Posts for moozooh


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So you're suggesting the current TAS can be improved using this new glitch?
Warp wrote:
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Well, it was intended as an "award" thread, so I obviously wasn't intending to discuss anticipated works-in-progress (those belong to a different board). But you're probably right that "overdue" is a better term for this. I will edit it in the topic title.
Warp wrote:
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PikachuMan wrote:
where to find the ROM?
Somewhere outside this forum please.
Warp wrote:
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How bigger are you expecting an average file to be in that case? I'd say less than 5–10%, which is very much acceptable.
Warp wrote:
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Post subject: adelikat / BimmyLee
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moozooh wrote:
To be honest, I don't see how it is indicated anywhere that a new glitchless any% will be able to come through.
I would still like adelikat to clarify this issue.
Warp wrote:
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Aktan wrote:
There is a limit how compatible one should be, do you want it iPod compatible (=p)?
This is a good point. I guess if we aimed at compatibility first I would suggest using H.264 level 5.1 or possibly even lower. But since we aren't, I would define an encode as compatible if it works with recent versions of decoders and popular players: - ffdshow; - VLC; - MPlayer; - Quicktime with Perian. Additionally, we could also check the compatibility with other decoders, such as: - Quicktime without Perian; - CoreAVC 2.0 (including CoreAVC for Linux); - DiAVC; - DivX AVC decoder; - some video editing software that doesn't use DirectShow?
Warp wrote:
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Yeah, that's basically what I'm suggesting.
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Obviously it would, my point was that there would be nothing new after the first track because stage decorations would be the only thing to change thereafter. In this respect it can be used to obsolete the published single-track movie and be a good contribution on its own.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Actually I don't see any point in having this trick included at all since it will make every track look exactly like the first one, give or take a second.
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I believe that a single instance of switching to Arch Demon, taking damage, and switching back takes more than enough time to make manipulating additional mind ups from spare enemies feasible.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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One thing I'm now wondering about the Legion fight. You have used Arch Demon to restore MP at the cost of HP, but wouldn't it be possible to restore it with potions had you manipulated them earlier (i.e. somewhere during the first 12 minutes of gameplay)?
Warp wrote:
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Warp wrote:
I can think of three possible reasons why someone would want to download the video file rather than watch in from a video sharing site: 1) To watch it full-screen at the highest possible quality. 2) To create a compilation, commentary or other type of derived work. 3) To collect all the videos locally (eg. burn them on a data DVD to share with friends or whatever). In all these cases maximum quality/size ratio is, indeed, the main desired feature.
As well as some quality leeway for watching on large LCD screens (case #1) and possible transcoding (case #2).
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Raiscan wrote:
now that we have all our runs available for online-viewing, the sole usage of the downloadable media file should be for a high quality encode (though not necessarily lossless).
I very much agree.
Warp wrote:
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The problem with standards support is that not every player or decoding filter follow them letter-by-letter. It's the same situation as with modern browsers and new HTML/CSS functions. There are pretty much no identical results among the different rendering engines. Being aggressive while conforming to standards is good, but it doesn't help people who don't wish to change their software player of choice only to play our videos. We would be better off using a proprietary codec designed specifically for emulator output if people could go out of their way so easily. It is a compromise, yes. Besides, somebody who didn't find a way to play MKV absolutely won't bother with commandline tools for conversion.
Warp wrote:
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As I was one of those who suggested MP4 instead of MKV, let me provide the rationale. MP4 advantages (vs. MKV): - much better hardware compatibility, even if not complying to standard profiles. MP4 disadvantages (vs. MKV): - no Vorbis support (negligible, as HE-AAC does the job at least as well) proven false; - marginally higher overhead (absolutely negligible) suggested false due to using -engage-nosimpleblocks in our MKVs; - no limited soft subtitle support (the largest disadvantage, but can be worked around by providing an MKV instead of or as an addition); - limited chapter support.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Post subject: Discussion about compatibility standards for TAS encodes
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A point has been raised that TASVideos has forfeited too much compatibility in search for better quality/size ratio. On the other hand, encoding efficiency has always been our strong point compared to pretty much every other online video distributor on the net. Thus, a new sweet spot must be found, bearing the current software and hardware capabilities in mind. Discuss.
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v20 is generally discouraged (and frowned upon). v21 or v19.3 are fine.
Warp wrote:
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It's a somewhat different case with Yoshi's Island because both the any% and 100% are required to enter every stage except bonus ones. I wouldn't be opposed to letting the glitchless any% stay, but it seems really unlikely that it will be improved in forseeable future. As for the warps, that can be explained in the description.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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To be honest, I don't see how it is indicated anywhere that a new glitchless any% will be able to come through.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Wait, why does it obsolete the glitchless any%?
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Fortunately Galaga is one such game. :) Let's start. What exactly do you need explaining?
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I guess it won't be recorgnized as an "official" award category, but I would like to mention some first-generation TASes or big improvements that have been in the works for several years (restarting and changing their authors in the progress) and finally made it here in 2009. I should have come up with this topic at least a year ago, but since so many of my long-awaited favorites were submitted and/or published this year I just couldn't resist giving them credit. My criteria: — at least a vocal interest in a first-generation run or a huge hype for an improvement that has been in works for at least a year; — entertainment rating of at least 7.0 to denote good viewer response. Stuff I'm not touching: — frame wars and likewise (like SMB1/2j). Even though they do involve completely new discoveries or other such breakthroughs, they are not the in the focus of this digest; — new platform TASes, as the "awaitedness" in their case was a result of our former inability to TAS them in the first place, not a long time spent actually making them. Thus, the TASes I would like to mention are: First-generation movies [1252] SNES Lemmings in 1:03:04 by Lord Tom (started in 2006); [1277] N64 "100%" Banjo-Kazooie in 2:24:32 by Sami Outinen (started in 2006); [1296] SNES Super Ghouls 'n Ghosts in 17:03 by Ferret Warlord (started in 2005?); [1350] Genesis Alien Soldier in 18:32 by Dammit & Truncated (started in 2005); [1357] SNES Hagane in 14:11 by Tiger- & Heisanevilgenius (started in 2006); [1393] GBA Gunstar Super Heroes in 18:32 by Comicalflop (started in 2006); [1428] GBA "100% souls" Castlevania - Aria of Sorrow in 28:01 by Kriole (started in 2006). Improvements [1242] NES Mega Man 2 in 24:33 by Shinryuu, TaoTao, pirohiko, FinalFighter (started in 2007); [1264] SNES "102%" Donkey Kong Country 2 in 1:23:10 by NxCy & Comicalflop (started in 2007?); [1269] SNES Legend of Zelda - A Link to the Past in 1:16:11 by Tompa (started in 2005); [1285] SNES "glitched any%" Chrono Trigger in 21:23 by inichi (started in 2007 as an improvement to the any%); [1297] SNES Earthbound in 1:10:00 by pirohiko (started in 2006?); [1320] NES "100%" Metroid in 33:25 by Lord Tom (started in 2006); [1368] SNES "any%" Super Metroid in 38:41 by Taco & Kriole (started in 2008); [1400] Genesis Sonic 3 & Knuckles in 32:19 by Nitsuja & Upthorn & marzojr (started in 2008?). Honorable mentions: #2449 NameSpoofer's SNES "Speed Booster 14%" Super Metroid in 44:18. (Damn, this post sure took time to be written, and it's not even that large.)
Warp wrote:
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kyjb70 wrote:
Theres none here on the site so I wanted to help.
Well, what I said above would be the reason. I don't want to discourage you (if anything, it's your call), but if you want to make an entertaining movie and not just to fill a quota for a game not present on TASVideos, I'd suggest taking a somewhat more modern and versatile game. For instance, TRT is contemplating a run of Space Invaders Extreme 1 or 2 here, maybe you can help him do it? It's at least better than Galaga. In terms of shmups you can also take a look at Gradius Gaiden (PS1), this unassisted demo being a nice example of what to expect. Other possible choices would be Einhänder, G.Darius (both PS1), probably Soukyugurentai (PS1/Saturn). I'd also suggest DoDonPachi (arcade/PS1) or Battle Garegga (arcade/Saturn), but I believe these require too much work at this point. If you still want this to be a Galaga TAS, I would suggest finding a goal that would make it short (under 6-8 minutes preferably).
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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I'm afraid I'm not sure how to make Galaga TAS look entertaining. Arcade game players have essentially perfected this game during its lifespan, so nothing you do will look superhuman (you can look here for some of the examples — not necessarily the best replays available). Besides, there is very little you can do to speed it up.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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I bet it's the 100% Gimmick. :P
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.