Well, it was intended as an "award" thread, so I obviously wasn't intending to discuss anticipated works-in-progress (those belong to a different board). But you're probably right that "overdue" is a better term for this. I will edit it in the topic title.
This is a good point.
I guess if we aimed at compatibility first I would suggest using H.264 level 5.1 or possibly even lower. But since we aren't, I would define an encode as compatible if it works with recent versions of decoders and popular players:
- ffdshow;
- VLC;
- MPlayer;
- Quicktime with Perian.
Additionally, we could also check the compatibility with other decoders, such as:
- Quicktime without Perian;
- CoreAVC 2.0 (including CoreAVC for Linux);
- DiAVC;
- DivX AVC decoder;
- some video editing software that doesn't use DirectShow?
Obviously it would, my point was that there would be nothing new after the first track because stage decorations would be the only thing to change thereafter. In this respect it can be used to obsolete the published single-track movie and be a good contribution on its own.
Actually I don't see any point in having this trick included at all since it will make every track look exactly like the first one, give or take a second.
I believe that a single instance of switching to Arch Demon, taking damage, and switching back takes more than enough time to make manipulating additional mind ups from spare enemies feasible.
One thing I'm now wondering about the Legion fight. You have used Arch Demon to restore MP at the cost of HP, but wouldn't it be possible to restore it with potions had you manipulated them earlier (i.e. somewhere during the first 12 minutes of gameplay)?
The problem with standards support is that not every player or decoding filter follow them letter-by-letter. It's the same situation as with modern browsers and new HTML/CSS functions. There are pretty much no identical results among the different rendering engines. Being aggressive while conforming to standards is good, but it doesn't help people who don't wish to change their software player of choice only to play our videos. We would be better off using a proprietary codec designed specifically for emulator output if people could go out of their way so easily. It is a compromise, yes.
Besides, somebody who didn't find a way to play MKV absolutely won't bother with commandline tools for conversion.
As I was one of those who suggested MP4 instead of MKV, let me provide the rationale.
MP4 advantages (vs. MKV):
- much better hardware compatibility, even if not complying to standard profiles.
MP4 disadvantages (vs. MKV):
- no Vorbis support (negligible, as HE-AAC does the job at least as well)proven false;
- marginally higher overhead (absolutely negligible) suggested false due to using -engage-nosimpleblocks in our MKVs;
- no limited soft subtitle support (the largest disadvantage, but can be worked around by providing an MKV instead of or as an addition);
- limited chapter support.
A point has been raised that TASVideos has forfeited too much compatibility in search for better quality/size ratio. On the other hand, encoding efficiency has always been our strong point compared to pretty much every other online video distributor on the net.
Thus, a new sweet spot must be found, bearing the current software and hardware capabilities in mind.
Discuss.
It's a somewhat different case with Yoshi's Island because both the any% and 100% are required to enter every stage except bonus ones. I wouldn't be opposed to letting the glitchless any% stay, but it seems really unlikely that it will be improved in forseeable future.
As for the warps, that can be explained in the description.
Well, what I said above would be the reason. I don't want to discourage you (if anything, it's your call), but if you want to make an entertaining movie and not just to fill a quota for a game not present on TASVideos, I'd suggest taking a somewhat more modern and versatile game.
For instance, TRT is contemplating a run of Space Invaders Extreme 1 or 2 here, maybe you can help him do it? It's at least better than Galaga. In terms of shmups you can also take a look at Gradius Gaiden (PS1), this unassisted demo being a nice example of what to expect. Other possible choices would be Einhänder, G.Darius (both PS1), probably Soukyugurentai (PS1/Saturn).
I'd also suggest DoDonPachi (arcade/PS1) or Battle Garegga (arcade/Saturn), but I believe these require too much work at this point.
If you still want this to be a Galaga TAS, I would suggest finding a goal that would make it short (under 6-8 minutes preferably).
I'm afraid I'm not sure how to make Galaga TAS look entertaining. Arcade game players have essentially perfected this game during its lifespan, so nothing you do will look superhuman (you can look here for some of the examples — not necessarily the best replays available).
Besides, there is very little you can do to speed it up.