Posts for moozooh


Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
With regards to the Star Wars prequels, I very much recommend watching these reviews by Harry Plinkett that explain in very great detail what is wrong with them as movies per se, as well as Star Wars movies. Actually regardless of what you think of them or if you have even watched them, this is one of the most hysterically funny video reviews I've ever seen. The character is so well-done, the editing is excellent, and how he rags on the most inane things is very clever even if the language he uses is deliberately low-brow.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
And nothing bad about that, trust me. :)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
I have no idea what's going on there. :D Care to write it out in detail?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Unbelievable, it's beaten again. :D The King is dead, long live the King!
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
You mean a playaround? Well, if it's more entertaining than 100% kills, why not... But I'd actually strongly suggest considering the arcade Gradius III. It's not only harder, it also looks better, sounds better, and has less lag.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Do you mean downloadable encodes, or streaming (YouTube and others)? Downloadable videos are captured at original resolution, so there is nothing to filter (filters are only applicable when you scale).
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Maybe not everybody possesses a fluent grasp of English, eh? The rules aren't written in his native language either.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
From the rules: "Under special consideration we might allow movies that play a single level only or a part of the game only." How are you going to have any special consideration cases when a submission is speedy rejected as you're requesting? This should be a subject to normal judgment procedure (and rejection if necessary).
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
The dread of going through the argumentation challenge to convince judges to get this on the site as a yet another category. :)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Warp wrote:
This might be possible to alleviate if a grouping of runs of the same game were ever to be implemented. They could be organized into subgroups based on the "relevance" of the run. We could have the "main" runs (eg. the "main any%" and the "main 100%") and then "secondary" categories (which might get their own subgroups depending on what they do).
It was solved pretty elegantly already back then. In any case this is a perfectly solvable logistical problem that has little to do with entertainment or viewers. We are not scaring anybody away by having more categories; if anything it's the opposite. Then there are just guys like Saturn and arukAdo who just like to work on a single game for whatever reason, and this allows them to go wild on it (like these two already do anyway, by the way), no holds barred.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
To be fair, his question was only answered in this post. Indeed the two objects would be separated at 400 km/s while each one is moving at 200 km/s, regardless of observers (which are irrelevant as per his premise).
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Well, you're actually thinking in the right direction. Designs that efficiently incorporate many categories in game title-based clusters have been proposed as early as 2006. In fact, even at that point most people who had discussed that agreed it was an interesting idea worth implementing, but unfortunately it required reworking a significant amount of ways the site did things, and the snag that prevented its realization back then is the same these days: lack of time (and probably motivation) to do a proper job. Now that the site has new administration, it's up for them to allocate site coding resources and negotiate with resident coders with regards to access to the site and adding new features, and this doesn't seem high on the priority list for either. The idea never lost its relevance, though, because severely limiting the amount of categories is a persistent problem that hurts the site in many ways. The "we don't need many categories" mentality lost its charm back when standards of TASing rose to a point that makes subsequent improvement tiring and completely unwelcome for beginners. I.e. back in 2007.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Here's a similar webtool without time limit. Bonus features include visualization and dynamic reaction to code changes (you don't have to restart the track, it will adjust on the fly): http://entropedia.co.uk/generative_music/#b64U9AoUStRNTI11dTVKNEyViuxszMEk2aaAA%3D%3D
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
A Pouet member's attempt to reproduce the theme from Chaos Theory (a brilliant tune, by the way): link (currently 315 bytes long).
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
I've always been a proponent of following the ingame timer for this game. In fact I still am, because stuff like lengthening the jumps to make the room hatches align looks really bogus from gameplay point of view; having them align by themselves during the transition, while is slower, is just automatically ignored because you have to go through that transition anyway and you aren't going to pay attention to it, just like it doesn't make any kind of noticeable difference if you take 18 items or 20 (it's not like you have some internal pause counter that goes "ok, THAT DOES IT" when you get one more surplus item, rather than an abstract, detached mathematical argument that 18 is in fact less than 20). I'm pretty sure I've suggested it once, and I feel it's more appropriate than ever to suggest this again: an any% that follows the realtime-optimized route with ingame-optimized gameplay. Why? Because the current any% is already a speed/entertainment trade-off per se: you can complete the game in half the time anyway, so why bother satisfying the front page timer as much as possible? What entertainment goal does that achieve in particular? Why not look for ways to make it more entertaining that don't simply amount to rolling a counter as arbitrary as any other down? At least that way you'll have most of the benefits of in-game approach (a smoother, more varied gameplay where players aren't shy to lag a game for a few frames for a more flashy means of achieving their objectives) with most of the benefits of realtime approach (less redundancy, more gameplay per unit of time on average, as well as lower overall movie time). It's a pretty wild suggestion, but it's worth considering if only because the question of accepting or rejecting runs of inherently entertaining games like Super Metroid has long been more about logistics and politics and whatnot, which should be secondary to entertainment and not the otherwise. I let out a groan each time a solid, obviously entertaining piece of work is rejected because we're more focused on thoughts of how to potentially obsolete it in the future, or how to not clog up a movie list, or similar trifles, instead of appreciating movies for what they are. For the record, I did vote 'meh' on this run, but only for the reason that functional differences between SM run categories now aren't what they used to be three years ago. The differences are so minute it's like you're watching 40 minutes of essentially the same run to see several seconds of difference on a boss fight or two. And in this case it's not even a compellingly better difference anymore if only because the methods employed by the realtime-optimized run are more complex and fascinating. Realtime-optimized tricks have finally caught up in speed and variety despite being more restrained.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
I actually agree with Tub. This run has a number of functional improvements over the published any%—a surprising number, I may add—but they could be applied to the published run to lower its ingame time just as well. Maybe not enough to lower it to 0:22, but close to it at the very least. That being said, Saturn, I'm glad you still aren't done with this game. Your attention to it is valuable regardless of your submissions being published or rejected. This submission, in particular, has quite an amount of tricks that could be used in further iterations of runs in other categories.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
As I understand it, in FODA's case, he will still see the object moving at c, because the reflected light that allows the object to be seen will travel at c; thus the visual information about the object's position will not exceed c. It's also why measurements on relativistic speeds are conducted based on time of arrival vs. time of departure; it's impossible to measure otherwise.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Technically you can see things move at speeds faster than c. For instance, if you have a powerful laser with a dot visible at 100 km, and you spin the diode at, say, 3000 revolutions per second, at 100 km radius the dot will move around the circumference at over-c speeds. However, since light particles are moving from the center, and not along the circumference, this speed is meaningless; it can't carry information or otherwise allow for over-c interaction.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Image macros suck, didn't you know?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Patiently waiting for the day when Ben Bernanke is closed up in a room together with a dozen muscular lower-middle class workers for a couple hours.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Going by Warp's words, which I by the way agree with, generic alt-rock/nu-metal screams sound whiny and angsty and immature in nature, which they probably are. No matter what Fred Durst "sings", he does it as if though some other nu-metal vocalist took all of his toys and called him a meanie. Urrgh, I'm so angry, I'm almost going to consider doing something about it! Maybe I'll go kick a kitten! It's one of the reasons I stopped listening to that kind of music. When you're a teenager you're often feeling powerless in the face of a difficulty, or a loss, or danger, but eventually you're bound to grow up and learn how to deal, or at least cope with it if there's nothing constructive to do. When that time comes all of that pointless, poorly maintained angst starts looking exactly as shallow as it no doubt is, because most of those guys' actual problems in life boil down to "how to make money come in faster than we're spending it", not "how do I keep this girl" or "how to appear cool enough so that I stop being bullied". I still do listen to singular tracks occasionally, like Linkin Park's Papercut. It's catchy. :) On that note, I would like to give a honorable mention to Clawfinger—the band that reached great height of comprehensiveness and detail in describing every possible social problem or tricky situation.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Sounds like a better alternative to rejecting it at least. :P
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
What do you guys think about linking to this submission from the published movie's description, explaining the difference? Something along the following lines:
An alternative ending that postpones the final hit to Shredder, but ends input 40 frames earlier, has been suggested by X2poet and can be seen here.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
I see, thanks for the explanation. It seems that year after year, Mupen proudly carries forth the glory of the saddest piece of software to be used on TASVideos. Of all things that could change, this is by far the most reluctant. :\ Putting that aside, what exactly are the differences between doing a proper soft-reset and an emulator reset from the game's standpoint? I'd imagine that it reinitializes the N64's RAM completely, so some variables are reset to default values, correct?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.