Posts for mtvf1

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Experienced Forum User, Published Author, Skilled player (1152)
Joined: 5/11/2011
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Too bad the faster vulcan can't work in metalslug7. I will test it in other mslug games.
Experienced Forum User, Published Author, Skilled player (1152)
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G smoke didn't work, too?
Experienced Forum User, Published Author, Skilled player (1152)
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I remember this run [111] NES Mega Man by Bisqwit in 18:21.03 Can anybody compare the parts of no zipping run? Famtasia is very hard to use.
Experienced Forum User, Published Author, Skilled player (1152)
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Maybe you can leave 1 G to kill the last soldor in part3, or let the last 2 soldors die falling down on the gound at near the same time, they will disapear quickly. It happened on v0.9.7, I'm not sure v.0.9.8 has the same result.
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zk547 wrote:
I did at first, but I decided that I would need more G than I could save from the beginning. Without S, I would need about 8 extra G, which would mean saving 3~4 G from the beginning (since i have 4 left at the end). But I'm not sure if I could destroy the helicopters fast enough with just firebombs and pistol because I would have to wait for them to get together.
Firebomb's smoke can hit helicopters, too. Use firebomb hit tank, its smoke hit helicopters.
Do I press B 2 frames after I press it at 17/18 frames? So (→B)(→B)(wait 17/18 frames)(→B)(→B)(blank)(blank)(→B)(→B)? Maybe a dsm file that demonstrates it would help? Sorry, but I'm not sure if I'm getting it correctly.
I think that wait 16 frames between press B, if no more lag. Compare the picture 2, and you will easily find it failure or success. You can find the 2nd and 3rd bullet overlap a part.
Experienced Forum User, Published Author, Skilled player (1152)
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Faster H. (→B)(→B)(→)(→)(→)(→)(↘B)(↘B)(↙)(↙)(→B)(→B) or (→B)(→B)(blank)|(blank)|(blank)|(blank)(↓B)(↓B)(←)(←)(→B)(→B) no move. Faster Vulcan is easier. vulcan every 20 frames autofire 5 times. You can press B at 17 and 18 frames. Did you try to give up S? Because many manchine no need to be destroyed at first. And you can beat the two helicopters together.
Experienced Forum User, Published Author, Skilled player (1152)
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TASeditor wrote:
With an hotkey, or set it in the movie play-back dialog. FCEUX is very stable, it won't desync.
I don't know why this movie desync sometime in the first boss. http://tasvideos.org/forum/viewtopic.php?p=350864#350864
Experienced Forum User, Published Author, Skilled player (1152)
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Upload the new lua. http://tasvideos.org/forum/viewtopic.php?p=322557#322557 Preview: Yellow is HP. Red is arm of the services, only appeared on fog weather. But sorry, I have given up this tas.
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Jigwally wrote:
So did anyone else notice the blatant similarities between this game and Puss N Boots: Pero's Great Adventure? The frog, snake and demon bosses are all the same, the switching between weapon types is similar AND that one level section at the end with the conveyor belts and dropping ceilings is just like near the end of Puss N Boots? It makes sense since they're both Toei games but it's not like Puss N Boots is just the localized version of this game, they're two distinct games using the same assets.
They are made by the same company.
Experienced Forum User, Published Author, Skilled player (1152)
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NitroGenesis wrote:
voted meh; can only take so much of "run right for justice and kill a boss quickly"
Do you mean Super Mario Bros? If you want to watch kill boss slowly, maybe you like these 2 guys' old run.
Experienced Forum User, Published Author, Skilled player (1152)
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Sorry, the nico's upload what I use the bad sound, I don't know why the sound become 2 channels. I fix it. Download But I don't want to change to nico's link.
Experienced Forum User, Published Author, Skilled player (1152)
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In mission6, the gundam's action is similar to random. Every walk or jump in different time would get different result. Because its pixelY is always variable. So it's a little hard to test its move. In my test, its walk speed is about 0.69 pixel/second, the jump speed is about 0.72 pixel/s. This is the list of its walk. (maybe you will get the different test result.) pixel-frames 156-0 156-2 156-4 159-6 162-8 165-10 168-12 170-14 173-16 174-18 175-24 176-28 177-34 178-40 179-44 177-46 175-48 181-56 187-58 192-60 198-62 203-64 208-66 209-72 210-78 211-82 212-88 213-92 211-96 210-98 215-106 221-108 227-110 232-112 237-114 242-116 243-120 244-126 245-130 246-136 247-142 246-146 244-148 250-156 When jumping, from 156-0 to 244-122. So in my eri's run, I walk 14 or 16 frames first and then jump. I think you can walk 16 or 18 frames first, because before my last jump, I walked alittle longer. Don't forget the faster way of using H and Vulcan. Good luck.
Experienced Forum User, Published Author, Skilled player (1152)
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I'm very glad to see this game's tas, and you made it very high technical. Yes vote. I like it.
Experienced Forum User, Published Author, Skilled player (1152)
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zk547 wrote:
mission 4 It's been a while, but I finally finished mission 4. This mission was frustrating because there would be places where I would save frames only to lose them from lag. In the end, I just had to try my best to reduce lag and minimize the frame losses. Currently saved 528 frames in total going into mission 5. There was a new strategy I tried against the boss, which seemed to be faster in-game time wise, but ended up being slower by 28 frames (which I believe is because of extra lag).
The most reason is manipulate luck, the boss's action what after it die. You only losed 1 frames when boss's HP = 0.
Experienced Forum User, Published Author, Skilled player (1152)
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I use a 183MB rom, a full rom, include all hack. The rom and bios info of the kof2001(set 1).
Experienced Forum User, Published Author, Skilled player (1152)
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game info: The King of Fighters 2002 rom name: kof2002 rom info: 2 players max, uses board-ROMs from neogeo released by: Eolith / Playmore (2002, Neo Geo MVS Cartidge hardware) genre: Fighter - Versus (King of Fighters) Make sure you use the right rom, not hack clone or bootleg. And make sure your BIOS(neogeo.zip) is working fine for fba. Use another snk games to test, like metalslug1, Ganryu, Top Hunter and Spin Master. FBA can't tas kofs perfect, always decyncs.
Experienced Forum User, Published Author, Skilled player (1152)
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Fba v0.0.7 is Sync for me. If you try to tas the Arcade game, you should use an old computer with winXP system. X2poet told me the newer and stronger computer has the more problems. So he use an old computer to tas. Some one can use the FBA's cheat. I'm surprised it. Because I never succeed to use cheat. And he use the very old computer, too.
Experienced Forum User, Published Author, Skilled player (1152)
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http://tasvideos.org/userfiles/info/10651274706398995 I converted my peach only(J version, vba-23.5) to U version, vba-24m. And improved more than 260 frames. I list these difference between J and U version. In title, U version has the less lag. When press start in gaming and then press A to choose "countinue" to return game, U version only need wait fewer frames. In 7-2, when fight with the red Birdo, she always spits fire balls instead of eggs. So I have to press start to manipulate luck it. Others, I use game's reset (press Start selet A B) instead of using emulator's reset. In v23 version, emulator's reset is faster than use game's reset. But in v24m, both of them has the same result.
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CoolKirby wrote:
Mothrayas wrote:
Turns out to be 7:00.58.
Oh, okay. Apparently the time is calculated by a much more exact number than I had thought. (About 59.72704360644824 fps according to Windows Calculator.)
1/((1/(16*1024*1024))*280896) = 59.7275006 fps 06:58.67 25120 @ 60 06:58.68 25121 @ 60 07:00.56 25120 @ 59.73 07:00.58 25121 @ 59.73 07:00.58 25120 @ 59.7275 07:00.59 25121 @ 59.7275 Compare to my long tas movie #3837: mtvf1's GBA Mega Man Battle Network 2 in 1:38:35.28, I thought tasvideos use 25120 @ 59.7275=420.5768.
Experienced Forum User, Published Author, Skilled player (1152)
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feos wrote:
Are all improvements done or I should wait a bit more with accepting it?
Thanks. All have been done, I'm not going to improve it. Because I find this improvement very accidental.
Experienced Forum User, Published Author, Skilled player (1152)
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http://dehacked.2y.net/microstorage.php/info/1102670014/0050SMA.vbm Sorry, I fixed some input in title screen (after used reset), total saved 6 frames. Replace movie file, please. Because of only few difference, I think needn't to replace the nico and youtube link.
Post subject: Re: #4108: mtvf1 & Got4n's GBA Super Mario Advance in 07:00.68
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Fishaman P wrote:
TASVideoAgent wrote:
In face, for this game, there are not much difference between U version and J version, v23 and v24m. Except different lag. So I choose the least lag combination.
This concerns me. Was an inaccurate emulator specifically chosen to gain time?
I'm not the emulator developer, so I can't explain it. I used the v23 first, and change to v24m. I found when I use 16hex edit to remove the lag frames of movie file, it's synced perfect on v24m. But as I know, in some games, v24m has the more lag than v23. e.g. megaman battle network, advance war, metal slug advance.
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Spikestuff wrote:
mtvf1 wrote:
got4n wrote:
Edit: that's mtvf1 who uploaded to nico, but I think he downloaded my temp YT from youtube to 60 fps
It's a little hard for me to touch youtube, so I didn't watch your upload yet. I encoded by myself and uploaded to nico.
got4n's statement was towards me.... and it still doesn't answer my question. T.T
I uploaded the 60fps. But this is weekend, nico's low quality time. Only vip user can watch the source quality. Edit: 60fps on sina. Use the same video file. http://www.bilibili.tv/video/av828433/
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Patashu wrote:
4:58 in the nico encode: How does Luigi do a midair jump?
The trick Double jump on Ladder/Vine
got4n wrote:
Edit: that's mtvf1 who uploaded to nico, but I think he downloaded my temp YT from youtube to 60 fps
It's a little hard for me to touch youtube, so I didn't watch your upload yet. I encoded by myself and uploaded to nico.
Experienced Forum User, Published Author, Skilled player (1152)
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Spikestuff wrote:
keep in mind mkvf posted a 9:19 run.
What's meaning of mkvf? Which I post is xipo's old run, and calculated at 60fps. So I think they are the same.
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