar to 4 Apr: April Fools Task 2026: On Mario Circuit... (23 competitors, won by marvus). This one started in March, but you if you squint enough you'll notice the words "April Fools", which to me scream April. There exists the concept of a speed task, where instead of having a long period of time (i.e. weeks) to create a TAS, you have a short period of time (i.e. hours) upon requesting to view the task. In this task, competitors were given a random amount of time between 20 minutes and 48 hours, and unaware of the fact that the time they got was different to anyone else!
  • 5 Apr to 11 Apr: Task 4.6 2026: Ultra Unneeded Week of Waiting (16 competitors across 9 teams, won by 315C & AidanAR246 & Tactical). If you're at all familiar with Mario Kart Wii, you'll have heard of the ultra shortcut. In this task, competitors had a week to perform one on any original or custom track with an emphasis on entertainment, and were scored by a panel of judges in a livestream after the task ended.
  • 12 Apr to 2 May: Task 5 2026: Part Three (28 competitors across 15 teams, won by Kawediloru & somebro & KaiMK). Third in a series of recurring tasks on custom track "Heart of China". In this task, competitors had three weeks to complete a scavenger hunt of objectives scattered across the course.
Want to join in? Check out the MKWii TAS Competition discord server!
Jarometer Tasks (Red Ball) I was talking about the Red Ball TAS community the other day, and my favourite thing about it is that their go-to beginner TASing exercise is to tie one of the maxed ILs. That has absolutely nothing to do with the TAS competition, but I thought I'd share it. The Red Ball TAS Competition was incredibly active at one point, but burnout hit hard and it's currently in hiatus. However, jarometer stepped up and decided to run some one-off tasks of their own.
  • 29 Mar to 5 Apr: TAS Competition 2 (5 competitors, won by Starline). In this task, competitors had 12 different levels to TAS. Each competitor would be ranked for each level, and the competitor with the most wins across all levels would win the task overall. Starline achieved tied or outright 1st place in all 12 levels.
Want to join in? Check out the Red Ball TAS Competition discord server!
New SM64 TAS Competition (Super Mario 64) Ah the big one. If you exclude DTC, the many iterations of the SM64 TAS Competition together form the longest-running competition of any TAS community, with over 400 tasks spanning 19 years. Its most recent form being the New SM64 TAS Competition, founded in September 2025.
  • 2 Apr to 25 Apr: April Fools Task 2026: A Fool's Lottery (8 competitors, won by asdasdv). With two TAS communities sharing the tradition of running an annual April Fools competition, one begins to ask who's been doing the copying. The answer is me, both times. I run both competitions. In this task, competitors were given 3 different rulesets, and it was up to them to do however many they liked in whichever order they wished. The catch was that when the task ended, one of the three rulesets would be randomly selected as the rules for the task, with the other two being voided. asdasdv, naturally, did the chosen ruleset and the chosen ruleset only, beating everyone who combined it with other rulesets or who were disqualified for not doing it at all.
Want to join in? Check out the New SM64 TAS Competition discord server!
TASmania (Trackmania Nations Forever) Fans of individual level TASes will be rejoicing for having an official commitment to IL support and then three different IL-focused games mentioned today!! Trackmania has had an incredibly active month of competitions. TASmania is its most major competition, held monthly.
  • 2 Apr to 16 Apr: TASmania 29 (26 competitors, won by igntuL)
Want to join in? Check out the TASmania discord server or sign up on the TM TAS Exchange! SpeedTAS Season 2 (Trackmania Nations Forever) SpeedTAS hosts weeky speed tasks, and currently holds the record for the highest-numbered task in a single competition, reaching 68 in the final edition of Season 1 in November before resetting the count for Season 2.
  • 5 Apr: SpeedTAS 13 (4 competitors, won by Sneak)
  • 12 Apr: SpeedTAS 14 (12 competitors, won by igntuL)
  • 19 Apr: SpeedTAS 15 (15 competitors, won by Rio)
  • 26 Apr: SpeedTAS 16 (14 competitors, won by igntuL)
Want to join in? Check out the SpeedTAS discord server or sign up on the TM TAS Exchange! Random TAS Comp (Trackmania Nations Forever) Random TAS Comp (a.k.a. RTC) only started in this past month and has already held 9 tasks as of writing this post. Incredible determination. I guess it's just a question of how long this will last... hopefully very!
  • 8 Apr to 9 Apr: RTC 1 (5 competitors, won by CA1EBYT)
  • 10 Apr to 11 Apr: RTC 2 (3 competitors, won by CA1EBYT)
  • 12 Apr to 13 Apr: RTC 3 (4 competitors, won by charliethepig)
  • 5 Apr to 17 Apr: RTC 4 (5 competitors, won by CA1EBYT)
  • 19 Apr to 21 Apr: RTC 5 (5 competitors, won by LittleD3m0)
  • 23 Apr to 25 Apr: RTC 6 (7 competitors, won by igntuL)
  • 26 Apr to 27 Apr: RTC 7 (7 competitors, won by Rio)
  • 28 Apr to 30 Apr: RTC 8 (5 competitors, won by Oogy749)
Want to join in? Check out the RANDOM TAS COMP - RTC discord server or sign up on the TM TAS Exchange! RTC but better (Trackmania Nations Forever) Even in hosting competitions, there's competition. Seems this was a short-lived speed task equivalent to RTC.
  • 20 Apr: RTC but better (5 competitors, won by Kristiano)
  • 20 Apr: RTC but better 2 (4 competitors, won by CA1EBYT)
Super Secret Competition (Trackmania Nations Forever) It's a secret... UnitedTAS (Trackmania United Forever) As best I understand it, this competition was set up to motivate people to create more TASes on TMUF (United) instead of TMNF (Nations). United is the full/paid equivalent to Nations, so it makes sense that activity there would be lower, however Celeste has proven that cost isn't really a limitation if the game is popular enough.
  • 13 Apr to 16 Apr: United TAS #1 (6 competitors, won by ArkesTM)
  • 16 Apr to 19 Apr: United TAS #2 (TMUF-X) (3 competitors, won by abyss)
  • 16 Apr to 19 Apr: United TAS #2 (Nadeo) (0 competitors)
  • 19 Apr to 22 Apr: United TAS #3 (Nadeo) (1 competitor, won by Ibozz91)
  • 19 Apr to 22 Apr: United TAS #3 (TMUF-X) (1 competitor, won by DELETE_CLUB)
  • 25 Apr to 30 Apr: United TAS #3 (0 competitors)
Want to join in? Sign up on the TM TAS Exchange!
That's it for April! If you've made it this far, thanks for reading! I hope I didn't bore you too much with the finer details. If you're interested at all in seeing more of what these communities do, consider joining their competitions! Participation helps keep these things going. I look forward to seeing all sorts of new competitions and results for May :)
kierio04
He/Him
Ambassador, Experienced Forum User
🇳🇿 New Zealand
Joined: 12/25/2018
Posts: 29
Location: 🇳🇿 New Zealand
Incredible discovery. Incredible explanation. Incredible TAS.
kierio04
He/Him
Ambassador, Experienced Forum User
🇳🇿 New Zealand
Joined: 12/25/2018
Posts: 29
Location: 🇳🇿 New Zealand
Thank you for this opportunity! I'm really looking forward to doing my part in helping I imagine most of you reading this may not know who I am... I'll spare the details and point you to my homepage!
kierio04
He/Him
Ambassador, Experienced Forum User
🇳🇿 New Zealand
Joined: 12/25/2018
Posts: 29
Location: 🇳🇿 New Zealand
DrD2k9 wrote:
A lot, and I don't want to quote the whole thing...
I think at this point we're going to start going in circles, so I'll just say: even if we have different motivations for doing so, we ultimately have the same goals, and the same concerns about what achieving those goals may bring along the way. I think I may just be a bit too optimistic about how quickly or successfully these bridges can be built again, and I have no problem with holding back if you or anyone else feels it's moving too quickly or at risk of harming reputation any further. I just wanna see the bridges built again, so whatever security measures you feel are necessary, I have no issue with. It's not on me to decide what's best for TASVideos, I'm just stating what I hope to be possible. Yeah, maybe all of this won't lead to anything. Maybe nobody truly does want to work with TASVideos again. That would be really awful, but if that's how people feel then so be it. I just really don't think that's the case :D
kierio04
He/Him
Ambassador, Experienced Forum User
🇳🇿 New Zealand
Joined: 12/25/2018
Posts: 29
Location: 🇳🇿 New Zealand
DrD2k9 wrote:
Look, I'm all for trying to improve/restore relations with commnuities (i.e. SM64) with whom we've had issues with in the past. I'm also for promoting greater awareness. But I think it's dangerous to present the idea of a commnuity NOT knowing about us (or interacting with us due to their own choice) as an inherent problem that we have to solve. We need to be okay with others NOT wanting to interact with us. We don't have to be liked by everyone. Frankly, I'm curious why we should be worried about general gaming comunities who have never heard of us? Even if that community is one centered around TASing a particular game, we don't have a monopoly on TASing; so it's okay that they exist oblivious of our own existence.
You make several really good points and I agree with pretty much all of them. Those are really important concerns, and those are good things to talk about as a precursor to whatever steps are taken in the future. I suppose my choice of wording wasn't entirely appropriate, so I'll try to reframe what I was trying to say. It's unfortunate that all these communities have gone without being a part of the TASVideos community at some point in their community's history. TASVideos is awesome, so I feel like they've missed out. For whatever reasons it may be, these satellite communities formed (in and of itself this is fine). It could be the fragmentation that came with Discord, a dilution of TASVideosChannel among modern TASing content (which rarely mentions tasvideos.org), or the negative reputation of TASVideos's past turning older communities away. The problem is in the loss of a sense of community among TASing games that used to exist, not that other TASing games have strayed too far and need to be "put right". To give a personal example of "mending" a fragmented community - creating the Multi-Game TAS Competition brought together so many different TASing games to common ground (that being, TAS competitions). TAS competitions were popularised by SM64 back in 2008, and other games followed suit, but never was there a single place where these people, who enjoyed the same thing, could interact. Any time a new game would start a competition, it would be through inspiration by another game (e.g. MKWii, SMG, Red Ball, and SM64DS were all inspired by SM64; NSMBWii and MKDS were both inspired by MKWii). However, in 2023, I invited every currently active competition to one central place, and all these communities finally had a chance to interact with one another. I feel that TASVideos has fallen back into the fragmented stage, and now has the opportunity to bring together so many healthy communities to interact once again. While TASVideos certainly shouldn't be a central authority on TASing, what's the harm in it being a central place for TASers alike? What's the harm in inviting these communities to take part in that? You say "we don't have to be liked by everyone". That's true, but what if the reason we aren't liked by certain people is that there are still issues with TASVideos. Can't we strive for more inclusion? If a community actively dislikes the idea of TASVideos, and doesn't wish to be a part of it... the fault isn't in the community for not wanting that, but in TASVideos itself for not accommodating what they want. If anyone does end up going out to other communities to heal broken bonds, the sentiment would need to be that TASVideos is striving for universal accommodation - a place for all TASing. That instead of aimlessly patching issues, we need their help to make big changes. As for why I think it's important this happens - if kept unchecked, fragmentation will only continue to keep happening. Like I said right at the beginning, over the years I've observed this keep happening, more and more. TASVideos may continue on, but it will never have a chance to grow without bringing in other communities, and eventually, those people TASing those games will stop, and it will die. Ok, maybe a little bit pessimistic there at the end, but I hope I got my point across :D
kierio04
He/Him
Ambassador, Experienced Forum User
🇳🇿 New Zealand
Joined: 12/25/2018
Posts: 29
Location: 🇳🇿 New Zealand
Okay, I've been looking forward to replying to this one since I read it - let's get started!
Samsara wrote:
We'd likely also want to implement an SRC-style leaderboard system instead of the current obsoletion system because that just makes more sense for ILs, especially for games that might be hotly contested.
This stuck out to me quite a lot when I first read it, and there's several things I want to talk about just in this one sentence. I'm going to overanalyse this on purpose, and I don't believe you meant everything I'll be assuming, but I want to do so in order to make sure you understand why I'm pointing it out. First, having leaderboards tends to bring out the wrong mindset in newer TASers, as they can come to believe that TASing is all about getting cheap improvements, and having the most number-ones, rather than working together to achieve the most optimised times. In the most extreme cases, this self-centered thinking can lead to gatekeeping, hoarding, and elitism. Second, your line of thinking may come from the fact that a vast majority of publications are made by a single author, and thus those TASing ILs would be doing so by themselves, with the aim to achieve the best time on their own. When you have a community of lots of active TASers, it's a large waste of time and effort to only keep your improvements to yourself, and so it absolutely still makes sense to have an equivalent of a publication history for ILs.
Samsara wrote:
Publication would need to be talked about, as the potential volume of IL submissions could flood the YouTube channel in a nasty way.
This problem of scale is actually exactly the issue I'm stuck on with thinking about designs for an IL framework. One solution I came up with is to perhaps have a second YouTube channel specifically for IL TASes. This would not only prevent a flood of videos on the main channel, but also serve a different audience who are interested in shorter-length TAS videos.
Samsara wrote:
I have a few questions of my own in response to this, actually: What benefits would an established community want TVC to give them? Do people see us as trying to push TVC as a benefit? If so, what's giving off that impression and how can we change it?
I don't really know how to answer this, as I personally don't see any issue with TVC encodes. However, what I've seen is that people want to keep their upload on YouTube as the central one, and don't see the point of there being a second one for a completely unrelated audience. I went over this in more detail in this reply to moozooh, so I'd recommend you read that (if you haven't already). Lastly, I don't think there's any explicit opinions that TVC is the selling point of TASVideos, so you don't need to worry about that. The general point I'm trying to get across is that there are a lot of people out there saying "why bother with TASVideos" and TVC uploads are just one of many gripes.
Samsara wrote:
All that being said... Being invited to talk to outside communities would be amazing! That alone would bypass pretty much every single reservation I have about trying to make amends with people, just on the virtue of knowing that we're welcome there and that said community is interested in talking to us or working with us.
I get where you're coming from, but I believe TASVideos is beginning to reach the point where this opportunity is going away. Many communities now have no awareness that TASVideos exists so the issue comes less from them not wanting to interact with TASVideos, but not knowing it's even a possibility. Even beyond that, if they find out it is a possibility, because they've never interacted with it, they don't have the drive to reach out, talk with staff, and figure out how rules can be modified to incorporate their community. As I said in this reply to Bigbass, the only community which is truly alienated from TASVideos is Super Mario 64. All others I feel are a byproduct of lack of involvement with TASVideos, and not places you should be worrying about reaching out to with open arms. If you don't reach out to these communities, it's entirely likely you may never have them reaching out to you.
Samsara wrote:
We absolutely are working towards that, but it requires those communities to work with us. We need to understand their TAS tool and replay format, and we need to make sure that we're providing everything that they would need or want from us as a host.
At the very least, I think working with communities to try and make tools and files compatible would not be seen as overstepping. This also ties in with the community ambassador thing I talk about later, because that's exactly how you can stay in touch with these things.
Samsara wrote:
The way I'm reading the rest of this question is whether or not we would consider accepting a certain category's entire record history at once, which would include obsoleted submissions, just so we could have the entire record history on the site... And I would absolutely love that. That is exactly in line with my personal vision for TASVideos. We're already a record history for runs that we've received personally, it makes total sense for us to... "import", for lack of a better word, entire record histories for categories that hadn't had any showcase on TASVideos prior. I've actually flirted with similar ideas in the past, particularly with "sniped" submissions, i.e submissions that were improved while they were still on the workbench, occasionally even after they were accepted and ready to be published. The main issue I can see with this, though, is workload. Any game with a large community separated from us (Super Mario 64 comes to mind, and I still can't apologize enough to them for the things we did that made it that way ._.) is bound to have quite the backlog of record histories, and... With us only having four active Publishers that need to keep up with hundreds of yearly publications, the thought of overworking them is a constant worry of mine. I'd want to come up with a solution that doesn't hurt them, and by extension the rest of TASVideos, while not sacrificing the original idea in any way.
This is exactly in line with what I'm meaning yeah. See this reply for more detail on this question, since I don't want to retrace the same points. This thread contains long-enough messages as it is lol.
kierio04
He/Him
Ambassador, Experienced Forum User
🇳🇿 New Zealand
Joined: 12/25/2018
Posts: 29
Location: 🇳🇿 New Zealand
Memory wrote:
...Do you have the server right for Super Mario Galaxy? Feels weird that they would share a server with Celeste...
That was a mistake, fixed!
kierio04
He/Him
Ambassador, Experienced Forum User
🇳🇿 New Zealand
Joined: 12/25/2018
Posts: 29
Location: 🇳🇿 New Zealand
Bigbass wrote:
I'm curious, do you know of any particular communities that fit the subject of your question? I don't know the extent of the site's efforts to connect with other communities. I know there has been growing interest in getting a Celeste TAS published, and IIRC there have been some discussions of what would be needed to make that happen. I know Super Mario 64 has a big TASing scene, and they periodically submit some of their bigger works onto TASVideos.
I've been trying to find the best place to answer this, and I think this is the perfect message to reply to. Below is every external TASing community I know has its own place outside TASVideos (in Discord):
Community ServerCommunity SizeAwareness of TASVideosView of TASVideos
Mario Kart WiiMKWii TASLargeModerateMixed
Super Mario 64SM64 TASing and ABCLargeHighNegative
Mario Kart 7MK7 TASMediumLowN/A
MinecraftMinecraft TASVery largeLowN/A
Trackmania (2 games)Trackmania Tool-AssistedVery largeVery lowN/A
Super Mario OdysseySuper Mario Odyssey TASVery largeLowMixed
Sonic GC (3 games)Sonic GC TASingModerateHighPositive
Red Ball (10 games)Red Ball SpeedrunningLargeModeratePositive
Battle for Bikini BottomBattle for Bikini BottomMediumModerateMixed
CelesteMt. Celeste Climbing AssociationVery largeHighPositive
Super Mario 64 DSSM64DS TASing and ChallengesMediumHighPositive
Zelda (3 games)Zelda TASSmallHighPositive
Super Mario WorldSuper Mario WorldMediumHighPositive
Mario Kart 64Mario Kart 64SmallModeratePositive
Mario Kart DSMKDS TASMediumModeratePositive
Super Mario GalaxySMG TASingMediumModerateMixed
Super Mario 8-bit (4 games)Super Mario Speedrunning (8-bit)LargeVery highPositive
New Super Mario Bros. WiiNSMBW SpeedrunningMediumHighPositive
Paper Mario: The Thousand Year DoorPaper Mario: TTYD SpeedrunningSmallHighPositive
Banjo (2 games)Banjo SpeedrunningMediumModerateMixed
Super MetroidSuper Metroid SpeedrunningMediumHighPositive
Hollow KnightHollow Knight TASLargeModerateMixed
Most of the games which have high awareness of TASVideos existing are those games which have been published on TASVideos. Those which haven't are communities that either drifted away from TASVideos, or started entirely independent of it. Members of these communities typically have never heard of TASVideos, and exceptions are few and far between (often coming from members who are from a separate community which is more aware of TASVideos). You can see that all games with mixed views on TASVideos are those which are out of touch with it, so making ties to them would likely not be much of an issue. The biggest exception to this is Super Mario 64, which is the only community I know of in which the majority of users dislike TASVideos. This makes sense as well; it's the most (only?) infamous example of a community with ties to TASVideos being completely alienated. I don't really have any central point to make here; this is purely informational. Take this in how you please.
kierio04
He/Him
Ambassador, Experienced Forum User
🇳🇿 New Zealand
Joined: 12/25/2018
Posts: 29
Location: 🇳🇿 New Zealand
Darkman425 wrote:
Established community members for a given game-centric TASing community working as site staff would be an interesting idea to try, although there's the risk of whoever is picked as a given judge for those TASes being too harsh due to their expertise causing a large bias.
Perhaps having submissions from established communities requiring both a game-specific and general TASVideos judge, to give some balance on knowledge and strictness?
kierio04
He/Him
Ambassador, Experienced Forum User
🇳🇿 New Zealand
Joined: 12/25/2018
Posts: 29
Location: 🇳🇿 New Zealand
moozooh wrote:
This remains up to the author. However, to my knowledge, in a situation where an improvement to a run is only made possible if it doesn't contain a speed/entertainment trade-off the previous author knowingly made, it's not considered an improvement. That being said, you're conflating two different things here: if the entertainment effort happens in the "dead/boring period", then having it in the run by no definition "values entertainment over speed".
Apologies for this being a little confusing. I'll start by saying I'm more than aware TASVideos is well beyond caring about entertainment above all else. It's just there's people out there who still think that's the case. and this question was basically "assume you have some segment in a TAS which is boring, and assume making it more entertaining loses time, would you force people to make it more entertaining anyway?" to prove that the answer was no (and has been for a long time now).
moozooh wrote:
Definitely not only; I'm curious where this perception came from. Although, what are the examples of game modes that don't have any sort of ending screens? Is this a common thing I'm not aware of?
I'm basically saying "does TASVideos only accept TASes which complete the game? (i.e. they reach end screens/credits)". Once again, I'm more than aware the answer here is no, it's just there are people who don't know that. To be clear, I'm not talking about games without end screens, just alternate goals within a game where the end-point isn't "the end of the game". The most obvious examples for me are in racing games, such as Mario Kart. The game mode which "completes" the game is Grand Prix, as completing one of the final cups gives you the end credits. However, there are still Time Trials, VS, Battle, Missions, and other arbitrary goals within each. I could easily see at least 3-5 publishable categories in each Mario Kart game. I recommend reading what I said in this reply to CoolHandMike, as I went over this in more detail.
moozooh wrote:
I do agree this should reflect the goals properly, or at least not confuse them with speed.
This does bring up an interesting question - for submissions where time is the secondary goal (e.g. max/min), would it would make sense to more clearly state the score alongside the length of the TAS? I imagine implementing this for every submission with a non-speed goal would be very difficult, as not only are there so many TASes that fall under this banner, but it would require manual checking of each and every one to verify the scores. I doubt this will ever work, but it's something to think about at least.
moozooh wrote:
We spent several minutes just figuring out the wording behind this question, lol; it's very confusing ("allowing" TVC to mirror TASes?). The interpretation we settled on is that you're asking whether we should use TVC YouTube uploads where an author's own upload would suffice for the wide reach and could be used instead. Notably, regardless of whether we do a TVC upload or whether the author even submits their work to TASVideos at all, their audience will still see their upload, so these users are still reached with or without our help. The issue that was brought up was that some authors prefer not to submit high-profile TASes to TASVideos at all so that TVC doesn't "leech" their views, so we implicitly miss out on these submissions because they never reach us anyway. (This also made me think whether such authors would consider submitting their work here under the CC BY 2.0 license problematic, given how much redistribution freedom it entails.)
Apologies for the poorly-worded question. You landed on the right interpretation though. While the "I don't like TVC leeching views" crowd exists, that's not what this question is for. Basically, while most people will be happy with there being two encodes (on their own channel and TVC), or even just one (on TVC), there are those who are used to just having one (on their own channel). Where I come from, we have a large community of TASers, and when a collaborative project is completed, we have to come to a decision on who gets to upload it to YouTube. It usually goes to the person who kickstarted it or made the biggest contributions. When this kind of routine suddenly has the option of "submit to TASVideos and get a bonus upload on TVC!", it no longer makes complete sense to have an upload on TVC. Suppose you say "TVC gives more views!", well so does uploading every single TAS to the channel of the TASer with the biggest following, which we don't do. You said a TVC upload wouldn't change the fact that the intended audience would be reached, and to that one could say "well then, what's the point of a TVC upload at all? I'll just save the effort of submitting to TASVideos at all!". Obviously, TASVideos has so much more to offer than its own encodes. That's not what I'm saying here, in fact I don't believe any of what I'm saying here, they're just arguments I've heard, but this is what I'm trying to get into. There are people out there who don't see the point, and I'm just trying to ask "well, I don't know, what is the point?"
moozooh wrote:
We need people with wider reach.
I know just the person ...
moozooh wrote:
Rather than "ambassador-like", why not an actual ambassador? :D The admins have taken note of your interest, we will most definitely get back to you on this.
... :D Looking forward to hearing from you!
kierio04
He/Him
Ambassador, Experienced Forum User
🇳🇿 New Zealand
Joined: 12/25/2018
Posts: 29
Location: 🇳🇿 New Zealand
CoolHandMike wrote:
Tasvideos has been more oriented towards speedruns that complete the game for Standard class, being speedruns. It is not always extremely clear cut though. However there is the Alternative goals playarounds, or Playground which accepts a lot of tases which cannot be accepted into anything else. Are you talking more about the Mario 64 "all trees" submission here for example? As far as IL tases go that is something that has been talked about internally, but needs more discussion, and it is probably more on the admin/dev side of things.
Ironically, although I was the one who submitted that, that wasn't where this came from, although it definitely applies! It simply stems from several users I've seen who believe standard goals are the only submissions the TASVideos community receive positively or care about. Take, for example, the publications from the Mario Kart series: [1126] SNES Super Mario Kart by cstrakm in 21:27.02, [3243] N64 Mario Kart 64 by Weatherton in 20:33.32, and [6218] GBA Mario Kart: Super Circuit by iMathII & cstrakm in 22:56.80. Each of these are TASes of the main (Grand Prix) game mode, which lead to credits, i.e. complete the game. Historically, Mario Kart games have very dedicated time trial scenes, as evident by Mario Kart World Records. This, of course, ties into the ILs issue, which I know to be the true cause of the lack of other publications. However, as a result of this, many people do genuinely believe side-modes are not cared about. This is a classic case of lack of representation fueling lack of interest, so there isn't much that can be done other than increased awareness. This isn't a question I personally needed answered, but I just wanted to see how it would be answered, as it is something that always comes up when mentioning TASVideos to those opposed to the idea of the site.
CoolHandMike wrote:
Playarounds probably fit this category, but having the time in the title is just the standard title format afaik. Do you have an example of where someone thought this was confusing?
Admittedly, I only found one instance of this, but I would imagine more exist. Several years ago, someone complained at the suboptimality of a TAS published to TASVideosChannel, only to realise it was a playaround. Having been confused by the time in the title, they criticised the fact that it was there in the first place. I saw this, and found the criticism valid, so thought I'd include it here.
CoolHandMike wrote:
Could you give one or two examples?
The two examples are simple. 1) TASes created between two publications, and 2) TASes created before the first publication. (Both of which were never submitted prior to being beaten) 1) You have games where there wasn't a push to fill the complete history, nor any system add them in later. Super Mario 64, for example, had several major any% improvements between 2012 and 2016, they were uploaded to YouTube, but not submitted to TASVideos (it's actually my plan to eventually go back and make a full history, since one only exists tracking minor improvements from 2016 to present, but that's beside the point). When people look back to see the full any% history, it's inaccurate because it's missing TASes that were never submitted, but might be recoverable and inserted now (I can't actually confirm how possible this is; it's likely too late to do anything other than have a publication with no input file). 2) You have games which have been unable to submit anything either due to technical limitations (e.g. ILs, unsupported file format) or not knowing TASVideos is even a possibility (e.g. assuming it wouldn't accept their TAS, not knowing it exists). Should that change, and they wish to begin submitting, it would be nice if the history prior to the first submission could be retroactively inserted, to make it more accurate. Using Super Mario 64 as an example again, an improvement to the 16 star category was rejected once 1 star (and then 0 star) existed, so the category wasn't even worked on within the SM64 TAS community itself. When interest finally did come back, and major improvements were made, they were uploaded to YouTube, but not submitted to TASVideos. After I made them aware last year that 16 star would be an acceptable category now, they will be working on a new improvement and submitting that, but the history from 2007 to present would be incomplete.
CoolHandMike wrote:
What needs would they accommodate?
Defending game-specific rulesets, timing standards, or file formats are just a handful of examples. Basically, they would be there to make the general TASVideos staff aware of the other ways different communities actually TAS. Since its inception, the site has more or less kept the assumption that almost all TASes are made in the same way, with a narrow band of types of TASes being widened over the years. The progress in the past few years has been brilliant, but I believe so many more steps can still be taken. Having organised an event where I travel to many TASing communities, I'm fairly certain most TASVideos members would be shocked at how different the methodologies, priorities, and mindsets are in other TASing communities.
CoolHandMike wrote:
Editors could add those links currently if they want within the page for more info.
This is true, and has already been done in the case of SM64, but it would be a lot more convenient for users of the site to be able to click on a GameResource page and find themselves in the place they need to be, not a page telling them where else to go for more resources. This also brings up an issue I left out in my initial post, in that you currently need a publication in order to create/edit a GameResources page, and for games with active communities but no publication, this seems like a major hindrance (in fact, it is for me, as my main game is in this exact position). It would be nice for there to be an alternative method in which you manually request for access.
kierio04
He/Him
Ambassador, Experienced Forum User
🇳🇿 New Zealand
Joined: 12/25/2018
Posts: 29
Location: 🇳🇿 New Zealand
InputEvelution wrote:
A. I think that could be a good idea. Though, there is a question of exactly how one determines how big is "enough" for a community to get this kind of representation. Should there be an objective measurement used (monthly active TASers? Total members?), or should things be analysed on a case-by-case basis? Also keep in mind that TASVideos Staff are already a relatively small team, and we don't necessarily want our own voices to get drowned out by ambassadors from too many communities.
The way I see it, as long as there's a group of people who TAS a certain game, that should classify as a "community". For the vast majority of submissions that come through TASVideos, it's by a single person who has picked up a game explicitly, rather than a member of a group of people who actively TAS a game. I would say the best way to decide is case-by-case - I've found that boiling any complex decision down to purely metrics will always cause some issue down the line. All that really matters is; if there's so many people in a community that you need a central figure to act as an intermediary between the community and TASVideos, that's when you would look to assign an ambassador. I wouldn't be surprised if most small communities (say, 3-5 active members) even want/need official ambassadors, so this would only really apply to the larger communities, such as Super Mario Bros., Super Mario 64, etc.
kierio04
He/Him
Ambassador, Experienced Forum User
🇳🇿 New Zealand
Joined: 12/25/2018
Posts: 29
Location: 🇳🇿 New Zealand
For the past few years, I've encountered more and more people who either dislike TASVideos or have never heard of it. In the aim to try and track down the source of the problems, I've come across many frequently asked questions, and common concerns from members of many TASing communities. Below are some questions I've written myself, based on the overall picture of TASVideos I see outside TASVideos itself, in a means to hopefully enlighten some more senior members of this community on some very pressing issues. For the record... the questions below do NOT reflect my personal view on TASVideos! 1. Does the TASVideos audience only like or care about TASes with flashier tricks vs. raw optimisation? Furthermore, where there are dead/boring periods in a TAS, is it expected for you to keep the audience entertained at the cost of time? Put simply, do you still value entertainment more than speed? 2. Is TASVideos and the TASVideos audience only interested in a TAS which leads to ending screens or credits, rather than alternative game-modes? Especially those which are more popular or central to how the game is played? More importantly, why does TASVideos not have a framework for IL TASes yet? Finally, why is there not a more serious effort to do so, seeing as it leaves many games out? 3. For TASes where speed is not a concern (i.e. where obsoletion has nothing to do with time), why are times included in publications and YouTube uploads? does this not confuse people into thinking all the superplays are meant to be speedruns? 4. Assuming an established community already exists, where popular community figures or central channels would have the means to reach more users, what do you see as the benefit in allowing the TASVideosChannel to mirror TASes on YouTube? 5. Will there be work done to connect with larger games' communities which have never associated with TASVideos and don't see "the point" of it (either due to bad reputation or not knowing it even exists)? 6. Will there be more work done to fully eliminate the negative reputation TASVideos built up years ago which, due to larger games' communities splintering and never interacting with it, are unaware of the changes that have undergone recently? Additionally, would you address common hesitations or doubts, such as; strict timing standards, unfair emulator restrictions, being viewed as being an overly authoritative site for all TASes, or gatekeeping what can and can't be published? 7. Is TASVideos working towards accepting TASes of games with their own built-in tools? e.g. accepting PC games without having to go through alternate means such as libTAS, or accepting file formats that can only apply to a single game? 8. Would TASVideos ever accept retroactive submissions to fill in missing record histories for splintered communities that have refrained from submitting TASes, or been left out due to not meeting standards as described above? Before posting this here, I discussed a few ideas of my own to make the site more open to established communities: A. Games with enough TASers that they have an established community are allowed one (or multiple) representatives in an official TASVideos position, to vouch for and accommodate the needs of their community. B. You could have game-specific submission->publication->encoding workflows, thereby lifting the weight off the more general staff (basically, TASVideos could make space for the communities, and the communities would have some amount of control over how they use that space) C. GameResources pages have the option to redirect to an external wiki, should one exist (e.g. Super Mario 64 would redirect to Ukikipedia) D. I've also been thinking of potential designs for an IL framework, since that directly affects so many games (my own game included), and I would love to see that worked out To get this out of the way, I am aware that a lot of potential features are bottlenecked by site development. I get that! After this many years though, I haven't seen this sentiment change, especially for more major things (for example, ILs), so I really want to help push the planning process. All this being said... I grew up with TASVideos, and as such I'm enthusiastic in seeing a future where its legacy remains untarnished. I would love for an opportunity to help work through issues such as the ones outlined above. I have ties to a considerable number of established TASing communities (through endeavours such as the Multi-Game TAS Competition), and have the means to make a difference, should an offer come up to do so. Simply put, this is also me expressing my interest in a potential ambassador-like role, to help aid this process, if it goes through!
kierio04
He/Him
Ambassador, Experienced Forum User
🇳🇿 New Zealand
Joined: 12/25/2018
Posts: 29
Location: 🇳🇿 New Zealand
Hey everyone, just here to clarify some things!
  • This was originally planned to be submitted in December, so its proximity to April Fools is merely coincidental
  • As such, this is a 100% serious TAS, not an April Fools' joke ("All Trees" is a category extension for many games, including SM64)
  • Only one person (Kieran) actively worked on this TAS; the large number of authors is a result of recycled inputs from pre-existing TASes (eight are from the 1 Key TAS alone)
kierio04
He/Him
Ambassador, Experienced Forum User
🇳🇿 New Zealand
Joined: 12/25/2018
Posts: 29
Location: 🇳🇿 New Zealand
Task 4 - The Legend of Zelda: Majora's Mask Your fourth opportunity to accumulate points towards the score will be Task 4 of the Majora's Mask TAS Competition, which starts on May 17th! To join the competition, visit the Majora's Task TAS Competition discord. To see more of Majora's Mask (and Ocarina of Time) TASing, join the Zelda TASing discord. See this post for information about the Multi-Game TAS Competition. Make sure to join the discord server!
kierio04
He/Him
Ambassador, Experienced Forum User
🇳🇿 New Zealand
Joined: 12/25/2018
Posts: 29
Location: 🇳🇿 New Zealand
From Red Ball TAS Competition #tasks:
Task 34 Reach the flag in this Red Ball Maker level! Image: https://drive.google.com/file/d/1OeT75m0vAEXUUOHZFXDnBzMqjkRGLZTZ/view?usp=drive_link Download: https://drive.google.com/file/d/1fLez7cTLzyg47giXCkNwTeI4clVAlCpV/view?usp=drive_link Invincibility and soft resetting are not allowed. Notes on certain objects: As with previous tasks, the green floors are very bouncy. You can touch all the happy shapes, but not the angry hexagon, as it will kill you. Many objects move, spin, or swing - you will see them in action in the level. The deadline to submit a string to @starline is 10th May 8:00PM EST
See this post for information about the Multi-Game TAS Competition. Make sure to join the discord server! See this post for information about Task 3 and the Red Ball TAS community.
kierio04
He/Him
Ambassador, Experienced Forum User
🇳🇿 New Zealand
Joined: 12/25/2018
Posts: 29
Location: 🇳🇿 New Zealand
Task 3 - Red Ball Your third opportunity to accumulate points towards the score will be Task 34 of the Red Ball TAS Competition, which starts on April 21st! To join the competition, visit the Red Ball TAS Competition discord. To see more of Red Ball TASing and speedrunning, join the Red Ball Speedrunning discord. See this post for information about the Multi-Game TAS Competition. Make sure to join the discord server!
kierio04
He/Him
Ambassador, Experienced Forum User
🇳🇿 New Zealand
Joined: 12/25/2018
Posts: 29
Location: 🇳🇿 New Zealand
From SMB1/2J TAS Competition #tasks:
Task 33 - Stomp all enemies in the first level of the provided rom hack. In total there are 6 goombas and 2 koopas. Koopas only need to be stomped once so that they return to their shell. Timing starts the first frame the game is powered on. Timing ends the first frame the timer hits 000 after grabbing the flagpole. No fm2 is provided since this is the first stage of the hack. This task is due by 13th April 1:59AM EST.
See this post for information about the Multi-Game TAS Competition. Make sure to join the discord server! See this post for information about Task 2 and the Super Mario Bros. TAS community.
kierio04
He/Him
Ambassador, Experienced Forum User
🇳🇿 New Zealand
Joined: 12/25/2018
Posts: 29
Location: 🇳🇿 New Zealand
Masterjun wrote:
Is there any way I can read up on the competition details or results or more information without joining a new Discord server each time? Is there a publicly accessible source of information? Or does everything exist purely on Discord?
You can find results scattered across YouTube and Twitch from local community sources, but for the most part everything exists purely on Discord. That being said, you don’t need to join a new Discord server for each new task — there is a central MGTC discord server containing information, resources, and results, which you can join here. I’ll make sure to include that in every post, not just the task posts!
kierio04
He/Him
Ambassador, Experienced Forum User
🇳🇿 New Zealand
Joined: 12/25/2018
Posts: 29
Location: 🇳🇿 New Zealand
Task 2 - Super Mario Bros. Your second opportunity to accumulate points towards the score will be Task 33 of the SMB1/2J TAS Competition, which starts on March 29th! To join the competition and see more of SMB1/2J TASing, visit the SMB1/2J TAS Competition discord. To see even more of SMB1/2J TASing and speedrunning, join the Super Mario Speedrunning discord.
kierio04
He/Him
Ambassador, Experienced Forum User
🇳🇿 New Zealand
Joined: 12/25/2018
Posts: 29
Location: 🇳🇿 New Zealand
From MKWii TAS Competition #tasks:
Task 4, 2024: SPEEDING in the mall! On Coconut Mall, using up to 1 mushroom, complete LAP 1 as fast as possible. - You MUST touch all 10 boost panels NOTE: Touch boost panel means gaining boost from it (boost flames come out of the vehicle and mushroom timer resets to 60 in info display) NOTE 2: Boost panels are different from boost ramps; boost ramps don't count towards boost panels, which mean the flip ramps at the mall exit don't count towards the boost panels - You may only trick ONCE per escalator This is a solo task, which means you may NOT collaborate with anyone else! Submit your runs to MKWTASCompBot#5407 before 8th March 4:00PM EST. Boost panels location: https://imgur.com/a/XpBdbgk
See this post for information about the Multi-Game TAS Competition. See the same post for information about Task 1 and the Mario Kart Wii TAS community.
kierio04
He/Him
Ambassador, Experienced Forum User
🇳🇿 New Zealand
Joined: 12/25/2018
Posts: 29
Location: 🇳🇿 New Zealand
First of all, apologies to anyone who was relying on this forum topic to be notified of new tasks last year. I totally forgot I was planning on doing this. That being said, I will aim to not fail this year! Presenting the second ANNUAL Multi-Game TAS Competition - back for 2024!! Once again, several TAS communities have joined forces to host select tasks throughout the year, where you get a chance to learn how to TAS different games across several different consoles, emulators, and genres. If you're reading this, then you're on TASVideos already, and are likely a perfect fit as a competitor, so go and join the Multi-Game TAS Competition discord to get started: Link to video Task 1 - Mario Kart Wii Your first opportunity to accumulate points towards the score will be Task 4 of the MKWii TAS Competition, which starts on February 17th! To join the competition, visit the MKWii TAS Competition discord. To see more of MKWii TASing, join the MKWii TAS discord.
kierio04
He/Him
Ambassador, Experienced Forum User
🇳🇿 New Zealand
Joined: 12/25/2018
Posts: 29
Location: 🇳🇿 New Zealand
Introducing the Multi-Game TAS Competition! 9 TAS communities have joined forces to host select tasks throughout the year, where you will get a chance to learn how to TAS different games across several different consoles, emulators, and genres. Any and all TASers are welcome, especially people here! The aim of this is to learn new games and see how well you can do in all of them combined, and that suits very well to people in the TASVideos community! I really hope some of you here join in - the first task has been running for about 2 weeks and there are 7 days left until it finishes, so there's still plenty of time to pick up a new game and have an attempt! Join the following server for more information on the competition and how to get started: https://discord.gg/PbY433kFQN Games featuring in this are:
  • Mario Kart Wii
  • Super Mario 64
  • Super Mario Bros. 1/2J
  • Trackmania
  • Battle for Bikini Bottom
  • Red Ball
  • Super Mario Galaxy
  • Super Mario 64 DS
  • Minecraft
This will be running all year, and I will make a post here once at the beginning of each task and once to share videos of results. (I meant to post something here on New Years Day but didn't know where/how to)
kierio04
He/Him
Ambassador, Experienced Forum User
🇳🇿 New Zealand
Joined: 12/25/2018
Posts: 29
Location: 🇳🇿 New Zealand
Loved D-3, yes vote from me